@@ -228,21 +228,21 @@ public:
const AirportFTAClass *airport = GetAirport(_selected_airport_type);
int rad = _settings_game.station.modified_catchment ? airport->catchment : (uint)CA_UNMODIFIED;
uint16 y_noise_offset = 0;
uint16 top = this->widget[BAW_BTN_DOHILIGHT].bottom + WD_PAR_VSEP_NORMAL;
/* only show the station (airport) noise, if the noise option is activated */
if (_settings_game.economy.station_noise_level) {
/* show the noise of the selected airport */
SetDParam(0, airport->noise_level);
DrawString(2, this->width - 2, 206, STR_STATION_NOISE);
y_noise_offset = 10;
DrawString(WD_FRAMERECT_LEFT, this->width - WD_FRAMERECT_RIGHT, top, STR_STATION_NOISE);
top += FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL;
}
/* strings such as 'Size' and 'Coverage Area' */
int text_end = DrawStationCoverageAreaText(2, this->widget[BAW_BTN_DOHILIGHT].bottom + 4 + y_noise_offset, SCT_ALL, rad, false);
text_end = DrawStationCoverageAreaText(2, text_end + 4, SCT_ALL, rad, true) + 4;
if (text_end != this->widget[BAW_BOTTOMPANEL].bottom) {
top = DrawStationCoverageAreaText(WD_FRAMERECT_LEFT, top, SCT_ALL, rad, false) + WD_PAR_VSEP_NORMAL;
top = DrawStationCoverageAreaText(WD_FRAMERECT_LEFT, top, SCT_ALL, rad, true) + WD_PAR_VSEP_NORMAL;
if (top != this->widget[BAW_BOTTOMPANEL].bottom) {
this->SetDirty();
ResizeWindowForWidget(this, BAW_BOTTOMPANEL, 0, text_end - this->widget[BAW_BOTTOMPANEL].bottom);
ResizeWindowForWidget(this, BAW_BOTTOMPANEL, 0, top - this->widget[BAW_BOTTOMPANEL].bottom);
@@ -78,6 +78,8 @@ enum WidgetDrawDistances {
WD_DROPDOWNTEXT_TOP = 1, ///< Top offset of the dropdown widget string.
WD_SORTBUTTON_ARROW_WIDTH = 11, ///< Width of up/down arrow of sort button state.
WD_PAR_VSEP_NORMAL = 2, ///< Amount of vertical space between two paragraphs of text.
};
/* wiget.cpp */
Status change: