Changeset - r19520:2f25138b0538
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master
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frosch - 12 years ago 2012-07-29 16:45:56
frosch@openttd.org
(svn r24445) -Fix: Do not load order backups when loading a server-saved game in single player.
1 file changed with 3 insertions and 2 deletions:
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src/saveload/order_sl.cpp
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@@ -282,10 +282,11 @@ void Load_BKOR()
 
		SlObject(ob, GetOrderBackupDescription());
 
	}
 

	
 
	/* If we are a network server, then we just loaded
 
	/* Only load order-backups for network clients.
 
	 * If we are a network server or not networking, then we just loaded
 
	 * a previously saved-by-server savegame. There are
 
	 * no clients with a backup anymore, so clear it. */
 
	if (_networking && _network_server) {
 
	if (!_networking || _network_server) {
 
		_order_backup_pool.CleanPool();
 
	}
 
}
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