Changeset - r13662:3482f42e89e3
[Not reviewed]
master
0 1 0
rubidium - 15 years ago 2009-11-20 14:52:55
rubidium@openttd.org
(svn r18197) -Codechange: make the advanced settings window RTL aware and more big font aware
1 file changed with 40 insertions and 29 deletions:
0 comments (0 inline, 0 general)
src/settings_gui.cpp
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@@ -992,20 +992,24 @@ SettingEntry *SettingEntry::FindEntry(ui
 
 * appropiate bit in the \a parent_last parameter.
 
 *
 
 * @param settings_ptr Pointer to current values of all settings
 
 * @param base_x       Left-most position in window/panel to start drawing \a first_row
 
 * @param left         Left-most position in window/panel to start drawing \a first_row
 
 * @param right        Right-most x position to draw strings at.
 
 * @param base_y       Upper-most position in window/panel to start drawing \a first_row
 
 * @param max_x        The maximum x position to draw strings add.
 
 * @param first_row    First row number to draw
 
 * @param max_row      Row-number to stop drawing (the row-number of the row below the last row to draw)
 
 * @param cur_row      Current row number (internal variable)
 
 * @param parent_last  Last-field booleans of parent page level (page level \e i sets bit \e i to 1 if it is its last field)
 
 * @return Row number of the next row to draw
 
 */
 
uint SettingEntry::Draw(GameSettings *settings_ptr, int base_x, int base_y, int max_x, uint first_row, uint max_row, uint cur_row, uint parent_last)
 
uint SettingEntry::Draw(GameSettings *settings_ptr, int left, int right, int base_y, uint first_row, uint max_row, uint cur_row, uint parent_last)
 
{
 
	if (cur_row >= max_row) return cur_row;
 

	
 
	int x = base_x;
 
	bool rtl = _dynlang.text_dir == TD_RTL;
 
	int offset = rtl ? -4 : 4;
 
	int level_width = rtl ? -LEVEL_WIDTH : LEVEL_WIDTH;
 

	
 
	int x = rtl ? right : left;
 
	int y = base_y;
 
	if (cur_row >= first_row) {
 
		int colour = _colour_gradient[COLOUR_ORANGE][4];
 
@@ -1013,29 +1017,29 @@ uint SettingEntry::Draw(GameSettings *se
 

	
 
		/* Draw vertical for parent nesting levels */
 
		for (uint lvl = 0; lvl < this->level; lvl++) {
 
			if (!HasBit(parent_last, lvl)) GfxDrawLine(x + 4, y, x + 4, y + SETTING_HEIGHT - 1, colour);
 
			x += LEVEL_WIDTH;
 
			if (!HasBit(parent_last, lvl)) GfxDrawLine(x + offset, y, x + offset, y + SETTING_HEIGHT - 1, colour);
 
			x += level_width;
 
		}
 
		/* draw own |- prefix */
 
		int halfway_y = y + SETTING_HEIGHT / 2;
 
		int bottom_y = (flags & SEF_LAST_FIELD) ? halfway_y : y + SETTING_HEIGHT - 1;
 
		GfxDrawLine(x + 4, y, x + 4, bottom_y, colour);
 
		GfxDrawLine(x + offset, y, x + offset, bottom_y, colour);
 
		/* Small horizontal line from the last vertical line */
 
		GfxDrawLine(x + 4, halfway_y, x + LEVEL_WIDTH - 4, halfway_y, colour);
 
		x += LEVEL_WIDTH;
 
		GfxDrawLine(x + offset, halfway_y, x + level_width - offset, halfway_y, colour);
 
		x += level_width;
 
	}
 

	
 
	switch (this->flags & SEF_KIND_MASK) {
 
		case SEF_SETTING_KIND:
 
			if (cur_row >= first_row) {
 
				DrawSetting(settings_ptr, this->d.entry.setting, x, y, max_x, this->flags & SEF_BUTTONS_MASK);
 
				DrawSetting(settings_ptr, this->d.entry.setting, rtl ? left : x, rtl ? x : right, y, this->flags & SEF_BUTTONS_MASK);
 
			}
 
			cur_row++;
 
			break;
 
		case SEF_SUBTREE_KIND:
 
			if (cur_row >= first_row) {
 
				DrawSprite((this->d.sub.folded ? SPR_CIRCLE_FOLDED : SPR_CIRCLE_UNFOLDED), PAL_NONE, x, y);
 
				DrawString(x + 12, max_x, y, this->d.sub.title);
 
				DrawSprite((this->d.sub.folded ? SPR_CIRCLE_FOLDED : SPR_CIRCLE_UNFOLDED), PAL_NONE, rtl ? x - 8 : x, y + (SETTING_HEIGHT - 11) / 2);
 
				DrawString(rtl ? left : x + 12, rtl ? x - 12 : right, y, this->d.sub.title);
 
			}
 
			cur_row++;
 
			if (!this->d.sub.folded) {
 
@@ -1044,7 +1048,7 @@ uint SettingEntry::Draw(GameSettings *se
 
					SetBit(parent_last, this->level); // Add own last-field state
 
				}
 

	
 
				cur_row = this->d.sub.page->Draw(settings_ptr, base_x, base_y, max_x, first_row, max_row, cur_row, parent_last);
 
				cur_row = this->d.sub.page->Draw(settings_ptr, left, right, base_y, first_row, max_row, cur_row, parent_last);
 
			}
 
			break;
 
		default: NOT_REACHED();
 
@@ -1069,18 +1073,24 @@ static const void *ResolveVariableAddres
 
 * Private function to draw setting value (button + text + current value)
 
 * @param settings_ptr Pointer to current values of all settings
 
 * @param sd           Pointer to value description of setting to draw
 
 * @param x            Left-most position in window/panel to start drawing
 
 * @param left         Left-most position in window/panel to start drawing
 
 * @param right        Right-most position in window/panel to draw
 
 * @param y            Upper-most position in window/panel to start drawing
 
 * @param max_x        The maximum x position to draw strings add.
 
 * @param state        State of the left + right arrow buttons to draw for the setting
 
 */
 
void SettingEntry::DrawSetting(GameSettings *settings_ptr, const SettingDesc *sd, int x, int y, int max_x, int state)
 
void SettingEntry::DrawSetting(GameSettings *settings_ptr, const SettingDesc *sd, int left, int right, int y, int state)
 
{
 
	const SettingDescBase *sdb = &sd->desc;
 
	const void *var = ResolveVariableAddress(settings_ptr, sd);
 
	bool editable = true;
 
	bool disabled = false;
 

	
 
	bool rtl = _dynlang.text_dir == TD_RTL;
 
	uint buttons_left = rtl ? right - 19 : left;
 
	uint text_left  = left + (rtl ? 0 : 25);
 
	uint text_right = right - (rtl ? 25 : 0);
 
	uint button_y = y + (SETTING_HEIGHT - 11) / 2;
 

	
 
	/* We do not allow changes of some items when we are a client in a networkgame */
 
	if (!(sd->save.conv & SLF_NETWORK_NO) && _networking && !_network_server && !(sdb->flags & SGF_PER_COMPANY)) editable = false;
 
	if ((sdb->flags & SGF_NETWORK_ONLY) && !_networking) editable = false;
 
@@ -1091,7 +1101,7 @@ void SettingEntry::DrawSetting(GameSetti
 
		/* Draw checkbox for boolean-value either on/off */
 
		bool on = (*(bool*)var);
 

	
 
		DrawFrameRect(x, y, x + 19, y + 8, _bool_ctabs[!!on][!!editable], on ? FR_LOWERED : FR_NONE);
 
		DrawFrameRect(buttons_left, button_y, buttons_left + 19, button_y + 8, _bool_ctabs[!!on][!!editable], on ? FR_LOWERED : FR_NONE);
 
		SetDParam(0, on ? STR_CONFIG_SETTING_ON : STR_CONFIG_SETTING_OFF);
 
	} else {
 
		int32 value;
 
@@ -1099,7 +1109,7 @@ void SettingEntry::DrawSetting(GameSetti
 
		value = (int32)ReadValue(var, sd->save.conv);
 

	
 
		/* Draw [<][>] boxes for settings of an integer-type */
 
		DrawArrowButtons(x, y, COLOUR_YELLOW, state, editable && value != (sdb->flags & SGF_0ISDISABLED ? 0 : sdb->min), editable && (uint32)value != sdb->max);
 
		DrawArrowButtons(buttons_left, button_y, COLOUR_YELLOW, state, editable && value != (sdb->flags & SGF_0ISDISABLED ? 0 : sdb->min), editable && (uint32)value != sdb->max);
 

	
 
		disabled = (value == 0) && (sdb->flags & SGF_0ISDISABLED);
 
		if (disabled) {
 
@@ -1115,7 +1125,7 @@ void SettingEntry::DrawSetting(GameSetti
 
			SetDParam(1, value);
 
		}
 
	}
 
	DrawString(x + 25, max_x, y, (sdb->str) + disabled);
 
	DrawString(text_left, text_right, y, (sdb->str) + disabled);
 
}
 

	
 

	
 
@@ -1177,21 +1187,21 @@ SettingEntry *SettingsPage::FindEntry(ui
 
 * Then it enables drawing rows while traversing until \a max_row is reached, at which point drawing is terminated.
 
 *
 
 * @param settings_ptr Pointer to current values of all settings
 
 * @param base_x       Left-most position in window/panel to start drawing of each setting row
 
 * @param left         Left-most position in window/panel to start drawing of each setting row
 
 * @param right        Right-most position in window/panel to draw at
 
 * @param base_y       Upper-most position in window/panel to start drawing of row number \a first_row
 
 * @param max_x        The maximum x position to draw strings add.
 
 * @param first_row    Number of first row to draw
 
 * @param max_row      Row-number to stop drawing (the row-number of the row below the last row to draw)
 
 * @param cur_row      Current row number (internal variable)
 
 * @param parent_last  Last-field booleans of parent page level (page level \e i sets bit \e i to 1 if it is its last field)
 
 * @return Row number of the next row to draw
 
 */
 
uint SettingsPage::Draw(GameSettings *settings_ptr, int base_x, int base_y, int max_x, uint first_row, uint max_row, uint cur_row, uint parent_last) const
 
uint SettingsPage::Draw(GameSettings *settings_ptr, int left, int right, int base_y, uint first_row, uint max_row, uint cur_row, uint parent_last) const
 
{
 
	if (cur_row >= max_row) return cur_row;
 

	
 
	for (uint i = 0; i < this->num; i++) {
 
		cur_row = this->entries[i].Draw(settings_ptr, base_x, base_y, max_x, first_row, max_row, cur_row, parent_last);
 
		cur_row = this->entries[i].Draw(settings_ptr, left, right, base_y, first_row, max_row, cur_row, parent_last);
 
		if (cur_row >= max_row) {
 
			break;
 
		}
 
@@ -1481,8 +1491,8 @@ struct GameSettingsWindow : Window {
 
	{
 
		if (widget != SETTINGSEL_OPTIONSPANEL) return;
 

	
 
		_settings_main_page.Draw(settings_ptr, r.left + SETTINGTREE_LEFT_OFFSET, r.top + SETTINGTREE_TOP_OFFSET,
 
				r.right - SETTINGTREE_RIGHT_OFFSET, this->vscroll.GetPosition(), this->vscroll.GetPosition() + this->vscroll.GetCapacity());
 
		_settings_main_page.Draw(settings_ptr, r.left + SETTINGTREE_LEFT_OFFSET, r.right - SETTINGTREE_RIGHT_OFFSET, r.top + SETTINGTREE_TOP_OFFSET,
 
				this->vscroll.GetPosition(), this->vscroll.GetPosition() + this->vscroll.GetCapacity());
 
	}
 

	
 
	virtual void OnPaint()
 
@@ -1505,7 +1515,7 @@ struct GameSettingsWindow : Window {
 

	
 
		if (pe == NULL) return;  // Clicked below the last setting of the page
 

	
 
		int x = pt.x - SETTINGTREE_LEFT_OFFSET - (pe->level + 1) * LEVEL_WIDTH;  // Shift x coordinate
 
		int x = (_dynlang.text_dir == TD_RTL ? this->width - pt.x : pt.x) - SETTINGTREE_LEFT_OFFSET - (pe->level + 1) * LEVEL_WIDTH;  // Shift x coordinate
 
		if (x < 0) return;  // Clicked left of the entry
 

	
 
		if ((pe->flags & SEF_KIND_MASK) == SEF_SUBTREE_KIND) {
 
@@ -1570,7 +1580,7 @@ struct GameSettingsWindow : Window {
 
							this->clicked_entry->SetButtons(0);
 
						}
 
						this->clicked_entry = pe;
 
						this->clicked_entry->SetButtons((x >= 10) ? SEF_RIGHT_DEPRESSED : SEF_LEFT_DEPRESSED);
 
						this->clicked_entry->SetButtons((x >= 10) != (_dynlang.text_dir == TD_RTL) ? SEF_RIGHT_DEPRESSED : SEF_LEFT_DEPRESSED);
 
						this->flags4 |= WF_TIMEOUT_BEGIN;
 
						_left_button_clicked = false;
 
					}
 
@@ -1684,10 +1694,11 @@ void DrawArrowButtons(int x, int y, Colo
 
	DrawSprite(SPR_ARROW_RIGHT, PAL_NONE, x + WD_IMGBTN_LEFT + 10, y + WD_IMGBTN_TOP);
 

	
 
	/* Grey out the buttons that aren't clickable */
 
	if (!clickable_left) {
 
	bool rtl = _dynlang.text_dir == TD_RTL;
 
	if (rtl ? !clickable_right : !clickable_left) {
 
		GfxFillRect(x +  1, y + 1, x +  1 + 8, y + 8, colour, FILLRECT_CHECKER);
 
	}
 
	if (!clickable_right) {
 
	if (rtl ? !clickable_left : !clickable_right) {
 
		GfxFillRect(x + 11, y + 1, x + 11 + 8, y + 8, colour, FILLRECT_CHECKER);
 
	}
 
}
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