Changeset - r12611:38f9a01bd68e
[Not reviewed]
master
0 1 0
rubidium - 15 years ago 2009-08-04 22:56:12
rubidium@openttd.org
(svn r17064) -Codechange: reorder another 1/3 of the strings
1 file changed with 2052 insertions and 1970 deletions:
0 comments (0 inline, 0 general)
src/lang/english.txt
Show inline comments
 
@@ -10,12 +10,14 @@
 

	
 
#
 

	
 
##id 0x0000
 
STR_NULL                                                        :
 
STR_EMPTY                                                       :
 
STR_UNDEFINED                                                   :(undefined string)
 
STR_JUST_NOTHING                                                :Nothing
 

	
 
# Cargo related strings
 
# Plural cargo name
 
STR_CARGO_PLURAL_NOTHING                                        :
 
STR_CARGO_PLURAL_PASSENGERS                                     :Passengers
 
STR_CARGO_PLURAL_COAL                                           :Coal
 
@@ -150,12 +152,22 @@ STR_ABBREV_TOFFEE                       
 
STR_ABBREV_BATTERIES                                            :{TINYFONT}BA
 
STR_ABBREV_PLASTIC                                              :{TINYFONT}PL
 
STR_ABBREV_FIZZY_DRINKS                                         :{TINYFONT}FZ
 
STR_ABBREV_NONE                                                 :{TINYFONT}NO
 
STR_ABBREV_ALL                                                  :{TINYFONT}ALL
 

	
 
# 'Mode' of transport for cargoes
 
STR_PASSENGERS                                                  :passengers
 
STR_BAGS                                                        :bags
 
STR_TONS                                                        :tonnes
 
STR_LITERS                                                      :litres
 
STR_ITEMS                                                       :items
 
STR_CRATES                                                      :crates
 
STR_RES_OTHER                                                   :other
 
STR_NOTHING                                                     :
 

	
 
# Colours, do not shuffle
 
STR_COLOUR_DARK_BLUE                                            :Dark Blue
 
STR_COLOUR_PALE_GREEN                                           :Pale Green
 
STR_COLOUR_PINK                                                 :Pink
 
STR_COLOUR_YELLOW                                               :Yellow
 
STR_COLOUR_RED                                                  :Red
 
@@ -202,12 +214,36 @@ STR_UNITS_VOLUME_SHORT_SI                                       :{COMMA}m³
 

	
 
STR_UNITS_VOLUME_LONG_METRIC                                    :{COMMA} litre{P "" s}
 
STR_UNITS_VOLUME_LONG_SI                                        :{COMMA} m³
 

	
 
STR_UNITS_FORCE_SI                                              :{COMMA} kN
 

	
 
# Common window strings
 
STR_SORT_ORDER_TIP                                              :{BLACK}Select sorting order (descending/ascending)
 
STR_SORT_CRITERIA_TIP                                           :{BLACK}Select sorting criteria
 
STR_FILTER_CRITERIA_TIP                                         :{BLACK}Select filtering criteria
 
STR_SORT_BY                                                     :{BLACK}Sort by
 
STR_BUTTON_LOCATION                                             :{BLACK}Location
 
STR_QUERY_RENAME                                                :{BLACK}Rename
 

	
 
# Query window
 
STR_DEFAULT                                                     :{BLACK}Default
 
STR_QUERY_CANCEL                                                :{BLACK}Cancel
 
STR_QUERY_OK                                                    :{BLACK}OK
 

	
 
# On screen keyboard window
 
STR_OSK_KEYBOARD_LAYOUT                                         :`1234567890-=\qwertyuiop[]asdfghjkl;'  zxcvbnm,./ .
 
STR_OSK_KEYBOARD_LAYOUT_CAPS                                    :~!@#$%^&*()_+|QWERTYUIOP{{}}ASDFGHJKL:"  ZXCVBNM<>? .
 

	
 
# Measurement tooltip
 
STR_MEASURE_LENGTH                                              :{BLACK}Length: {NUM}
 
STR_MEASURE_AREA                                                :{BLACK}Area: {NUM} x {NUM}
 
STR_MEASURE_LENGTH_HEIGHTDIFF                                   :{BLACK}Length: {NUM}{}Height difference: {NUM} m
 
STR_MEASURE_AREA_HEIGHTDIFF                                     :{BLACK}Area: {NUM} x {NUM}{}Height difference: {NUM} m
 

	
 

	
 
# The first three are also used as 'Sort by' buttons, the rest only in dropdowns
 
STR_SORT_BY_POPULATION                                          :{BLACK}Population
 
STR_SORT_BY_NAME                                                :{BLACK}Name
 
STR_SORT_BY_DATE                                                :{BLACK}Date
 
STR_SORT_BY_PRODUCTION                                          :Production
 
STR_SORT_BY_TYPE                                                :Type
 
@@ -262,17 +298,33 @@ STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS      
 
STR_TOOLBAR_TOOLTIP_LANDSCAPING                                 :{BLACK}Open the landscaping toolbar to raise/lower land, plant trees, etc.
 
STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW                     :{BLACK}Show sound/music window
 
STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS                      :{BLACK}Show last message/news report, show message options
 
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION                      :{BLACK}Land area information
 

	
 
# Extra tooltips for the scenario editor toolbar
 
STR_SCENEDIT_TOOLBAR_TOOLTIP_SAVE_SCENARIO_LOAD_SCENARIO        :{BLACK}Save scenario, load scenario, abandon scenario editor, quit
 
STR_SCENEDIT_TOOLBAR_OPENTTD                                    :{YELLOW}OpenTTD
 
STR_SCENEDIT_TOOLBAR_SCENARIO_EDITOR                            :{YELLOW}Scenario Editor
 
STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD    :{BLACK}Move the starting date backward 1 year
 
STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD     :{BLACK}Move the starting date forward 1 year
 
STR_SCENEDIT_TOOLBAR_TOOLTIP_DISPLAY_MAP_TOWN_DIRECTORY         :{BLACK}Display map, town directory
 
STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION                       :{BLACK}Landscape generation
 
STR_SCENEDIT_TOOLBAR_TOWN_GENERATION                            :{BLACK}Town generation
 
STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION                        :{BLACK}Industry generation
 
STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION                          :{BLACK}Road construction
 
STR_SCENEDIT_TOOLBAR_PLANT_TREES                                :{BLACK}Plant trees
 
STR_SCENEDIT_TOOLBAR_PLACE_SIGN                                 :{BLACK}Place sign
 

	
 
############ range for SE file menu starts
 
STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO                            :Save scenario
 
STR_SCENEDIT_FILE_MENU_LOAD_SCENARIO                            :Load scenario
 
STR_MENU_LOAD_HEIGHTMAP                                         :Load heightmap
 
STR_SCENEDIT_FILE_MENU_QUIT_EDITOR                              :Quit editor
 
STR_SCENEDIT_FILE_MENU_SEPARATOR                                :
 
STR_SCENEDIT_FILE_MENU_QUIT                                     :Quit
 
############ range for SE file menu starts
 

	
 
############ range for settings menu starts
 
STR_SETTINGS_MENU_GAME_OPTIONS                                  :Game options
 
STR_SETTINGS_MENU_DIFFICULTY_SETTINGS                           :Difficulty settings
 
STR_SETTINGS_MENU_CONFIG_SETTINGS                               :Advanced settings
 
STR_SETTINGS_MENU_NEWGRF_SETTINGS                               :NewGRF settings
 
@@ -637,12 +689,14 @@ STR_NEWS_MESSAGE_CAPTION                
 
STR_NEWS_MESSAGE_OPTIONS_CAPTION                                :{WHITE}Message Options
 
STR_NEWS_MESSAGES_ALL                                           :{YELLOW}Set all message types to: Off / Summary/ Full
 
STR_NEWS_MESSAGES_SOUND                                         :{YELLOW}Play sound for summarised news messages
 
STR_NEWS_MESSAGES_OFF                                           :Off
 
STR_NEWS_MESSAGES_SUMMARY                                       :Summary
 
STR_NEWS_MESSAGES_FULL                                          :Full
 
STR_MESSAGES_DISABLE_ALL                                        :{BLACK}Disable all
 
STR_MESSAGES_ENABLE_ALL                                         :{BLACK}Enable all
 

	
 
STR_NEWS_MESSAGE_TYPES                                          :{BLACK}Message types:
 
STR_NEWS_MESSAGE_TYPE_ARRIVAL_OF_FIRST_VEHICLE_OWN              :{YELLOW}Arrival of first vehicle at player's station
 
STR_NEWS_MESSAGE_TYPE_ARRIVAL_OF_FIRST_VEHICLE_OTHER            :{YELLOW}Arrival of first vehicle at competitor's station
 
STR_NEWS_MESSAGE_TYPE_ACCIDENTS_DISASTERS                       :{YELLOW}Accidents / disasters
 
STR_NEWS_MESSAGE_TYPE_COMPANY_INFORMATION                       :{YELLOW}Company information
 
@@ -860,576 +914,121 @@ STR_GAME_OPTIONS_SCREENSHOT_FORMAT_TOOLT
 

	
 
STR_GAME_OPTIONS_BASE_GRF                                       :{BLACK}Base graphics set
 
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP                               :{BLACK}Select the base graphics set to use
 
STR_GAME_OPTIONS_BASE_GRF_STATUS                                :{RED}{NUM} missing/corrupted file{P "" s}
 
STR_GAME_OPTIONS_BASE_GRF_DESCRIPTION_TOOLTIP                   :{BLACK}Additional information about the base graphics set
 

	
 
# Intro window
 
STR_INTRO_CAPTION                                               :{WHITE}OpenTTD {REV}
 

	
 
STR_INTRO_NEW_GAME                                              :{BLACK}New Game
 
STR_INTRO_LOAD_GAME                                             :{BLACK}Load Game
 
STR_INTRO_PLAY_SCENARIO                                         :{BLACK}Play Scenario
 
STR_INTRO_PLAY_HEIGHTMAP                                        :{BLACK}Play Heightmap
 
STR_INTRO_SCENARIO_EDITOR                                       :{BLACK}Scenario Editor
 
STR_INTRO_MULTIPLAYER                                           :{BLACK}Multiplayer
 

	
 
STR_INTRO_GAME_OPTIONS                                          :{BLACK}Game Options
 
STR_INTRO_DIFFICULTY                                            :{BLACK}Difficulty ({STRING})
 
STR_INTRO_ADVANCED_SETTINGS                                     :{BLACK}Advanced Settings
 
STR_INTRO_NEWGRF_SETTINGS                                       :{BLACK}NewGRF Settings
 
STR_INTRO_ONLINE_CONTENT                                        :{BLACK}Check Online Content
 
STR_INTRO_AI_SETTINGS                                           :{BLACK}AI Settings
 
STR_INTRO_QUIT                                                  :{BLACK}Quit
 

	
 
STR_INTRO_TOOLTIP_NEW_GAME                                      :{BLACK}Start a new game
 
STR_INTRO_TOOLTIP_LOAD_GAME                                     :{BLACK}Load a saved game
 
STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP                                :{BLACK}Start a new game, using a heightmap as landscape
 
STR_INTRO_TOOLTIP_PLAY_SCENARIO                                 :{BLACK}Start a new game, using a customised scenario
 
STR_INTRO_TOOLTIP_SCENARIO_EDITOR                               :{BLACK}Create a customised game world/scenario
 
STR_INTRO_TOOLTIP_MULTIPLAYER                                   :{BLACK}Start a multi-player game
 

	
 
STR_INTRO_TOOLTIP_TEMPERATE                                     :{BLACK}Select 'temperate' landscape style
 
STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE                          :{BLACK}Select 'sub-arctic' landscape style
 
STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE                        :{BLACK}Select 'sub-tropical' landscape style
 
STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE                             :{BLACK}Select 'toyland' landscape style
 

	
 
STR_INTRO_TOOLTIP_GAME_OPTIONS                                  :{BLACK}Display game options
 
STR_INTRO_TOOLTIP_DIFFICULTY_OPTIONS                            :{BLACK}Display difficulty options
 
STR_INTRO_TOOLTIP_ADVANCED_SETTINGS                             :{BLACK}Display advanced settings
 
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS                               :{BLACK}Display NewGRF settings
 
STR_INTRO_TOOLTIP_ONLINE_CONTENT                                :{BLACK}Check for new and updated content to download
 
STR_INTRO_TOOLTIP_AI_SETTINGS                                   :{BLACK}Display AI settings
 
STR_INTRO_TOOLTIP_QUIT                                          :{BLACK}Quit 'OpenTTD'
 

	
 
# Cheat window
 
STR_CHEATS                                                      :{WHITE}Cheats
 
STR_CHEATS_TIP                                                  :{BLACK}Checkboxes indicate if you have used this cheat before
 
STR_CHEATS_WARNING                                              :{BLACK}Warning! You are about to betray your fellow competitors. Keep in mind that such a disgrace will be remembered for eternity.
 
STR_CHEAT_MONEY                                                 :{LTBLUE}Increase money by {CURRENCY}
 
STR_CHEAT_CHANGE_COMPANY                                        :{LTBLUE}Playing as company: {ORANGE}{COMMA}
 
STR_CHEAT_EXTRA_DYNAMITE                                        :{LTBLUE}Magic bulldozer (remove industries, unmovables): {ORANGE}{STRING1}
 
STR_CHEAT_CROSSINGTUNNELS                                       :{LTBLUE}Tunnels may cross each other: {ORANGE}{STRING1}
 
STR_CHEAT_BUILD_IN_PAUSE                                        :{LTBLUE}Build while in pause mode: {ORANGE}{STRING1}
 
STR_CHEAT_NO_JETCRASH                                           :{LTBLUE}Jetplanes will not crash (frequently) on small airports: {ORANGE} {STRING}
 
STR_CHEAT_SWITCH_CLIMATE                                        :{LTBLUE}Switch climate: {ORANGE} {STRING}
 
STR_CHEAT_CHANGE_DATE                                           :{LTBLUE}Change date: {ORANGE} {DATE_SHORT}
 
STR_CHEAT_SETUP_PROD                                            :{LTBLUE}Enable modifying production values: {ORANGE}{STRING1}
 

	
 
# Livery window
 
STR_LIVERY_CAPTION                                              :{WHITE}New Colour Scheme
 

	
 
STR_LIVERY_GENERAL_TIP                                          :{BLACK}Show general colour schemes
 
STR_LIVERY_TRAIN_TIP                                            :{BLACK}Show train colour schemes
 
STR_LIVERY_ROAD_VEHICLE_TIP                                     :{BLACK}Show road vehicle colour schemes
 
STR_LIVERY_SHIP_TIP                                             :{BLACK}Show ship colour schemes
 
STR_LIVERY_AIRCRAFT_TIP                                         :{BLACK}Show aircraft colour schemes
 
STR_LIVERY_PRIMARY_TIP                                          :{BLACK}Choose the primary colour for the selected scheme
 
STR_LIVERY_SECONDARY_TIP                                        :{BLACK}Choose the secondary colour for the selected scheme
 
STR_LIVERY_PANEL_TIP                                            :{BLACK}Select a colour scheme to change, or multiple schemes with Ctrl+Click. Click on the box to toggle use of the scheme
 

	
 
STR_LIVERY_DEFAULT                                              :Standard Livery
 
STR_LIVERY_STEAM                                                :Steam Engine
 
STR_LIVERY_DIESEL                                               :Diesel Engine
 
STR_LIVERY_ELECTRIC                                             :Electric Engine
 
STR_LIVERY_MONORAIL                                             :Monorail Engine
 
STR_LIVERY_MAGLEV                                               :Maglev Engine
 
STR_LIVERY_DMU                                                  :DMU
 
STR_LIVERY_EMU                                                  :EMU
 
STR_LIVERY_PASSENGER_WAGON_STEAM                                :Passenger Coach (Steam)
 
STR_LIVERY_PASSENGER_WAGON_DIESEL                               :Passenger Coach (Diesel)
 
STR_LIVERY_PASSENGER_WAGON_ELECTRIC                             :Passenger Coach (Electric)
 
STR_LIVERY_PASSENGER_WAGON_MONORAIL                             :Passenger Coach (Monorail)
 
STR_LIVERY_PASSENGER_WAGON_MAGLEV                               :Passenger Coach (Maglev)
 
STR_LIVERY_FREIGHT_WAGON                                        :Freight Wagon
 
STR_LIVERY_BUS                                                  :Bus
 
STR_LIVERY_TRUCK                                                :Lorry
 
STR_LIVERY_PASSENGER_SHIP                                       :Passenger Ferry
 
STR_LIVERY_FREIGHT_SHIP                                         :Freight Ship
 
STR_LIVERY_HELICOPTER                                           :Helicopter
 
STR_LIVERY_SMALL_PLANE                                          :Small Aeroplane
 
STR_LIVERY_LARGE_PLANE                                          :Large Aeroplane
 
STR_LIVERY_PASSENGER_TRAM                                       :Passenger Tram
 
STR_LIVERY_FREIGHT_TRAM                                         :Freight Tram
 

	
 
# Face selection window
 
STR_FACE_CAPTION                                                :{WHITE}Face Selection
 
STR_FACE_CANCEL_TOOLTIP                                         :{BLACK}Cancel new face selection
 
STR_FACE_OK_TOOLTIP                                             :{BLACK}Accept new face selection
 

	
 
STR_FACE_MALE_BUTTON                                            :{BLACK}Male
 
STR_FACE_MALE_TOOLTIP                                           :{BLACK}Select male faces
 
STR_FACE_FEMALE_BUTTON                                          :{BLACK}Female
 
STR_FACE_FEMALE_TOOLTIP                                         :{BLACK}Select female faces
 
STR_FACE_NEW_FACE_BUTTON                                        :{BLACK}New Face
 
STR_FACE_NEW_FACE_TOOLTIP                                       :{BLACK}Generate random new face
 
STR_FACE_ADVANCED                                               :{BLACK}Advanced
 
STR_FACE_ADVANCED_TIP                                           :{BLACK}Advanced face selection.
 
STR_FACE_SIMPLE                                                 :{BLACK}Simple
 
STR_FACE_SIMPLE_TIP                                             :{BLACK}Simple face selection.
 
STR_FACE_LOAD                                                   :{BLACK}Load
 
STR_FACE_LOAD_TIP                                               :{BLACK}Load favourite face
 
STR_FACE_LOAD_DONE                                              :{WHITE}Your favourite face has been loaded from the OpenTTD config file.
 
STR_FACE_FACECODE                                               :{BLACK}Player face no.
 
STR_FACE_FACECODE_TIP                                           :{BLACK}View and/or set player face number
 
STR_FACE_FACECODE_CAPTION                                       :{WHITE}View and/or set player face number
 
STR_FACE_FACECODE_SET                                           :{WHITE}New face number code has been set.
 
STR_FACE_FACECODE_ERR                                           :{WHITE}Couldn't set player face number - must be numeric between 0 and 4,294,967,295!
 
STR_FACE_SAVE                                                   :{BLACK}Save
 
STR_FACE_SAVE_TIP                                               :{BLACK}Save favourite face
 
STR_FACE_SAVE_DONE                                              :{WHITE}This face will be saved as your favourite in the OpenTTD config file.
 
STR_FACE_EUROPEAN                                               :{BLACK}European
 
STR_FACE_SELECT_EUROPEAN                                        :{BLACK}Select european faces
 
STR_FACE_AFRICAN                                                :{BLACK}African
 
STR_FACE_SELECT_AFRICAN                                         :{BLACK}Select african faces
 
STR_FACE_YES                                                    :Yes
 
STR_FACE_NO                                                     :No
 
STR_FACE_MOUSTACHE_EARRING_TIP                                  :{BLACK}Enable moustache or earring
 
STR_FACE_HAIR                                                   :Hair:
 
STR_FACE_HAIR_TIP                                               :{BLACK}Change hair
 
STR_FACE_EYEBROWS                                               :Eyebrows:
 
STR_FACE_EYEBROWS_TIP                                           :{BLACK}Change eyebrows
 
STR_FACE_EYECOLOUR                                              :Eye colour:
 
STR_FACE_EYECOLOUR_TIP                                          :{BLACK}Change eyecolour
 
STR_FACE_GLASSES                                                :Glasses:
 
STR_FACE_GLASSES_TIP                                            :{BLACK}Enable glasses
 
STR_FACE_GLASSES_TIP_2                                          :{BLACK}Change glasses
 
STR_FACE_NOSE                                                   :Nose:
 
STR_FACE_NOSE_TIP                                               :{BLACK}Change nose
 
STR_FACE_LIPS                                                   :Lips:
 
STR_FACE_MOUSTACHE                                              :Moustache:
 
STR_FACE_LIPS_MOUSTACHE_TIP                                     :{BLACK}Change lips or moustache
 
STR_FACE_CHIN                                                   :Chin:
 
STR_FACE_CHIN_TIP                                               :{BLACK}Change chin
 
STR_FACE_JACKET                                                 :Jacket:
 
STR_FACE_JACKET_TIP                                             :{BLACK}Change jacket
 
STR_FACE_COLLAR                                                 :Collar:
 
STR_FACE_COLLAR_TIP                                             :{BLACK}Change collar
 
STR_FACE_TIE                                                    :Tie:
 
STR_FACE_EARRING                                                :Earring:
 
STR_FACE_TIE_EARRING_TIP                                        :{BLACK}Change tie or earring
 

	
 
# Content downloading window
 
STR_CONTENT_TITLE                                               :{WHITE}Content downloading
 
STR_CONTENT_TYPE_CAPTION                                        :{BLACK}Type
 
STR_CONTENT_TYPE_CAPTION_TIP                                    :{BLACK}Type of the content
 
STR_CONTENT_NAME_CAPTION                                        :{BLACK}Name
 
STR_CONTENT_NAME_CAPTION_TIP                                    :{BLACK}Name of the content
 
STR_CONTENT_MATRIX_TIP                                          :{BLACK}Click on a line to see the details{}Click on the checkbox to select it for downloading
 
STR_CONTENT_SELECT_ALL_CAPTION                                  :{BLACK}Select all
 
STR_CONTENT_SELECT_ALL_CAPTION_TIP                              :{BLACK}Mark all content to be downloaded
 
STR_CONTENT_SELECT_UPDATES_CAPTION                              :{BLACK}Select upgrades
 
STR_CONTENT_SELECT_UPDATES_CAPTION_TIP                          :{BLACK}Mark all content that is an upgrade for existing content to be downloaded
 
STR_CONTENT_UNSELECT_ALL_CAPTION                                :{BLACK}Unselect all
 
STR_CONTENT_UNSELECT_ALL_CAPTION_TIP                            :{BLACK}Mark all content to be not downloaded
 
STR_CONTENT_FILTER_OSKTITLE                                     :{BLACK}Enter filter string
 
STR_CONTENT_FILTER_TIP                                          :{BLACK}Enter a keyword to filter the list for
 
STR_CONTENT_FILTER_TITLE                                        :{BLACK}Tag/name filter:
 
STR_CONTENT_DOWNLOAD_CAPTION                                    :{BLACK}Download
 
STR_CONTENT_DOWNLOAD_CAPTION_TIP                                :{BLACK}Start downloading the selected content
 
STR_CONTENT_TOTAL_DOWNLOAD_SIZE                                 :{SILVER}Total download size: {WHITE}{BYTES}
 
STR_CONTENT_DETAIL_TITLE                                        :{SILVER}CONTENT INFO
 
STR_CONTENT_DETAIL_SUBTITLE_UNSELECTED                          :{SILVER}You have not selected this to be downloaded
 
STR_CONTENT_DETAIL_SUBTITLE_SELECTED                            :{SILVER}You have selected this to be downloaded
 
STR_CONTENT_DETAIL_SUBTITLE_AUTOSELECTED                        :{SILVER}This dependency has been selected to be downloaded
 
STR_CONTENT_DETAIL_SUBTITLE_ALREADY_HERE                        :{SILVER}You already have this
 
STR_CONTENT_DETAIL_SUBTITLE_DOES_NOT_EXIST                      :{SILVER}This content is unknown and cannot be downloaded in OpenTTD
 
STR_CONTENT_DETAIL_UPDATE                                       :{SILVER}This is a replacement for an exising {STRING}
 
STR_CONTENT_DETAIL_NAME                                         :{SILVER}Name: {WHITE}{RAW_STRING}
 
STR_CONTENT_DETAIL_VERSION                                      :{SILVER}Version: {WHITE}{RAW_STRING}
 
STR_CONTENT_DETAIL_DESCRIPTION                                  :{SILVER}Description: {WHITE}{RAW_STRING}
 
STR_CONTENT_DETAIL_URL                                          :{SILVER}URL: {WHITE}{RAW_STRING}
 
STR_CONTENT_DETAIL_TYPE                                         :{SILVER}Type: {WHITE}{STRING}
 
STR_CONTENT_DETAIL_FILESIZE                                     :{SILVER}Download size: {WHITE}{BYTES}
 
STR_CONTENT_DETAIL_SELECTED_BECAUSE_OF                          :{SILVER}Selected because of: {WHITE}{RAW_STRING}
 
STR_CONTENT_DETAIL_DEPENDENCIES                                 :{SILVER}Dependencies: {WHITE}{RAW_STRING}
 
STR_CONTENT_DETAIL_TAGS                                         :{SILVER}Tags: {WHITE}{RAW_STRING}
 
STR_CONTENT_NO_ZLIB                                             :{WHITE}OpenTTD is build without "zlib" support...
 
STR_CONTENT_NO_ZLIB_SUB                                         :{WHITE}... downloading content is not possible!
 

	
 
# Order of these is important!
 
STR_CONTENT_TYPE_BASE_GRAPHICS                                  :Base graphics
 
STR_CONTENT_TYPE_NEWGRF                                         :NewGRF
 
STR_CONTENT_TYPE_AI                                             :AI
 
STR_CONTENT_TYPE_AI_LIBRARY                                     :AI library
 
STR_CONTENT_TYPE_SCENARIO                                       :Scenario
 
STR_CONTENT_TYPE_HEIGHTMAP                                      :Heightmap
 

	
 
# Content downloading progress window
 
STR_CONTENT_DOWNLOAD_TITLE                                      :{WHITE}Downloading content...
 
STR_CONTENT_DOWNLOAD_INITIALISE                                 :{WHITE}Requesting files...
 
STR_CONTENT_DOWNLOAD_FILE                                       :{WHITE}Currently downloading {RAW_STRING} ({NUM} of {NUM})
 
STR_CONTENT_DOWNLOAD_COMPLETE                                   :{WHITE}Download complete
 
STR_CONTENT_DOWNLOAD_PROGRESS_SIZE                              :{WHITE}{BYTES} of {BYTES} downloaded ({NUM} %)
 

	
 
# Transparency settings window
 
STR_TRANSPARENCY_TOOLB                                          :{WHITE}Transparency Options
 
STR_TRANSPARENT_SIGNS_DESC                                      :{BLACK}Toggle transparency for station signs. Ctrl+Click to lock.
 
STR_TRANSPARENT_TREES_DESC                                      :{BLACK}Toggle transparency for trees. Ctrl+Click to lock.
 
STR_TRANSPARENT_HOUSES_DESC                                     :{BLACK}Toggle transparency for houses. Ctrl+Click to lock.
 
STR_TRANSPARENT_INDUSTRIES_DESC                                 :{BLACK}Toggle transparency for industries. Ctrl+Click to lock.
 
STR_TRANSPARENT_BUILDINGS_DESC                                  :{BLACK}Toggle transparency for buildables like stations, depots and waypoints. Ctrl+Click to lock.
 
STR_TRANSPARENT_BRIDGES_DESC                                    :{BLACK}Toggle transparency for bridges. Ctrl+Click to lock.
 
STR_TRANSPARENT_STRUCTURES_DESC                                 :{BLACK}Toggle transparency for structures like lighthouses and antennas. Ctrl+Click to lock.
 
STR_TRANSPARENT_CATENARY_DESC                                   :{BLACK}Toggle transparency for catenary. Ctrl+Click to lock.
 
STR_TRANSPARENT_LOADING_DESC                                    :{BLACK}Toggle transparency for loading indicators. Ctrl+Click to lock.
 
STR_TRANSPARENT_INVISIBLE_DESC                                  :{BLACK}Set objects invisible instead of transparent
 

	
 
# Base for station construction window(s)
 
STR_STATION_BUILD_COVERAGE_AREA_TITLE                           :{BLACK}Coverage area highlight
 
STR_STATION_BUILD_COVERAGE_OFF                                  :{BLACK}Off
 
STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP                     :{BLACK}Don't highlight coverage area of proposed site
 
STR_STATION_BUILD_COVERAGE_ON                                   :{BLACK}On
 
STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP                      :{BLACK}Highlight coverage area of proposed site
 
STR_STATION_BUILD_ACCEPTS_CARGO                                 :{BLACK}Accepts: {GOLD}
 
STR_STATION_BUILD_SUPPLIES_CARGO                                :{BLACK}Supplies: {GOLD}
 

	
 
# Rail construction toolbar
 
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK                   :{BLACK}Build railway track
 
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL                         :{BLACK}Build railway track using the Autorail mode
 
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING         :{BLACK}Build train depot (for building and servicing trains)
 
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT               :{BLACK}Convert rail to waypoint
 
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION                 :{BLACK}Build railway station
 
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS                 :{BLACK}Build railway signals
 
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE                  :{BLACK}Build railway bridge
 
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL                  :{BLACK}Build railway tunnel
 
STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR                :{BLACK}Toggle build/remove for railway track and signals
 
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL                           :{BLACK}Convert/Upgrade the type of rail
 

	
 
# Rail depot construction window
 
STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION                       :{WHITE}Train Depot Orientation
 
STR_BUILD_DEPOT_TRAIN_ORIENTATION_TOOLTIP                       :{BLACK}Select railway depot orientation
 

	
 
# Rail station construction window
 
STR_STATION_BUILD_RAIL_CAPTION                                  :{WHITE}Rail Station Selection
 
STR_STATION_BUILD_ORIENTATION                                   :{BLACK}Orientation
 
STR_STATION_BUILD_RAILROAD_ORIENTATION_TOOLTIP                  :{BLACK}Select railway station orientation
 
STR_STATION_BUILD_NUMBER_OF_TRACKS                              :{BLACK}Number of tracks
 
STR_STATION_BUILD_NUMBER_OF_TRACKS_TOOLTIP                      :{BLACK}Select number of platforms for railway station
 
STR_STATION_BUILD_PLATFORM_LENGTH                               :{BLACK}Platform length
 
STR_STATION_BUILD_PLATFORM_LENGTH_TOOLTIP                       :{BLACK}Select length of railway station
 
STR_STATION_BUILD_DRAG_DROP                                     :{BLACK}Drag & Drop
 
STR_STATION_BUILD_DRAG_DROP_TOOLTIP                             :{BLACK}Build a station using drag & drop
 

	
 
STR_SELECT_STATION_CLASS_TIP                                    :{BLACK}Select a station class to display
 
STR_SELECT_STATION_TYPE_TIP                                     :{BLACK}Select the station type to build
 

	
 
# Signal window
 
STR_SIGNAL_SELECTION                                            :{WHITE}Signal Selection
 
STR_SIGNAL_CAN_T_CONVERT_SIGNALS_HERE                           :{WHITE}Can't convert signals here...
 
STR_BUILD_SIGNAL_SEMAPHORE_NORM_TIP                             :{BLACK}Block Signal (semaphore){}This is the most basic type of signal, allowing only one train to be in the same block at the same time.
 
STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TIP                            :{BLACK}Entry-Signal (semaphore){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red.
 
STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TIP                             :{BLACK}Exit-Signal (semaphore){}Behaves in the same way as a block signal but is necessary to trigger the correct colour on entry & combo pre-signals.
 
STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TIP                            :{BLACK}Combo-Signal (semaphore){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of presignals.
 
STR_BUILD_SIGNAL_SEMAPHORE_PBS_TIP                              :{BLACK}Path Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side.
 
STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TIP                         :{BLACK}One-way Path Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back side.
 
STR_BUILD_SIGNAL_ELECTRIC_NORM_TIP                              :{BLACK}Block Signal (electric){}This is the most basic type of signal, allowing only one train to be in the same block at the same time.
 
STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TIP                             :{BLACK}Entry-Signal (electric){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red.
 
STR_BUILD_SIGNAL_ELECTRIC_EXIT_TIP                              :{BLACK}Exit-Signal (electric){}Behaves in the same way as a block signal but is necessary to trigger the correct colour on entry & combo pre-signals.
 
STR_BUILD_SIGNAL_ELECTRIC_COMBO_TIP                             :{BLACK}Combo-Signal (electric){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of presignals.
 
STR_BUILD_SIGNAL_ELECTRIC_PBS_TIP                               :{BLACK}Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side.
 
STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TIP                          :{BLACK}One-way Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back side.
 
STR_SIGNAL_CONVERT_TIP                                          :{BLACK}Signal Convert{}When selected, clicking an existing signal will convert it to the selected signal type and variant, Ctrl+Click will toggle the existing variant.
 
