@@ -1138,6 +1138,7 @@ STR_CONFIG_SETTING_TREE_CAPTION
STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Filter string:
STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Expand all
STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Collapse all
STR_CONFIG_SETTING_RESET_ALL :{BLACK}Reset all values
STR_CONFIG_SETTING_NO_EXPLANATION_AVAILABLE_HELPTEXT :(no explanation available)
STR_CONFIG_SETTING_DEFAULT_VALUE :{LTBLUE}Default value: {ORANGE}{STRING1}
STR_CONFIG_SETTING_TYPE :{LTBLUE}Setting type: {ORANGE}{STRING}
@@ -1146,6 +1147,8 @@ STR_CONFIG_SETTING_TYPE_GAME_MENU
STR_CONFIG_SETTING_TYPE_GAME_INGAME :Game setting (stored in save; affects only current game)
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Company setting (stored in saves; affects only new games)
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Company setting (stored in save; affects only current company)
STR_CONFIG_SETTING_RESET_ALL_CONFIRMATION_DIALOG_CAPTION :{WHITE}Caution!
STR_CONFIG_SETTING_RESET_ALL_CONFIRMATION_DIALOG_TEXT :{WHITE}This action will reset all game settings to their default values.{}Are you sure you want to proceed?
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Category:
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Type:
@@ -733,6 +733,7 @@ struct BaseSettingEntry {
virtual void Init(byte level = 0);
virtual void FoldAll() {}
virtual void UnFoldAll() {}
virtual void ResetAll() = 0;
/**
* Set whether this is the last visible entry of the parent node.
@@ -769,6 +770,7 @@ struct SettingEntry : BaseSettingEntry {
SettingEntry(const char *name);
virtual void ResetAll();
virtual uint Length() const;
virtual uint GetMaxHelpHeight(int maxw);
virtual bool UpdateFilterState(SettingFilter &filter, bool force_visible);
@@ -806,6 +808,7 @@ struct SettingsContainer {
}
void Init(byte level = 0);
void ResetAll();
void FoldAll();
void UnFoldAll();
@@ -828,6 +831,7 @@ struct SettingsPage : BaseSettingEntry,
SettingsPage(StringID title);
virtual void FoldAll();
virtual void UnFoldAll();
@@ -970,6 +974,13 @@ void SettingEntry::Init(byte level)
assert(this->setting != nullptr);
/* Sets the given setting entry to its default value */
void SettingEntry::ResetAll()
{
int32 default_value = ReadValue(&this->setting->desc.def, this->setting->save.conv);
SetSettingValue(this->index, default_value);
* Set the button-depressed flags (#SEF_LEFT_DEPRESSED and #SEF_RIGHT_DEPRESSED) to a specified value
* @param new_val New value for the button flags
@@ -1081,7 +1092,6 @@ bool SettingEntry::UpdateFilterState(Set
return visible;
static const void *ResolveVariableAddress(const GameSettings *settings_ptr, const SettingDesc *sd)
if ((sd->desc.flags & SGF_PER_COMPANY) != 0) {
@@ -1172,6 +1182,14 @@ void SettingsContainer::Init(byte level)
/** Resets all settings to their default values */
void SettingsContainer::ResetAll()
for (auto settings_entry : this->entries) {
settings_entry->ResetAll();
/** Recursively close all folds of sub-pages */
void SettingsContainer::FoldAll()
@@ -1323,6 +1341,14 @@ void SettingsPage::Init(byte level)
SettingsContainer::Init(level + 1);
void SettingsPage::ResetAll()
/** Recursively close all (filtered) folds of sub-pages */
void SettingsPage::FoldAll()
@@ -1794,6 +1820,20 @@ enum WarnHiddenResult {
WHR_CATEGORY_TYPE, ///< Both category and type settings filtered matches away.
};
* Callback function for the reset all settings button
* @param w Window which is calling this callback
* @param confirmed boolean value, true when yes was clicked, false otherwise
*/
static void ResetAllSettingsConfirmationCallback(Window *w, bool confirmed)
if (confirmed) {
GetSettingsTree().ResetAll();
GetSettingsTree().FoldAll();
w->InvalidateData();
/** Window to edit settings of the game. */
struct GameSettingsWindow : Window {
static const int SETTINGTREE_LEFT_OFFSET = 5; ///< Position of left edge of setting values
@@ -2031,6 +2071,15 @@ struct GameSettingsWindow : Window {
this->InvalidateData();
break;
case WID_GS_RESET_ALL:
ShowQuery(
STR_CONFIG_SETTING_RESET_ALL_CONFIRMATION_DIALOG_CAPTION,
STR_CONFIG_SETTING_RESET_ALL_CONFIRMATION_DIALOG_TEXT,
this,
ResetAllSettingsConfirmationCallback
);
case WID_GS_RESTRICT_DROPDOWN: {
DropDownList list = this->BuildDropDownList(widget);
if (!list.empty()) {
@@ -2387,6 +2436,7 @@ static const NWidgetPart _nested_setting
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PUSHTXTBTN, COLOUR_MAUVE, WID_GS_EXPAND_ALL), SetDataTip(STR_CONFIG_SETTING_EXPAND_ALL, STR_NULL),
NWidget(WWT_PUSHTXTBTN, COLOUR_MAUVE, WID_GS_COLLAPSE_ALL), SetDataTip(STR_CONFIG_SETTING_COLLAPSE_ALL, STR_NULL),
NWidget(WWT_PUSHTXTBTN, COLOUR_MAUVE, WID_GS_RESET_ALL), SetDataTip(STR_CONFIG_SETTING_RESET_ALL, STR_NULL),
NWidget(WWT_PANEL, COLOUR_MAUVE), SetFill(1, 0), SetResize(1, 0),
EndContainer(),
NWidget(WWT_RESIZEBOX, COLOUR_MAUVE),
@@ -44,6 +44,7 @@ enum GameSettingsWidgets {
WID_GS_HELP_TEXT, ///< Information area to display help text of the selected option.
WID_GS_EXPAND_ALL, ///< Expand all button.
WID_GS_COLLAPSE_ALL, ///< Collapse all button.
WID_GS_RESET_ALL, ///< Reset all button.
WID_GS_RESTRICT_CATEGORY, ///< Label upfront to the category drop-down box to restrict the list of settings to show
WID_GS_RESTRICT_TYPE, ///< Label upfront to the type drop-down box to restrict the list of settings to show
WID_GS_RESTRICT_DROPDOWN, ///< The drop down box to restrict the list of settings
Status change: