Changeset - r7183:35e0146e7d58
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master
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belugas - 17 years ago 2007-07-06 20:40:58
belugas@openttd.org
(svn r10457) -Codechange: Load the newly read definitions of Industries and Industry tiles.
No, this is not the final commit for newindustries (far from it), just another step.
1 file changed with 30 insertions and 0 deletions:
0 comments (0 inline, 0 general)
src/newgrf.cpp
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@@ -4770,6 +4770,33 @@ static void FinaliseHouseArray()
 
	}
 
}
 

	
 
/** Add all new industries to the industry array. Industry properties can be set at any
 
 * time in the GRF file, so we can only add a industry spec to the industry array
 
 * after the file has finished loading. */
 
static void FinaliseIndustriesArray()
 
{
 
	for (GRFFile *file = _first_grffile; file != NULL; file = file->next) {
 
		if (file->industryspec != NULL) {
 
			for (int i = 0; i < NUM_INDUSTRYTYPES; i++) {
 
				IndustrySpec *indsp = file->industryspec[i];
 

	
 
				if (indsp != NULL  && indsp->enabled) {
 
					_industry_mngr.SetEntitySpec(indsp);
 
					_loaded_newgrf_features.has_newindustries = true;
 
				}
 
			}
 
		}
 

	
 
		if (file->indtspec != NULL) {
 
			for (int i = 0; i < NUM_INDUSTRYTILES; i++) {
 
				IndustryTileSpec *indtsp = file->indtspec[i];
 
				if (indtsp != NULL) {
 
					_industile_mngr.SetEntitySpec(indtsp);
 
				}
 
			}
 
		}
 
	}
 
}
 

	
 
/** Each cargo string needs to be mapped from TTDPatch to OpenTTD string IDs.
 
 * This is done after loading so that strings from Action 4 will be mapped
 
@@ -4976,6 +5003,9 @@ static void AfterLoadGRFs()
 
	/* Add all new houses to the house array. */
 
	FinaliseHouseArray();
 

	
 
	/* Add all new industries to the industry array. */
 
	FinaliseIndustriesArray();
 

	
 
	/* Create dynamic list of industry legends for smallmap_gui.cpp */
 
	BuildIndustriesLegend();
 

	
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