@@ -1216,12 +1216,13 @@ void GameLoop()
/* Multiplayer */
NetworkGameLoop();
} else {
if (_network_reconnect > 0 && --_network_reconnect == 0) {
/* This means that we want to reconnect to the last host
* We do this here, because it means that the network is really closed */
_network_playas = COMPANY_SPECTATOR;
NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port));
}
/* Singleplayer */
StateGameLoop();
#else
Status change: