Changeset - r19727:37cdfa4a6a38
[Not reviewed]
master
0 4 0
alberth - 12 years ago 2012-11-10 20:40:05
alberth@openttd.org
(svn r24682) -Codechange: Add resolver classes for houses.
4 files changed with 130 insertions and 137 deletions:
0 comments (0 inline, 0 general)
src/newgrf_house.cpp
Show inline comments
 
@@ -29,6 +29,39 @@ static HouseClassMapping _class_mapping[
 

	
 
HouseOverrideManager _house_mngr(NEW_HOUSE_OFFSET, HOUSE_MAX, INVALID_HOUSE_ID);
 

	
 

	
 
HouseScopeResolver::HouseScopeResolver(ResolverObject *ro, HouseID house_id, TileIndex tile, Town *town,
 
			bool not_yet_constructed, uint8 initial_random_bits, uint32 watched_cargo_triggers)
 
		: ScopeResolver(ro)
 
{
 
	this->house_id = house_id;
 
	this->tile = tile;
 
	this->town = town;
 
	this->not_yet_constructed = not_yet_constructed;
 
	this->initial_random_bits = initial_random_bits;
 
	this->watched_cargo_triggers = watched_cargo_triggers;
 
}
 

	
 
/**
 
 * Retrieve the grf file associated with a house.
 
 * @param house_id House to query.
 
 * @return The associated GRF file (may be \c NULL).
 
 */
 
static const GRFFile *GetHouseSpecGrf(HouseID house_id)
 
{
 
	const HouseSpec *hs  = HouseSpec::Get(house_id);
 
	return (hs != NULL) ? hs->grf_prop.grffile : NULL;
 
}
 

	
 
HouseResolverObject::HouseResolverObject(HouseID house_id, TileIndex tile, Town *town,
 
		CallbackID callback, uint32 param1, uint32 param2,
 
		bool not_yet_constructed, uint8 initial_random_bits, uint32 watched_cargo_triggers)
 
	: ResolverObject(GetHouseSpecGrf(house_id), callback, param1, param2),
 
	house_scope(this, house_id, tile, town, not_yet_constructed, initial_random_bits, watched_cargo_triggers),
 
	town_scope(this, town, not_yet_constructed) // Don't access StorePSA if house is not yet constructed.
 
{
 
}
 

	
 
HouseClassID AllocateHouseClassID(byte grf_class_id, uint32 grfid)
 
{
 
	/* Start from 1 because 0 means that no class has been assigned. */
 
@@ -98,27 +131,24 @@ void DecreaseBuildingCount(Town *t, Hous
 
	if (_building_counts.class_count[class_id] > 0) _building_counts.class_count[class_id]--;
 
}
 

	
 
static uint32 HouseGetRandomBits(const ResolverObject *object)
 
{
 
	/* Note: Towns build houses over houses. So during construction checks 'tile' may be a valid but unrelated house. */
 
	TileIndex tile = object->u.house.tile;
 
	assert(IsValidTile(tile) && (object->u.house.not_yet_constructed || IsTileType(tile, MP_HOUSE)));
 
	return object->u.house.not_yet_constructed ? object->u.house.initial_random_bits : GetHouseRandomBits(tile);
 
}
 

	
 
static uint32 HouseGetTriggers(const ResolverObject *object)
 
/* virtual */ uint32 HouseScopeResolver::GetRandomBits() const
 
{
 
	/* Note: Towns build houses over houses. So during construction checks 'tile' may be a valid but unrelated house. */
 
	TileIndex tile = object->u.house.tile;
 
	assert(IsValidTile(tile) && (object->u.house.not_yet_constructed || IsTileType(tile, MP_HOUSE)));
 
	return object->u.house.not_yet_constructed ? 0 : GetHouseTriggers(tile);
 
	assert(IsValidTile(this->tile) && (this->not_yet_constructed || IsTileType(this->tile, MP_HOUSE)));
 
	return this->not_yet_constructed ? this->initial_random_bits : GetHouseRandomBits(this->tile);
 
}
 

	
 
static void HouseSetTriggers(const ResolverObject *object, int triggers)
 
/* virtual */ uint32 HouseScopeResolver::GetTriggers() const
 
{
 
	TileIndex tile = object->u.house.tile;
 
	assert(!object->u.house.not_yet_constructed && IsValidTile(tile) && IsTileType(tile, MP_HOUSE));
 
	SetHouseTriggers(tile, triggers);
 
	/* Note: Towns build houses over houses. So during construction checks 'tile' may be a valid but unrelated house. */
 
	assert(IsValidTile(this->tile) && (this->not_yet_constructed || IsTileType(this->tile, MP_HOUSE)));
 
	return this->not_yet_constructed ? 0 : GetHouseTriggers(this->tile);
 
}
 

	
 
/* virtual */ void HouseScopeResolver::SetTriggers(int triggers) const
 
{
 
	assert(!this->not_yet_constructed && IsValidTile(this->tile) && IsTileType(this->tile, MP_HOUSE));
 
	SetHouseTriggers(this->tile, triggers);
 
}
 

	
 
static uint32 GetNumHouses(HouseID house_id, const Town *town)
 
@@ -259,75 +289,65 @@ static uint32 GetDistanceFromNearbyHouse
 
}
 

	
 
/**
 
 * HouseGetVariable():
 
 *
 
 * Used by the resolver to get values for feature 07 deterministic spritegroups.
 
 * @note Used by the resolver to get values for feature 07 deterministic spritegroups.
 
 */
 
static uint32 HouseGetVariable(const ResolverObject *object, byte variable, uint32 parameter, bool *available)
 
/* virtual */ uint32 HouseScopeResolver::GetVariable(byte variable, uint32 parameter, bool *available) const
 
{
 
	Town *town = object->u.house.town;
 
	TileIndex tile   = object->u.house.tile;
 
	HouseID house_id = object->u.house.house_id;
 

	
 
	if (object->scope == VSG_SCOPE_PARENT) {
 
		return TownGetVariable(variable, parameter, available, town, object->grffile);
 
	}
 

	
 
	switch (variable) {
 
		/* Construction stage. */
 
		case 0x40: return (IsTileType(tile, MP_HOUSE) ? GetHouseBuildingStage(tile) : 0) | TileHash2Bit(TileX(tile), TileY(tile)) << 2;
 
		case 0x40: return (IsTileType(this->tile, MP_HOUSE) ? GetHouseBuildingStage(this->tile) : 0) | TileHash2Bit(TileX(this->tile), TileY(this->tile)) << 2;
 

	
 
		/* Building age. */
 
		case 0x41: return IsTileType(tile, MP_HOUSE) ? GetHouseAge(tile) : 0;
 
		case 0x41: return IsTileType(this->tile, MP_HOUSE) ? GetHouseAge(this->tile) : 0;
 

	
 
		/* Town zone */
 
		case 0x42: return GetTownRadiusGroup(town, tile);
 
		case 0x42: return GetTownRadiusGroup(this->town, this->tile);
 

	
 
		/* Terrain type */
 
		case 0x43: return GetTerrainType(tile);
 
		case 0x43: return GetTerrainType(this->tile);
 

	
 
		/* Number of this type of building on the map. */
 
		case 0x44: return GetNumHouses(house_id, town);
 
		case 0x44: return GetNumHouses(this->house_id, this->town);
 

	
 
		/* Whether the town is being created or just expanded. */
 
		case 0x45: return _generating_world ? 1 : 0;
 

	
 
		/* Current animation frame. */
 
		case 0x46: return IsTileType(tile, MP_HOUSE) ? GetAnimationFrame(tile) : 0;
 
		case 0x46: return IsTileType(this->tile, MP_HOUSE) ? GetAnimationFrame(this->tile) : 0;
 

	
 
		/* Position of the house */
 
		case 0x47: return TileY(tile) << 16 | TileX(tile);
 
		case 0x47: return TileY(this->tile) << 16 | TileX(this->tile);
 

	
 
		/* Building counts for old houses with id = parameter. */
 
		case 0x60: return parameter < NEW_HOUSE_OFFSET ? GetNumHouses(parameter, town) : 0;
 
		case 0x60: return parameter < NEW_HOUSE_OFFSET ? GetNumHouses(parameter, this->town) : 0;
 

	
 
		/* Building counts for new houses with id = parameter. */
 
		case 0x61: {
 
			const HouseSpec *hs = HouseSpec::Get(house_id);
 
			const HouseSpec *hs = HouseSpec::Get(this->house_id);
 
			if (hs->grf_prop.grffile == NULL) return 0;
 

	
 
			HouseID new_house = _house_mngr.GetID(parameter, hs->grf_prop.grffile->grfid);
 
			return new_house == INVALID_HOUSE_ID ? 0 : GetNumHouses(new_house, town);
 
			return new_house == INVALID_HOUSE_ID ? 0 : GetNumHouses(new_house, this->town);
 
		}
 

	
 
		/* Land info for nearby tiles. */
 
		case 0x62: return GetNearbyTileInformation(parameter, tile, object->grffile->grf_version >= 8);
 
		case 0x62: return GetNearbyTileInformation(parameter, this->tile, this->ro->grffile->grf_version >= 8);
 

	
 
		/* Current animation frame of nearby house tiles */
 
		case 0x63: {
 
			TileIndex testtile = GetNearbyTile(parameter, tile);
 
			TileIndex testtile = GetNearbyTile(parameter, this->tile);
 
			return IsTileType(testtile, MP_HOUSE) ? GetAnimationFrame(testtile) : 0;
 
		}
 

	
 
		/* Cargo acceptance history of nearby stations */
 
		case 0x64: {
 
			CargoID cid = GetCargoTranslation(parameter, object->grffile);
 
			CargoID cid = GetCargoTranslation(parameter, this->ro->grffile);
 
			if (cid == CT_INVALID) return 0;
 

	
 
			/* Extract tile offset. */
 
			int8 x_offs = GB(GetRegister(0x100), 0, 8);
 
			int8 y_offs = GB(GetRegister(0x100), 8, 8);
 
			TileIndex testtile = TILE_MASK(tile + TileDiffXY(x_offs, y_offs));
 
			TileIndex testtile = TILE_MASK(this->tile + TileDiffXY(x_offs, y_offs));
 

	
 
			StationFinder stations(TileArea(testtile, 1, 1));
 
			const StationList *sl = stations.GetStations();
 
@@ -343,31 +363,31 @@ static uint32 HouseGetVariable(const Res
 
			}
 

	
 
			/* Cargo triggered CB 148? */
 
			if (HasBit(object->u.house.watched_cargo_triggers, cid)) SetBit(res, 4);
 
			if (HasBit(this->watched_cargo_triggers, cid)) SetBit(res, 4);
 

	
 
			return res;
 
		}
 

	
 
		/* Distance test for some house types */
 
		case 0x65: return GetDistanceFromNearbyHouse(parameter, tile, object->u.house.house_id);
 
		case 0x65: return GetDistanceFromNearbyHouse(parameter, this->tile, this->house_id);
 

	
 
		/* Class and ID of nearby house tile */
 
		case 0x66: {
 
			TileIndex testtile = GetNearbyTile(parameter, tile);
 
			TileIndex testtile = GetNearbyTile(parameter, this->tile);
 
			if (!IsTileType(testtile, MP_HOUSE)) return 0xFFFFFFFF;
 
			HouseSpec *hs = HouseSpec::Get(GetHouseType(testtile));
 
			/* Information about the grf local classid if the house has a class */
 
			uint houseclass = 0;
 
			if (hs->class_id != HOUSE_NO_CLASS) {
 
				houseclass = (hs->grf_prop.grffile == object->grffile ? 1 : 2) << 8;
 
				houseclass = (hs->grf_prop.grffile == this->ro->grffile ? 1 : 2) << 8;
 
				houseclass |= _class_mapping[hs->class_id].class_id;
 
			}
 
			/* old house type or grf-local houseid */
 
			uint local_houseid = 0;
 
			if (house_id < NEW_HOUSE_OFFSET) {
 
				local_houseid = house_id;
 
			if (this->house_id < NEW_HOUSE_OFFSET) {
 
				local_houseid = this->house_id;
 
			} else {
 
				local_houseid = (hs->grf_prop.grffile == object->grffile ? 1 : 2) << 8;
 
				local_houseid = (hs->grf_prop.grffile == this->ro->grffile ? 1 : 2) << 8;
 
				local_houseid |= hs->grf_prop.local_id;
 
			}
 
			return houseclass << 16 | local_houseid;
 
@@ -375,7 +395,7 @@ static uint32 HouseGetVariable(const Res
 

	
 
		/* GRFID of nearby house tile */
 
		case 0x67: {
 
			TileIndex testtile = GetNearbyTile(parameter, tile);
 
			TileIndex testtile = GetNearbyTile(parameter, this->tile);
 
			if (!IsTileType(testtile, MP_HOUSE)) return 0xFFFFFFFF;
 
			HouseID house_id = GetHouseType(testtile);
 
			if (house_id < NEW_HOUSE_OFFSET) return 0;
 
@@ -391,71 +411,21 @@ static uint32 HouseGetVariable(const Res
 
	return UINT_MAX;
 
}
 

	
 
static const SpriteGroup *HouseResolveReal(const ResolverObject *object, const RealSpriteGroup *group)
 
/* virtual */ const SpriteGroup *HouseResolverObject::ResolveReal(const RealSpriteGroup *group) const
 
{
 
	/* Houses do not have 'real' groups */
 
	return NULL;
 
}
 

	
 
/**
 
 * Store a value into the persistent storage of the object's parent.
 
 * @param object Object that we want to query.
 
 * @param pos Position in the persistent storage to use.
 
 * @param value Value to store.
 
 */
 
void HouseStorePSA(ResolverObject *object, uint pos, int32 value)
 
{
 
	/* Houses have no persistent storage. */
 
	if (object->scope != VSG_SCOPE_PARENT || object->u.house.not_yet_constructed) return;
 

	
 
	/* Pass the request on to the town of the house */
 
	TownStorePSA(object->u.house.town, object->grffile, pos, value);
 
}
 

	
 
/**
 
 * NewHouseResolver():
 
 *
 
 * Returns a resolver object to be used with feature 07 spritegroups.
 
 */
 
static void NewHouseResolver(ResolverObject *res, HouseID house_id, TileIndex tile, Town *town)
 
uint16 GetHouseCallback(CallbackID callback, uint32 param1, uint32 param2, HouseID house_id, Town *town, TileIndex tile,
 
		bool not_yet_constructed, uint8 initial_random_bits, uint32 watched_cargo_triggers)
 
{
 
	res->GetRandomBits = HouseGetRandomBits;
 
	res->GetTriggers   = HouseGetTriggers;
 
	res->SetTriggers   = HouseSetTriggers;
 
	res->GetVariable   = HouseGetVariable;
 
	res->ResolveRealMethod = HouseResolveReal;
 
	res->StorePSA      = HouseStorePSA;
 

	
 
	res->u.house.tile     = tile;
 
	res->u.house.town     = town;
 
	res->u.house.house_id = house_id;
 
	res->u.house.not_yet_constructed = false;
 

	
 
	res->callback        = CBID_NO_CALLBACK;
 
	res->callback_param1 = 0;
 
	res->callback_param2 = 0;
 
	res->ResetState();
 

	
 
	const HouseSpec *hs  = HouseSpec::Get(house_id);
 
	res->grffile         = (hs != NULL ? hs->grf_prop.grffile : NULL);
 
}
 

	
 
uint16 GetHouseCallback(CallbackID callback, uint32 param1, uint32 param2, HouseID house_id, Town *town, TileIndex tile, bool not_yet_constructed, uint8 initial_random_bits, uint32 watched_cargo_triggers)
 
{
 
	ResolverObject object;
 
	const SpriteGroup *group;
 

	
 
	assert(IsValidTile(tile) && (not_yet_constructed || IsTileType(tile, MP_HOUSE)));
 

	
 
	NewHouseResolver(&object, house_id, tile, town);
 
	object.callback = callback;
 
	object.callback_param1 = param1;
 
	object.callback_param2 = param2;
 
	object.u.house.not_yet_constructed = not_yet_constructed;
 
	object.u.house.initial_random_bits = initial_random_bits;
 
	object.u.house.watched_cargo_triggers = watched_cargo_triggers;
 
	HouseResolverObject object(house_id, tile, town, callback, param1, param2,
 
			not_yet_constructed, initial_random_bits, watched_cargo_triggers);
 

	
 
	group = SpriteGroup::Resolve(HouseSpec::Get(house_id)->grf_prop.spritegroup[0], &object);
 
	const SpriteGroup *group = SpriteGroup::Resolve(HouseSpec::Get(house_id)->grf_prop.spritegroup[0], &object);
 
	if (group == NULL) return CALLBACK_FAILED;
 

	
 
	return group->GetCallbackResult();
 
@@ -491,8 +461,6 @@ static void DrawTileLayout(const TileInf
 
void DrawNewHouseTile(TileInfo *ti, HouseID house_id)
 
{
 
	const HouseSpec *hs = HouseSpec::Get(house_id);
 
	const SpriteGroup *group;
 
	ResolverObject object;
 

	
 
	if (ti->tileh != SLOPE_FLAT) {
 
		bool draw_old_one = true;
 
@@ -505,12 +473,10 @@ void DrawNewHouseTile(TileInfo *ti, Hous
 
		if (draw_old_one) DrawFoundation(ti, FOUNDATION_LEVELED);
 
	}
 

	
 
	NewHouseResolver(&object, house_id, ti->tile, Town::GetByTile(ti->tile));
 
	HouseResolverObject object(house_id, ti->tile, Town::GetByTile(ti->tile));
 

	
 
	group = SpriteGroup::Resolve(hs->grf_prop.spritegroup[0], &object);
 
	if (group == NULL || group->type != SGT_TILELAYOUT) {
 
		return;
 
	} else {
 
	const SpriteGroup *group = SpriteGroup::Resolve(hs->grf_prop.spritegroup[0], &object);
 
	if (group != NULL && group->type == SGT_TILELAYOUT) {
 
		/* Limit the building stage to the number of stages supplied. */
 
		const TileLayoutSpriteGroup *tlgroup = (const TileLayoutSpriteGroup *)group;
 
		byte stage = GetHouseBuildingStage(ti->tile);
 
@@ -623,8 +589,6 @@ bool NewHouseTileLoop(TileIndex tile)
 

	
 
static void DoTriggerHouse(TileIndex tile, HouseTrigger trigger, byte base_random, bool first)
 
{
 
	ResolverObject object;
 

	
 
	/* We can't trigger a non-existent building... */
 
	assert(IsTileType(tile, MP_HOUSE));
 

	
 
@@ -633,9 +597,7 @@ static void DoTriggerHouse(TileIndex til
 

	
 
	if (hs->grf_prop.spritegroup == NULL) return;
 

	
 
	NewHouseResolver(&object, hid, tile, Town::GetByTile(tile));
 

	
 
	object.callback = CBID_RANDOM_TRIGGER;
 
	HouseResolverObject object(hid, tile, Town::GetByTile(tile), CBID_RANDOM_TRIGGER);
 
	object.trigger = trigger;
 

	
 
	const SpriteGroup *group = SpriteGroup::Resolve(hs->grf_prop.spritegroup[0], &object);
 
@@ -715,12 +677,3 @@ void WatchedCargoCallback(TileIndex tile
 
	if (hs->building_flags & BUILDING_HAS_4_TILES) DoWatchedCargoCallback(TILE_ADDXY(north, 1, 1), tile, trigger_cargoes, r);
 
}
 

	
 
/**
 
 * Resolve a house's spec and such so we can get a variable.
 
 * @param ro    The resolver object to fill.
 
 * @param index The house tile to get the data from.
 
 */
 
void GetHouseResolver(ResolverObject *ro, uint index)
 
{
 
	NewHouseResolver(ro, GetHouseType(index), index, Town::GetByTile(index));
 
}
src/newgrf_house.h
Show inline comments
 
@@ -15,6 +15,46 @@
 
#include "newgrf_callbacks.h"
 
#include "tile_cmd.h"
 
#include "house_type.h"
 
#include "newgrf_spritegroup.h"
 
#include "newgrf_town.h"
 

	
 
struct HouseScopeResolver : public ScopeResolver {
 
	HouseID house_id;
 
	TileIndex tile;
 
	Town *town;                    ///< Town of this house.
 
	bool not_yet_constructed;      ///< True for construction check.
 
	uint16 initial_random_bits;    ///< Random bits during construction checks.
 
	uint32 watched_cargo_triggers; ///< Cargo types that triggered the watched cargo callback.
 

	
 
	HouseScopeResolver(ResolverObject *ro, HouseID house_id, TileIndex tile, Town *town,
 
			bool not_yet_constructed, uint8 initial_random_bits, uint32 watched_cargo_triggers);
 

	
 
	/* virtual */ uint32 GetRandomBits() const;
 
	/* virtual */ uint32 GetVariable(byte variable, uint32 parameter, bool *available) const;
 
	/* virtual */ uint32 GetTriggers() const;
 
	/* virtual */ void SetTriggers(int triggers) const;
 
};
 

	
 
/** Resolver object to be used for houses (feature 07 spritegroups). */
 
struct HouseResolverObject : public ResolverObject {
 
	HouseScopeResolver house_scope;
 
	TownScopeResolver  town_scope;
 

	
 
	HouseResolverObject(HouseID house_id, TileIndex tile, Town *town,
 
			CallbackID callback = CBID_NO_CALLBACK, uint32 param1 = 0, uint32 param2 = 0,
 
			bool not_yet_constructed = false, uint8 initial_random_bits = 0, uint32 watched_cargo_triggers = 0);
 

	
 
	/* virtual */ ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, byte relative = 0)
 
	{
 
		switch (scope) {
 
			case VSG_SCOPE_SELF:   return &this->house_scope;
 
			case VSG_SCOPE_PARENT: return &this->town_scope;
 
			default: return &this->default_scope; // XXX ResolverObject::GetScope(scope, relative);
 
		}
 
	}
 

	
 
	/* virtual */ const SpriteGroup *ResolveReal(const RealSpriteGroup *group) const;
 
};
 

	
 
/**
 
 * Makes class IDs unique to each GRF file.
 
@@ -44,7 +84,8 @@ void DrawNewHouseTile(TileInfo *ti, Hous
 
void AnimateNewHouseTile(TileIndex tile);
 
void AnimateNewHouseConstruction(TileIndex tile);
 

	
 
uint16 GetHouseCallback(CallbackID callback, uint32 param1, uint32 param2, HouseID house_id, Town *town, TileIndex tile, bool not_yet_constructed = false, uint8 initial_random_bits = 0, uint32 watched_cargo_triggers = 0);
 
uint16 GetHouseCallback(CallbackID callback, uint32 param1, uint32 param2, HouseID house_id, Town *town, TileIndex tile,
 
		bool not_yet_constructed = false, uint8 initial_random_bits = 0, uint32 watched_cargo_triggers = 0);
 
void WatchedCargoCallback(TileIndex tile, uint32 trigger_cargoes);
 

	
 
bool CanDeleteHouse(TileIndex tile);
src/newgrf_spritegroup.h
Show inline comments
 
@@ -366,14 +366,6 @@ struct ResolverObject {
 
		} station;
 
		struct {
 
			TileIndex tile;
 
			Town *town;                    ///< Town of this house
 
			HouseID house_id;
 
			uint16 initial_random_bits;    ///< Random bits during construction checks
 
			bool not_yet_constructed;      ///< True for construction check
 
			uint32 watched_cargo_triggers; ///< Cargo types that triggered the watched cargo callback.
 
		} house;
 
		struct {
 
			TileIndex tile;
 
			Industry *ind;
 
			IndustryGfx gfx;
 
			IndustryType type;
src/table/newgrf_debug_data.h
Show inline comments
 
@@ -9,6 +9,8 @@
 

	
 
/** @file newgrf_debug_data.h Data 'tables' for NewGRF debugging. */
 

	
 
#include "../newgrf_house.h"
 

	
 
/* Helper for filling property tables */
 
#define NIP(prop, base, variable, type, name) { name, cpp_offsetof(base, variable), cpp_sizeof(base, variable), prop, type }
 
#define NIP_END() { NULL, 0, 0, 0, 0 }
 
@@ -184,7 +186,12 @@ class NIHHouse : public NIHelper {
 
	const void *GetSpec(uint index) const                { return HouseSpec::Get(GetHouseType(index)); }
 
	void SetStringParameters(uint index) const           { this->SetObjectAtStringParameters(STR_TOWN_NAME, GetTownIndex(index), index); }
 
	uint32 GetGRFID(uint index) const                    { return (this->IsInspectable(index)) ? HouseSpec::Get(GetHouseType(index))->grf_prop.grffile->grfid : 0; }
 
	void Resolve(ResolverObject *ro, uint32 index) const { extern void GetHouseResolver(ResolverObject *ro, uint index); GetHouseResolver(ro, index); }
 

	
 
	/* virtual */ uint Resolve(uint index, uint var, uint param, bool *avail) const
 
	{
 
		HouseResolverObject ro(GetHouseType(index), index, Town::GetByTile(index));
 
		return ro.GetScope(ro.scope)->GetVariable(var, param, avail);
 
	}
 
};
 

	
 
static const NIFeature _nif_house = {
0 comments (0 inline, 0 general)