STR_DRAG_SIGNALS_DENSITY_TIP                                    :{BLACK}Dragging signal density
 
STR_DRAG_SIGNALS_DENSITY_DECREASE_TIP                           :{BLACK}Decrease dragging signal density
 
STR_DRAG_SIGNALS_DENSITY_INCREASE_TIP                           :{BLACK}Increase dragging signal density
 

	
 
# Road construction toolbar
 
STR_ROAD_TOOLBAR_ROAD_CONSTRUCTION_CAPTION                      :{WHITE}Road Construction
 
STR_ROAD_TOOLBAR_TRAM_CONSTRUCTION_CAPTION                      :{WHITE}Tramway Construction
 
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_SECTION                     :{BLACK}Build road section
 
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_SECTION                  :{BLACK}Build tramway section
 
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOROAD                         :{BLACK}Build road section using the Autoroad mode
 
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOTRAM                         :{BLACK}Build tramway section using the Autotram mode
 
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_VEHICLE_DEPOT               :{BLACK}Build road vehicle depot (for building and servicing vehicles)
 
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAM_VEHICLE_DEPOT               :{BLACK}Build tram vehicle depot (for building and servicing vehicles)
 
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_BUS_STATION                      :{BLACK}Build bus station
 
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_PASSENGER_TRAM_STATION           :{BLACK}Build passenger tram station
 
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRUCK_LOADING_BAY                :{BLACK}Build lorry loading bay
 
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_CARGO_TRAM_STATION               :{BLACK}Build freight tram station
 
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_ONE_WAY_ROAD                    :{BLACK}Activate/Deactivate one way roads
 
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_BRIDGE                      :{BLACK}Build road bridge
 
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_BRIDGE                   :{BLACK}Build tramway bridge
 
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL                      :{BLACK}Build road tunnel
 
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL                   :{BLACK}Build tramway tunnel
 
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD           :{BLACK}Toggle build/remove for road construction
 
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS       :{BLACK}Toggle build/remove for tramway construction
 

	
 
# Road depot construction window
 
STR_BUILD_DEPOT_ROAD_ORIENTATION_CAPTION                        :{WHITE}Road Depot Orientation
 
STR_ROAD_TOOLBAR_TOOLTIP_SELECT_ROAD_VEHICLE_DEPOT              :{BLACK}Select road vehicle depot orientation
 
STR_BUILD_DEPOT_TRAM_ORIENTATION_CAPTION                        :{WHITE}Tram Depot Orientation
 
STR_ROAD_TOOLBAR_TOOLTIP_SELECT_TRAM_VEHICLE_DEPOT              :{BLACK}Select tram vehicle depot orientation
 

	
 
# Road vehicle station construction window
 
STR_STATION_BUILD_BUS_ORIENTATION                               :{WHITE}Bus Station Orientation
 
STR_STATION_BUILD_BUS_ORIENTATION_TOOLTIP                       :{BLACK}Select bus station orientation
 
STR_STATION_BUILD_TRUCK_ORIENTATION                             :{WHITE}Lorry Station Orientation
 
STR_STATION_BUILD_TRUCK_ORIENTATION_TOOLTIP                     :{BLACK}Select lorry loading bay orientation
 
STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION                    :{WHITE}Passenger Tram Orientation
 
STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION_TOOLTIP            :{BLACK}Select passenger tram station orientation
 
STR_STATION_BUILD_CARGO_TRAM_ORIENTATION                        :{WHITE}Freight Tram Orientation
 
STR_STATION_BUILD_CARGO_TRAM_ORIENTATION_TOOLTIP                :{BLACK}Select freight tram station orientation
 

	
 
# Waterways toolbar
 
STR_WATERWAYS_TOOLBAR_CAPTION                                   :{WHITE}Waterways construction
 
STR_WATERWAYS_TOOLBAR_CAPTION_SE                                :{WHITE}Waterways
 
STR_WATERWAYS_TOOLBAR_BUILD_CANALS_TOOLTIP                      :{BLACK}Build canals.
 
STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP                       :{BLACK}Build locks
 
STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP                       :{BLACK}Build ship depot (for building and servicing ships)
 
STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP                        :{BLACK}Build ship dock
 
STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP                              :{BLACK}Place a buoy which can be used as a waypoint
 
STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP                    :{BLACK}Build aqueduct
 

	
 
# Ship depot construction window
 
STR_DEPOT_BUILD_SHIP_CAPTION                                    :{WHITE}Ship Depot Orientation
 
STR_DEPOT_BUILD_SHIP_ORIENTATION_TOOLTIP                        :{BLACK}Select ship depot orientation
 

	
 
# Dock construction window
 
STR_STATION_BUILD_DOCK_CAPTION                                  :{WHITE}Dock
 

	
 
# Airport toolbar
 
STR_TOOLBAR_AIRCRAFT_CAPTION                                    :{WHITE}Airports
 
STR_TOOLBAR_AIRCRAFT_BUILD_AIRPORT_TOOLTIP                      :{BLACK}Build airport
 

	
 
# Airport construction window
 
STR_STATION_BUILD_AIRPORT_CAPTION                               :{WHITE}Airport Selection
 
STR_STATION_BUILD_AIRPORT_SMALL_AIRPORT                         :{BLACK}Small
 
STR_STATION_BUILD_AIRPORT_CITY_AIRPORT                          :{BLACK}City
 
STR_STATION_BUILD_AIRPORT_METRO_AIRPORT                         :{BLACK}Metropolitan airport
 
STR_STATION_BUILD_AIRPORT_INTERNATIONAL_AIRPORT                 :{BLACK}International airport
 
STR_STATION_BUILD_AIRPORT_COMMUTER_AIRPORT                      :{BLACK}Commuter
 
STR_STATION_BUILD_AIRPORT_INTERCONTINENTAL_AIRPORT              :{BLACK}Intercontinental
 
STR_STATION_BUILD_AIRPORT_HELIPORT                              :{BLACK}Heliport
 
STR_STATION_BUILD_AIRPORT_HELIDEPOT                             :{BLACK}Helidepot
 
STR_STATION_BUILD_AIRPORT_HELISTATION                           :{BLACK}Helistation
 

	
 
STR_STATION_BUILD_AIRPORT_SMALL_AIRPORTS                        :{BLACK}Small airports
 
STR_STATION_BUILD_AIRPORT_LARGE_AIRPORTS                        :{BLACK}Large airports
 
STR_STATION_BUILD_AIRPORT_HUB_AIRPORTS                          :{BLACK}Hub airports
 
STR_STATION_BUILD_AIRPORT_HELIPORTS                             :{BLACK}Helicopter airports
 

	
 

	
 
# Unsorted
 
STR_TOWN_POPULATION                                             :{BLACK}World population: {COMMA}
 
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS                            :{WHITE}...can only be built in towns
 
STR_ERROR_OFF_EDGE_OF_MAP                                       :{WHITE}Off edge of map
 
STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP                              :{WHITE}Too close to edge of map
 
STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY                     :{WHITE}Not enough cash - requires {CURRENCY}
 
STR_COMPANY_MONEY                                               :{WHITE}{CURRENCY}
 
STR_ERROR_FLAT_LAND_REQUIRED                                    :{WHITE}Flat land required
 
STR_STATION_VIEW_WAITING_TITLE                                  :{BLACK}Waiting: {WHITE}{STRING}
 
STR_STATION_VIEW_WAITING_CARGO                                  :{WHITE}{CARGO}
 
STR_STATION_VIEW_EN_ROUTE_FROM                                  :{YELLOW}({SHORTCARGO} en-route from {STATION})
 
STR_STATION_VIEW_ACCEPTS_CARGO                                  :{BLACK}Accepts: {WHITE}
 

	
 
STR_NO_WAITING_CARGO                                            :{BLACK}No cargo of any type is waiting
 
STR_SELECT_ALL_FACILITIES                                       :{BLACK}Select all facilities
 
STR_SELECT_ALL_TYPES                                            :{BLACK}Select all cargo types (including no waiting cargo)
 
STR_AVAILABLE_ENGINES_TIP                                       :{BLACK}See a list of available engine designs for this vehicle type.
 
STR_MANAGE_LIST                                                 :{BLACK}Manage list
 
STR_MANAGE_LIST_TIP                                             :{BLACK}Send instructions to all vehicles in this list
 
STR_REPLACE_VEHICLES                                            :Replace vehicles
 
STR_SEND_FOR_SERVICING                                          :Send for Servicing
 

	
 
STR_ERROR_OWNED_BY                                              :{WHITE}...owned by {STRING2}
 
STR_VEHICLE_DETAIL_TAB_CARGO                                    :{BLACK}Cargo
 
STR_VEHICLE_DETAIL_TAB_INFORMATION                              :{BLACK}Information
 
STR_VEHICLE_DETAIL_TAB_CAPACITIES                               :{BLACK}Capacities
 
STR_VEHICLE_DETAIL_TAB_TOTAL_CARGO                              :{BLACK}Total Cargo
 
STR_TOTAL_CAPACITY_TEXT                                         :{BLACK}Total cargo capacity of this train:
 
STR_TOTAL_CAPACITY                                              :{LTBLUE}- {CARGO} ({SHORTCARGO})
 
STR_TOTAL_CAPACITY_MULT                                         :{LTBLUE}- {CARGO} ({SHORTCARGO}) (x{NUM})
 

	
 
STR_MAPSIZE                                                     :{BLACK}Map size:
 
STR_BY                                                          :{BLACK}*
 

	
 
STR_COMPANY_SOMEONE                                             :someone{SKIP}{SKIP}
 

	
 
STR_FULLSCREEN_FAILED                                           :{WHITE}Fullscreen mode failed
 
STR_ABOUT_OPENTTD                                               :{WHITE}About OpenTTD
 
STR_ABANDON_GAME_QUERY                                          :{YELLOW}Are you sure you want to abandon this game?
 
STR_ABANDON_GAME_CAPTION                                        :{WHITE}Abandon Game
 
STR_SORT_ORDER_TIP                                              :{BLACK}Select sorting order (descending/ascending)
 
STR_SORT_CRITERIA_TIP                                           :{BLACK}Select sorting criteria
 
STR_FILTER_CRITERIA_TIP                                         :{BLACK}Select filtering criteria
 
STR_SORT_BY                                                     :{BLACK}Sort by
 

	
 
STR_ERROR_MESSAGE_CAPTION                                       :{YELLOW}Message
 
STR_ERROR_MESSAGE_CAPTION_OTHER_COMPANY                         :{YELLOW}Message from {STRING1}
 
STR_POPUP_CAUTION_CAPTION                                       :{WHITE}Caution!
 
STR_ERROR_CAN_T_DO_THIS                                         :{WHITE}Can't do this....
 
STR_ERROR_CAN_T_CLEAR_THIS_AREA                                 :{WHITE}Can't clear this area....
 
STR_ABOUT_ORIGINAL_COPYRIGHT                                    :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved
 
STR_ABOUT_VERSION                                               :{BLACK}OpenTTD version {REV}
 
STR_ABOUT_COPYRIGHT_OPENTTD                                     :{BLACK}OpenTTD {COPYRIGHT}2002-2009 The OpenTTD team
 

	
 
STR_QUIT_CAPTION                                                :{WHITE}Quit
 
STR_YES                                                         :{BLACK}Yes
 
STR_NO                                                          :{BLACK}No
 
STR_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD                       :{YELLOW}Are you sure you want to exit OpenTTD and return to {STRING}?
 

	
 
STR_JUST_NOTHING                                                :Nothing
 
STR_ERROR_TOO_MANY_VEHICLES_IN_GAME                             :{WHITE}Too many vehicles in game
 
STR_BUTTON_LOCATION                                             :{BLACK}Location
 
STR_QUERY_CAPTION                                               :{WHITE}{STRING}
 
STR_DEFAULT                                                     :{BLACK}Default
 
STR_QUERY_CANCEL                                                :{BLACK}Cancel
 
STR_QUERY_OK                                                    :{BLACK}OK
 
STR_QUERY_RENAME                                                :{BLACK}Rename
 

	
 
STR_ERROR_CAN_T_CHANGE_SERVICING                                :{WHITE}Can't change servicing interval...
 
STR_TOOLTIP_CLOSE_WINDOW                                        :{BLACK}Close window
 
STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS                              :{BLACK}Window title - drag this to move window
 
STR_STICKY_BUTTON                                               :{BLACK}Mark this window as uncloseable by the 'Close All Windows' key
 
STR_RESIZE_BUTTON                                               :{BLACK}Click and drag to resize this window
 
STR_SAVELOAD_HOME_BUTTON                                        :{BLACK}Click here to jump to the current default save/load directory
 
STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC                              :{BLACK}Demolish buildings etc. on a square of land
 
STR_TERRAFORM_TOOLTIP_LOWER_A_CORNER_OF_LAND                    :{BLACK}Lower a corner of land
 
STR_TERRAFORM_TOOLTIP_RAISE_A_CORNER_OF_LAND                    :{BLACK}Raise a corner of land
 
STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST                            :{BLACK}Scroll bar - scrolls list up/down
 
STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST                            :{BLACK}Scroll bar - scrolls list left/right
 
STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR                     :{TINYFONT}{BLACK}Profit this year: {CURRENCY} (last year: {CURRENCY})
 

	
 
############ range for service numbers starts
 
STR_AGE                                                         :{COMMA} year{P "" s} ({COMMA})
 
STR_AGE_RED                                                     :{RED}{COMMA} year{P "" s} ({COMMA})
 
############ range for service numbers ends
 

	
 
STR_VEHICLE_TRAIN                                               :Train
 
STR_VEHICLE_ROAD_VEHICLE                                        :Road vehicle
 
STR_VEHICLE_SHIP                                                :Ship
 
STR_VEHICLE_AIRCRAFT                                            :Aircraft
 
STR_LAND_AREA_INFORMATION_CAPTION                               :{WHITE}Land Area Information
 
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A                     :{BLACK}Cost to clear: {LTBLUE}N/A
 
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR                         :{BLACK}Cost to clear: {RED}{CURRENCY}
 
STR_REVENUE_WHEN_CLEARED                                        :{BLACK}Revenue when cleared: {LTBLUE}{CURRENCY}
 
STR_LAND_AREA_INFORMATION_OWNER_N_A                             :N/A
 
STR_LAND_AREA_INFORMATION_OWNER                                 :{BLACK}Owner: {LTBLUE}{STRING1}
 
STR_LAND_AREA_INFORMATION_ROAD_OWNER                            :{BLACK}Road owner: {LTBLUE}{STRING1}
 
STR_LAND_AREA_INFORMATION_TRAM_OWNER                            :{BLACK}Tramway owner: {LTBLUE}{STRING1}
 
STR_LAND_AREA_INFORMATION_RAIL_OWNER                            :{BLACK}Railroad owner: {LTBLUE}{STRING1}
 
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY                       :{BLACK}Local authority: {LTBLUE}{STRING1}
 
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE                  :None
 
STR_VEHICLE_NAME_BUTTON                                         :{BLACK}Name
 
STR_VEHICLE_NAME_SMALL                                          :{BLACK}{TINYFONT}{VEHICLE}
 

	
 
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED                        :{BLACK}Cargo accepted: {LTBLUE}
 
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS                          :({COMMA}/8 {STRING})
 
STR_SUBSIDY_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER                  :{BLACK}Click on service to centre view on industry/town
 
STR_DATE_LONG_SMALL                                             :{TINYFONT}{BLACK}{DATE_LONG}
 
STR_ERROR_TOO_FAR_FROM_PREVIOUS_DESTINATION                     :{WHITE}...too far from previous destination
 
STR_SCENEDIT_TOOLBAR_OPENTTD                                    :{YELLOW}OpenTTD
 
STR_SCENEDIT_TOOLBAR_SCENARIO_EDITOR                            :{YELLOW}Scenario Editor
 
STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION                   :{WHITE}Land Generation
 
STR_TERRAFORM_TOOLTIP_INCREASE_SIZE_OF_LAND_AREA                :{BLACK}Increase area of land to lower/raise
 
STR_TERRAFORM_TOOLTIP_DECREASE_SIZE_OF_LAND_AREA                :{BLACK}Decrease area of land to lower/raise
 
STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND                      :{BLACK}Generate random land
 
STR_TERRAFORM_RESET_LANDSCAPE                                   :{BLACK}Reset landscape
 
STR_QUERY_RESET_LANDSCAPE_CAPTION                               :{WHITE}Reset Landscape
 
STR_RESET_LANDSCAPE_TOOLTIP                                     :{BLACK}Remove all player-owned property from the map
 
STR_RESET_LANDSCAPE_CONFIRMATION_TEXT                           :{WHITE}Are you sure you want to remove all player-owned property?
 
STR_FOUND_TOWN_CAPTION                                          :{WHITE}Town Generation
 
STR_FOUND_TOWN_NEW_TOWN_BUTTON                                  :{BLACK}New Town
 
STR_FOUND_TOWN_NEW_TOWN_TOOLTIP                                 :{BLACK}Construct new town
 
STR_ERROR_CAN_T_BUILD_TOWN_HERE                                 :{WHITE}Can't build town here...
 
STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB                          :{WHITE}...too close to edge of map
 
STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN                             :{WHITE}...too close to another town
 
STR_ERROR_SITE_UNSUITABLE                                       :{WHITE}...site unsuitable
 
STR_ERROR_TOO_MANY_TOWNS                                        :{WHITE}...too many towns
 
STR_CANNOT_GENERATE_TOWN                                        :{WHITE}Can't build any towns
 
STR_NO_SPACE_FOR_TOWN                                           :{WHITE}...there is no more space on the map
 
STR_TOWN_VIEW_EXPAND_TOOLTIP                                    :{BLACK}Increase size of town
 
STR_TOWN_VIEW_EXPAND_BUTTON                                     :{BLACK}Expand
 
STR_TOWN_EXPAND_WARN_NO_ROADS                                   :{WHITE}The town will not build roads. You can enable building of roads via Advanced Settings->Economy->Towns.
 
STR_FOUND_TOWN_RANDOM_TOWN_BUTTON                               :{BLACK}Random Town
 
STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP                              :{BLACK}Build town in random location
 
STR_ERROR_CAN_T_BUILD_HERE                                      :{WHITE}Can't build {STRING} here...
 
STR_ERROR_MUST_BUILD_TOWN_FIRST                                 :{WHITE}...must build town first
 
STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN                             :{WHITE}...only one allowed per town
 
STR_SCENEDIT_TOOLBAR_PLANT_TREES                                :{BLACK}Plant trees
 
STR_SCENEDIT_TOOLBAR_PLACE_SIGN                                 :{BLACK}Place sign
 
STR_TREES_RANDOM_TREES_BUTTON                                   :{BLACK}Random Trees
 
STR_TREES_RANDOM_TREES_TOOLTIP                                  :{BLACK}Plant trees randomly over landscape
 
STR_TERRAFORM_TOOLTIP_PLACE_ROCKY_AREAS_ON_LANDSCAPE            :{BLACK}Place rocky areas on landscape
 
STR_TERRAFORM_TOOLTIP_PLACE_LIGHTHOUSE                          :{BLACK}Place lighthouse
 
STR_TERRAFORM_TOOLTIP_PLACE_TRANSMITTER                         :{BLACK}Place transmitter
 
STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA                        :{BLACK}Define desert area.{}Press and hold Ctrl to remove it
 
STR_CREATE_LAKE                                                 :{BLACK}Define water area.{}Make a canal, unless Ctrl is held down at sea level, when it will flood the surroundings instead
 
STR_CREATE_RIVER                                                :{BLACK}Place rivers.
 
STR_TOWN_VIEW_DELETE_BUTTON                                     :{BLACK}Delete
 
STR_TOWN_VIEW_DELETE_TOOLTIP                                    :{BLACK}Delete this town completely
 
STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO                            :Save scenario
 
STR_SCENEDIT_FILE_MENU_LOAD_SCENARIO                            :Load scenario
 
STR_MENU_LOAD_HEIGHTMAP                                         :Load heightmap
 
STR_SCENEDIT_FILE_MENU_QUIT_EDITOR                              :Quit editor
 
STR_SCENEDIT_FILE_MENU_SEPARATOR                                :
 
STR_SCENEDIT_FILE_MENU_QUIT                                     :Quit
 
STR_SCENEDIT_TOOLBAR_TOOLTIP_SAVE_SCENARIO_LOAD_SCENARIO        :{BLACK}Save scenario, load scenario, abandon scenario editor, quit
 
STR_SAVELOAD_LOAD_SCENARIO                                      :{WHITE}Load Scenario
 
STR_SAVELOAD_SAVE_SCENARIO                                      :{WHITE}Save Scenario
 
STR_QUIT_SCENARIO_QUERY                                         :{YELLOW}Are you sure you want to quit this scenario?
 
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200    :{WHITE}...can only be built in towns with a population of at least 1200
 
STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD    :{BLACK}Move the starting date backward 1 year
 
STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD     :{BLACK}Move the starting date forward 1 year
 
STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH                              :{WHITE}...ends of bridge must both be on land
 
STR_FOUND_TOWN_INITIAL_SIZE_SMALL_BUTTON                        :{BLACK}Small
 
STR_FOUND_TOWN_INITIAL_SIZE_MEDIUM_BUTTON                       :{BLACK}Medium
 
STR_FOUND_TOWN_INITIAL_SIZE_LARGE_BUTTON                        :{BLACK}Large
 
STR_SELECT_TOWN_SIZE_RANDOM                                     :{BLACK}Random
 
STR_FOUND_TOWN_CITY                                             :{BLACK}City
 
STR_FOUND_TOWN_CITY_TOOLTIP                                     :{BLACK}Cities grow faster than regular towns{}Depending on settings, they are bigger when founded
 
STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP                             :{BLACK}Select town size
 
STR_FOUND_TOWN_INITIAL_SIZE_TITLE                               :{YELLOW}Town size:
 

	
 
STR_TOWN_ROAD_LAYOUT                                            :{YELLOW}Town road layout:
 
STR_SELECT_TOWN_ROAD_LAYOUT                                     :{BLACK}Select road layout used for this town
 
STR_SELECT_LAYOUT_ORIGINAL                                      :{BLACK}Original
 
STR_SELECT_LAYOUT_BETTER_ROADS                                  :{BLACK}Better roads
 
STR_SELECT_LAYOUT_2X2_GRID                                      :{BLACK}2x2 grid
 
STR_SELECT_LAYOUT_3X3_GRID                                      :{BLACK}3x3 grid
 
STR_SELECT_LAYOUT_RANDOM                                        :{BLACK}Random
 

	
 
STR_FUND_INDUSTRY_CAPTION                                       :{WHITE}Fund new industry
 
STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST                       :{WHITE}...can only be built in rainforest areas
 
STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT                           :{WHITE}...can only be built in desert areas
 

	
 
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY                             :{WHITE}Screenshot successfully saved as '{RAW_STRING}'
 
STR_ERROR_SCREENSHOT_FAILED                                     :{WHITE}Screenshot failed!
 

	
 
STR_TERRAFORM_TOOLTIP_PURCHASE_LAND                             :{BLACK}Purchase land for future use
 
STR_SAVE_STILL_IN_PROGRESS                                      :{WHITE}Saving still in progress,{}please wait until it is finished!
 

	
 
STR_AUTOSAVE_FAILED                                             :{WHITE}Autosave failed
 

	
 
STR_HEADING_FOR_STATION                                         :{LTBLUE}Heading for {STATION}
 
STR_HEADING_FOR_STATION_VEL                                     :{LTBLUE}Heading for {STATION}, {VELOCITY}
 
STR_NO_ORDERS                                                   :{LTBLUE}No orders
 
STR_NO_ORDERS_VEL                                               :{LTBLUE}No orders, {VELOCITY}
 

	
 
STR_PASSENGERS                                                  :passengers
 
STR_BAGS                                                        :bags
 
STR_TONS                                                        :tonnes
 
STR_LITERS                                                      :litres
 
STR_ITEMS                                                       :items
 
STR_CRATES                                                      :crates
 
STR_RES_OTHER                                                   :other
 
STR_NOTHING                                                     :
 

	
 
STR_CANT_SHARE_ORDER_LIST                                       :{WHITE}Can't share order list...
 
STR_CANT_COPY_ORDER_LIST                                        :{WHITE}Can't copy order list...
 
STR_END_OF_SHARED_ORDERS                                        :{SETX 10}- - End of Shared Orders - -
 

	
 
STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT                      :{WHITE}{VEHICLE} is too long after replacement
 
STR_ERROR_AUTOREPLACE_NOTHING_TO_DO                             :{WHITE}No autoreplace/renew rules applied.
 
STR_ERROR_AUTOREPLACE_MONEY_LIMIT                               :(money limit)
 

	
 
# Custom currency window
 

	
 
STR_CURRENCY_WINDOW                                             :{WHITE}Custom currency
 
STR_CURRENCY_EXCHANGE_RATE                                      :{LTBLUE}Exchange rate: {ORANGE}{0:CURRENCY} = £ {1:COMMA}
 
STR_TOOLTIP_DECREASE_EXCHANGE_RATE                              :{BLACK}Decrease the amount of your currency for one Pound (£)
 
STR_TOOLTIP_INCREASE_EXCHANGE_RATE                              :{BLACK}Increase the amount of your currency for one Pound (£)
 
STR_TOOLTIP_SET_EXCHANGE_RATE                                   :{BLACK}Set the exchange rate of your currency for one Pound (£)
 

	
 
STR_CURRENCY_SEPARATOR                                          :{LTBLUE}Separator: {ORANGE}{2:RAW_STRING}
 
STR_TOOLTIP_SET_CUSTOM_CURRENCY_SEPARATOR                       :{BLACK}Set the separator for your currency
 

	
 
STR_CURRENCY_PREFIX                                             :{LTBLUE}Prefix: {ORANGE}{3:RAW_STRING}
 
STR_TOOLTIP_SET_CUSTOM_CURRENCY_PREFIX                          :{BLACK}Set the prefix string for your currency
 
STR_CURRENCY_SUFFIX                                             :{LTBLUE}Suffix: {ORANGE}{4:RAW_STRING}
 
STR_TOOLTIP_SET_CUSTOM_CURRENCY_SUFFIX                          :{BLACK}Set the suffix string for your currency
 

	
 
STR_CURRENCY_SWITCH_TO_EURO                                     :{LTBLUE}Switch to Euro: {ORANGE}{5:NUM}
 
STR_CURRENCY_SWITCH_TO_EURO_NEVER                               :{LTBLUE}Switch to Euro: {ORANGE}never
 
STR_TOOLTIP_SET_CUSTOM_CURRENCY_TO_EURO                         :{BLACK}Set the year to switch to Euro
 
STR_TOOLTIP_DECREASE_CUSTOM_CURRENCY_TO_EURO                    :{BLACK}Switch to Euro earlier
 
STR_TOOLTIP_INCREASE_CUSTOM_CURRENCY_TO_EURO                    :{BLACK}Switch to Euro later
 

	
 
STR_CURRENCY_PREVIEW                                            :{LTBLUE}Preview: {ORANGE}{6:CURRENCY}
 
STR_TOOLTIP_CUSTOM_CURRENCY_PREVIEW                             :{BLACK}10000 Pound (£) in your currency
 
STR_CURRENCY_CHANGE_PARAMETER                                   :{BLACK}Change custom currency parameter
 

	
 
# Difficulty level window
 
STR_DIFFICULTY_LEVEL_CAPTION                                    :{WHITE}Difficulty Level
 

	
 
############ range for difficulty levels starts
 
STR_DIFFICULTY_LEVEL_EASY                                       :{BLACK}Easy
 
STR_DIFFICULTY_LEVEL_MEDIUM                                     :{BLACK}Medium
 
STR_DIFFICULTY_LEVEL_HARD                                       :{BLACK}Hard
 
STR_DIFFICULTY_LEVEL_CUSTOM                                     :{BLACK}Custom
 
############ range for difficulty levels ends
 

	
 
STR_DIFFICULTY_LEVEL_HIGH_SCORE_BUTTON                          :{BLACK}Show hi-score chart
 
STR_OPTIONS_SAVE_CHANGES                                        :{BLACK}Save
 

	
 
############ range for difficulty settings starts
 
STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_NO_COMPETITORS             :{LTBLUE}Maximum no. competitors: {ORANGE}{COMMA}
 
STR_DIFFICULTY_LEVEL_SETTING_NO_OF_TOWNS                        :{LTBLUE}No. of towns: {ORANGE}{STRING}
 
STR_DIFFICULTY_LEVEL_SETTING_NO_OF_INDUSTRIES                   :{LTBLUE}No. of industries: {ORANGE}{STRING}
 
STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_INITIAL_LOAN_000           :{LTBLUE}Maximum initial loan: {ORANGE}{CURRENCY}
 
STR_DIFFICULTY_LEVEL_SETTING_INITIAL_INTEREST_RATE              :{LTBLUE}Initial interest rate: {ORANGE}{COMMA}%
 
STR_DIFFICULTY_LEVEL_SETTING_VEHICLE_RUNNING_COSTS              :{LTBLUE}Vehicle running costs: {ORANGE}{STRING}
 
STR_DIFFICULTY_LEVEL_SETTING_CONSTRUCTION_SPEED_OF_COMPETITOR   :{LTBLUE}Construction speed of competitors: {ORANGE}{STRING}
 
STR_DIFFICULTY_LEVEL_SETTING_VEHICLE_BREAKDOWNS                 :{LTBLUE}Vehicle breakdowns: {ORANGE}{STRING}
 
STR_DIFFICULTY_LEVEL_SETTING_SUBSIDY_MULTIPLIER                 :{LTBLUE}Subsidy multiplier: {ORANGE}{STRING}
 
STR_DIFFICULTY_LEVEL_SETTING_COST_OF_CONSTRUCTION               :{LTBLUE}Cost of construction: {ORANGE}{STRING}
 
STR_DIFFICULTY_LEVEL_SETTING_TERRAIN_TYPE                       :{LTBLUE}Terrain type: {ORANGE}{STRING}
 
STR_DIFFICULTY_LEVEL_SETTING_QUANTITY_OF_SEA_LAKES              :{LTBLUE}Quantity of sea/lakes: {ORANGE}{STRING}
 
STR_DIFFICULTY_LEVEL_SETTING_ECONOMY                            :{LTBLUE}Economy: {ORANGE}{STRING}
 
STR_DIFFICULTY_LEVEL_SETTING_TRAIN_REVERSING                    :{LTBLUE}Train reversing: {ORANGE}{STRING}
 
STR_DIFFICULTY_LEVEL_SETTING_DISASTERS                          :{LTBLUE}Disasters: {ORANGE}{STRING}
 
STR_DIFFICULTY_LEVEL_SETTING_CITY_APPROVAL                      :{LTBLUE}City council's attitude towards area restructuring: {ORANGE}{STRING}
 
############ range for difficulty settings ends
 

	
 
STR_NONE                                                        :None
 
STR_NUM_VERY_LOW                                                :Very low
 
STR_NUM_LOW                                                     :Low
 
STR_NUM_NORMAL                                                  :Normal
 
STR_NUM_HIGH                                                    :High
 
STR_NUM_CUSTOM                                                  :Custom
 

	
 
STR_AI_SPEED_VERY_SLOW                                          :Very Slow
 
STR_AI_SPEED_SLOW                                               :Slow
 
STR_AI_SPEED_MEDIUM                                             :Medium
 
STR_AI_SPEED_FAST                                               :Fast
 
STR_AI_SPEED_VERY_FAST                                          :Very Fast
 

	
 
STR_SEA_LEVEL_VERY_LOW                                          :Very Low
 
STR_SEA_LEVEL_LOW                                               :Low
 
STR_SEA_LEVEL_MEDIUM                                            :Medium
 
STR_SEA_LEVEL_HIGH                                              :High
 

	
 
STR_DISASTER_NONE                                               :None
 
STR_DISASTER_REDUCED                                            :Reduced
 
STR_DISASTER_NORMAL                                             :Normal
 

	
 
STR_SUBSIDY_X1_5                                                :x1.5
 
STR_SUBSIDY_X2                                                  :x2
 
STR_SUBSIDY_X3                                                  :x3
 
STR_SUBSIDY_X4                                                  :x4
 

	
 
STR_TERRAIN_TYPE_VERY_FLAT                                      :Very Flat
 
STR_TERRAIN_TYPE_FLAT                                           :Flat
 
STR_TERRAIN_TYPE_HILLY                                          :Hilly
 
STR_TERRAIN_TYPE_MOUNTAINOUS                                    :Mountainous
 

	
 
STR_ECONOMY_STEADY                                              :Steady
 
STR_ECONOMY_FLUCTUATING                                         :Fluctuating
 

	
 
STR_REVERSE_AT_END_OF_LINE_AND_AT_STATIONS                      :At end of line, and at stations
 
STR_REVERSE_AT_END_OF_LINE_ONLY                                 :At end of line only
 

	
 
STR_DISASTERS_OFF                                               :Off
 
STR_DISASTERS_ON                                                :On
 

	
 
STR_CITY_APPROVAL_PERMISSIVE                                    :Permissive
 
STR_CITY_APPROVAL_TOLERANT                                      :Tolerant
 
STR_CITY_APPROVAL_HOSTILE                                       :Hostile
 

	
 
# Advanced settings window
 
STR_CONFIG_SETTING_CAPTION                                      :{WHITE}Advanced Settings
 

	
 
STR_CONFIG_SETTING_OFF                                          :Off
 
STR_CONFIG_SETTING_ON                                           :On
 
STR_CONFIG_SETTING_DISABLED                                     :disabled
 
STR_CONFIG_SETTING_VEHICLESPEED                                 :{LTBLUE}Show vehicle speed in status bar: {ORANGE}{STRING1}
 
STR_CONFIG_SETTING_BUILDONSLOPES                                :{LTBLUE}Allow building on slopes and coasts: {ORANGE}{STRING1}
 
STR_CONFIG_SETTING_AUTOSLOPE                                    :{LTBLUE}Allow terraforming under buildings, tracks, etc. (autoslope): {ORANGE}{STRING1}
 
