Changeset - r19344:2e8cd88c71d5
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master
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rubidium - 12 years ago 2012-05-16 19:34:36
rubidium@openttd.org
(svn r24257) -Fix [FS#5112]: update some outdated documentation and make is somewhat more consistent
4 files changed with 73 insertions and 106 deletions:
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Makefile.bundle.in
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@@ -73,7 +73,6 @@ endif
 
	$(Q)cp "$(ROOT_DIR)/COPYING"              "$(BUNDLE_DIR)/"
 
	$(Q)cp "$(ROOT_DIR)/known-bugs.txt"       "$(BUNDLE_DIR)/"
 
	$(Q)cp "$(ROOT_DIR)/docs/multiplayer.txt" "$(BUNDLE_DIR)/docs/"
 
	$(Q)cp "$(ROOT_DIR)/docs/32bpp.txt"       "$(BUNDLE_DIR)/docs/"
 
	$(Q)cp "$(ROOT_DIR)/changelog.txt"        "$(BUNDLE_DIR)/"
 
ifdef MAN_DIR
 
	$(Q)mkdir -p "$(BUNDLE_DIR)/man/"
docs/32bpp.txt
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deleted file
os/windows/installer/install.nsi
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@@ -143,9 +143,6 @@ Section "!OpenTTD" Section1
 
	File ${PATH_ROOT}docs\multiplayer.txt
 
	Push "$INSTDIR\docs\multiplayer.txt"
 
	Call unix2dos
 
	File ${PATH_ROOT}docs\32bpp.txt
 
	Push "$INSTDIR\docs\32bpp.txt"
 
	Call unix2dos
 

	
 
	; Copy the rest of the stuff
 
	SetOutPath "$INSTDIR\"
 
@@ -217,7 +214,6 @@ Section "!OpenTTD" Section1
 
	CreateShortCut "$SMPROGRAMS\$SHORTCUTS\Known-bugs.lnk" "$INSTDIR\known-bugs.txt"
 
	CreateDirectory "$SMPROGRAMS\$SHORTCUTS\Docs"
 
	CreateShortCut "$SMPROGRAMS\$SHORTCUTS\Docs\Multiplayer.lnk" "$INSTDIR\docs\multiplayer.txt"
 
	CreateShortCut "$SMPROGRAMS\$SHORTCUTS\Docs\32bpp.lnk" "$INSTDIR\docs\32bpp.txt"
 
	CreateDirectory "$SMPROGRAMS\$SHORTCUTS\Scripts"
 
	CreateShortCut "$SMPROGRAMS\$SHORTCUTS\Scripts\Readme.lnk" "$INSTDIR\scripts\readme.txt"
 
	!insertmacro MUI_STARTMENU_WRITE_END
readme.txt
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@@ -80,8 +80,10 @@ After you have done all that you can rep
 
following information in your bug report:
 
 * OpenTTD version (PLEASE test the latest SVN/nightly build)
 
 * Bug details, including instructions how to reproduce it
 
 * Platform (Win32, Linux, FreeBSD, ...) and compiler (including version) if
 
 * Platform (Windows, Linux, FreeBSD, ...) and compiler (including version) if
 
   you compiled OpenTTD yourself.
 
 * The processor architecture of your OS (32 bits Windows, 64 bits Windows,
 
   Linux on an ARM, Mac OS X on a PowerPC, ...)
 
 * Attach a saved game *and* a screenshot if possible
 
 * If this bug only occurred recently please note the last version without
 
   the bug and the first version including the bug. That way we can fix it
 
@@ -145,9 +147,9 @@ will not be able to reproduce the desync
 

	
 
3.0) Supported platforms
 
---- -------------------
 
OpenTTD has been ported to several platforms and operating systems. It shouldn't
 
be very difficult to port it to a new platform. The currently working platforms
 
are:
 
OpenTTD has been ported to several platforms and operating systems. It should
 
not be very difficult to port it to a new platform. The currently working
 
platforms are:
 

	
 
  BeOS                 - SDL or Allegro
 
  DOS                  - Allegro
 
@@ -168,7 +170,7 @@ be installed, or you have downloaded an 
 
extract OpenTTD in the given directory.
 

	
 
OpenTTD looks in multiple locations to find the required data files (described
 
in section 4.2). Installing any 3rd party files into a "shared" location has
 
in section 4.2). Installing any 3rd party files into a 'shared' location has
 
the advantage that you only need to do this step once, rather than copying the
 
data files into all OpenTTD versions you have.
 
Savegames, screenshots, etc are saved relative to the config file (openttd.cfg)
 
@@ -177,15 +179,16 @@ shared directories, savegames will resid
 
openttd.cfg file there.
 
If you want savegames and screenshots in the directory where the OpenTTD binary
 
resides, simply have your config file in that location. But if you remove this
 
config file, savegames will still be in this directory (see notes in section 4.2)
 
config file, savegames will still be in this directory (see notes in
 
section 4.2 'OpenTTD directories')
 

	
 
OpenTTD comes without AIs, so if you want to play with AIs you have to download
 
them. The easiest way is via the "Check Online Content" button in the main menu.
 
them. The easiest way is via the 'Check Online Content' button in the main menu.
 
You can select some AIs that you think are compatible with your playing style.
 
Another way is manually downloading the AIs from the forum although then you
 
need to make sure that you install all the required AI libraries too; they get
 
automatically selected (and downloaded) if you get the AIs via the "Check
 
Online Content". If you do not have an AI but have configured OpenTTD to start
 
automatically selected (and downloaded) if you get the AIs via the 'Check
 
Online Content'. If you do not have an AI but have configured OpenTTD to start
 
an AI a message will be shown that the 'dummy' AI has been started.
 

	
 
4.1) (Required) 3rd party files
 
@@ -198,7 +201,7 @@ For OpenTTD you need to acquire some thi
 
the choice of using the original Transport Tycoon Deluxe data files or a set
 
of free data files.
 

	
 
Do NOT copy files included with OpenTTD into "shared" directories (explained in
 
Do NOT copy files included with OpenTTD into 'shared' directories (explained in
 
the following sections) as sooner or later you will run into graphical glitches
 
when using other versions of the game.
 

	
 
@@ -239,7 +242,7 @@ 4.1.4) AIs
 
If you want AIs use the in-game content downloader. If for some reason that is
 
not possible or you want to use an AI that has not been uploaded to the content
 
download system download the tar file and place it in the ai/ directory. If the
 
AI needs libraries you'll have to download those too and put them in the
 
AI needs libraries you will have to download those too and put them in the
 
ai/library/ directory. All AIs and AI Libraries that have been uploaded to
 
the content download system can be found at http://noai.openttd.org/downloads/
 
The AIs and libraries can be found their in the form of .tar.gz packages.
 
@@ -247,20 +250,32 @@ OpenTTD can read inside tar files but it
 
itself.
 
To figure out which libraries you need for an AI you have to start the AI and
 
wait for an error message to pop up. The error message will tell you
 
"couldn't find library 'lib-name'". Download that library and try again.
 
'could not find library "lib-name"'. Download that library and try again.
 

	
 
4.1.5) Game scripts
 
------ ------------
 
If you want an extra challenge in OpenTTD you can download so-called game
 
scripts via the in-game content downloader. These game scripts have varying
 
functionality, though they can generally influence town growth, subsidies, add
 
goals to reach or provide a different ranking system.
 
If you download a game script manually you have to follow the same rules as for
 
AIs, except that game scripts are placed in the game/ directory instead of the
 
ai/ directory.
 

	
 

	
 
4.2) OpenTTD directories
 
---- -------------------
 
OpenTTD uses its own directory to store its required 3rd party base set files (see section
 
4.1 "Required 3rd party files") and non-compulsory extension and configuration files. See
 
below for their proper place within this OpenTTD main data directory.
 
OpenTTD uses its own directory to store its required 3rd party base set files
 
(see section 4.1 'Required 3rd party files') and non-compulsory extension and
 
configuration files. See below for their proper place within this OpenTTD main
 
data directory.
 

	
 
The main OpenTTD directories can be found in various locations, depending on your operating
 
system:
 
The main OpenTTD directories can be found in various locations, depending on
 
your operating system:
 
	1. The current working directory (from where you started OpenTTD)
 
		For non-Windows operating systems OpenTTD will not scan for files in this
 
		directory if it is your personal directory, i.e. "~/", or when it is the
 
		root directory, i.e. "/".
 
		directory if it is your personal directory, i.e. '~/', or when it is the
 
		root directory, i.e. '/'.
 
	2. Your personal directory
 
		Windows: C:\My Documents\OpenTTD (95, 98, ME)
 
		         C:\Documents and Settings\<username>\My Documents\OpenTTD (2000, XP)
 
@@ -278,11 +293,11 @@ system:
 
	5. The installation directory (Linux only)
 
		Linux:   /usr/share/games/openttd
 
	6. The application bundle (Mac OSX only)
 
		It includes the OpenTTD files (grf+lng) and it will work as long as they aren't
 
		touched
 
		It includes the OpenTTD files (grf+lng) and it will work as long as they
 
		are not touched
 

	
 
Different types of data or extensions go into different subdirectories of the chosen main
 
OpenTTD directory:
 
Different types of data or extensions go into different subdirectories of the
 
chosen main OpenTTD directory:
 
	Config File:         (no subdirectory)
 
	Screenshots:         (no subdirectory)
 
	Base Graphics:       baseset                 (or a subdirectory thereof)
 
@@ -298,21 +313,24 @@ OpenTTD directory:
 
	Automatic Savegames: save/autosave
 
	Scenarios:           scenario
 

	
 
The (automatically created) directory content_download is for OpenTTD's internal use and
 
no files should be added to it or its subdirectories manually.
 
The (automatically created) directory content_download is for OpenTTD's internal
 
use and no files should be added to it or its subdirectories manually.
 

	
 
Notes:
 
	- Linux in the previous list means .deb, but most paths should be similar for others.
 
	- Linux in the previous list means .deb, but most paths should be similar for
 
	  others.
 
	- The previous search order is also used for NewGRFs and openttd.cfg.
 
	- If openttd.cfg is not found, then it will be created using the 2, 4, 1, 3, 5 order.
 
	- If openttd.cfg is not found, then it will be created using the 2, 4, 1, 3,
 
	  5 order.
 
	- Savegames will be relative to the config file only if there is no save/
 
	  directory in paths with higher priority than the config file path, but
 
	  autosaves and screenshots will always be relative to the config file.
 

	
 
The preferred setup:
 
Place 3rd party files in shared directory (or in personal directory if you don't
 
have write access on shared directory) and have your openttd.cfg config file in
 
personal directory (where the game will then also place savegames and screenshots).
 
Place 3rd party files in shared directory (or in personal directory if you do
 
not have write access on shared directory) and have your openttd.cfg config
 
file in personal directory (where the game will then also place savegames and
 
screenshots).
 

	
 
4.3) Portable installations (portable media)
 
---- ---------------------------------------
 
@@ -334,12 +352,10 @@ makes it easy to bundle files belonging 
 
set. Music sets are the only exception as they cannot be stored in a tar
 
file due to being played by external applications.
 

	
 
OpenTTD sees each tar archive as the 'root' of its search path. This means
 
that having a file with the same path in two different tar files means that
 
one cannot be opened, after all only one file will be found first. This is
 
done to make it possible to have the large 32bpp zoomed graphics in a separate
 
file to the (relatively small) unzoomed 8bpp NewGRF. As such it is advisable
 
to put an uniquely named folder in the root of the tar and put all the
 
OpenTTD sees each tar archive as the 'root' of its search path. This means that
 
having a file with the same path in two different tar files means that one
 
cannot be opened, after all only one file will be found first. As such it is
 
advisable to put an uniquely named folder in the root of the tar and put all the
 
content in that folder. For example, all downloaded content has a path that
 
concatenates the name of the content and the version, which makes the path
 
unique. For custom tar files it is advised to do this as well.
 
@@ -405,7 +421,7 @@ OpenTTD in debug mode.
 
6.0) Configuration file
 
---- ------------------
 
The configuration file for OpenTTD (openttd.cfg) is in a simple Windows-like
 
.INI format. It's mostly undocumented. Almost all settings can be changed
 
.INI format. It is mostly undocumented. Almost all settings can be changed
 
ingame by using the 'Advanced Settings' window.
 
When you cannot find openttd.cfg you should look in the directories as
 
described in section 4.2. If you do not have an openttd.cfg OpenTTD will
 
@@ -429,24 +445,24 @@ Windows:
 
  Please read the Makefile for more information.
 

	
 
Solaris, FreeBSD, OpenBSD:
 
  Use "gmake", but do a "./configure" before the first build.
 
  Use 'gmake', but do a './configure' before the first build.
 

	
 
Linux/Unix:
 
  OpenTTD can be built with GNU "make". On non-GNU systems it's called "gmake".
 
  However, for the first build one has to do a "./configure" first.
 
  OpenTTD can be built with GNU 'make'. On non-GNU systems it is called 'gmake'.
 
  However, for the first build one has to do a './configure' first.
 

	
 
MacOS X:
 
  Use "make" or Xcode (which will then call make for you)
 
  Use 'make' or Xcode (which will then call make for you)
 
  This will give you a binary for your CPU type (PPC/Intel)
 
  However, for the first build one has to do a "./configure" first.
 
  To make a universal binary type "./configure --enabled-universal"
 
  instead of "./configure".
 
  However, for the first build one has to do a './configure' first.
 
  To make a universal binary type './configure --enabled-universal'
 
  instead of './configure'.
 

	
 
BeOS:
 
  Use "make", but do a "./configure" before the first build.
 
  Use 'make', but do a './configure' before the first build.
 

	
 
MorphOS:
 
  Use "make". However, for the first build one has to do a "./configure" first.
 
  Use 'make'. However, for the first build one has to do a './configure' first.
 
  Note that you need the MorphOS SDK, latest libnix updates (else C++ parts of
 
  OpenTTD will not build) and the powersdl.library SDK. Optionally libz,
 
  libpng and freetype2 developer files.
 
@@ -458,7 +474,7 @@ OS/2:
 
DOS:
 
  A build environment with DJGPP is needed as well as libraries such as
 
  Allegro, zlib and libpng, which all can be downloaded from the DJGPP
 
  website. Compilation is straight forward: use make, but do a "./configure"
 
  website. Compilation is straight forward: use make, but do a './configure'
 
  before the first build. The build binary will need cwsdpmi.exe to be in
 
  the same directory as the openttd executable. cwsdpmi.exe can be found in
 
  the os/dos subdirectory. If you compile with stripping turned on a binary
 
@@ -489,7 +505,7 @@ To recompile the extra graphics needed t
 
Tycoon Deluxe graphics you need GRFCodec (which includes NFORenum) as well.
 
GRFCodec can be found at: http://www.openttd.org/download-grfcodec
 
The compilation of these extra graphics does generally not happen, unless
 
you remove the graphics file using "make maintainer-clean".
 
you remove the graphics file using 'make maintainer-clean'.
 

	
 
7.2) Supported compilers
 
---- -------------------
 
@@ -537,7 +553,7 @@ someone else may have already started tr
 

	
 
8.1) Translation
 
---- -----------
 
So, now that you've notified the development team about your intention to
 
So, now that you have notified the development team about your intention to
 
translate (You did, right? Of course you did.) you can pick up english.txt
 
(found in the SVN repository under /src/lang) and translate.
 

	
 
@@ -571,17 +587,17 @@ Any missing strings are replaced with th
 
for english.txt in the lang subdirectory, which is where your language file
 
should also be.
 

	
 
That's all! You should now be able to select the language in the game options.
 
That is all! You should now be able to select the language in the game options.
 

	
 

	
 
9.0) Troubleshooting
 
---- ---------------
 
To see all startup options available to you, start OpenTTD with the
 
"./openttd -h" option. This might help you tweak some of the settings.
 
'./openttd -h' option. This might help you tweak some of the settings.
 

	
 
If the game is acting strange and you feel adventurous you can try the
 
"-d [[<name>]=[<level>]" flag, where the higher levels will give you more
 
debugging output. The "name" variable can help you to display only some type of
 
'-d [[<name>=]<level>]' flag, where the higher levels will give you more
 
debugging output. The 'name' variable can help you to display only some type of
 
debugging messages. This is mostly undocumented so best is to look in the
 
source code file debug.c for the various debugging types. For more information
 
look at http://wiki.openttd.org/index.php/Command_line.
 
@@ -604,17 +620,17 @@ and add a suitable font for the small, m
 
	small_font = "Tahoma"
 
	medium_font = "Tahoma"
 
	large_font = "Tahoma"
 
You should use a font name like "Tahoma" or a path to the desired font.
 
You should use a font name like 'Tahoma' or a path to the desired font.
 

	
 
Any NewGRF file used in a game is stored inside the savegame and will refuse
 
to load if you don't have that NewGRF file available. A list of missing files
 
to load if you do not have that NewGRF file available. A list of missing files
 
can be viewed in the NewGRF window accessible from the file load dialogue window.
 

	
 
You can try to obtain the missing files from that NewGRF dialogue or - if they
 
are not available online - you can search manually through our forum's graphics
 
development section (http://www.tt-forums.net/viewforum.php?f=66) or GrfCrawler
 
(http://grfcrawler.tt-forums.net/). Put the NewGRF files in OpenTTD's newgrf folder
 
(see section 4.2 "OpenTTD directories") and rescan the list of available NewGRFs.
 
(see section 4.2 'OpenTTD directories') and rescan the list of available NewGRFs.
 
Once you have all missing files, you are set to go.
 

	
 

	
 
@@ -667,7 +683,7 @@ Thanks to:
 
  George                          - Canal graphics
 
  Andrew Parkhouse (andythenorth) - River graphics
 
  David Dallaston (Pikka)         - Tram tracks
 
  Marcin Grzegorczyk              - Foundations for tracks on slopes",
 
  Marcin Grzegorczyk              - Foundations for tracks on slopes,
 
  All Translators                 - For their support to make OpenTTD a truly international game
 
  Bug Reporters                   - Thanks for all bug reports
 
  Chris Sawyer                    - For an amazing game!
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