Changeset - r19814:3650c08ee4d5
[Not reviewed]
master
0 5 0
frosch - 12 years ago 2012-11-27 21:35:52
frosch@openttd.org
(svn r24769) -Feature [FS#3852]: Add a string filter to the server list. (Eagle_rainbow)
5 files changed with 79 insertions and 17 deletions:
0 comments (0 inline, 0 general)
src/lang/english.txt
Show inline comments
 
@@ -217,6 +217,7 @@ STR_UNITS_HEIGHT_IMPERIAL               
 
STR_UNITS_HEIGHT_SI                                             :{COMMA} m
 

	
 
# Common window strings
 
STR_LIST_FILTER_TITLE                                           :{BLACK}Filter string:
 
STR_LIST_FILTER_OSKTITLE                                        :{BLACK}Enter filter string
 
STR_LIST_FILTER_TOOLTIP                                         :{BLACK}Enter a keyword to filter the list for
 

	
src/network/network_gui.cpp
Show inline comments
 
@@ -37,6 +37,8 @@
 
#include "table/strings.h"
 
#include "../table/sprites.h"
 

	
 
#include "../stringfilter_type.h"
 

	
 

	
 
static void ShowNetworkStartServerWindow();
 
static void ShowNetworkLobbyWindow(NetworkGameList *ngl);
 
@@ -77,7 +79,7 @@ void UpdateNetworkGameWindow()
 
	InvalidateWindowData(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME, 0);
 
}
 

	
 
typedef GUIList<NetworkGameList*> GUIGameServerList;
 
typedef GUIList<NetworkGameList*, StringFilter&> GUIGameServerList;
 
typedef uint16 ServerListPosition;
 
static const ServerListPosition SLP_INVALID = 0xFFFF;
 

	
 
@@ -216,19 +218,22 @@ protected:
 

	
 
	/* Constants for sorting servers */
 
	static GUIGameServerList::SortFunction * const sorter_funcs[];
 
	static GUIGameServerList::FilterFunction * const filter_funcs[];
 

	
 
	NetworkGameList *server;      ///< selected server
 
	NetworkGameList *last_joined; ///< the last joined server
 
	GUIGameServerList servers;    ///< list with game servers.
 
	ServerListPosition list_pos;  ///< position of the selected server
 
	Scrollbar *vscroll;
 
	Scrollbar *vscroll;           ///< vertical scrollbar of the list of servers
 
	QueryString name_editbox;     ///< Client name editbox.
 
	QueryString filter_editbox;   ///< Editbox for filter on servers
 

	
 
	/**
 
	 * (Re)build the network game list as its amount has changed because
 
	 * an item has been added or deleted for example
 
	 * (Re)build the GUI network game list (a.k.a. this->servers) as some
 
	 * major change has occurred. It ensures appropriate filtering and
 
	 * sorting, if both or either one is enabled.
 
	 */
 
	void BuildNetworkGameList()
 
	void BuildGUINetworkGameList()
 
	{
 
		if (!this->servers.NeedRebuild()) return;
 

	
 
@@ -239,9 +244,24 @@ protected:
 
			*this->servers.Append() = ngl;
 
		}
 

	
 
		/* Apply the filter condition immediately, if a search string has been provided. */
 
		StringFilter sf;
 
		sf.SetFilterTerm(this->filter_editbox.text.buf);
 

	
 
		if (!sf.IsEmpty()) {
 
			this->servers.SetFilterState(true);
 
			this->servers.Filter(sf);
 
		} else {
 
			this->servers.SetFilterState(false);
 
		}
 

	
 
		this->servers.Compact();
 
		this->servers.RebuildDone();
 
		this->vscroll->SetCount(this->servers.Length());
 

	
 
		/* Sort the list of network games as requested. */
 
		this->servers.Sort();
 
		this->UpdateListPos();
 
	}
 

	
 
	/**
 
@@ -344,6 +364,16 @@ protected:
 
		}
 
	}
 

	
 
	static bool CDECL NGameSearchFilter(NetworkGameList * const *item, StringFilter &sf)
 
	{
 
		assert(item != NULL);
 
		assert((*item) != NULL);
 

	
 
		sf.ResetState();
 
		sf.AddLine((*item)->info.server_name);
 
		return sf.GetState();
 
	}
 

	
 
	/**
 
	 * Draw a single server line.
 
	 * @param cur_item  the server to draw.
 
@@ -428,7 +458,7 @@ protected:
 
	}
 

	
 
public:
 
	NetworkGameWindow(const WindowDesc *desc) : name_editbox(NETWORK_CLIENT_NAME_LENGTH)
 
	NetworkGameWindow(const WindowDesc *desc) : name_editbox(NETWORK_CLIENT_NAME_LENGTH), filter_editbox(120)
 
	{
 
		this->list_pos = SLP_INVALID;
 
		this->server = NULL;
 
@@ -440,7 +470,10 @@ public:
 
		this->querystrings[WID_NG_CLIENT] = &this->name_editbox;
 
		this->name_editbox.text.Assign(_settings_client.network.client_name);
 
		this->name_editbox.afilter = CS_ALPHANUMERAL;
 
		this->SetFocusedWidget(WID_NG_CLIENT);
 

	
 
		this->querystrings[WID_NG_FILTER] = &this->filter_editbox;
 
		this->filter_editbox.cancel_button = QueryString::ACTION_CLEAR;
 
		this->SetFocusedWidget(WID_NG_FILTER);
 

	
 
		this->last_joined = NetworkGameListAddItem(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port));
 
		this->server = this->last_joined;
 
@@ -448,8 +481,8 @@ public:
 

	
 
		this->servers.SetListing(this->last_sorting);
 
		this->servers.SetSortFuncs(this->sorter_funcs);
 
		this->servers.SetFilterFuncs(this->filter_funcs);
 
		this->servers.ForceRebuild();
 
		this->SortNetworkGameList();
 
	}
 

	
 
	~NetworkGameWindow()
 
@@ -561,7 +594,7 @@ public:
 
	virtual void OnPaint()
 
	{
 
		if (this->servers.NeedRebuild()) {
 
			this->BuildNetworkGameList();
 
			this->BuildGUINetworkGameList();
 
		}
 
		this->SortNetworkGameList();
 

	
 
@@ -681,7 +714,7 @@ public:
 
				this->SetDirty();
 
				break;
 

	
 
			case WID_NG_MATRIX: { // Matrix to show networkgames
 
			case WID_NG_MATRIX: { // Show available network games
 
				uint id_v = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_NG_MATRIX);
 
				this->server = (id_v < this->servers.Length()) ? this->servers[id_v] : NULL;
 
				this->list_pos = (server == NULL) ? SLP_INVALID : id_v;
 
@@ -838,6 +871,14 @@ public:
 
	virtual void OnEditboxChanged(int wid)
 
	{
 
		switch (wid) {
 
			case WID_NG_FILTER: {
 
				this->servers.ForceRebuild();
 
				this->BuildGUINetworkGameList();
 
				this->ScrollToSelectedServer();
 
				this->SetDirty();
 
				break;
 
			}
 

	
 
			case WID_NG_CLIENT:
 
				/* Make sure the name does not start with a space, so TAB completion works */
 
				if (!StrEmpty(this->name_editbox.text.buf) && this->name_editbox.text.buf[0] != ' ') {
 
@@ -876,6 +917,10 @@ GUIGameServerList::SortFunction * const 
 
	&NGameAllowedSorter
 
};
 

	
 
GUIGameServerList::FilterFunction * const NetworkGameWindow::filter_funcs[] = {
 
	&NGameSearchFilter
 
};
 

	
 
static NWidgetBase *MakeResizableHeader(int *biggest_index)
 
{
 
	*biggest_index = max<int>(*biggest_index, WID_NG_INFO);
 
@@ -891,17 +936,19 @@ static const NWidgetPart _nested_network
 
	NWidget(WWT_PANEL, COLOUR_LIGHT_BLUE, WID_NG_MAIN),
 
		NWidget(NWID_VERTICAL), SetPIP(10, 7, 0),
 
			NWidget(NWID_HORIZONTAL), SetPIP(10, 7, 10),
 
				/* LEFT SIDE */
 
				NWidget(NWID_VERTICAL), SetPIP(0, 7, 0),
 
					NWidget(NWID_HORIZONTAL), SetPIP(0, 7, 0),
 
				NWidget(WWT_TEXT, COLOUR_LIGHT_BLUE, WID_NG_CONNECTION), SetDataTip(STR_NETWORK_SERVER_LIST_CONNECTION, STR_NULL),
 
				NWidget(WWT_DROPDOWN, COLOUR_LIGHT_BLUE, WID_NG_CONN_BTN),
 
										SetDataTip(STR_BLACK_STRING, STR_NETWORK_SERVER_LIST_CONNECTION_TOOLTIP),
 
				NWidget(NWID_SPACER), SetFill(1, 0), SetResize(1, 0),
 
				NWidget(WWT_TEXT, COLOUR_LIGHT_BLUE, WID_NG_CLIENT_LABEL), SetDataTip(STR_NETWORK_SERVER_LIST_PLAYER_NAME, STR_NULL),
 
				NWidget(WWT_EDITBOX, COLOUR_LIGHT_BLUE, WID_NG_CLIENT), SetMinimalSize(151, 12),
 
										SetDataTip(STR_NETWORK_SERVER_LIST_PLAYER_NAME_OSKTITLE, STR_NETWORK_SERVER_LIST_ENTER_NAME_TOOLTIP),
 
			EndContainer(),
 
			NWidget(NWID_HORIZONTAL), SetPIP(10, 7, 10),
 
				/* LEFT SIDE */
 
				NWidget(NWID_VERTICAL),
 
					NWidget(NWID_HORIZONTAL), SetPIP(0, 7, 0),
 
						NWidget(WWT_TEXT, COLOUR_LIGHT_BLUE, WID_NG_FILTER_LABEL), SetDataTip(STR_LIST_FILTER_TITLE, STR_NULL),
 
						NWidget(WWT_EDITBOX, COLOUR_LIGHT_BLUE, WID_NG_FILTER), SetMinimalSize(251, 12), SetFill(1, 0), SetResize(1, 0),
 
											SetDataTip(STR_LIST_FILTER_OSKTITLE, STR_LIST_FILTER_TOOLTIP),
 
					EndContainer(),
 
					NWidget(NWID_HORIZONTAL),
 
						NWidget(NWID_VERTICAL),
 
							NWidgetFunction(MakeResizableHeader),
 
@@ -910,7 +957,7 @@ static const NWidgetPart _nested_network
 
						EndContainer(),
 
						NWidget(NWID_VSCROLLBAR, COLOUR_LIGHT_BLUE, WID_NG_SCROLLBAR),
 
					EndContainer(),
 
					NWidget(NWID_SPACER), SetMinimalSize(0, 7), SetResize(1, 0), SetFill(1, 1),
 
					NWidget(NWID_VERTICAL),
 
					NWidget(WWT_TEXT, COLOUR_LIGHT_BLUE, WID_NG_LASTJOINED_LABEL), SetFill(1, 0),
 
										SetDataTip(STR_NETWORK_SERVER_LIST_LAST_JOINED_SERVER, STR_NULL), SetResize(1, 0),
 
					NWidget(NWID_HORIZONTAL),
 
@@ -920,7 +967,14 @@ static const NWidgetPart _nested_network
 
						NWidget(WWT_EMPTY, INVALID_COLOUR, WID_NG_LASTJOINED_SPACER), SetFill(0, 0),
 
					EndContainer(),
 
				EndContainer(),
 
				EndContainer(),
 
				/* RIGHT SIDE */
 
				NWidget(NWID_VERTICAL), SetPIP(0, 7, 0),
 
					NWidget(NWID_HORIZONTAL), SetPIP(0, 7, 0),
 
						NWidget(WWT_TEXT, COLOUR_LIGHT_BLUE, WID_NG_CLIENT_LABEL), SetDataTip(STR_NETWORK_SERVER_LIST_PLAYER_NAME, STR_NULL),
 
						NWidget(WWT_EDITBOX, COLOUR_LIGHT_BLUE, WID_NG_CLIENT), SetMinimalSize(151, 12), SetFill(1, 0), SetResize(1, 0),
 
											SetDataTip(STR_NETWORK_SERVER_LIST_PLAYER_NAME_OSKTITLE, STR_NETWORK_SERVER_LIST_ENTER_NAME_TOOLTIP),
 
					EndContainer(),
 
				NWidget(WWT_PANEL, COLOUR_LIGHT_BLUE, WID_NG_DETAILS),
 
					NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(5, 5, 5),
 
						NWidget(WWT_EMPTY, INVALID_COLOUR, WID_NG_DETAILS_SPACER), SetMinimalSize(140, 155), SetResize(0, 1), SetFill(1, 1), // Make sure it's at least this wide
 
@@ -944,6 +998,7 @@ static const NWidgetPart _nested_network
 
					EndContainer(),
 
				EndContainer(),
 
			EndContainer(),
 
			EndContainer(),
 
			/* BOTTOM */
 
			NWidget(NWID_HORIZONTAL),
 
				NWidget(NWID_VERTICAL),
src/script/api/game/game_window.hpp.sq
Show inline comments
 
@@ -662,6 +662,8 @@ void SQGSWindow_Register(Squirrel *engin
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NG_CONN_BTN,                           "WID_NG_CONN_BTN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NG_CLIENT_LABEL,                       "WID_NG_CLIENT_LABEL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NG_CLIENT,                             "WID_NG_CLIENT");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NG_FILTER_LABEL,                       "WID_NG_FILTER_LABEL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NG_FILTER,                             "WID_NG_FILTER");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NG_HEADER,                             "WID_NG_HEADER");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NG_NAME,                               "WID_NG_NAME");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NG_CLIENTS,                            "WID_NG_CLIENTS");
src/script/api/script_window.hpp
Show inline comments
 
@@ -1626,6 +1626,8 @@ public:
 
		WID_NG_CONN_BTN                              = ::WID_NG_CONN_BTN,                              ///< 'Connection' droplist button.
 
		WID_NG_CLIENT_LABEL                          = ::WID_NG_CLIENT_LABEL,                          ///< Label in front of client name edit box.
 
		WID_NG_CLIENT                                = ::WID_NG_CLIENT,                                ///< Panel with editbox to set client name.
 
		WID_NG_FILTER_LABEL                          = ::WID_NG_FILTER_LABEL,                          ///< Label in front of the filter/search edit box.
 
		WID_NG_FILTER                                = ::WID_NG_FILTER,                                ///< Panel with the edit box to enter the search text.
 

	
 
		WID_NG_HEADER                                = ::WID_NG_HEADER,                                ///< Header container of the matrix.
 
		WID_NG_NAME                                  = ::WID_NG_NAME,                                  ///< 'Name' button.
src/widgets/network_widget.h
Show inline comments
 
@@ -20,6 +20,8 @@ enum NetworkGameWidgets {
 
	WID_NG_CONN_BTN,           ///< 'Connection' droplist button.
 
	WID_NG_CLIENT_LABEL,       ///< Label in front of client name edit box.
 
	WID_NG_CLIENT,             ///< Panel with editbox to set client name.
 
	WID_NG_FILTER_LABEL,       ///< Label in front of the filter/search edit box.
 
	WID_NG_FILTER,             ///< Panel with the edit box to enter the search text.
 

	
 
	WID_NG_HEADER,             ///< Header container of the matrix.
 
	WID_NG_NAME,               ///< 'Name' button.
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