Changeset - r8681:353d2f20f310
[Not reviewed]
master
0 5 0
frosch - 16 years ago 2008-03-06 14:21:10
frosch@openttd.org
(svn r12347) -Feature(ette): Increase house animation frame number from 32 to 128.
5 files changed with 17 insertions and 7 deletions:
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docs/landscape.html
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@@ -646,6 +646,7 @@
 
       </li>
 
      </ul>
 
     <li>m3 bit 6 : bit 8 of house type (m4), allowing 512 different types.</li>
 
     <li>m3 bit 5 : bit 6 of current animation frame (see m6)</li>
 
     <li>m3 bits 4..0 : triggers activated <a href="#newhouses">(newhouses)</a></li>
 
     <li>m4 : <a href="landscape_externals.html">town building type</a> (with m3[6] bit)</li>
 
     <li>m5 : see m3 bit 7</li>
 
@@ -653,8 +654,7 @@
 
      <ul>
 
       <li>If <a href="#newhouses">newhouses</a> is activated
 
        <ul>
 
         <li>bits 7..3 : Current animation frame</li>
 
         <li>bit 2 : free</li>
 
         <li>bits 7..2 : Current animation frame (bits 5..0); bit 6 in m3</li>
 
        </ul>
 
       </li>
 
       <li>Standard behaviour
docs/landscape_grid.html
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@@ -170,10 +170,10 @@ the array so you can quickly see what is
 
      <td class="bits">XXXX XXXX</td>
 
      <td class="bits">XXXX XXXX</td>
 
      <td class="bits">XXXX XXXX XXXX XXXX</td>
 
      <td class="bits">XX<span class="free">O</span><span class="option">~ ~~</span>XX</td>
 
      <td class="bits">XXX<span class="option">~ ~~</span>XX</td>
 
      <td class="bits">XXXX XXXX</td>
 
      <td class="bits">XXX<span class="abuse">X XXXX</span></td>
 
      <td class="bits"><span class="abuse">XXXX X</span>XXX</td>
 
      <td class="bits"><span class="abuse">XXXX XX</span>XX</td>
 
      <td class="bits">XXXX <span class="abuse">XXXX</span></td>
 
    </tr>
 
    <tr>
src/openttd.cpp
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@@ -2431,6 +2431,15 @@ bool AfterLoadGame()
 
		}
 
	}
 

	
 
	if (CheckSavegameVersion(91)) {
 
		/* Increase HouseAnimationFrame from 5 to 7 bits */
 
		for (TileIndex t = 0; t < map_size; t++) {
 
			if (IsTileType(t, MP_HOUSE) && GetHouseType(t) >= NEW_HOUSE_OFFSET) {
 
				SetHouseAnimationFrame(t, GB(_m[t].m6, 3, 5));
 
			}
 
		}
 
	}
 

	
 
	return InitializeWindowsAndCaches();
 
}
 

	
src/saveload.cpp
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@@ -34,7 +34,7 @@
 

	
 
#include "table/strings.h"
 

	
 
extern const uint16 SAVEGAME_VERSION = 90;
 
extern const uint16 SAVEGAME_VERSION = 91;
 
uint16 _sl_version;       ///< the major savegame version identifier
 
byte   _sl_minor_version; ///< the minor savegame version, DO NOT USE!
 

	
src/town_map.h
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@@ -145,7 +145,7 @@ static inline void SetLiftPosition(TileI
 
static inline byte GetHouseAnimationFrame(TileIndex t)
 
{
 
	assert(IsTileType(t, MP_HOUSE));
 
	return GB(_m[t].m6, 3, 5);
 
	return GB(_m[t].m6, 2, 6) | (GB(_m[t].m3, 5, 1) << 6);
 
}
 

	
 
/**
 
@@ -157,7 +157,8 @@ static inline byte GetHouseAnimationFram
 
static inline void SetHouseAnimationFrame(TileIndex t, byte frame)
 
{
 
	assert(IsTileType(t, MP_HOUSE));
 
	SB(_m[t].m6, 3, 5, frame);
 
	SB(_m[t].m6, 2, 6, GB(frame, 0, 6));
 
	SB(_m[t].m3, 5, 1, GB(frame, 6, 1));
 
}
 

	
 
/**
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