Changeset - r28652:37ed532632f3
[Not reviewed]
master
0 1 0
Loïc Guilloux - 10 months ago 2024-02-03 08:42:16
glx22@users.noreply.github.com
Change: Allow to configure AI slots above max_no_competitors (#11961)
1 file changed with 11 insertions and 10 deletions:
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src/ai/ai_gui.cpp
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@@ -149,20 +149,14 @@ struct AIConfigWindow : public Window {
 
	/**
 
	 * Can the AI config in the given company slot be edited?
 
	 * @param slot The slot to query.
 
	 * @return True if and only if the given AI Config slot can e edited.
 
	 * @return True if and only if the given AI Config slot can be edited.
 
	 */
 
	static bool IsEditable(CompanyID slot)
 
	{
 
		if (_game_mode != GM_NORMAL) {
 
			return slot > 0 && slot <= GetGameSettings().difficulty.max_no_competitors;
 
			return slot > 0 && slot < MAX_COMPANIES;
 
		}
 
		if (Company::IsValidID(slot)) return false;
 

	
 
		int max_slot = GetGameSettings().difficulty.max_no_competitors;
 
		for (CompanyID cid = COMPANY_FIRST; cid < (CompanyID)max_slot && cid < MAX_COMPANIES; cid++) {
 
			if (Company::IsValidHumanID(cid)) max_slot++;
 
		}
 
		return slot < max_slot;
 
		return slot < MAX_COMPANIES && !Company::IsValidID(slot);
 
	}
 

	
 
	void DrawWidget(const Rect &r, WidgetID widget) const override
 
@@ -186,7 +180,14 @@ struct AIConfigWindow : public Window {
 
					if (this->selected_slot == i) {
 
						tc = TC_WHITE;
 
					} else if (IsEditable((CompanyID)i)) {
 
						tc = TC_ORANGE;
 
						int max_slot = GetGameSettings().difficulty.max_no_competitors;
 
						for (const Company *c : Company::Iterate()) {
 
							if (c->is_ai) max_slot--;
 
						}
 
						for (CompanyID cid = COMPANY_FIRST; cid < (CompanyID)max_slot && cid < MAX_COMPANIES; cid++) {
 
							if (Company::IsValidHumanID(cid)) max_slot++;
 
						}
 
						if (i < max_slot) tc = TC_ORANGE;
 
					} else if (Company::IsValidAiID(i)) {
 
						tc = TC_GREEN;
 
					}
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