STR_CONFIG_SETTING_CATCHMENT                                    :{LTBLUE}Allow more realistically sized catchment areas: {ORANGE}{STRING1}
 
STR_CONFIG_SETTING_EXTRADYNAMITE                                :{LTBLUE}Allow removal of more town-owned roads, bridges, etc: {ORANGE}{STRING1}
 
STR_CONFIG_SETTING_MAMMOTHTRAINS                                :{LTBLUE}Enable building very long trains: {ORANGE}{STRING1}
 
@@ -1665,130 +1264,194 @@ STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_
 
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_NPF                     :NPF
 
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_YAPF                    :YAPF {RED}(Not recommended)
 

	
 
STR_CONFIG_SETTING_MAP_X                                        :{LTBLUE}X-size of map: {ORANGE}{STRING1}
 
STR_CONFIG_SETTING_MAP_Y                                        :{LTBLUE}Y-size of map: {ORANGE}{STRING1}
 

	
 
############ generic strings for settings
 
STR_CONFIG_SETTING_DISABLED                                     :disabled
 
STR_CONFIG_SETTING_QUERY_CAPT                                   :{WHITE}Change setting value
 

	
 
# Intro window
 
STR_INTRO_CAPTION                                               :{WHITE}OpenTTD {REV}
 

	
 
STR_INTRO_NEW_GAME                                              :{BLACK}New Game
 
STR_INTRO_LOAD_GAME                                             :{BLACK}Load Game
 
STR_INTRO_PLAY_SCENARIO                                         :{BLACK}Play Scenario
 
STR_INTRO_PLAY_HEIGHTMAP                                        :{BLACK}Play Heightmap
 
STR_INTRO_SCENARIO_EDITOR                                       :{BLACK}Scenario Editor
 
STR_INTRO_MULTIPLAYER                                           :{BLACK}Multiplayer
 

	
 
STR_INTRO_GAME_OPTIONS                                          :{BLACK}Game Options
 
STR_INTRO_DIFFICULTY                                            :{BLACK}Difficulty ({STRING})
 
STR_INTRO_ADVANCED_SETTINGS                                     :{BLACK}Advanced Settings
 
STR_INTRO_NEWGRF_SETTINGS                                       :{BLACK}NewGRF Settings
 
STR_INTRO_ONLINE_CONTENT                                        :{BLACK}Check Online Content
 
STR_INTRO_AI_SETTINGS                                           :{BLACK}AI Settings
 
STR_INTRO_QUIT                                                  :{BLACK}Quit
 

	
 
STR_INTRO_TOOLTIP_NEW_GAME                                      :{BLACK}Start a new game
 
STR_INTRO_TOOLTIP_LOAD_GAME                                     :{BLACK}Load a saved game
 
STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP                                :{BLACK}Start a new game, using a heightmap as landscape
 
STR_INTRO_TOOLTIP_PLAY_SCENARIO                                 :{BLACK}Start a new game, using a customised scenario
 
STR_INTRO_TOOLTIP_SCENARIO_EDITOR                               :{BLACK}Create a customised game world/scenario
 
STR_INTRO_TOOLTIP_MULTIPLAYER                                   :{BLACK}Start a multi-player game
 

	
 
STR_INTRO_TOOLTIP_TEMPERATE                                     :{BLACK}Select 'temperate' landscape style
 
STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE                          :{BLACK}Select 'sub-arctic' landscape style
 
STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE                        :{BLACK}Select 'sub-tropical' landscape style
 
STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE                             :{BLACK}Select 'toyland' landscape style
 

	
 
STR_INTRO_TOOLTIP_GAME_OPTIONS                                  :{BLACK}Display game options
 
STR_INTRO_TOOLTIP_DIFFICULTY_OPTIONS                            :{BLACK}Display difficulty options
 
STR_INTRO_TOOLTIP_ADVANCED_SETTINGS                             :{BLACK}Display advanced settings
 
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS                               :{BLACK}Display NewGRF settings
 
STR_INTRO_TOOLTIP_ONLINE_CONTENT                                :{BLACK}Check for new and updated content to download
 
STR_INTRO_TOOLTIP_AI_SETTINGS                                   :{BLACK}Display AI settings
 
STR_INTRO_TOOLTIP_QUIT                                          :{BLACK}Quit 'OpenTTD'
 

	
 
# Quit window
 
STR_QUIT_CAPTION                                                :{WHITE}Quit
 
STR_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD                       :{YELLOW}Are you sure you want to exit OpenTTD and return to {STRING}?
 
STR_YES                                                         :{BLACK}Yes
 
STR_NO                                                          :{BLACK}No
 

	
 
# Cheat window
 
STR_CHEATS                                                      :{WHITE}Cheats
 
STR_CHEATS_TIP                                                  :{BLACK}Checkboxes indicate if you have used this cheat before
 
STR_CHEATS_WARNING                                              :{BLACK}Warning! You are about to betray your fellow competitors. Keep in mind that such a disgrace will be remembered for eternity.
 
STR_CHEAT_MONEY                                                 :{LTBLUE}Increase money by {CURRENCY}
 
STR_CHEAT_CHANGE_COMPANY                                        :{LTBLUE}Playing as company: {ORANGE}{COMMA}
 
STR_CHEAT_EXTRA_DYNAMITE                                        :{LTBLUE}Magic bulldozer (remove industries, unmovables): {ORANGE}{STRING1}
 
STR_CHEAT_CROSSINGTUNNELS                                       :{LTBLUE}Tunnels may cross each other: {ORANGE}{STRING1}
 
STR_CHEAT_BUILD_IN_PAUSE                                        :{LTBLUE}Build while in pause mode: {ORANGE}{STRING1}
 
STR_CHEAT_NO_JETCRASH                                           :{LTBLUE}Jetplanes will not crash (frequently) on small airports: {ORANGE}{STRING}
 
STR_CHEAT_SWITCH_CLIMATE                                        :{LTBLUE}Switch climate: {ORANGE}{STRING}
 
STR_TEMPERATE_LANDSCAPE                                         :Temperate landscape
 
STR_SUB_ARCTIC_LANDSCAPE                                        :Sub-arctic landscape
 
STR_SUB_TROPICAL_LANDSCAPE                                      :Sub-tropical landscape
 
STR_TOYLAND_LANDSCAPE                                           :Toyland landscape
 

	
 
STR_HEADING_FOR_WAYPOINT                                        :{LTBLUE}Heading for {WAYPOINT}
 
STR_HEADING_FOR_WAYPOINT_VEL                                    :{LTBLUE}Heading for {WAYPOINT}, {VELOCITY}
 

	
 
STR_GO_TO_WAYPOINT                                              :Go via {WAYPOINT}
 
STR_GO_NON_STOP_TO_WAYPOINT                                     :Go non-stop via {WAYPOINT}
 

	
 
STR_WAYPOINTNAME_CITY                                           :{TOWN} Waypoint
 
STR_WAYPOINTNAME_CITY_SERIAL                                    :{TOWN} Waypoint #{COMMA}
 
STR_BUOYNAME_CITY                                               :{TOWN} Buoy
 
STR_BUOYNAME_CITY_SERIAL                                        :{TOWN} Buoy #{COMMA}
 
STR_LANDINFO_WAYPOINT                                           :Waypoint
 

	
 
STR_WAYPOINT                                                    :{WHITE}Waypoint
 
STR_WAYPOINT_GRAPHICS_TIP                                       :{BLACK}Select waypoint type
 

	
 
STR_WAYPOINT_VIEWPORT                                           :{WAYPOINT}
 
STR_WAYPOINT_VIEWPORT_TINY                                      :{TINYFONT}{WAYPOINT}
 
STR_EDIT_WAYPOINT_NAME                                          :{WHITE}Edit waypoint name
 

	
 
STR_CANT_CHANGE_WAYPOINT_NAME                                   :{WHITE}Can't change waypoint name...
 
STR_CANT_BUILD_TRAIN_WAYPOINT                                   :{WHITE}Can't build train waypoint here...
 
STR_CANT_REMOVE_TRAIN_WAYPOINT                                  :{WHITE}Can't remove train waypoint here...
 

	
 
STR_NO_TOWN_IN_SCENARIO                                         :{WHITE}...there is no town in this scenario
 
STR_COULD_NOT_CREATE_TOWN                                       :{WHITE}Map generation aborted...{}...no suitable town locations
 

	
 
STR_MANY_RANDOM_TOWNS                                           :{BLACK}Many random towns
 
STR_RANDOM_TOWNS_TIP                                            :{BLACK}Cover the map with randomly placed towns
 
STR_MANY_RANDOM_INDUSTRIES                                      :Many random industries
 
STR_RANDOM_INDUSTRIES_TIP                                       :{BLACK}Cover the map with randomly placed industries
 
STR_CAN_T_GENERATE_INDUSTRIES                                   :{WHITE}Can't generate industries...
 

	
 
STR_LANDSCAPING_TOOLBAR                                         :{WHITE}Landscaping
 
STR_LEVEL_LAND_TOOLTIP                                          :{BLACK}Level land
 

	
 
STR_TREES_RANDOM_TYPE                                           :{BLACK}Trees of random type
 
STR_TREES_RANDOM_TYPE_TIP                                       :{BLACK}Place trees of random type
 

	
 
STR_CANT_BUILD_CANALS                                           :{WHITE}Can't build canals here...
 
STR_LANDINFO_CANAL                                              :Canal
 

	
 
STR_CANT_BUILD_LOCKS                                            :{WHITE}Can't build locks here...
 
STR_LANDINFO_LOCK                                               :Lock
 

	
 
STR_CANT_PLACE_RIVERS                                           :{WHITE}Can't place rivers here...
 
STR_LANDINFO_RIVER                                              :River
 

	
 
STR_BUOY_IS_IN_USE                                              :{WHITE}...buoy is in use!
 

	
 
STR_LANDINFO_COORDS                                             :{BLACK}Coordinates: {LTBLUE}{NUM}x{NUM}x{NUM} ({RAW_STRING})
 

	
 
STR_CANT_REMOVE_PART_OF_STATION                                 :{WHITE}Can't remove part of station...
 
STR_CANT_CONVERT_RAIL                                           :{WHITE}Can't convert railtype here...
 

	
 
STR_DRAG_WHOLE_TRAIN_TO_SELL_TIP                                :{BLACK}Drag train engine here to sell the whole train
 

	
 
STR_MESSAGES_DISABLE_ALL                                        :{BLACK}Disable all
 
STR_MESSAGES_ENABLE_ALL                                         :{BLACK}Enable all
 

	
 
STR_INDUSTRYDIR_CAPTION                                         :{WHITE}Industries
 
STR_INDUSTRYDIR_ITEM                                            :{ORANGE}{INDUSTRY}{BLACK} ({CARGO}{STRING}){YELLOW} ({COMMA}% transported)
 
STR_INDUSTRYDIR_ITEM_TWO                                        :{ORANGE}{INDUSTRY}{BLACK} ({CARGO}{STRING}/{CARGO}{STRING}){YELLOW} ({COMMA}%/{COMMA}% transported)
 
STR_INDUSTRYDIR_ITEM_NOPROD                                     :{ORANGE}{INDUSTRY}
 
STR_INDUSTRYDIR_LIST_CAPTION                                    :{BLACK}Industry names - click on name to centre view on industry
 

	
 
STR_INDUSTRY_TOO_CLOSE                                          :{WHITE}...too close to another industry
 

	
 
STR_CONFIG_GAME_PRODUCTION                                      :{WHITE}Change production
 

	
 
############ network gui strings
 

	
 
STR_CHEAT_CHANGE_DATE                                           :{LTBLUE}Change date: {ORANGE}{DATE_SHORT}
 
STR_CHEAT_SETUP_PROD                                            :{LTBLUE}Enable modifying production values: {ORANGE}{STRING1}
 

	
 
# Livery window
 
STR_LIVERY_CAPTION                                              :{WHITE}New Colour Scheme
 

	
 
STR_LIVERY_GENERAL_TIP                                          :{BLACK}Show general colour schemes
 
STR_LIVERY_TRAIN_TIP                                            :{BLACK}Show train colour schemes
 
STR_LIVERY_ROAD_VEHICLE_TIP                                     :{BLACK}Show road vehicle colour schemes
 
STR_LIVERY_SHIP_TIP                                             :{BLACK}Show ship colour schemes
 
STR_LIVERY_AIRCRAFT_TIP                                         :{BLACK}Show aircraft colour schemes
 
STR_LIVERY_PRIMARY_TIP                                          :{BLACK}Choose the primary colour for the selected scheme
 
STR_LIVERY_SECONDARY_TIP                                        :{BLACK}Choose the secondary colour for the selected scheme
 
STR_LIVERY_PANEL_TIP                                            :{BLACK}Select a colour scheme to change, or multiple schemes with Ctrl+Click. Click on the box to toggle use of the scheme
 

	
 
STR_LIVERY_DEFAULT                                              :Standard Livery
 
STR_LIVERY_STEAM                                                :Steam Engine
 
STR_LIVERY_DIESEL                                               :Diesel Engine
 
STR_LIVERY_ELECTRIC                                             :Electric Engine
 
STR_LIVERY_MONORAIL                                             :Monorail Engine
 
STR_LIVERY_MAGLEV                                               :Maglev Engine
 
STR_LIVERY_DMU                                                  :DMU
 
STR_LIVERY_EMU                                                  :EMU
 
STR_LIVERY_PASSENGER_WAGON_STEAM                                :Passenger Coach (Steam)
 
STR_LIVERY_PASSENGER_WAGON_DIESEL                               :Passenger Coach (Diesel)
 
STR_LIVERY_PASSENGER_WAGON_ELECTRIC                             :Passenger Coach (Electric)
 
STR_LIVERY_PASSENGER_WAGON_MONORAIL                             :Passenger Coach (Monorail)
 
STR_LIVERY_PASSENGER_WAGON_MAGLEV                               :Passenger Coach (Maglev)
 
STR_LIVERY_FREIGHT_WAGON                                        :Freight Wagon
 
STR_LIVERY_BUS                                                  :Bus
 
STR_LIVERY_TRUCK                                                :Lorry
 
STR_LIVERY_PASSENGER_SHIP                                       :Passenger Ferry
 
STR_LIVERY_FREIGHT_SHIP                                         :Freight Ship
 
STR_LIVERY_HELICOPTER                                           :Helicopter
 
STR_LIVERY_SMALL_PLANE                                          :Small Aeroplane
 
STR_LIVERY_LARGE_PLANE                                          :Large Aeroplane
 
STR_LIVERY_PASSENGER_TRAM                                       :Passenger Tram
 
STR_LIVERY_FREIGHT_TRAM                                         :Freight Tram
 

	
 
# Face selection window
 
STR_FACE_CAPTION                                                :{WHITE}Face Selection
 
STR_FACE_CANCEL_TOOLTIP                                         :{BLACK}Cancel new face selection
 
STR_FACE_OK_TOOLTIP                                             :{BLACK}Accept new face selection
 

	
 
STR_FACE_MALE_BUTTON                                            :{BLACK}Male
 
STR_FACE_MALE_TOOLTIP                                           :{BLACK}Select male faces
 
STR_FACE_FEMALE_BUTTON                                          :{BLACK}Female
 
STR_FACE_FEMALE_TOOLTIP                                         :{BLACK}Select female faces
 
STR_FACE_NEW_FACE_BUTTON                                        :{BLACK}New Face
 
STR_FACE_NEW_FACE_TOOLTIP                                       :{BLACK}Generate random new face
 
STR_FACE_ADVANCED                                               :{BLACK}Advanced
 
STR_FACE_ADVANCED_TIP                                           :{BLACK}Advanced face selection.
 
STR_FACE_SIMPLE                                                 :{BLACK}Simple
 
STR_FACE_SIMPLE_TIP                                             :{BLACK}Simple face selection.
 
STR_FACE_LOAD                                                   :{BLACK}Load
 
STR_FACE_LOAD_TIP                                               :{BLACK}Load favourite face
 
STR_FACE_LOAD_DONE                                              :{WHITE}Your favourite face has been loaded from the OpenTTD config file.
 
STR_FACE_FACECODE                                               :{BLACK}Player face no.
 
STR_FACE_FACECODE_TIP                                           :{BLACK}View and/or set player face number
 
STR_FACE_FACECODE_CAPTION                                       :{WHITE}View and/or set player face number
 
STR_FACE_FACECODE_SET                                           :{WHITE}New face number code has been set.
 
STR_FACE_FACECODE_ERR                                           :{WHITE}Couldn't set player face number - must be numeric between 0 and 4,294,967,295!
 
STR_FACE_SAVE                                                   :{BLACK}Save
 
STR_FACE_SAVE_TIP                                               :{BLACK}Save favourite face
 
STR_FACE_SAVE_DONE                                              :{WHITE}This face will be saved as your favourite in the OpenTTD config file.
 
