Changeset - r28641:30f39e94090b
[Not reviewed]
master
0 16 0
Peter Nelson - 11 months ago 2024-01-07 19:32:39
peter1138@openttd.org
Codechange: Rename TownEffect to TownAcceptanceEffect.

This makes it clearer that TownEffect only affects acceptance behaviour.
16 files changed with 114 insertions and 114 deletions:
0 comments (0 inline, 0 general)
src/cargotype.h
Show inline comments
 
@@ -21,16 +21,16 @@
 
typedef uint32_t CargoLabel;
 

	
 
/** Town growth effect when delivering cargo. */
 
enum TownEffect : byte {
 
	TE_BEGIN = 0,
 
	TE_NONE = TE_BEGIN, ///< Cargo has no effect.
 
	TE_PASSENGERS,      ///< Cargo behaves passenger-like.
 
	TE_MAIL,            ///< Cargo behaves mail-like.
 
	TE_GOODS,           ///< Cargo behaves goods/candy-like.
 
	TE_WATER,           ///< Cargo behaves water-like.
 
	TE_FOOD,            ///< Cargo behaves food/fizzy-drinks-like.
 
	TE_END,             ///< End of town effects.
 
	NUM_TE = TE_END,    ///< Amount of town effects.
 
enum TownAcceptanceEffect : byte {
 
	TAE_BEGIN = 0,
 
	TAE_NONE = TAE_BEGIN, ///< Cargo has no effect.
 
	TAE_PASSENGERS, ///< Cargo behaves passenger-like.
 
	TAE_MAIL, ///< Cargo behaves mail-like.
 
	TAE_GOODS, ///< Cargo behaves goods/candy-like.
 
	TAE_WATER, ///< Cargo behaves water-like.
 
	TAE_FOOD, ///< Cargo behaves food/fizzy-drinks-like.
 
	TAE_END, ///< End of town effects.
 
	NUM_TAE = TAE_END, ///< Amount of town effects.
 
};
 

	
 
/** Cargo classes. */
 
@@ -64,7 +64,7 @@ struct CargoSpec {
 
	uint8_t transit_periods[2];
 

	
 
	bool is_freight;                 ///< Cargo type is considered to be freight (affects train freight multiplier).
 
	TownEffect town_effect;          ///< The effect that delivering this cargo type has on towns. Also affects destination of subsidies.
 
	TownAcceptanceEffect town_acceptance_effect; ///< The effect that delivering this cargo type has on towns. Also affects destination of subsidies.
 
	uint8_t callback_mask;             ///< Bitmask of cargo callbacks that have to be called
 

	
 
	StringID name;                   ///< Name of this type of cargo.
src/economy.cpp
Show inline comments
 
@@ -1136,7 +1136,7 @@ static Money DeliverGoods(int num_pieces
 

	
 
	/* Increase town's counter for town effects */
 
	const CargoSpec *cs = CargoSpec::Get(cargo_type);
 
	st->town->received[cs->town_effect].new_act += accepted_total;
 
	st->town->received[cs->town_acceptance_effect].new_act += accepted_total;
 

	
 
	/* Determine profit */
 
	Money profit = GetTransportedGoodsIncome(accepted_total, distance, periods_in_transit, cargo_type);
src/newgrf.cpp
Show inline comments
 
@@ -3066,15 +3066,15 @@ static ChangeInfoResult CargoChangeInfo(
 
				uint8_t substitute_type = buf->ReadByte();
 

	
 
				switch (substitute_type) {
 
					case 0x00: cs->town_effect = TE_PASSENGERS; break;
 
					case 0x02: cs->town_effect = TE_MAIL; break;
 
					case 0x05: cs->town_effect = TE_GOODS; break;
 
					case 0x09: cs->town_effect = TE_WATER; break;
 
					case 0x0B: cs->town_effect = TE_FOOD; break;
 
					case 0x00: cs->town_acceptance_effect = TAE_PASSENGERS; break;
 
					case 0x02: cs->town_acceptance_effect = TAE_MAIL; break;
 
					case 0x05: cs->town_acceptance_effect = TAE_GOODS; break;
 
					case 0x09: cs->town_acceptance_effect = TAE_WATER; break;
 
					case 0x0B: cs->town_acceptance_effect = TAE_FOOD; break;
 
					default:
 
						GrfMsg(1, "CargoChangeInfo: Unknown town growth substitute value {}, setting to none.", substitute_type);
 
						FALLTHROUGH;
 
					case 0xFF: cs->town_effect = TE_NONE; break;
 
					case 0xFF: cs->town_acceptance_effect = TAE_NONE; break;
 
				}
 
				break;
 
			}
src/newgrf_town.cpp
Show inline comments
 
@@ -99,14 +99,14 @@
 
		case 0xC9: return GB(ClampTo<uint16_t>(this->t->supplied[CT_MAIL].old_act), 8, 8);
 
		case 0xCA: return this->t->GetPercentTransported(CT_PASSENGERS);
 
		case 0xCB: return this->t->GetPercentTransported(CT_MAIL);
 
		case 0xCC: return this->t->received[TE_FOOD].new_act;
 
		case 0xCD: return GB(this->t->received[TE_FOOD].new_act, 8, 8);
 
		case 0xCE: return this->t->received[TE_WATER].new_act;
 
		case 0xCF: return GB(this->t->received[TE_WATER].new_act, 8, 8);
 
		case 0xD0: return this->t->received[TE_FOOD].old_act;
 
		case 0xD1: return GB(this->t->received[TE_FOOD].old_act, 8, 8);
 
		case 0xD2: return this->t->received[TE_WATER].old_act;
 
		case 0xD3: return GB(this->t->received[TE_WATER].old_act, 8, 8);
 
		case 0xCC: return this->t->received[TAE_FOOD].new_act;
 
		case 0xCD: return GB(this->t->received[TAE_FOOD].new_act, 8, 8);
 
		case 0xCE: return this->t->received[TAE_WATER].new_act;
 
		case 0xCF: return GB(this->t->received[TAE_WATER].new_act, 8, 8);
 
		case 0xD0: return this->t->received[TAE_FOOD].old_act;
 
		case 0xD1: return GB(this->t->received[TAE_FOOD].old_act, 8, 8);
 
		case 0xD2: return this->t->received[TAE_WATER].old_act;
 
		case 0xD3: return GB(this->t->received[TAE_WATER].old_act, 8, 8);
 
		case 0xD4: return this->t->road_build_months;
 
		case 0xD5: return this->t->fund_buildings_months;
 
	}
src/saveload/afterload.cpp
Show inline comments
 
@@ -2225,15 +2225,15 @@ bool AfterLoadGame()
 
				s->remaining = 12 - s->remaining; // convert "age" to "remaining"
 
				s->awarded = INVALID_COMPANY; // not awarded to anyone
 
				const CargoSpec *cs = CargoSpec::Get(s->cargo_type);
 
				switch (cs->town_effect) {
 
					case TE_PASSENGERS:
 
					case TE_MAIL:
 
				switch (cs->town_acceptance_effect) {
 
					case TAE_PASSENGERS:
 
					case TAE_MAIL:
 
						/* Town -> Town */
 
						s->src_type = s->dst_type = SourceType::Town;
 
						if (Town::IsValidID(s->src) && Town::IsValidID(s->dst)) continue;
 
						break;
 
					case TE_GOODS:
 
					case TE_FOOD:
 
					case TAE_GOODS:
 
					case TAE_FOOD:
 
						/* Industry -> Town */
 
						s->src_type = SourceType::Industry;
 
						s->dst_type = SourceType::Town;
 
@@ -2251,9 +2251,9 @@ bool AfterLoadGame()
 
				 * Town -> Town subsidies are converted using simple heuristic */
 
				s->remaining = 24 - s->remaining; // convert "age of awarded subsidy" to "remaining"
 
				const CargoSpec *cs = CargoSpec::Get(s->cargo_type);
 
				switch (cs->town_effect) {
 
					case TE_PASSENGERS:
 
					case TE_MAIL: {
 
				switch (cs->town_acceptance_effect) {
 
					case TAE_PASSENGERS:
 
					case TAE_MAIL: {
 
						/* Town -> Town */
 
						const Station *ss = Station::GetIfValid(s->src);
 
						const Station *sd = Station::GetIfValid(s->dst);
 
@@ -2813,12 +2813,12 @@ bool AfterLoadGame()
 
			/* Set the default cargo requirement for town growth */
 
			switch (_settings_game.game_creation.landscape) {
 
				case LT_ARCTIC:
 
					if (FindFirstCargoWithTownEffect(TE_FOOD) != nullptr) t->goal[TE_FOOD] = TOWN_GROWTH_WINTER;
 
					if (FindFirstCargoWithTownAcceptanceEffect(TAE_FOOD) != nullptr) t->goal[TAE_FOOD] = TOWN_GROWTH_WINTER;
 
					break;
 

	
 
				case LT_TROPIC:
 
					if (FindFirstCargoWithTownEffect(TE_FOOD) != nullptr) t->goal[TE_FOOD] = TOWN_GROWTH_DESERT;
 
					if (FindFirstCargoWithTownEffect(TE_WATER) != nullptr) t->goal[TE_WATER] = TOWN_GROWTH_DESERT;
 
					if (FindFirstCargoWithTownAcceptanceEffect(TAE_FOOD) != nullptr) t->goal[TAE_FOOD] = TOWN_GROWTH_DESERT;
 
					if (FindFirstCargoWithTownAcceptanceEffect(TAE_WATER) != nullptr) t->goal[TAE_WATER] = TOWN_GROWTH_DESERT;
 
					break;
 
			}
 
		}
src/saveload/oldloader_sl.cpp
Show inline comments
 
@@ -601,10 +601,10 @@ static const OldChunks town_chunk[] = {
 

	
 
	OCL_NULL( 2 ),         ///< pct_pass_transported / pct_mail_transported, now computed on the fly
 

	
 
	OCL_SVAR( OC_TTD | OC_UINT16, Town, received[TE_FOOD].new_act ),
 
	OCL_SVAR( OC_TTD | OC_UINT16, Town, received[TE_WATER].new_act ),
 
	OCL_SVAR( OC_TTD | OC_UINT16, Town, received[TE_FOOD].old_act ),
 
	OCL_SVAR( OC_TTD | OC_UINT16, Town, received[TE_WATER].old_act ),
 
	OCL_SVAR( OC_TTD | OC_UINT16, Town, received[TAE_FOOD].new_act ),
 
	OCL_SVAR( OC_TTD | OC_UINT16, Town, received[TAE_WATER].new_act ),
 
	OCL_SVAR( OC_TTD | OC_UINT16, Town, received[TAE_FOOD].old_act ),
 
	OCL_SVAR( OC_TTD | OC_UINT16, Town, received[TAE_WATER].old_act ),
 

	
 
	OCL_SVAR(  OC_UINT8, Town, road_build_months ),
 
	OCL_SVAR(  OC_UINT8, Town, fund_buildings_months ),
src/saveload/town_sl.cpp
Show inline comments
 
@@ -174,7 +174,7 @@ public:
 

	
 
	void Load(Town *t) const override
 
	{
 
		size_t length = IsSavegameVersionBefore(SLV_SAVELOAD_LIST_LENGTH) ? (size_t)TE_END : SlGetStructListLength(TE_END);
 
		size_t length = IsSavegameVersionBefore(SLV_SAVELOAD_LIST_LENGTH) ? (size_t)TAE_END : SlGetStructListLength(TAE_END);
 
		for (size_t i = 0; i < length; i++) {
 
			SlObject(&t->received[i], this->GetLoadDescription());
 
		}
 
@@ -239,12 +239,12 @@ static const SaveLoad _town_desc[] = {
 
	SLE_CONDVAR(Town, supplied[CT_MAIL].new_act,       SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_9),
 
	SLE_CONDVAR(Town, supplied[CT_MAIL].new_act,       SLE_UINT32,                 SLV_9, SLV_165),
 

	
 
	SLE_CONDVAR(Town, received[TE_FOOD].old_act,       SLE_UINT16,                 SL_MIN_VERSION, SLV_165),
 
	SLE_CONDVAR(Town, received[TE_WATER].old_act,      SLE_UINT16,                 SL_MIN_VERSION, SLV_165),
 
	SLE_CONDVAR(Town, received[TE_FOOD].new_act,       SLE_UINT16,                 SL_MIN_VERSION, SLV_165),
 
	SLE_CONDVAR(Town, received[TE_WATER].new_act,      SLE_UINT16,                 SL_MIN_VERSION, SLV_165),
 
	SLE_CONDVARNAME(Town, received[TAE_FOOD].old_act,  "received[TE_FOOD].old_act",  SLE_UINT16,                 SL_MIN_VERSION, SLV_165),
 
	SLE_CONDVARNAME(Town, received[TAE_WATER].old_act, "received[TE_WATER].old_act", SLE_UINT16,                 SL_MIN_VERSION, SLV_165),
 
	SLE_CONDVARNAME(Town, received[TAE_FOOD].new_act,  "received[TE_FOOD].new_act",  SLE_UINT16,                 SL_MIN_VERSION, SLV_165),
 
	SLE_CONDVARNAME(Town, received[TAE_WATER].new_act, "received[TE_WATER].new_act", SLE_UINT16,                 SL_MIN_VERSION, SLV_165),
 

	
 
	SLE_CONDARR(Town, goal, SLE_UINT32, NUM_TE, SLV_165, SL_MAX_VERSION),
 
	SLE_CONDARR(Town, goal, SLE_UINT32, NUM_TAE, SLV_165, SL_MAX_VERSION),
 

	
 
	SLE_CONDSSTR(Town, text,                 SLE_STR | SLF_ALLOW_CONTROL, SLV_168, SL_MAX_VERSION),
 

	
src/script/api/script_cargo.cpp
Show inline comments
 
@@ -25,7 +25,7 @@
 

	
 
/* static */ bool ScriptCargo::IsValidTownEffect(TownEffect towneffect_type)
 
{
 
	return (towneffect_type >= (TownEffect)TE_BEGIN && towneffect_type < (TownEffect)TE_END);
 
	return (towneffect_type >= (TownEffect)TAE_BEGIN && towneffect_type < (TownEffect)TAE_END);
 
}
 

	
 
/* static */ std::optional<std::string> ScriptCargo::GetName(CargoID cargo_type)
 
@@ -67,7 +67,7 @@
 
{
 
	if (!IsValidCargo(cargo_type)) return TE_NONE;
 

	
 
	return (ScriptCargo::TownEffect)::CargoSpec::Get(cargo_type)->town_effect;
 
	return (ScriptCargo::TownEffect)::CargoSpec::Get(cargo_type)->town_acceptance_effect;
 
}
 

	
 
/* static */ Money ScriptCargo::GetCargoIncome(CargoID cargo_type, SQInteger distance, SQInteger days_in_transit)
src/script/api/script_cargo.hpp
Show inline comments
 
@@ -42,12 +42,12 @@ public:
 
	 */
 
	enum TownEffect {
 
		/* Note: these values represent part of the in-game TownEffect enum */
 
		TE_NONE       = ::TE_NONE,       ///< This cargo has no effect on a town
 
		TE_PASSENGERS = ::TE_PASSENGERS, ///< This cargo supplies passengers to a town
 
		TE_MAIL       = ::TE_MAIL,       ///< This cargo supplies mail to a town
 
		TE_GOODS      = ::TE_GOODS,      ///< This cargo supplies goods to a town
 
		TE_WATER      = ::TE_WATER,      ///< This cargo supplies water to a town
 
		TE_FOOD       = ::TE_FOOD,       ///< This cargo supplies food to a town
 
		TE_NONE       = ::TAE_NONE,       ///< This cargo has no effect on a town
 
		TE_PASSENGERS = ::TAE_PASSENGERS, ///< This cargo supplies passengers to a town
 
		TE_MAIL       = ::TAE_MAIL,       ///< This cargo supplies mail to a town
 
		TE_GOODS      = ::TAE_GOODS,      ///< This cargo supplies goods to a town
 
		TE_WATER      = ::TAE_WATER,      ///< This cargo supplies water to a town
 
		TE_FOOD       = ::TAE_FOOD,       ///< This cargo supplies food to a town
 
	};
 

	
 
	/**
src/script/api/script_town.cpp
Show inline comments
 
@@ -133,7 +133,7 @@
 

	
 
	goal = Clamp<SQInteger>(goal, 0, UINT32_MAX);
 

	
 
	return ScriptObject::Command<CMD_TOWN_CARGO_GOAL>::Do(town_id, (::TownEffect)towneffect_id, goal);
 
	return ScriptObject::Command<CMD_TOWN_CARGO_GOAL>::Do(town_id, (::TownAcceptanceEffect)towneffect_id, goal);
 
}
 

	
 
/* static */ SQInteger ScriptTown::GetCargoGoal(TownID town_id, ScriptCargo::TownEffect towneffect_id)
src/script/api/script_townlist.cpp
Show inline comments
 
@@ -20,7 +20,7 @@ ScriptTownList::ScriptTownList(HSQUIRREL
 

	
 
ScriptTownEffectList::ScriptTownEffectList()
 
{
 
	for (int i = TE_BEGIN; i < TE_END; i++) {
 
	for (int i = TAE_BEGIN; i < TAE_END; i++) {
 
		this->AddItem(i);
 
	}
 
}
src/table/cargo_const.h
Show inline comments
 
@@ -36,62 +36,62 @@
 
 * @param td1          CargoSpec->transit_periods[0].
 
 * @param td2          CargoSpec->transit_periods[1].
 
 * @param freight      Cargo type is considered to be freight (affects train freight multiplier).
 
 * @param te           The effect that delivering this cargo type has on towns. Also affects destination of subsidies.
 
 * @param tae          The effect that delivering this cargo type has on towns.
 
 * @param str_plural   The name suffix used to populate CargoSpec->name, CargoSpec->quantifier,
 
 *                     CargoSpec->abbrev and CargoSpec->sprite. See above for more detailed information.
 
 * @param str_singular The name suffix used to populate CargoSpec->name_single. See above for more information.
 
 * @param str_volume   Name of a single unit of cargo of this type.
 
 * @param classes      Classes of this cargo type. @see CargoClass
 
 */
 
#define MK(bt, label, colour, weight, mult, ip, td1, td2, freight, te, str_plural, str_singular, str_volume, classes) \
 
		{label, bt, colour, colour, weight, mult, classes, ip, {td1, td2}, freight, te, 0, \
 
#define MK(bt, label, colour, weight, mult, ip, td1, td2, freight, tae, str_plural, str_singular, str_volume, classes) \
 
		{label, bt, colour, colour, weight, mult, classes, ip, {td1, td2}, freight, tae, 0, \
 
		MK_STR_CARGO_PLURAL(str_plural), MK_STR_CARGO_SINGULAR(str_singular), str_volume, MK_STR_QUANTITY(str_plural), MK_STR_ABBREV(str_plural), \
 
		MK_SPRITE(str_plural), nullptr, nullptr, 0}
 

	
 
/** Cargo types available by default. */
 
static const CargoSpec _default_cargo[] = {
 
	MK(   0, 'PASS', 152,  1, 0x400, 3185,  0,  24, false, TE_PASSENGERS,   PASSENGERS,    PASSENGER, STR_PASSENGERS, CC_PASSENGERS),
 
	MK(   1, 'COAL',   6, 16, 0x100, 5916,  7, 255,  true,       TE_NONE,         COAL,         COAL,       STR_TONS, CC_BULK),
 
	MK(   2, 'MAIL',  15,  4, 0x200, 4550, 20,  90, false,       TE_MAIL,         MAIL,         MAIL,       STR_BAGS, CC_MAIL),
 
	MK(   0, 'PASS', 152,  1, 0x400, 3185,  0,  24, false, TAE_PASSENGERS,   PASSENGERS,    PASSENGER, STR_PASSENGERS, CC_PASSENGERS),
 
	MK(   1, 'COAL',   6, 16, 0x100, 5916,  7, 255,  true,       TAE_NONE,         COAL,         COAL,       STR_TONS, CC_BULK),
 
	MK(   2, 'MAIL',  15,  4, 0x200, 4550, 20,  90, false,       TAE_MAIL,         MAIL,         MAIL,       STR_BAGS, CC_MAIL),
 
	/* Oil in temperate and arctic */
 
	MK(   3, 'OIL_', 174, 16, 0x100, 4437, 25, 255,  true,       TE_NONE,          OIL,          OIL,     STR_LITERS, CC_LIQUID),
 
	MK(   3, 'OIL_', 174, 16, 0x100, 4437, 25, 255,  true,       TAE_NONE,          OIL,          OIL,     STR_LITERS, CC_LIQUID),
 
	/* Oil in subtropic */
 
	MK(   3, 'OIL_', 174, 16, 0x100, 4892, 25, 255,  true,       TE_NONE,          OIL,          OIL,     STR_LITERS, CC_LIQUID),
 
	MK(   4, 'LVST', 208,  3, 0x100, 4322,  4,  18,  true,       TE_NONE,    LIVESTOCK,    LIVESTOCK,      STR_ITEMS, CC_PIECE_GOODS),
 
	MK(   5, 'GOOD', 194,  8, 0x200, 6144,  5,  28,  true,      TE_GOODS,        GOODS,        GOODS,     STR_CRATES, CC_EXPRESS),
 
	MK(   6, 'GRAI', 191, 16, 0x100, 4778,  4,  40,  true,       TE_NONE,        GRAIN,        GRAIN,       STR_TONS, CC_BULK),
 
	MK(   6, 'WHEA', 191, 16, 0x100, 4778,  4,  40,  true,       TE_NONE,        WHEAT,        WHEAT,       STR_TONS, CC_BULK),
 
	MK(   6, 'MAIZ', 191, 16, 0x100, 4322,  4,  40,  true,       TE_NONE,        MAIZE,        MAIZE,       STR_TONS, CC_BULK),
 
	MK(   3, 'OIL_', 174, 16, 0x100, 4892, 25, 255,  true,       TAE_NONE,          OIL,          OIL,     STR_LITERS, CC_LIQUID),
 
	MK(   4, 'LVST', 208,  3, 0x100, 4322,  4,  18,  true,       TAE_NONE,    LIVESTOCK,    LIVESTOCK,      STR_ITEMS, CC_PIECE_GOODS),
 
	MK(   5, 'GOOD', 194,  8, 0x200, 6144,  5,  28,  true,      TAE_GOODS,        GOODS,        GOODS,     STR_CRATES, CC_EXPRESS),
 
	MK(   6, 'GRAI', 191, 16, 0x100, 4778,  4,  40,  true,       TAE_NONE,        GRAIN,        GRAIN,       STR_TONS, CC_BULK),
 
	MK(   6, 'WHEA', 191, 16, 0x100, 4778,  4,  40,  true,       TAE_NONE,        WHEAT,        WHEAT,       STR_TONS, CC_BULK),
 
	MK(   6, 'MAIZ', 191, 16, 0x100, 4322,  4,  40,  true,       TAE_NONE,        MAIZE,        MAIZE,       STR_TONS, CC_BULK),
 
	/* Wood in temperate and arctic */
 
	MK(   7, 'WOOD',  84, 16, 0x100, 5005, 15, 255,  true,       TE_NONE,         WOOD,         WOOD,       STR_TONS, CC_PIECE_GOODS),
 
	MK(   7, 'WOOD',  84, 16, 0x100, 5005, 15, 255,  true,       TAE_NONE,         WOOD,         WOOD,       STR_TONS, CC_PIECE_GOODS),
 
	/* Wood in subtropic */
 
	MK(   7, 'WOOD',  84, 16, 0x100, 7964, 15, 255,  true,       TE_NONE,         WOOD,         WOOD,       STR_TONS, CC_PIECE_GOODS),
 
	MK(   8, 'IORE', 184, 16, 0x100, 5120,  9, 255,  true,       TE_NONE,     IRON_ORE,     IRON_ORE,       STR_TONS, CC_BULK),
 
	MK(   9, 'STEL',  10, 16, 0x100, 5688,  7, 255,  true,       TE_NONE,        STEEL,        STEEL,       STR_TONS, CC_PIECE_GOODS),
 
	MK(  10, 'VALU', 202,  2, 0x100, 7509,  1,  32,  true,       TE_NONE,    VALUABLES,    VALUABLES,       STR_BAGS, CC_ARMOURED),
 
	MK(  10, 'GOLD', 202,  8, 0x100, 5802, 10,  40,  true,       TE_NONE,         GOLD,         GOLD,       STR_BAGS, CC_ARMOURED),
 
	MK(  10, 'DIAM', 202,  2, 0x100, 5802, 10, 255,  true,       TE_NONE,     DIAMONDS,      DIAMOND,       STR_BAGS, CC_ARMOURED),
 
	MK(  11, 'PAPR',  10, 16, 0x100, 5461,  7,  60,  true,       TE_NONE,        PAPER,        PAPER,       STR_TONS, CC_PIECE_GOODS),
 
	MK(  12, 'FOOD',  48, 16, 0x100, 5688,  0,  30,  true,       TE_FOOD,         FOOD,         FOOD,       STR_TONS, CC_EXPRESS | CC_REFRIGERATED),
 
	MK(  13, 'FRUT', 208, 16, 0x100, 4209,  0,  15,  true,       TE_NONE,        FRUIT,        FRUIT,       STR_TONS, CC_BULK | CC_REFRIGERATED),
 
	MK(  14, 'CORE', 184, 16, 0x100, 4892, 12, 255,  true,       TE_NONE,   COPPER_ORE,   COPPER_ORE,       STR_TONS, CC_BULK),
 
	MK(  15, 'WATR',  10, 16, 0x100, 4664, 20,  80,  true,      TE_WATER,        WATER,        WATER,     STR_LITERS, CC_LIQUID),
 
	MK(  16, 'RUBR',   6, 16, 0x100, 4437,  2,  20,  true,       TE_NONE,       RUBBER,       RUBBER,     STR_LITERS, CC_LIQUID),
 
	MK(  17, 'SUGR',   6, 16, 0x100, 4437, 20, 255,  true,       TE_NONE,        SUGAR,        SUGAR,       STR_TONS, CC_BULK),
 
	MK(  18, 'TOYS', 174,  2, 0x100, 5574, 25, 255,  true,       TE_NONE,         TOYS,          TOY,      STR_ITEMS, CC_PIECE_GOODS),
 
	MK(  19, 'BATT', 208,  4, 0x100, 4322,  2,  30,  true,       TE_NONE,    BATTERIES,      BATTERY,      STR_ITEMS, CC_PIECE_GOODS),
 
	MK(  20, 'SWET', 194,  5, 0x200, 6144,  8,  40,  true,      TE_GOODS,       SWEETS,       SWEETS,       STR_BAGS, CC_EXPRESS),
 
	MK(  21, 'TOFF', 191, 16, 0x100, 4778, 14,  60,  true,       TE_NONE,       TOFFEE,       TOFFEE,       STR_TONS, CC_BULK),
 
	MK(  22, 'COLA',  84, 16, 0x100, 4892,  5,  75,  true,       TE_NONE,         COLA,         COLA,     STR_LITERS, CC_LIQUID),
 
	MK(  23, 'CTCD', 184, 16, 0x100, 5005, 10,  25,  true,       TE_NONE,   CANDYFLOSS,   CANDYFLOSS,       STR_TONS, CC_BULK),
 
	MK(  24, 'BUBL',  10,  1, 0x100, 5077, 20,  80,  true,       TE_NONE,      BUBBLES,       BUBBLE,      STR_ITEMS, CC_PIECE_GOODS),
 
	MK(  25, 'PLST', 202, 16, 0x100, 4664, 30, 255,  true,       TE_NONE,      PLASTIC,      PLASTIC,     STR_LITERS, CC_LIQUID),
 
	MK(  26, 'FZDR',  48,  2, 0x100, 6250, 30,  50,  true,       TE_FOOD, FIZZY_DRINKS,  FIZZY_DRINK,      STR_ITEMS, CC_PIECE_GOODS),
 
	MK(   7, 'WOOD',  84, 16, 0x100, 7964, 15, 255,  true,       TAE_NONE,         WOOD,         WOOD,       STR_TONS, CC_PIECE_GOODS),
 
	MK(   8, 'IORE', 184, 16, 0x100, 5120,  9, 255,  true,       TAE_NONE,     IRON_ORE,     IRON_ORE,       STR_TONS, CC_BULK),
 
	MK(   9, 'STEL',  10, 16, 0x100, 5688,  7, 255,  true,       TAE_NONE,        STEEL,        STEEL,       STR_TONS, CC_PIECE_GOODS),
 
	MK(  10, 'VALU', 202,  2, 0x100, 7509,  1,  32,  true,       TAE_NONE,    VALUABLES,    VALUABLES,       STR_BAGS, CC_ARMOURED),
 
	MK(  10, 'GOLD', 202,  8, 0x100, 5802, 10,  40,  true,       TAE_NONE,         GOLD,         GOLD,       STR_BAGS, CC_ARMOURED),
 
	MK(  10, 'DIAM', 202,  2, 0x100, 5802, 10, 255,  true,       TAE_NONE,     DIAMONDS,      DIAMOND,       STR_BAGS, CC_ARMOURED),
 
	MK(  11, 'PAPR',  10, 16, 0x100, 5461,  7,  60,  true,       TAE_NONE,        PAPER,        PAPER,       STR_TONS, CC_PIECE_GOODS),
 
	MK(  12, 'FOOD',  48, 16, 0x100, 5688,  0,  30,  true,       TAE_FOOD,         FOOD,         FOOD,       STR_TONS, CC_EXPRESS | CC_REFRIGERATED),
 
	MK(  13, 'FRUT', 208, 16, 0x100, 4209,  0,  15,  true,       TAE_NONE,        FRUIT,        FRUIT,       STR_TONS, CC_BULK | CC_REFRIGERATED),
 
	MK(  14, 'CORE', 184, 16, 0x100, 4892, 12, 255,  true,       TAE_NONE,   COPPER_ORE,   COPPER_ORE,       STR_TONS, CC_BULK),
 
	MK(  15, 'WATR',  10, 16, 0x100, 4664, 20,  80,  true,      TAE_WATER,        WATER,        WATER,     STR_LITERS, CC_LIQUID),
 
	MK(  16, 'RUBR',   6, 16, 0x100, 4437,  2,  20,  true,       TAE_NONE,       RUBBER,       RUBBER,     STR_LITERS, CC_LIQUID),
 
	MK(  17, 'SUGR',   6, 16, 0x100, 4437, 20, 255,  true,       TAE_NONE,        SUGAR,        SUGAR,       STR_TONS, CC_BULK),
 
	MK(  18, 'TOYS', 174,  2, 0x100, 5574, 25, 255,  true,       TAE_NONE,         TOYS,          TOY,      STR_ITEMS, CC_PIECE_GOODS),
 
	MK(  19, 'BATT', 208,  4, 0x100, 4322,  2,  30,  true,       TAE_NONE,    BATTERIES,      BATTERY,      STR_ITEMS, CC_PIECE_GOODS),
 
	MK(  20, 'SWET', 194,  5, 0x200, 6144,  8,  40,  true,      TAE_GOODS,       SWEETS,       SWEETS,       STR_BAGS, CC_EXPRESS),
 
	MK(  21, 'TOFF', 191, 16, 0x100, 4778, 14,  60,  true,       TAE_NONE,       TOFFEE,       TOFFEE,       STR_TONS, CC_BULK),
 
	MK(  22, 'COLA',  84, 16, 0x100, 4892,  5,  75,  true,       TAE_NONE,         COLA,         COLA,     STR_LITERS, CC_LIQUID),
 
	MK(  23, 'CTCD', 184, 16, 0x100, 5005, 10,  25,  true,       TAE_NONE,   CANDYFLOSS,   CANDYFLOSS,       STR_TONS, CC_BULK),
 
	MK(  24, 'BUBL',  10,  1, 0x100, 5077, 20,  80,  true,       TAE_NONE,      BUBBLES,       BUBBLE,      STR_ITEMS, CC_PIECE_GOODS),
 
	MK(  25, 'PLST', 202, 16, 0x100, 4664, 30, 255,  true,       TAE_NONE,      PLASTIC,      PLASTIC,     STR_LITERS, CC_LIQUID),
 
	MK(  26, 'FZDR',  48,  2, 0x100, 6250, 30,  50,  true,       TAE_FOOD, FIZZY_DRINKS,  FIZZY_DRINK,      STR_ITEMS, CC_PIECE_GOODS),
 

	
 
	/* Void slot in temperate */
 
	MK(0xFF,      0,   1,  0, 0x100, 5688,  0,  30,  true,       TE_NONE,      NOTHING,      NOTHING,       STR_TONS, CC_NOAVAILABLE),
 
	MK(0xFF,      0,   1,  0, 0x100, 5688,  0,  30,  true,       TAE_NONE,      NOTHING,      NOTHING,       STR_TONS, CC_NOAVAILABLE),
 
	/* Void slot in arctic */
 
	MK(0xFF,      0, 184,  0, 0x100, 5120,  9, 255,  true,       TE_NONE,      NOTHING,      NOTHING,       STR_TONS, CC_NOAVAILABLE),
 
	MK(0xFF,      0, 184,  0, 0x100, 5120,  9, 255,  true,       TAE_NONE,      NOTHING,      NOTHING,       STR_TONS, CC_NOAVAILABLE),
 
};
 

	
 

	
src/town.h
Show inline comments
 
@@ -73,8 +73,8 @@ struct Town : TownPool::PoolItem<&_town_
 
	int16_t ratings[MAX_COMPANIES];  ///< ratings of each company for this town
 

	
 
	TransportedCargoStat<uint32_t> supplied[NUM_CARGO]; ///< Cargo statistics about supplied cargo.
 
	TransportedCargoStat<uint16_t> received[NUM_TE];    ///< Cargo statistics about received cargotypes.
 
	uint32_t goal[NUM_TE];                              ///< Amount of cargo required for the town to grow.
 
	TransportedCargoStat<uint16_t> received[NUM_TAE]; ///< Cargo statistics about received cargotypes.
 
	uint32_t goal[NUM_TAE]; ///< Amount of cargo required for the town to grow.
 

	
 
	std::string text; ///< General text with additional information.
 

	
 
@@ -232,7 +232,7 @@ HouseZonesBits GetTownRadiusGroup(const 
 
void SetTownRatingTestMode(bool mode);
 
TownActions GetMaskOfTownActions(CompanyID cid, const Town *t);
 
bool GenerateTowns(TownLayout layout);
 
const CargoSpec *FindFirstCargoWithTownEffect(TownEffect effect);
 
const CargoSpec *FindFirstCargoWithTownAcceptanceEffect(TownAcceptanceEffect effect);
 

	
 
extern const byte _town_action_costs[TACT_COUNT];
 

	
src/town_cmd.cpp
Show inline comments
 
@@ -1920,12 +1920,12 @@ static void DoCreateTown(Town *t, TileIn
 
	/* Set the default cargo requirement for town growth */
 
	switch (_settings_game.game_creation.landscape) {
 
		case LT_ARCTIC:
 
			if (FindFirstCargoWithTownEffect(TE_FOOD) != nullptr) t->goal[TE_FOOD] = TOWN_GROWTH_WINTER;
 
			if (FindFirstCargoWithTownAcceptanceEffect(TAE_FOOD) != nullptr) t->goal[TAE_FOOD] = TOWN_GROWTH_WINTER;
 
			break;
 

	
 
		case LT_TROPIC:
 
			if (FindFirstCargoWithTownEffect(TE_FOOD) != nullptr) t->goal[TE_FOOD] = TOWN_GROWTH_DESERT;
 
			if (FindFirstCargoWithTownEffect(TE_WATER) != nullptr) t->goal[TE_WATER] = TOWN_GROWTH_DESERT;
 
			if (FindFirstCargoWithTownAcceptanceEffect(TAE_FOOD) != nullptr) t->goal[TAE_FOOD] = TOWN_GROWTH_DESERT;
 
			if (FindFirstCargoWithTownAcceptanceEffect(TAE_WATER) != nullptr) t->goal[TAE_WATER] = TOWN_GROWTH_DESERT;
 
			break;
 
	}
 

	
 
@@ -2874,10 +2874,10 @@ CommandCost CmdRenameTown(DoCommandFlag 
 
 * @param effect Town effect of interest
 
 * @return first active cargo slot with that effect
 
 */
 
const CargoSpec *FindFirstCargoWithTownEffect(TownEffect effect)
 
const CargoSpec *FindFirstCargoWithTownAcceptanceEffect(TownAcceptanceEffect effect)
 
{
 
	for (const CargoSpec *cs : CargoSpec::Iterate()) {
 
		if (cs->town_effect == effect) return cs;
 
		if (cs->town_acceptance_effect == effect) return cs;
 
	}
 
	return nullptr;
 
}
 
@@ -2886,25 +2886,25 @@ const CargoSpec *FindFirstCargoWithTownE
 
 * Change the cargo goal of a town.
 
 * @param flags Type of operation.
 
 * @param town_id Town ID to cargo game of.
 
 * @param te TownEffect to change the game of.
 
 * @param tae TownEffect to change the game of.
 
 * @param goal The new goal value.
 
 * @return Empty cost or an error.
 
 */
 
CommandCost CmdTownCargoGoal(DoCommandFlag flags, TownID town_id, TownEffect te, uint32_t goal)
 
CommandCost CmdTownCargoGoal(DoCommandFlag flags, TownID town_id, TownAcceptanceEffect tae, uint32_t goal)
 
{
 
	if (_current_company != OWNER_DEITY) return CMD_ERROR;
 

	
 
	if (te < TE_BEGIN || te >= TE_END) return CMD_ERROR;
 
	if (tae < TAE_BEGIN || tae >= TAE_END) return CMD_ERROR;
 

	
 
	Town *t = Town::GetIfValid(town_id);
 
	if (t == nullptr) return CMD_ERROR;
 

	
 
	/* Validate if there is a cargo which is the requested TownEffect */
 
	const CargoSpec *cargo = FindFirstCargoWithTownEffect(te);
 
	const CargoSpec *cargo = FindFirstCargoWithTownAcceptanceEffect(tae);
 
	if (cargo == nullptr) return CMD_ERROR;
 

	
 
	if (flags & DC_EXEC) {
 
		t->goal[te] = goal;
 
		t->goal[tae] = goal;
 
		UpdateTownGrowth(t);
 
		InvalidateWindowData(WC_TOWN_VIEW, town_id);
 
	}
 
@@ -3634,7 +3634,7 @@ static void UpdateTownGrowth(Town *t)
 

	
 
	if (t->fund_buildings_months == 0) {
 
		/* Check if all goals are reached for this town to grow (given we are not funding it) */
 
		for (int i = TE_BEGIN; i < TE_END; i++) {
 
		for (int i = TAE_BEGIN; i < TAE_END; i++) {
 
			switch (t->goal[i]) {
 
				case TOWN_GROWTH_WINTER:
 
					if (TileHeight(t->xy) >= GetSnowLine() && t->received[i].old_act == 0 && t->cache.population > 90) return;
src/town_cmd.h
Show inline comments
 
@@ -14,14 +14,14 @@
 
#include "company_type.h"
 
#include "town_type.h"
 

	
 
enum TownEffect : byte;
 
enum TownAcceptanceEffect : byte;
 

	
 
std::tuple<CommandCost, Money, TownID> CmdFoundTown(DoCommandFlag flags, TileIndex tile, TownSize size, bool city, TownLayout layout, bool random_location, uint32_t townnameparts, const std::string &text);
 
CommandCost CmdRenameTown(DoCommandFlag flags, TownID town_id, const std::string &text);
 
CommandCost CmdDoTownAction(DoCommandFlag flags, TownID town_id, uint8_t action);
 
CommandCost CmdTownGrowthRate(DoCommandFlag flags, TownID town_id, uint16_t growth_rate);
 
CommandCost CmdTownRating(DoCommandFlag flags, TownID town_id, CompanyID company_id, int16_t rating);
 
CommandCost CmdTownCargoGoal(DoCommandFlag flags, TownID town_id, TownEffect te, uint32_t goal);
 
CommandCost CmdTownCargoGoal(DoCommandFlag flags, TownID town_id, TownAcceptanceEffect tae, uint32_t goal);
 
CommandCost CmdTownSetText(DoCommandFlag flags, TownID town_id, const std::string &text);
 
CommandCost CmdExpandTown(DoCommandFlag flags, TownID town_id, uint32_t grow_amount);
 
CommandCost CmdDeleteTown(DoCommandFlag flags, TownID town_id);
src/town_gui.cpp
Show inline comments
 
@@ -421,7 +421,7 @@ public:
 
		tr.top += GetCharacterHeight(FS_NORMAL);
 

	
 
		bool first = true;
 
		for (int i = TE_BEGIN; i < TE_END; i++) {
 
		for (int i = TAE_BEGIN; i < TAE_END; i++) {
 
			if (this->town->goal[i] == 0) continue;
 
			if (this->town->goal[i] == TOWN_GROWTH_WINTER && (TileHeight(this->town->xy) < LowestSnowLine() || this->town->cache.population <= 90)) continue;
 
			if (this->town->goal[i] == TOWN_GROWTH_DESERT && (GetTropicZone(this->town->xy) != TROPICZONE_DESERT || this->town->cache.population <= 60)) continue;
 
@@ -434,7 +434,7 @@ public:
 

	
 
			bool rtl = _current_text_dir == TD_RTL;
 

	
 
			const CargoSpec *cargo = FindFirstCargoWithTownEffect((TownEffect)i);
 
			const CargoSpec *cargo = FindFirstCargoWithTownAcceptanceEffect((TownAcceptanceEffect)i);
 
			assert(cargo != nullptr);
 

	
 
			StringID string;
 
@@ -542,7 +542,7 @@ public:
 
		uint aimed_height = 3 * GetCharacterHeight(FS_NORMAL);
 

	
 
		bool first = true;
 
		for (int i = TE_BEGIN; i < TE_END; i++) {
 
		for (int i = TAE_BEGIN; i < TAE_END; i++) {
 
			if (this->town->goal[i] == 0) continue;
 
			if (this->town->goal[i] == TOWN_GROWTH_WINTER && (TileHeight(this->town->xy) < LowestSnowLine() || this->town->cache.population <= 90)) continue;
 
			if (this->town->goal[i] == TOWN_GROWTH_DESERT && (GetTropicZone(this->town->xy) != TROPICZONE_DESERT || this->town->cache.population <= 60)) continue;
0 comments (0 inline, 0 general)