Changeset - r131:35240b5eb8e5
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master
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truelight - 20 years ago 2004-08-24 12:54:37
truelight@openttd.org
(svn r132) -Fix: [1014278] TileAddWrap() gave wrong results. Fixed now.
3 files changed with 19 insertions and 8 deletions:
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functions.h
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@@ -28,7 +28,7 @@ void ClickTile(uint tile);
 
void GetTileDesc(uint tile, TileDesc *td);
 
void DrawTile(TileInfo *ti);
 

	
 
uint TileAddWrap(TileIndex tile, int add);
 
uint TileAddWrap(TileIndex tile, int addx, int addy);
 
enum {
 
	TILE_WRAPPED = (uint)-1
 
};
industry_cmd.c
Show inline comments
 
@@ -969,7 +969,7 @@ static void MaybePlantFarmField(Industry
 
{
 
	uint tile;
 
	if (CHANCE16(1,8)) {
 
		tile = TileAddWrap(i->xy, TILE_XY(i->width>>1, i->height>>1) + (Random()&TILE_XY(31,31))-TILE_XY(16,16));
 
		tile = TileAddWrap(i->xy, ((i->width>>1) + Random() % 31 - 16), ((i->height>>1) + Random() % 31 - 16));
 
		if (tile != TILE_WRAPPED)
 
			PlantFarmField(tile);
 
	}	
 
@@ -1473,10 +1473,10 @@ static void DoCreateNewIndustry(Industry
 
	if (i->type == IT_FARM || i->type == IT_FARM_2) {
 
		tile = i->xy + TILE_XY((i->width >> 1), (i->height >> 1));
 
		for(j=0; j!=50; j++) {
 
			uint new_tile = TileAddWrap(tile, (Random() & TILE_XY(31,31)) - TILE_XY(16,16));
 
			uint new_tile = TileAddWrap(tile, Random() % 31 - 16, Random() % 31 - 16);
 
			if (new_tile != TILE_WRAPPED)
 
				PlantFarmField(new_tile);
 
		}	
 
		}
 
	}
 
	_industry_sort_dirty = true;
 
	InvalidateWindow(WC_INDUSTRY_DIRECTORY, 0);
landscape.c
Show inline comments
 
@@ -742,11 +742,22 @@ TileIndex AdjustTileCoordRandomly(TileIn
 
	);
 
}
 

	
 
uint TileAddWrap(TileIndex tile, int add)
 
// This function checks if we add addx/addy to tile, if we
 
//  do wrap around the edges. For example, tile = (10,2) and
 
//  addx = +3 and addy = -4. This function will now return
 
//  TILE_WRAPPED, because the y is wrapped. This is needed in
 
//  for example, farmland. When the tile is not wrapped,
 
//  the result will be tile + TILE_XY(addx, addy)
 
uint TileAddWrap(TileIndex tile, int addx, int addy)
 
{
 
	uint t = tile + add;
 
	if (t < TILES_X * TILE_Y_MAX && GET_TILE_X(t) != TILE_X_MAX)
 
		return t;
 
	int x, y;
 
	x = GET_TILE_X(tile) + addx;
 
	y = GET_TILE_Y(tile) + addy;
 
	
 
	// Are we about to wrap?
 
	if (x > 0 && x < TILE_X_MAX && y > 0 && y < TILE_Y_MAX)
 
		return tile + TILE_XY(addx, addy);
 

	
 
	return TILE_WRAPPED;
 
}
 

	
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