@@ -336,7 +336,7 @@ void AfterLoadVehicles(bool part_of_load
if (IsSavegameVersionBefore(160)) {
/* In some old savegames there might be some "crap" stored. */
FOR_ALL_VEHICLES(v) {
if (!v->IsPrimaryVehicle()) {
if (!v->IsPrimaryVehicle() && v->type != VEH_DISASTER) {
v->current_order.Free();
v->unitnumber = 0;
}
Status change: