@@ -24,6 +24,7 @@ struct Depot : DepotPool::PoolItem<&_dep
TileIndex xy;
uint16 town_cn; ///< The Nth depot for this town (consecutive number)
Date build_date; ///< Date of construction
Depot(TileIndex xy = INVALID_TILE) : xy(xy) {}
~Depot();
@@ -15,6 +15,9 @@
#include "newgrf_railtype.h"
#include "newgrf_spritegroup.h"
#include "core/bitmath_func.hpp"
#include "date_func.h"
#include "depot_base.h"
#include "rail_map.h"
static uint32 RailTypeGetRandomBits(const ResolverObject *object)
{
@@ -41,6 +44,7 @@ static uint32 RailTypeGetVariable(const
case 0x40: return 0;
case 0x41: return 0;
case 0x42: return 0;
case 0x43: return _date;
}
@@ -48,6 +52,9 @@ static uint32 RailTypeGetVariable(const
case 0x40: return GetTerrainType(tile);
case 0x42: return IsLevelCrossingTile(tile) && IsCrossingBarred(tile);
case 0x43:
if (IsRailDepotTile(tile)) return Depot::GetByTile(tile)->build_date;
return _date;
DEBUG(grf, 1, "Unhandled rail type tile property 0x%X", variable);
@@ -37,6 +37,7 @@
#include "pbs.h"
#include "company_base.h"
#include "core/backup_type.hpp"
#include "table/strings.h"
#include "table/sprites.h"
@@ -869,6 +870,7 @@ CommandCost CmdBuildTrainDepot(TileIndex
if (flags & DC_EXEC) {
Depot *d = new Depot(tile);
d->build_date = _date;
MakeRailDepot(tile, _current_company, d->index, dir, railtype);
MarkTileDirtyByTile(tile);
@@ -2644,6 +2646,7 @@ static void GetTileDesc_Track(TileIndex
td->rail_speed = 61;
td->build_date = Depot::GetByTile(tile)->build_date;
break;
default:
@@ -36,6 +36,7 @@
#include "core/random_func.hpp"
@@ -909,6 +910,7 @@ CommandCost CmdBuildRoadDepot(TileIndex
Depot *dep = new Depot(tile);
dep->build_date = _date;
MakeRoadDepot(tile, _current_company, dep->index, dir, rt);
@@ -1534,6 +1536,7 @@ static void GetTileDesc_Road(TileIndex t
case ROAD_TILE_DEPOT:
td->str = STR_LAI_ROAD_DESCRIPTION_ROAD_VEHICLE_DEPOT;
road_owner = GetTileOwner(tile); // Tile has only one owner, roadtype does not matter
default: {
@@ -2126,6 +2126,11 @@ bool AfterLoadGame()
FOR_ALL_DEPOTS(d) MakeDefaultName(d);
if (CheckSavegameVersion(142)) {
Depot *d;
FOR_ALL_DEPOTS(d) d->build_date = _date;
/* Road stops is 'only' updating some caches */
AfterLoadRoadStops();
AfterLoadLabelMaps();
@@ -24,6 +24,7 @@ static const SaveLoad _depot_desc[] = {
SLE_CONDREF(Depot, town, REF_TOWN, 141, SL_MAX_VERSION),
SLE_CONDVAR(Depot, town_cn, SLE_UINT16, 141, SL_MAX_VERSION),
SLE_CONDSTR(Depot, name, SLE_STR, 0, 141, SL_MAX_VERSION),
SLE_CONDVAR(Depot, build_date, SLE_INT32, 142, SL_MAX_VERSION),
SLE_END()
};
@@ -47,7 +47,7 @@
#include "saveload_internal.h"
extern const uint16 SAVEGAME_VERSION = 141;
extern const uint16 SAVEGAME_VERSION = 142;
SavegameType _savegame_type; ///< type of savegame we are loading
@@ -35,6 +35,7 @@
#include "ai/ai.hpp"
@@ -131,6 +132,7 @@ CommandCost CmdBuildShipDepot(TileIndex
Depot *depot = new Depot(tile);
depot->build_date = _date;
MakeShipDepot(tile, _current_company, depot->index, DEPOT_NORTH, axis, wc1);
MakeShipDepot(tile2, _current_company, depot->index, DEPOT_SOUTH, axis, wc2);
@@ -729,7 +731,10 @@ static void GetTileDesc_Water(TileIndex
case WATER_TILE_COAST: td->str = STR_LAI_WATER_DESCRIPTION_COAST_OR_RIVERBANK; break;
case WATER_TILE_LOCK : td->str = STR_LAI_WATER_DESCRIPTION_LOCK; break;
case WATER_TILE_DEPOT: td->str = STR_LAI_WATER_DESCRIPTION_SHIP_DEPOT; break;
case WATER_TILE_DEPOT:
td->str = STR_LAI_WATER_DESCRIPTION_SHIP_DEPOT;
default: NOT_REACHED(); break;
Status change: