@@ -1267,11 +1267,8 @@ static bool CheckIfIndustryTilesAreFree(
if (not_clearable) return false;
} else {
/* Clear the tiles as OWNER_TOWN to not affect town rating, and to not clear protected buildings */
CompanyID old_company = _current_company;
_current_company = OWNER_TOWN;
bool not_clearable = CmdFailed(DoCommand(cur_tile, 0, 0, DC_AUTO, CMD_LANDSCAPE_CLEAR));
_current_company = old_company;
/* Clear the tiles, but do not affect town ratings */
bool not_clearable = CmdFailed(DoCommand(cur_tile, 0, 0, DC_AUTO | DC_NO_TEST_TOWN_RATING | DC_NO_MODIFY_TOWN_RATING, CMD_LANDSCAPE_CLEAR));
}
@@ -1368,7 +1365,7 @@ static bool CheckIfCanLevelIndustryPlatf
if (TileX(cur_tile) + size_x >= MapMaxX() || TileY(cur_tile) + size_y >= MapMaxY()) return false;
/* _current_company is OWNER_NONE for randomly generated industries and in editor, or the company who funded or prospected the industry.
* Perform terraforming as OWNER_TOWN to disable autoslope. */
* Perform terraforming as OWNER_TOWN to disable autoslope and town ratings. */
@@ -1456,7 +1453,7 @@ enum ProductionLevels {
PRODLEVEL_MAXIMUM = 0x80, ///< the industry is running at full speed
};
static void DoCreateNewIndustry(Industry *i, TileIndex tile, int type, const IndustryTileTable *it, byte layout, const Town *t, Owner owner)
static void DoCreateNewIndustry(Industry *i, TileIndex tile, int type, const IndustryTileTable *it, byte layout, const Town *t, Owner owner, Owner founder)
{
const IndustrySpec *indspec = GetIndustrySpec(type);
uint32 r;
@@ -1508,7 +1505,7 @@ static void DoCreateNewIndustry(Industry
i->last_prod_year = _cur_year;
i->last_month_production[0] = i->production_rate[0] * 8;
i->last_month_production[1] = i->production_rate[1] * 8;
i->founder = _current_company;
i->founder = founder;
if (HasBit(indspec->callback_flags, CBM_IND_DECIDE_COLOUR)) {
uint16 res = GetIndustryCallback(CBID_INDUSTRY_DECIDE_COLOUR, 0, 0, i, type, INVALID_TILE);
@@ -1546,9 +1543,6 @@ static void DoCreateNewIndustry(Industry
i->prod_level = PRODLEVEL_DEFAULT;
/* Clear the tiles as OWNER_TOWN, to not affect town rating, and to not clear protected buildings */
do {
TileIndex cur_tile = tile + ToTileIndexDiff(it->ti);
@@ -1562,7 +1556,7 @@ static void DoCreateNewIndustry(Industry
WaterClass wc = (IsWaterTile(cur_tile) ? GetWaterClass(cur_tile) : WATER_CLASS_INVALID);
DoCommand(cur_tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
DoCommand(cur_tile, 0, 0, DC_EXEC | DC_NO_TEST_TOWN_RATING | DC_NO_MODIFY_TOWN_RATING, CMD_LANDSCAPE_CLEAR);
MakeIndustry(cur_tile, i->index, it->gfx, Random(), wc);
@@ -1577,7 +1571,6 @@ static void DoCreateNewIndustry(Industry
if (its->animation_info != 0xFFFF) AddAnimatedTile(cur_tile);
} while ((++it)->ti.x != -0x80);
i->width++;
i->height++;
@@ -1595,9 +1588,10 @@ static void DoCreateNewIndustry(Industry
* @param indspec pointer to industry specifications
* @param itspec_index the index of the itsepc to build/fund
* @param seed random seed (possibly) used by industries
* @param founder Founder of the industry
* @return the pointer of the newly created industry, or NULL if it failed
*/
static Industry *CreateNewIndustryHelper(TileIndex tile, IndustryType type, DoCommandFlag flags, const IndustrySpec *indspec, uint itspec_index, uint32 seed)
static Industry *CreateNewIndustryHelper(TileIndex tile, IndustryType type, DoCommandFlag flags, const IndustrySpec *indspec, uint itspec_index, uint32 seed, Owner founder)
const IndustryTileTable *it = indspec->table[itspec_index];
bool custom_shape_check = false;
@@ -1623,7 +1617,7 @@ static Industry *CreateNewIndustryHelper
if (flags & DC_EXEC) {
Industry *i = new Industry(tile);
if (!custom_shape_check) CheckIfCanLevelIndustryPlatform(tile, DC_EXEC, it, type);
DoCreateNewIndustry(i, tile, type, it, itspec_index, t, OWNER_NONE);
DoCreateNewIndustry(i, tile, type, it, itspec_index, t, OWNER_NONE, founder);
return i;
@@ -1660,6 +1654,9 @@ CommandCost CmdBuildIndustry(TileIndex t
if (_game_mode != GM_EDITOR && _settings_game.construction.raw_industry_construction == 2 && indspec->IsRawIndustry()) {
/* Prospected industries are build as OWNER_TOWN to not e.g. be build on owned land of the founder */
CompanyID founder = _current_company;
/* Prospecting has a chance to fail, however we cannot guarantee that something can
* be built on the map, so the chance gets lower when the map is fuller, but there
* is nothing we can really do about that. */
@@ -1669,12 +1666,13 @@ CommandCost CmdBuildIndustry(TileIndex t
* because parameter evaluation order is not guaranteed in the c++ standard
tile = RandomTile();
ind = CreateNewIndustryHelper(tile, p1, flags, indspec, RandomRange(indspec->num_table), p2);
ind = CreateNewIndustryHelper(tile, p1, flags, indspec, RandomRange(indspec->num_table), p2, founder);
if (ind != NULL) {
break;
_current_company = founder;
int count = indspec->num_table;
@@ -1687,7 +1685,7 @@ CommandCost CmdBuildIndustry(TileIndex t
if (--num < 0) num = indspec->num_table - 1;
} while (!CheckIfIndustryTilesAreFree(tile, itt[num], num, p1));
ind = CreateNewIndustryHelper(tile, p1, flags, indspec, num, p2);
ind = CreateNewIndustryHelper(tile, p1, flags, indspec, num, p2, _current_company);
if (ind == NULL) return CMD_ERROR;
@@ -1712,7 +1710,7 @@ Industry *CreateNewIndustry(TileIndex ti
uint32 seed = Random();
return CreateNewIndustryHelper(tile, type, DC_EXEC, indspec, RandomRange(indspec->num_table), seed);
return CreateNewIndustryHelper(tile, type, DC_EXEC, indspec, RandomRange(indspec->num_table), seed, OWNER_NONE);
enum {
Status change: