@@ -431,6 +431,7 @@ void AddArticulatedParts(Vehicle *first)
if (flip_image) v->spritenum++;
if (v->type == VEH_TRAIN && TestVehicleBuildProbability(v, v->engine_type, BuildProbabilityType::Reversed)) SetBit(Train::From(v)->flags, VRF_REVERSE_DIRECTION);
v->UpdatePosition();
}
Status change: