Changeset - r8980:35a4e999d3c2
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master
0 1 0
rubidium - 16 years ago 2008-04-18 17:53:06
rubidium@openttd.org
(svn r12772) -Codechange: some vehicle.cpp coding style.
1 file changed with 4 insertions and 9 deletions:
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src/vehicle.cpp
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@@ -835,11 +835,9 @@ static void ChimneySmokeTick(Vehicle *v)
 
	if (v->progress > 0) {
 
		v->progress--;
 
	} else {
 
		TileIndex tile;
 

	
 
		BeginVehicleMove(v);
 

	
 
		tile = TileVirtXY(v->x_pos, v->y_pos);
 
		TileIndex tile = TileVirtXY(v->x_pos, v->y_pos);
 
		if (!IsTileType(tile, MP_INDUSTRY)) {
 
			EndVehicleMove(v);
 
			delete v;
 
@@ -1487,10 +1485,10 @@ void CheckVehicleBreakdown(Vehicle *v)
 

	
 
	/* decrease reliability */
 
	v->reliability = rel = max((rel_old = v->reliability) - v->reliability_spd_dec, 0);
 
	if ((rel_old >> 8) != (rel >> 8))
 
		InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
 
	if ((rel_old >> 8) != (rel >> 8)) InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
 

	
 
	if (v->breakdown_ctr != 0 || v->vehstatus & VS_STOPPED ||
 
			_opt.diff.vehicle_breakdowns < 1 ||
 
			v->cur_speed < 5 || _game_mode == GM_MENU) {
 
		return;
 
	}
 
@@ -1499,16 +1497,13 @@ void CheckVehicleBreakdown(Vehicle *v)
 

	
 
	/* increase chance of failure */
 
	int chance = v->breakdown_chance + 1;
 
	if (Chance16I(1,25,r)) chance += 25;
 
	if (Chance16I(1, 25, r)) chance += 25;
 
	v->breakdown_chance = min(255, chance);
 

	
 
	/* calculate reliability value to use in comparison */
 
	rel = v->reliability;
 
	if (v->type == VEH_SHIP) rel += 0x6666;
 

	
 
	/* disabled breakdowns? */
 
	if (_opt.diff.vehicle_breakdowns < 1) return;
 

	
 
	/* reduced breakdowns? */
 
	if (_opt.diff.vehicle_breakdowns == 1) rel += 0x6666;
 

	
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