Changeset - r18396:32c4522595fa
[Not reviewed]
master
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rubidium - 13 years ago 2011-11-17 21:11:34
rubidium@openttd.org
(svn r23242) -Codechange: allow ignoring the sprite font completely when checking whether the font supports a language
2 files changed with 5 insertions and 4 deletions:
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src/strings.cpp
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@@ -1799,10 +1799,11 @@ static bool FindMissingGlyphs(const char
 
 * mean it might use characters that are not in the
 
 * font, which is the whole reason this check has
 
 * been added.
 
 * @param base_font Whether to look at the base font as well.
 
 */
 
void CheckForMissingGlyphsInLoadedLanguagePack()
 
void CheckForMissingGlyphsInLoadedLanguagePack(bool base_font)
 
{
 
	bool bad_font = FindMissingGlyphs(NULL);
 
	bool bad_font = !base_font || FindMissingGlyphs(NULL);
 
#ifdef WITH_FREETYPE
 
	if (bad_font) {
 
		/* We found an unprintable character... lets try whether we can find
 
@@ -1814,7 +1815,7 @@ void CheckForMissingGlyphsInLoadedLangua
 

	
 
		memcpy(&_freetype, &backup, sizeof(backup));
 

	
 
		if (bad_font) {
 
		if (bad_font && base_font) {
 
			/* Our fallback font does miss characters too, so keep the
 
			 * user chosen font as that is more likely to be any good than
 
			 * the wild guess we made */
src/strings_func.h
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@@ -196,6 +196,6 @@ const char *GetCurrentLanguageIsoCode();
 

	
 
int CDECL StringIDSorter(const StringID *a, const StringID *b);
 

	
 
void CheckForMissingGlyphsInLoadedLanguagePack();
 
void CheckForMissingGlyphsInLoadedLanguagePack(bool base_font = true);
 

	
 
#endif /* STRINGS_FUNC_H */
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