Changeset - r4520:34be879ba20b
[Not reviewed]
master
0 2 0
bjarni - 18 years ago 2006-09-02 20:09:16
bjarni@openttd.org
(svn r6345) -Codechange: AllocateWindowDescFront() now ensures that window_number is set before calling the WE_CREATE event
this allows using the window_number in WE_CREATE window event handlers
2 files changed with 56 insertions and 28 deletions:
window.c
55
27
0 comments (0 inline, 0 general)
window.c
Show inline comments
 
@@ -402,22 +402,15 @@ void AssignWidgetToWindow(Window *w, con
 
	}
 
}
 

	
 
/** Open a new window. If there is no space for a new window, close an open
 
 * window. Try to avoid stickied windows, but if there is no else, close one of
 
 * those as well. Then make sure all created windows are below some always-on-top
 
 * ones. Finally set all variables and call the WE_CREATE event
 
 * @param x offset in pixels from the left of the screen
 
 * @param y offset in pixels from the top of the screen
 
 * @param width width in pixels of the window
 
 * @param height height in pixels of the window
 
 * @param *proc @see WindowProc function to call when any messages/updates happen to the window
 
 * @param cls @see WindowClass class of the window, used for identification and grouping
 
 * @param *widget @see Widget pointer to the window layout and various elements
 
 * @return @see Window pointer of the newly created window
 
/* Open a new window.
 
 * This function is called from AllocateWindow() or AllocateWindowDesc()
 
 * See descriptions for those functions for usage
 
 * See AllocateWindow() for description of arguments.
 
 * Only addition here is window_number, which is the window_number being assigned to the new window
 
 */
 
Window *AllocateWindow(
 
static Window *LocalAllocateWindow(
 
							int x, int y, int width, int height,
 
							WindowProc *proc, WindowClass cls, const Widget *widget)
 
							WindowProc *proc, WindowClass cls, const Widget *widget, int window_number)
 
{
 
	Window *w = _last_window; // last window keeps track of the highest open window
 

	
 
@@ -477,6 +470,7 @@ Window *AllocateWindow(
 
	w->resize.height = height;
 
	w->resize.step_width = 1;
 
	w->resize.step_height = 1;
 
	w->window_number = window_number;
 

	
 
	_last_window++;
 

	
 
@@ -487,6 +481,26 @@ Window *AllocateWindow(
 
	return w;
 
}
 

	
 
/**
 
 * Open a new window. If there is no space for a new window, close an open
 
 * window. Try to avoid stickied windows, but if there is no else, close one of
 
 * those as well. Then make sure all created windows are below some always-on-top
 
 * ones. Finally set all variables and call the WE_CREATE event
 
 * @param x offset in pixels from the left of the screen
 
 * @param y offset in pixels from the top of the screen
 
 * @param width width in pixels of the window
 
 * @param height height in pixels of the window
 
 * @param *proc @see WindowProc function to call when any messages/updates happen to the window
 
 * @param cls @see WindowClass class of the window, used for identification and grouping
 
 * @param *widget @see Widget pointer to the window layout and various elements
 
 * @return @see Window pointer of the newly created window
 
 */
 
Window *AllocateWindow(
 
							int x, int y, int width, int height,
 
							WindowProc *proc, WindowClass cls, const Widget *widget)
 
{
 
	return LocalAllocateWindow(x, y, width, height, proc, cls, widget, 0);
 
}
 

	
 
typedef struct SizeRect {
 
	int left,top,width,height;
 
@@ -608,18 +622,7 @@ ok_pos:;
 
	return pt;
 
}
 

	
 

	
 
Window *AllocateWindowDescFront(const WindowDesc *desc, int value)
 
{
 
	Window *w;
 

	
 
	if (BringWindowToFrontById(desc->cls, value)) return NULL;
 
	w = AllocateWindowDesc(desc);
 
	w->window_number = value;
 
	return w;
 
}
 

	
 
Window *AllocateWindowDesc(const WindowDesc *desc)
 
static Window *LocalAllocateWindowDesc(const WindowDesc *desc, int window_number)
 
{
 
	Point pt;
 
	Window *w;
 
@@ -655,11 +658,36 @@ Window *AllocateWindowDesc(const WindowD
 
		}
 
	}
 

	
 
	w = AllocateWindow(pt.x, pt.y, desc->width, desc->height, desc->proc, desc->cls, desc->widgets);
 
	w = LocalAllocateWindow(pt.x, pt.y, desc->width, desc->height, desc->proc, desc->cls, desc->widgets, window_number);
 
	w->desc_flags = desc->flags;
 
	return w;
 
}
 

	
 
/**
 
 * Open a new window.
 
 * @param *desc The pointer to the WindowDesc to be created
 
 * @return @see Window pointer of the newly created window
 
 */
 
Window *AllocateWindowDesc(const WindowDesc *desc)
 
{
 
	return LocalAllocateWindowDesc(desc, 0);
 
}
 

	
 
/**
 
 * Open a new window.
 
 * @param *desc The pointer to the WindowDesc to be created
 
 * @param window_number the window number of the new window
 
 * @return @see Window pointer of the newly created window
 
 */
 
Window *AllocateWindowDescFront(const WindowDesc *desc, int window_number)
 
{
 
	Window *w;
 

	
 
	if (BringWindowToFrontById(desc->cls, window_number)) return NULL;
 
	w = LocalAllocateWindowDesc(desc, window_number);
 
	return w;
 
}
 

	
 
Window *FindWindowFromPt(int x, int y)
 
{
 
	Window *w;
window.h
Show inline comments
 
@@ -603,7 +603,7 @@ Window *AllocateWindow(
 
							const Widget *widget);
 

	
 
Window *AllocateWindowDesc(const WindowDesc *desc);
 
Window *AllocateWindowDescFront(const WindowDesc *desc, int value);
 
Window *AllocateWindowDescFront(const WindowDesc *desc, int window_number);
 

	
 
void DrawWindowViewport(Window *w);
 

	
0 comments (0 inline, 0 general)