STR_FACE_EUROPEAN                                               :{BLACK}European
 
STR_FACE_SELECT_EUROPEAN                                        :{BLACK}Select european faces
 
STR_FACE_AFRICAN                                                :{BLACK}African
 
STR_FACE_SELECT_AFRICAN                                         :{BLACK}Select african faces
 
STR_FACE_YES                                                    :Yes
 
STR_FACE_NO                                                     :No
 
STR_FACE_MOUSTACHE_EARRING_TIP                                  :{BLACK}Enable moustache or earring
 
STR_FACE_HAIR                                                   :Hair:
 
STR_FACE_HAIR_TIP                                               :{BLACK}Change hair
 
STR_FACE_EYEBROWS                                               :Eyebrows:
 
STR_FACE_EYEBROWS_TIP                                           :{BLACK}Change eyebrows
 
STR_FACE_EYECOLOUR                                              :Eye colour:
 
STR_FACE_EYECOLOUR_TIP                                          :{BLACK}Change eyecolour
 
STR_FACE_GLASSES                                                :Glasses:
 
STR_FACE_GLASSES_TIP                                            :{BLACK}Enable glasses
 
STR_FACE_GLASSES_TIP_2                                          :{BLACK}Change glasses
 
STR_FACE_NOSE                                                   :Nose:
 
STR_FACE_NOSE_TIP                                               :{BLACK}Change nose
 
STR_FACE_LIPS                                                   :Lips:
 
STR_FACE_MOUSTACHE                                              :Moustache:
 
STR_FACE_LIPS_MOUSTACHE_TIP                                     :{BLACK}Change lips or moustache
 
STR_FACE_CHIN                                                   :Chin:
 
STR_FACE_CHIN_TIP                                               :{BLACK}Change chin
 
STR_FACE_JACKET                                                 :Jacket:
 
STR_FACE_JACKET_TIP                                             :{BLACK}Change jacket
 
STR_FACE_COLLAR                                                 :Collar:
 
STR_FACE_COLLAR_TIP                                             :{BLACK}Change collar
 
STR_FACE_TIE                                                    :Tie:
 
STR_FACE_EARRING                                                :Earring:
 
STR_FACE_TIE_EARRING_TIP                                        :{BLACK}Change tie or earring
 

	
 
# Network server list
 
STR_NETWORK_MULTIPLAYER                                         :{WHITE}Multiplayer
 

	
 
STR_NETWORK_CONNECTION                                          :{BLACK}Connection:
 
STR_NETWORK_CONNECTION_TIP                                      :{BLACK}Choose between an internet game or a Local Area Network (LAN) game
 
STR_NETWORK_LAN                                                 :LAN
 
STR_NETWORK_INTERNET                                            :Internet
 
STR_NETWORK_PLAYER_NAME                                         :{BLACK}Player name:
 
STR_NETWORK_ENTER_NAME_TIP                                      :{BLACK}This is the name other players will identify you by
 
STR_NETWORK_PLAYER_NAME_OSKTITLE                                :{BLACK}Enter your name
 
STR_NETWORK_CONNECTION                                          :{BLACK}Connection:
 
STR_NETWORK_CONNECTION_TIP                                      :{BLACK}Choose between an internet game or a Local Area Network (LAN) game
 

	
 
STR_NETWORK_START_SERVER                                        :{BLACK}Start server
 
STR_NETWORK_START_SERVER_TIP                                    :{BLACK}Start your own server
 

	
 
STR_NETWORK_GAME_NAME                                           :{BLACK}Name
 
STR_NETWORK_GAME_NAME_TIP                                       :{BLACK}Name of the game
 
STR_NETWORK_GENERAL_ONLINE                                      :{BLACK}{COMMA}/{COMMA} - {COMMA}/{COMMA}
 
STR_NETWORK_CLIENTS_CAPTION                                     :{BLACK}Clients
 
STR_NETWORK_CLIENTS_CAPTION_TIP                                 :{BLACK}Clients online / clients max{}Companies online / companies max
 
STR_NETWORK_MAP_SIZE_SHORT                                      :{BLACK}{COMMA}x{COMMA}
 
STR_NETWORK_MAP_SIZE_CAPTION                                    :{BLACK}Map size
 
STR_NETWORK_MAP_SIZE_CAPTION_TIP                                :{BLACK}Map size of the game{}Click to sort by area
 
STR_NETWORK_DATE_CAPTION                                        :{BLACK}Date
 
STR_NETWORK_DATE_CAPTION_TIP                                    :{BLACK}Current date
 
STR_NETWORK_YEARS_CAPTION                                       :{BLACK}Years
 
STR_NETWORK_YEARS_CAPTION_TIP                                   :{BLACK}Number of years{}the game is running
 
STR_NETWORK_INFO_ICONS_TIP                                      :{BLACK}Language, server version, etc.
 

	
 
STR_NETWORK_CLICK_GAME_TO_SELECT                                :{BLACK}Click a game from the list to select it
 
STR_NETWORK_LAST_JOINED_SERVER                                  :{BLACK}The server you joined last time:
 
STR_NETWORK_CLICK_TO_SELECT_LAST                                :{BLACK}Click to select the server you played last time
 

	
 
STR_NETWORK_FIND_SERVER                                         :{BLACK}Find server
 
STR_NETWORK_FIND_SERVER_TIP                                     :{BLACK}Search network for a server
 
STR_NETWORK_ADD_SERVER                                          :{BLACK}Add server
 
STR_NETWORK_ADD_SERVER_TIP                                      :{BLACK}Adds a server to the list which will always be checked for running games.
 
STR_NETWORK_ENTER_IP                                            :{BLACK}Enter the address of the host
 

	
 
STR_NETWORK_GENERAL_ONLINE                                      :{BLACK}{COMMA}/{COMMA} - {COMMA}/{COMMA}
 
STR_NETWORK_CLIENTS_CAPTION                                     :{BLACK}Clients
 
STR_NETWORK_CLIENTS_CAPTION_TIP                                 :{BLACK}Clients online / clients max{}Companies online / companies max
 

	
 
STR_NETWORK_MAP_SIZE_SHORT                                      :{BLACK}{COMMA}x{COMMA}
 
STR_NETWORK_MAP_SIZE_CAPTION                                    :{BLACK}Map size
 
STR_NETWORK_MAP_SIZE_CAPTION_TIP                                :{BLACK}Map size of the game{}Click to sort by area
 

	
 
STR_NETWORK_DATE_CAPTION                                        :{BLACK}Date
 
STR_NETWORK_DATE_CAPTION_TIP                                    :{BLACK}Current date
 

	
 
STR_NETWORK_YEARS_CAPTION                                       :{BLACK}Years
 
STR_NETWORK_YEARS_CAPTION_TIP                                   :{BLACK}Number of years{}the game is running
 

	
 
STR_NETWORK_GAME_INFO                                           :{SILVER}GAME INFO
 
STR_NETWORK_CLIENTS                                             :{SILVER}Clients: {WHITE}{COMMA} / {COMMA} - {COMMA} / {COMMA}
 
STR_NETWORK_LANGUAGE                                            :{SILVER}Language: {WHITE}{STRING}
 
STR_NETWORK_TILESET                                             :{SILVER}Tileset: {WHITE}{STRING}
 
STR_NETWORK_MAP_SIZE                                            :{SILVER}Map size: {WHITE}{COMMA}x{COMMA}
 
STR_NETWORK_SERVER_VERSION                                      :{SILVER}Server version: {WHITE}{RAW_STRING}
 
@@ -1799,26 +1462,36 @@ STR_NETWORK_PASSWORD                    
 
STR_NETWORK_SERVER_OFFLINE                                      :{SILVER}SERVER OFFLINE
 
STR_NETWORK_SERVER_FULL                                         :{SILVER}SERVER FULL
 
STR_NETWORK_VERSION_MISMATCH                                    :{SILVER}VERSION MISMATCH
 
STR_NETWORK_GRF_MISMATCH                                        :{SILVER}NEWGRF MISMATCH
 

	
 
STR_NETWORK_JOIN_GAME                                           :{BLACK}Join game
 

	
 

	
 
STR_NETWORK_REFRESH                                             :{BLACK}Refresh server
 
STR_NETWORK_REFRESH_TIP                                         :{BLACK}Refresh the server info
 

	
 
STR_NETWORK_FIND_SERVER                                         :{BLACK}Find server
 
STR_NETWORK_FIND_SERVER_TIP                                     :{BLACK}Search network for a server
 
STR_NETWORK_ADD_SERVER                                          :{BLACK}Add server
 
STR_NETWORK_ADD_SERVER_TIP                                      :{BLACK}Adds a server to the list which will always be checked for running games.
 
STR_NETWORK_START_SERVER                                        :{BLACK}Start server
 
STR_NETWORK_START_SERVER_TIP                                    :{BLACK}Start your own server
 

	
 
STR_NETWORK_PLAYER_NAME_OSKTITLE                                :{BLACK}Enter your name
 
STR_NETWORK_ENTER_IP                                            :{BLACK}Enter the address of the host
 

	
 
# Start new multiplayer server
 
STR_NETWORK_START_GAME_WINDOW                                   :{WHITE}Start new multiplayer game
 

	
 
STR_NETWORK_NEW_GAME_NAME                                       :{BLACK}Game name:
 
STR_NETWORK_NEW_GAME_NAME_TIP                                   :{BLACK}The game name will be displayed to other players in the multiplayer game selection menu
 
STR_NETWORK_NEW_GAME_NAME_OSKTITLE                              :{BLACK}Enter a name for the network game
 
STR_NETWORK_SET_PASSWORD                                        :{BLACK}Set password
 
STR_NETWORK_PASSWORD_TIP                                        :{BLACK}Protect your game with a password if you don't want it to be publicly accessible
 
STR_NETWORK_SELECT_MAP                                          :{BLACK}Select a map:
 
STR_NETWORK_SELECT_MAP_TIP                                      :{BLACK}Which map do you want to play?
 

	
 
STR_NETWORK_LAN_INTERNET_COMBO                                  :{BLACK}{SKIP}{STRING}
 
STR_NETWORK_LAN                                                 :LAN
 
STR_NETWORK_INTERNET                                            :Internet
 
STR_NETWORK_LAN_INTERNET                                        :LAN / Internet
 
STR_NETWORK_INTERNET_ADVERTISE                                  :Internet (advertise)
 
STR_NETWORK_CLIENTS_SELECT                                      :{BLACK}{SKIP}{SKIP}{NUM} client{P "" s}
 
STR_NETWORK_NUMBER_OF_CLIENTS                                   :{BLACK}Max clients:
 
STR_NETWORK_NUMBER_OF_CLIENTS_TIP                               :{BLACK}Choose the maximum number of clients. Not all slots need to be filled
 
STR_NETWORK_COMPANIES_SELECT                                    :{BLACK}{SKIP}{SKIP}{SKIP}{NUM} compan{P y ies}
 
@@ -1827,17 +1500,21 @@ STR_NETWORK_NUMBER_OF_COMPANIES_TIP     
 
STR_NETWORK_SPECTATORS_SELECT                                   :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{NUM} spectator{P "" s}
 
STR_NETWORK_NUMBER_OF_SPECTATORS                                :{BLACK}Max spectators:
 
STR_NETWORK_NUMBER_OF_SPECTATORS_TIP                            :{BLACK}Limit the server to a certain amount of spectators
 
STR_NETWORK_LANGUAGE_SPOKEN                                     :{BLACK}Language spoken:
 
STR_NETWORK_LANGUAGE_TIP                                        :{BLACK}Other players will know which language is spoken on the server
 
STR_NETWORK_LANGUAGE_COMBO                                      :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
 

	
 
STR_NETWORK_START_GAME                                          :{BLACK}Start Game
 
STR_NETWORK_START_GAME_TIP                                      :{BLACK}Start a new network game from a random map, or scenario
 
STR_NETWORK_LOAD_GAME                                           :{BLACK}Load Game
 
STR_NETWORK_LOAD_GAME_TIP                                       :{BLACK}Resume an earlier saved multiplayer game (be sure to connect as the correct player)
 

	
 
STR_NETWORK_NEW_GAME_NAME_OSKTITLE                              :{BLACK}Enter a name for the network game
 

	
 
# Network game languages
 
############ Leave those lines in this order!!
 
STR_NETWORK_LANG_ANY                                            :Any
 
STR_NETWORK_LANG_ENGLISH                                        :English
 
STR_NETWORK_LANG_GERMAN                                         :German
 
STR_NETWORK_LANG_FRENCH                                         :French
 
STR_NETWORK_LANG_BRAZILIAN                                      :Brazilian
 
@@ -1871,38 +1548,38 @@ STR_NETWORK_LANG_CATALAN                
 
STR_NETWORK_LANG_ESTONIAN                                       :Estonian
 
STR_NETWORK_LANG_GALICIAN                                       :Galician
 
STR_NETWORK_LANG_GREEK                                          :Greek
 
STR_NETWORK_LANG_LATVIAN                                        :Latvian
 
############ End of leave-in-this-order
 

	
 
# Network game lobby
 
STR_NETWORK_GAME_LOBBY                                          :{WHITE}Multiplayer game lobby
 

	
 
STR_NETWORK_PREPARE_TO_JOIN                                     :{BLACK}Preparing to join: {ORANGE}{RAW_STRING}
 
STR_NETWORK_COMPANY_LIST_TIP                                    :{BLACK}A list of all companies currently in this game. You can either join one or start a new one if there is a free company slot
 
STR_NETWORK_NEW_COMPANY                                         :{BLACK}New company
 
STR_NETWORK_NEW_COMPANY_TIP                                     :{BLACK}Create a new company
 
STR_NETWORK_SPECTATE_GAME                                       :{BLACK}Spectate game
 
STR_NETWORK_SPECTATE_GAME_TIP                                   :{BLACK}Watch the game as a spectator
 
STR_NETWORK_JOIN_COMPANY                                        :{BLACK}Join company
 
STR_NETWORK_JOIN_COMPANY_TIP                                    :{BLACK}Help manage this company
 
STR_NETWORK_REFRESH                                             :{BLACK}Refresh server
 
STR_NETWORK_REFRESH_TIP                                         :{BLACK}Refresh the server info
 

	
 
STR_NETWORK_COMPANY_INFO                                        :{SILVER}COMPANY INFO
 

	
 
STR_NETWORK_COMPANY_NAME                                        :{SILVER}Company name: {WHITE}{RAW_STRING}
 
STR_NETWORK_INAUGURATION_YEAR                                   :{SILVER}Inauguration: {WHITE}{NUM}
 
STR_NETWORK_VALUE                                               :{SILVER}Company value: {WHITE}{CURRENCY}
 
STR_NETWORK_CURRENT_BALANCE                                     :{SILVER}Current balance: {WHITE}{CURRENCY}
 
STR_NETWORK_LAST_YEARS_INCOME                                   :{SILVER}Last year's income: {WHITE}{CURRENCY}
 
STR_NETWORK_PERFORMANCE                                         :{SILVER}Performance: {WHITE}{NUM}
 

	
 
STR_NETWORK_VEHICLES                                            :{SILVER}Vehicles: {WHITE}{NUM} {TRAIN}, {NUM} {LORRY}, {NUM} {BUS}, {NUM} {PLANE}, {NUM} {SHIP}
 
STR_NETWORK_STATIONS                                            :{SILVER}Stations: {WHITE}{NUM} {TRAIN}, {NUM} {LORRY}, {NUM} {BUS}, {NUM} {PLANE}, {NUM} {SHIP}
 
STR_NETWORK_PLAYERS                                             :{SILVER}Players: {WHITE}{RAW_STRING}
 

	
 
STR_NETWORK_NEW_COMPANY                                         :{BLACK}New company
 
STR_NETWORK_NEW_COMPANY_TIP                                     :{BLACK}Create a new company
 
STR_NETWORK_SPECTATE_GAME                                       :{BLACK}Spectate game
 
STR_NETWORK_SPECTATE_GAME_TIP                                   :{BLACK}Watch the game as a spectator
 
STR_NETWORK_JOIN_COMPANY                                        :{BLACK}Join company
 
STR_NETWORK_JOIN_COMPANY_TIP                                    :{BLACK}Help manage this company
 

	
 
# Network connecting window
 
STR_NETWORK_CONNECTING                                          :{WHITE}Connecting...
 

	
 
############ Leave those lines in this order!!
 
STR_NETWORK_CONNECTING_1                                        :{BLACK}(1/6) Connecting..
 
STR_NETWORK_CONNECTING_2                                        :{BLACK}(2/6) Authorising..
 
STR_NETWORK_CONNECTING_3                                        :{BLACK}(3/6) Waiting..
 
@@ -1915,19 +1592,48 @@ STR_NETWORK_CONNECTING_SPECIAL_2        
 
############ End of leave-in-this-order
 
STR_NETWORK_CONNECTING_WAITING                                  :{BLACK}{NUM} client{P "" s} in front of you
 
STR_NETWORK_CONNECTING_DOWNLOADING                              :{BLACK}{BYTES} / {BYTES} downloaded so far
 

	
 
STR_NETWORK_DISCONNECT                                          :{BLACK}Disconnect
 

	
 
STR_NETWORK_GIVE_MONEY_CAPTION                                  :{WHITE}Enter the amount of money you want to give
 
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION                          :{WHITE}Server is protected. Enter password
 
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION                       :{WHITE}Company is protected. Enter password
 

	
 
# Network company list added strings
 
STR_NETWORK_CLIENT_LIST                                         :{WHITE}Client List
 
STR_NETWORK_COMPANY_LIST_SPECTATE                               :{WHITE}Spectate
 
STR_NETWORK_COMPANY_LIST_NEW_COMPANY                            :{WHITE}New Company
 

	
 
# Network client list
 
STR_NETWORK_CLIENTLIST_NONE                                     :(none)
 
STR_NETWORK_CLIENTLIST_KICK                                     :Kick
 
STR_NETWORK_CLIENTLIST_GIVE_MONEY                               :Give money
 
STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL                             :Speak to all
 
STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY                         :Speak to company
 
STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT                          :Private message
 

	
 
STR_NETWORK_SERVER                                              :Server
 
STR_NETWORK_CLIENT                                              :Client
 
STR_NETWORK_SPECTATORS                                          :Spectators
 

	
 
STR_NETWORK_GIVE_MONEY_CAPTION                                  :{WHITE}Enter the amount of money you want to give
 

	
 
# Network chat
 
STR_NETWORK_SEND                                                :{BLACK}Send
 
STR_NETWORK_CHAT_COMPANY_CAPTION                                :[Team] :
 
STR_NETWORK_CHAT_CLIENT_CAPTION                                 :[Private] :
 
STR_NETWORK_CHAT_ALL_CAPTION                                    :[All] :
 

	
 
STR_NETWORK_CHAT_COMPANY                                        :[Team] {RAW_STRING}: {WHITE}{RAW_STRING}
 
STR_NETWORK_CHAT_TO_COMPANY                                     :[Team] To {RAW_STRING}: {WHITE}{RAW_STRING}
 
STR_NETWORK_CHAT_CLIENT                                         :[Private] {RAW_STRING}: {WHITE}{RAW_STRING}
 
STR_NETWORK_CHAT_TO_CLIENT                                      :[Private] To {RAW_STRING}: {WHITE}{RAW_STRING}
 
STR_NETWORK_CHAT_ALL                                            :[All] {RAW_STRING}: {WHITE}{RAW_STRING}
 
STR_NETWORK_CHAT_OSKTITLE                                       :{BLACK}Enter text for network chat
 

	
 
# Network messages
 
STR_NETWORK_ERR_NOTAVAILABLE                                    :{WHITE}No network devices found or compiled without ENABLE_NETWORK
 
STR_NETWORK_ERR_NOSERVER                                        :{WHITE}Could not find any network games
 
STR_NETWORK_ERR_NOCONNECTION                                    :{WHITE}The server didn't answer the request
 
STR_NETWORK_ERR_NEWGRF_MISMATCH                                 :{WHITE}Could not connect due to NewGRF mismatch
 
STR_NETWORK_ERR_DESYNC                                          :{WHITE}Network-Game synchronisation failed
 
STR_NETWORK_ERR_LOSTCONNECTION                                  :{WHITE}Network-Game connection lost
 
@@ -1957,12 +1663,14 @@ STR_NETWORK_ERR_CLIENT_NAME_IN_USE      
 
STR_NETWORK_ERR_CLIENT_WRONG_PASSWORD                           :wrong password
 
STR_NETWORK_ERR_CLIENT_COMPANY_MISMATCH                         :wrong company-id in DoCommand
 
STR_NETWORK_ERR_CLIENT_KICKED                                   :kicked by server
 
STR_NETWORK_ERR_CLIENT_CHEATER                                  :was trying to use a cheat
 
STR_NETWORK_ERR_CLIENT_SERVER_FULL                              :server full
 
############ End of leave-in-this-order
 

	
 
# Network related errors
 
STR_NETWORK_SERVER_MESSAGE                                      :*** {2:STRING}
 
############ Leave those lines in this order!!
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS                  :Game paused (not enough players)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :Game unpaused (enough players)
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :Game paused (connecting client)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :Game unpaused (client connected)
 
@@ -1974,51 +1682,1088 @@ STR_NETWORK_CLIENT_COMPANY_JOIN         
 
STR_NETWORK_CLIENT_COMPANY_SPECTATE                             :*** {RAW_STRING} has joined spectators
 
STR_NETWORK_CLIENT_COMPANY_NEW                                  :*** {RAW_STRING} has started a new company (#{2:NUM})
 
STR_NETWORK_CLIENT_LEFT                                         :*** {RAW_STRING} has left the game ({2:STRING})
 
STR_NETWORK_NAME_CHANGE                                         :*** {RAW_STRING} has changed his/her name to {RAW_STRING}
 
STR_NETWORK_GIVE_MONEY                                          :*** {RAW_STRING} gave your company {2:CURRENCY}
 
STR_NETWORK_GAVE_MONEY_AWAY                                     :*** You gave {1:RAW_STRING} {2:CURRENCY}
 
STR_NETWORK_CHAT_COMPANY_CAPTION                                :[Team] :
 
STR_NETWORK_CHAT_COMPANY                                        :[Team] {RAW_STRING}: {WHITE}{RAW_STRING}
 
STR_NETWORK_CHAT_TO_COMPANY                                     :[Team] To {RAW_STRING}: {WHITE}{RAW_STRING}
 
STR_NETWORK_CHAT_CLIENT_CAPTION                                 :[Private] :
 
STR_NETWORK_CHAT_CLIENT                                         :[Private] {RAW_STRING}: {WHITE}{RAW_STRING}
 
STR_NETWORK_CHAT_TO_CLIENT                                      :[Private] To {RAW_STRING}: {WHITE}{RAW_STRING}
 
STR_NETWORK_CHAT_ALL_CAPTION                                    :[All] :
 
STR_NETWORK_CHAT_ALL                                            :[All] {RAW_STRING}: {WHITE}{RAW_STRING}
 
STR_NETWORK_CHAT_OSKTITLE                                       :{BLACK}Enter text for network chat
 
STR_NETWORK_SERVER_SHUTDOWN                                     :{WHITE} The server closed the session
 
STR_NETWORK_SERVER_REBOOT                                       :{WHITE} The server is restarting...{}Please wait...
 

	
 
STR_NETWORK_SERVER                                              :Server
 
STR_NETWORK_CLIENT                                              :Client
 
STR_NETWORK_SPECTATORS                                          :Spectators
 

	
 
STR_NETWORK_CLIENTLIST_NONE                                     :(none)
 
STR_NETWORK_CLIENTLIST_KICK                                     :Kick
 
STR_NETWORK_CLIENTLIST_GIVE_MONEY                               :Give money
 
STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL                             :Speak to all
 
STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY                         :Speak to company
 
STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT                          :Private message
 

	
 

	
 
STR_NETWORK_SEND                                                :{BLACK}Send
 

	
 
############ end network gui strings
 

	
 
##### PNG-MAP-Loader
 
# Content downloading window
 
STR_CONTENT_TITLE                                               :{WHITE}Content downloading
 
STR_CONTENT_TYPE_CAPTION                                        :{BLACK}Type
 
STR_CONTENT_TYPE_CAPTION_TIP                                    :{BLACK}Type of the content
 
STR_CONTENT_NAME_CAPTION                                        :{BLACK}Name
 
STR_CONTENT_NAME_CAPTION_TIP                                    :{BLACK}Name of the content
 
STR_CONTENT_MATRIX_TIP                                          :{BLACK}Click on a line to see the details{}Click on the checkbox to select it for downloading
 
STR_CONTENT_SELECT_ALL_CAPTION                                  :{BLACK}Select all
 
STR_CONTENT_SELECT_ALL_CAPTION_TIP                              :{BLACK}Mark all content to be downloaded
 
STR_CONTENT_SELECT_UPDATES_CAPTION                              :{BLACK}Select upgrades
 
STR_CONTENT_SELECT_UPDATES_CAPTION_TIP                          :{BLACK}Mark all content that is an upgrade for existing content to be downloaded
 
STR_CONTENT_UNSELECT_ALL_CAPTION                                :{BLACK}Unselect all
 
STR_CONTENT_UNSELECT_ALL_CAPTION_TIP                            :{BLACK}Mark all content to be not downloaded
 
STR_CONTENT_FILTER_OSKTITLE                                     :{BLACK}Enter filter string
 
STR_CONTENT_FILTER_TIP                                          :{BLACK}Enter a keyword to filter the list for
 
STR_CONTENT_FILTER_TITLE                                        :{BLACK}Tag/name filter:
 
STR_CONTENT_DOWNLOAD_CAPTION                                    :{BLACK}Download
 
STR_CONTENT_DOWNLOAD_CAPTION_TIP                                :{BLACK}Start downloading the selected content
 
STR_CONTENT_TOTAL_DOWNLOAD_SIZE                                 :{SILVER}Total download size: {WHITE}{BYTES}
 
STR_CONTENT_DETAIL_TITLE                                        :{SILVER}CONTENT INFO
 
STR_CONTENT_DETAIL_SUBTITLE_UNSELECTED                          :{SILVER}You have not selected this to be downloaded
 
STR_CONTENT_DETAIL_SUBTITLE_SELECTED                            :{SILVER}You have selected this to be downloaded
 
STR_CONTENT_DETAIL_SUBTITLE_AUTOSELECTED                        :{SILVER}This dependency has been selected to be downloaded
 
STR_CONTENT_DETAIL_SUBTITLE_ALREADY_HERE                        :{SILVER}You already have this
 
STR_CONTENT_DETAIL_SUBTITLE_DOES_NOT_EXIST                      :{SILVER}This content is unknown and cannot be downloaded in OpenTTD
 
STR_CONTENT_DETAIL_UPDATE                                       :{SILVER}This is a replacement for an exising {STRING}
 
STR_CONTENT_DETAIL_NAME                                         :{SILVER}Name: {WHITE}{RAW_STRING}
 
STR_CONTENT_DETAIL_VERSION                                      :{SILVER}Version: {WHITE}{RAW_STRING}
 
STR_CONTENT_DETAIL_DESCRIPTION                                  :{SILVER}Description: {WHITE}{RAW_STRING}
 
STR_CONTENT_DETAIL_URL                                          :{SILVER}URL: {WHITE}{RAW_STRING}
 
STR_CONTENT_DETAIL_TYPE                                         :{SILVER}Type: {WHITE}{STRING}
 
STR_CONTENT_DETAIL_FILESIZE                                     :{SILVER}Download size: {WHITE}{BYTES}
 
STR_CONTENT_DETAIL_SELECTED_BECAUSE_OF                          :{SILVER}Selected because of: {WHITE}{RAW_STRING}
 
STR_CONTENT_DETAIL_DEPENDENCIES                                 :{SILVER}Dependencies: {WHITE}{RAW_STRING}
 
STR_CONTENT_DETAIL_TAGS                                         :{SILVER}Tags: {WHITE}{RAW_STRING}
 
STR_CONTENT_NO_ZLIB                                             :{WHITE}OpenTTD is build without "zlib" support...
 
STR_CONTENT_NO_ZLIB_SUB                                         :{WHITE}... downloading content is not possible!
 

	
 
# Order of these is important!
 
STR_CONTENT_TYPE_BASE_GRAPHICS                                  :Base graphics
 
STR_CONTENT_TYPE_NEWGRF                                         :NewGRF
 
STR_CONTENT_TYPE_AI                                             :AI
 
STR_CONTENT_TYPE_AI_LIBRARY                                     :AI library
 
STR_CONTENT_TYPE_SCENARIO                                       :Scenario
 
STR_CONTENT_TYPE_HEIGHTMAP                                      :Heightmap
 

	
 
# Content downloading progress window
 
STR_CONTENT_DOWNLOAD_TITLE                                      :{WHITE}Downloading content...
 
STR_CONTENT_DOWNLOAD_INITIALISE                                 :{WHITE}Requesting files...
 
STR_CONTENT_DOWNLOAD_FILE                                       :{WHITE}Currently downloading {RAW_STRING} ({NUM} of {NUM})
 
STR_CONTENT_DOWNLOAD_COMPLETE                                   :{WHITE}Download complete
 
STR_CONTENT_DOWNLOAD_PROGRESS_SIZE                              :{WHITE}{BYTES} of {BYTES} downloaded ({NUM} %)
 

	
 
# Content downloading error messages
 
STR_CONTENT_ERROR_COULD_NOT_CONNECT                             :{WHITE}Could not connect to the content server...
 
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD                            :{WHITE}Downloading failed...
 
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_CONNECTION_LOST            :{WHITE}... connection lost
 
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE          :{WHITE}... file not writable
 
STR_CONTENT_ERROR_COULD_NOT_EXTRACT                             :{WHITE}Could not decompress the downloaded file
 

	
 
# Transparency settings window
 
STR_TRANSPARENCY_TOOLB                                          :{WHITE}Transparency Options
 
STR_TRANSPARENT_SIGNS_DESC                                      :{BLACK}Toggle transparency for station signs. Ctrl+Click to lock.
 
STR_TRANSPARENT_TREES_DESC                                      :{BLACK}Toggle transparency for trees. Ctrl+Click to lock.
 
STR_TRANSPARENT_HOUSES_DESC                                     :{BLACK}Toggle transparency for houses. Ctrl+Click to lock.
 
STR_TRANSPARENT_INDUSTRIES_DESC                                 :{BLACK}Toggle transparency for industries. Ctrl+Click to lock.
 
STR_TRANSPARENT_BUILDINGS_DESC                                  :{BLACK}Toggle transparency for buildables like stations, depots and waypoints. Ctrl+Click to lock.
 
STR_TRANSPARENT_BRIDGES_DESC                                    :{BLACK}Toggle transparency for bridges. Ctrl+Click to lock.
 
STR_TRANSPARENT_STRUCTURES_DESC                                 :{BLACK}Toggle transparency for structures like lighthouses and antennas. Ctrl+Click to lock.
 
STR_TRANSPARENT_CATENARY_DESC                                   :{BLACK}Toggle transparency for catenary. Ctrl+Click to lock.
 
STR_TRANSPARENT_LOADING_DESC                                    :{BLACK}Toggle transparency for loading indicators. Ctrl+Click to lock.
 
STR_TRANSPARENT_INVISIBLE_DESC                                  :{BLACK}Set objects invisible instead of transparent
 

	
 
# Base for station construction window(s)
 
STR_STATION_BUILD_COVERAGE_AREA_TITLE                           :{BLACK}Coverage area highlight
 
STR_STATION_BUILD_COVERAGE_OFF                                  :{BLACK}Off
 
STR_STATION_BUILD_COVERAGE_ON                                   :{BLACK}On
 
STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP                     :{BLACK}Don't highlight coverage area of proposed site
 
STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP                      :{BLACK}Highlight coverage area of proposed site
 
STR_STATION_BUILD_ACCEPTS_CARGO                                 :{BLACK}Accepts: {GOLD}
 
STR_STATION_BUILD_SUPPLIES_CARGO                                :{BLACK}Supplies: {GOLD}
 

	
 
# Rail construction toolbar
 
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK                   :{BLACK}Build railway track
 
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL                         :{BLACK}Build railway track using the Autorail mode
 
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING         :{BLACK}Build train depot (for building and servicing trains)
 
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT               :{BLACK}Convert rail to waypoint
 
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION                 :{BLACK}Build railway station
 
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS                 :{BLACK}Build railway signals
 
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE                  :{BLACK}Build railway bridge
 
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL                  :{BLACK}Build railway tunnel
 
STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR                :{BLACK}Toggle build/remove for railway track and signals
 
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL                           :{BLACK}Convert/Upgrade the type of rail
 

	
 
# Rail depot construction window
 
STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION                       :{WHITE}Train Depot Orientation
 
STR_BUILD_DEPOT_TRAIN_ORIENTATION_TOOLTIP                       :{BLACK}Select railway depot orientation
 

	
 
# Rail station construction window
 
STR_STATION_BUILD_RAIL_CAPTION                                  :{WHITE}Rail Station Selection
 
STR_STATION_BUILD_ORIENTATION                                   :{BLACK}Orientation
 
STR_STATION_BUILD_RAILROAD_ORIENTATION_TOOLTIP                  :{BLACK}Select railway station orientation
 
STR_STATION_BUILD_NUMBER_OF_TRACKS                              :{BLACK}Number of tracks
 
STR_STATION_BUILD_NUMBER_OF_TRACKS_TOOLTIP                      :{BLACK}Select number of platforms for railway station
 
STR_STATION_BUILD_PLATFORM_LENGTH                               :{BLACK}Platform length
 
STR_STATION_BUILD_PLATFORM_LENGTH_TOOLTIP                       :{BLACK}Select length of railway station
 
STR_STATION_BUILD_DRAG_DROP                                     :{BLACK}Drag & Drop
 
STR_STATION_BUILD_DRAG_DROP_TOOLTIP                             :{BLACK}Build a station using drag & drop
 

	
 
STR_SELECT_STATION_CLASS_TIP                                    :{BLACK}Select a station class to display
 
STR_SELECT_STATION_TYPE_TIP                                     :{BLACK}Select the station type to build
 

	
 
# Signal window
 
STR_SIGNAL_SELECTION                                            :{WHITE}Signal Selection
 
STR_SIGNAL_CAN_T_CONVERT_SIGNALS_HERE                           :{WHITE}Can't convert signals here...
 
STR_BUILD_SIGNAL_SEMAPHORE_NORM_TIP                             :{BLACK}Block Signal (semaphore){}This is the most basic type of signal, allowing only one train to be in the same block at the same time.
 
STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TIP                            :{BLACK}Entry-Signal (semaphore){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red.
 
STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TIP                             :{BLACK}Exit-Signal (semaphore){}Behaves in the same way as a block signal but is necessary to trigger the correct colour on entry & combo pre-signals.
 
STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TIP                            :{BLACK}Combo-Signal (semaphore){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of presignals.
 
STR_BUILD_SIGNAL_SEMAPHORE_PBS_TIP                              :{BLACK}Path Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side.
 
STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TIP                         :{BLACK}One-way Path Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back side.
 
STR_BUILD_SIGNAL_ELECTRIC_NORM_TIP                              :{BLACK}Block Signal (electric){}This is the most basic type of signal, allowing only one train to be in the same block at the same time.
 
STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TIP                             :{BLACK}Entry-Signal (electric){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red.
 
STR_BUILD_SIGNAL_ELECTRIC_EXIT_TIP                              :{BLACK}Exit-Signal (electric){}Behaves in the same way as a block signal but is necessary to trigger the correct colour on entry & combo pre-signals.
 
STR_BUILD_SIGNAL_ELECTRIC_COMBO_TIP                             :{BLACK}Combo-Signal (electric){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of presignals.
 
STR_BUILD_SIGNAL_ELECTRIC_PBS_TIP                               :{BLACK}Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side.
 
STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TIP                          :{BLACK}One-way Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back side.
 
STR_SIGNAL_CONVERT_TIP                                          :{BLACK}Signal Convert{}When selected, clicking an existing signal will convert it to the selected signal type and variant, Ctrl+Click will toggle the existing variant.
 
STR_DRAG_SIGNALS_DENSITY_TIP                                    :{BLACK}Dragging signal density
 
STR_DRAG_SIGNALS_DENSITY_DECREASE_TIP                           :{BLACK}Decrease dragging signal density
 
STR_DRAG_SIGNALS_DENSITY_INCREASE_TIP                           :{BLACK}Increase dragging signal density
 

	
 
# Bridge selection window
 
STR_SELECT_RAIL_BRIDGE_CAPTION                                  :{WHITE}Select Rail Bridge
 
STR_SELECT_ROAD_BRIDGE_CAPTION                                  :{WHITE}Select Road Bridge
 
STR_BUILD_BRIDGE_SELECTION_TOOLTIP                              :{BLACK}Bridge selection - click on your prefered bridge to build it
 
STR_BUILD_BRIDGE_INFO                                           :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY}
 
STR_BRIDGE_NAME_SUSPENSION_STEEL                                :Suspension, Steel
 
STR_BRIDGE_NAME_GIRDER_STEEL                                    :Girder, Steel
 
STR_BRIDGE_NAME_CANTILEVER_STEEL                                :Cantilever, Steel
 
STR_BRIDGE_NAME_SUSPENSION_CONCRETE                             :Suspension, Concrete
 
STR_BRIDGE_NAME_WOODEN                                          :Wooden
 
STR_BRIDGE_NAME_CONCRETE                                        :Concrete
 
STR_BRIDGE_NAME_TUBULAR_STEEL                                   :Tubular, Steel
 
STR_BRIDGE_TUBULAR_SILICON                                      :Tubular, Silicon
 

	
 

	
 
# Road construction toolbar
 
STR_ROAD_TOOLBAR_ROAD_CONSTRUCTION_CAPTION                      :{WHITE}Road Construction
 
STR_ROAD_TOOLBAR_TRAM_CONSTRUCTION_CAPTION                      :{WHITE}Tramway Construction
 
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_SECTION                     :{BLACK}Build road section
 
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_SECTION                  :{BLACK}Build tramway section
 
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOROAD                         :{BLACK}Build road section using the Autoroad mode
 
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOTRAM                         :{BLACK}Build tramway section using the Autotram mode
 
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_VEHICLE_DEPOT               :{BLACK}Build road vehicle depot (for building and servicing vehicles)
 
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAM_VEHICLE_DEPOT               :{BLACK}Build tram vehicle depot (for building and servicing vehicles)
 
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_BUS_STATION                      :{BLACK}Build bus station
 
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_PASSENGER_TRAM_STATION           :{BLACK}Build passenger tram station
 
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRUCK_LOADING_BAY                :{BLACK}Build lorry loading bay
 
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_CARGO_TRAM_STATION               :{BLACK}Build freight tram station
 
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_ONE_WAY_ROAD                    :{BLACK}Activate/Deactivate one way roads
 
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_BRIDGE                      :{BLACK}Build road bridge
 
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_BRIDGE                   :{BLACK}Build tramway bridge
 
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL                      :{BLACK}Build road tunnel
 
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL                   :{BLACK}Build tramway tunnel
 
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD           :{BLACK}Toggle build/remove for road construction
 
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS       :{BLACK}Toggle build/remove for tramway construction
 

	
 
# Road depot construction window
 
STR_BUILD_DEPOT_ROAD_ORIENTATION_CAPTION                        :{WHITE}Road Depot Orientation
 
STR_ROAD_TOOLBAR_TOOLTIP_SELECT_ROAD_VEHICLE_DEPOT              :{BLACK}Select road vehicle depot orientation
 
STR_BUILD_DEPOT_TRAM_ORIENTATION_CAPTION                        :{WHITE}Tram Depot Orientation
 
STR_ROAD_TOOLBAR_TOOLTIP_SELECT_TRAM_VEHICLE_DEPOT              :{BLACK}Select tram vehicle depot orientation
 

	
 
# Road vehicle station construction window
 
STR_STATION_BUILD_BUS_ORIENTATION                               :{WHITE}Bus Station Orientation
 
STR_STATION_BUILD_BUS_ORIENTATION_TOOLTIP                       :{BLACK}Select bus station orientation
 
STR_STATION_BUILD_TRUCK_ORIENTATION                             :{WHITE}Lorry Station Orientation
 
STR_STATION_BUILD_TRUCK_ORIENTATION_TOOLTIP                     :{BLACK}Select lorry loading bay orientation
 
STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION                    :{WHITE}Passenger Tram Orientation
 
STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION_TOOLTIP            :{BLACK}Select passenger tram station orientation
 
STR_STATION_BUILD_CARGO_TRAM_ORIENTATION                        :{WHITE}Freight Tram Orientation
 
STR_STATION_BUILD_CARGO_TRAM_ORIENTATION_TOOLTIP                :{BLACK}Select freight tram station orientation
 

	
 
# Waterways toolbar (last two for SE only)
 
STR_WATERWAYS_TOOLBAR_CAPTION                                   :{WHITE}Waterways construction
 
STR_WATERWAYS_TOOLBAR_CAPTION_SE                                :{WHITE}Waterways
 
STR_WATERWAYS_TOOLBAR_BUILD_CANALS_TOOLTIP                      :{BLACK}Build canals.
 
STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP                       :{BLACK}Build locks
 
STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP                       :{BLACK}Build ship depot (for building and servicing ships)
 
STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP                        :{BLACK}Build ship dock
 
STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP                              :{BLACK}Place a buoy which can be used as a waypoint
 
STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP                    :{BLACK}Build aqueduct
 
STR_CREATE_LAKE                                                 :{BLACK}Define water area.{}Make a canal, unless Ctrl is held down at sea level, when it will flood the surroundings instead
 
STR_CREATE_RIVER                                                :{BLACK}Place rivers.
 

	
 
# Ship depot construction window
 
STR_DEPOT_BUILD_SHIP_CAPTION                                    :{WHITE}Ship Depot Orientation
 
STR_DEPOT_BUILD_SHIP_ORIENTATION_TOOLTIP                        :{BLACK}Select ship depot orientation
 

	
 
# Dock construction window
 
STR_STATION_BUILD_DOCK_CAPTION                                  :{WHITE}Dock
 

	
 
# Airport toolbar
 
STR_TOOLBAR_AIRCRAFT_CAPTION                                    :{WHITE}Airports
 
STR_TOOLBAR_AIRCRAFT_BUILD_AIRPORT_TOOLTIP                      :{BLACK}Build airport
 

	
 
# Airport construction window
 
STR_STATION_BUILD_AIRPORT_CAPTION                               :{WHITE}Airport Selection
 
STR_STATION_BUILD_AIRPORT_SMALL_AIRPORT                         :{BLACK}Small
 
STR_STATION_BUILD_AIRPORT_CITY_AIRPORT                          :{BLACK}City
 
STR_STATION_BUILD_AIRPORT_METRO_AIRPORT                         :{BLACK}Metropolitan airport
 
STR_STATION_BUILD_AIRPORT_INTERNATIONAL_AIRPORT                 :{BLACK}International airport
 
STR_STATION_BUILD_AIRPORT_COMMUTER_AIRPORT                      :{BLACK}Commuter
 
STR_STATION_BUILD_AIRPORT_INTERCONTINENTAL_AIRPORT              :{BLACK}Intercontinental
 
STR_STATION_BUILD_AIRPORT_HELIPORT                              :{BLACK}Heliport
 
STR_STATION_BUILD_AIRPORT_HELIDEPOT                             :{BLACK}Helidepot
 
STR_STATION_BUILD_AIRPORT_HELISTATION                           :{BLACK}Helistation
 

	
 
STR_STATION_BUILD_AIRPORT_SMALL_AIRPORTS                        :{BLACK}Small airports
 
STR_STATION_BUILD_AIRPORT_LARGE_AIRPORTS                        :{BLACK}Large airports
 
STR_STATION_BUILD_AIRPORT_HUB_AIRPORTS                          :{BLACK}Hub airports
 
STR_STATION_BUILD_AIRPORT_HELIPORTS                             :{BLACK}Helicopter airports
 

	
 
STR_STATION_NOISE                                               :{BLACK}Noise generated: {GOLD}{COMMA}
 

	
 
# Landscaping toolbar
 
STR_LANDSCAPING_TOOLBAR                                         :{WHITE}Landscaping
 
STR_TERRAFORM_TOOLTIP_LOWER_A_CORNER_OF_LAND                    :{BLACK}Lower a corner of land
 
STR_TERRAFORM_TOOLTIP_RAISE_A_CORNER_OF_LAND                    :{BLACK}Raise a corner of land
 
STR_LEVEL_LAND_TOOLTIP                                          :{BLACK}Level land
 
STR_TERRAFORM_TOOLTIP_PURCHASE_LAND                             :{BLACK}Purchase land for future use
 

	
 
# Tree planting window (last two for SE only)
 
STR_PLANT_TREE_CAPTION                                          :{WHITE}Trees
 
STR_PLANT_TREE_TOOLTIP                                          :{BLACK}Select tree type to plant
 
STR_TREES_RANDOM_TYPE                                           :{BLACK}Trees of random type
 
STR_TREES_RANDOM_TYPE_TIP                                       :{BLACK}Place trees of random type
 
STR_TREES_RANDOM_TREES_BUTTON                                   :{BLACK}Random Trees
 
STR_TREES_RANDOM_TREES_TOOLTIP                                  :{BLACK}Plant trees randomly over landscape
 

	
 
# Land generation window (SE)
 
STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION                   :{WHITE}Land Generation
 
STR_TERRAFORM_TOOLTIP_PLACE_ROCKY_AREAS_ON_LANDSCAPE            :{BLACK}Place rocky areas on landscape
 
STR_TERRAFORM_TOOLTIP_PLACE_LIGHTHOUSE                          :{BLACK}Place lighthouse
 
STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA                        :{BLACK}Define desert area.{}Press and hold Ctrl to remove it
 
STR_TERRAFORM_TOOLTIP_PLACE_TRANSMITTER                         :{BLACK}Place transmitter
 
STR_TERRAFORM_TOOLTIP_INCREASE_SIZE_OF_LAND_AREA                :{BLACK}Increase area of land to lower/raise
 
STR_TERRAFORM_TOOLTIP_DECREASE_SIZE_OF_LAND_AREA                :{BLACK}Decrease area of land to lower/raise
 
STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND                      :{BLACK}Generate random land
 
STR_SE_NEW_WORLD                                                :{BLACK}Create new scenario
 
STR_TERRAFORM_RESET_LANDSCAPE                                   :{BLACK}Reset landscape
 
STR_RESET_LANDSCAPE_TOOLTIP                                     :{BLACK}Remove all player-owned property from the map
 

	
 
# Town generation window (SE)
 
STR_FOUND_TOWN_CAPTION                                          :{WHITE}Town Generation
 
STR_FOUND_TOWN_NEW_TOWN_BUTTON                                  :{BLACK}New Town
 
STR_FOUND_TOWN_NEW_TOWN_TOOLTIP                                 :{BLACK}Construct new town
 
STR_FOUND_TOWN_RANDOM_TOWN_BUTTON                               :{BLACK}Random Town
 
STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP                              :{BLACK}Build town in random location
 
STR_MANY_RANDOM_TOWNS                                           :{BLACK}Many random towns
 
STR_RANDOM_TOWNS_TIP                                            :{BLACK}Cover the map with randomly placed towns
 

	
 
STR_FOUND_TOWN_INITIAL_SIZE_TITLE                               :{YELLOW}Town size:
 
STR_FOUND_TOWN_INITIAL_SIZE_SMALL_BUTTON                        :{BLACK}Small
 
STR_FOUND_TOWN_INITIAL_SIZE_MEDIUM_BUTTON                       :{BLACK}Medium
 
STR_FOUND_TOWN_INITIAL_SIZE_LARGE_BUTTON                        :{BLACK}Large
 
STR_SELECT_TOWN_SIZE_RANDOM                                     :{BLACK}Random
 
STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP                             :{BLACK}Select town size
 
STR_FOUND_TOWN_CITY                                             :{BLACK}City
 
STR_FOUND_TOWN_CITY_TOOLTIP                                     :{BLACK}Cities grow faster than regular towns{}Depending on settings, they are bigger when founded
 

	
 
STR_TOWN_ROAD_LAYOUT                                            :{YELLOW}Town road layout:
 
STR_SELECT_TOWN_ROAD_LAYOUT                                     :{BLACK}Select road layout used for this town
 
STR_SELECT_LAYOUT_ORIGINAL                                      :{BLACK}Original
 
STR_SELECT_LAYOUT_BETTER_ROADS                                  :{BLACK}Better roads
 
STR_SELECT_LAYOUT_2X2_GRID                                      :{BLACK}2x2 grid
 
STR_SELECT_LAYOUT_3X3_GRID                                      :{BLACK}3x3 grid
 
STR_SELECT_LAYOUT_RANDOM                                        :{BLACK}Random
 

	
 
# Fund new industry window
 
STR_FUND_INDUSTRY_CAPTION                                       :{WHITE}Fund new industry
 
STR_INDUSTRY_SELECTION_HINT                                     :{BLACK}Choose the appropriate industry from this list
 
STR_MANY_RANDOM_INDUSTRIES                                      :Many random industries
 
STR_RANDOM_INDUSTRIES_TIP                                       :{BLACK}Cover the map with randomly placed industries
 
STR_INDUSTRY_BUILD_COST                                         :{BLACK}Cost: {YELLOW}{CURRENCY}
 
STR_PROSPECT_NEW_INDUSTRY                                       :{BLACK}Prospect
 
STR_BUILD_NEW_INDUSTRY                                          :{BLACK}Build
 
STR_FUND_NEW_INDUSTRY                                           :{BLACK}Fund
 

	
 
# Land area window
 
STR_LAND_AREA_INFORMATION_CAPTION                               :{WHITE}Land Area Information
 
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A                     :{BLACK}Cost to clear: {LTBLUE}N/A
 
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR                         :{BLACK}Cost to clear: {RED}{CURRENCY}
 
STR_REVENUE_WHEN_CLEARED                                        :{BLACK}Revenue when cleared: {LTBLUE}{CURRENCY}
 
STR_LAND_AREA_INFORMATION_OWNER_N_A                             :N/A
 
STR_LAND_AREA_INFORMATION_OWNER                                 :{BLACK}Owner: {LTBLUE}{STRING1}
 
STR_LAND_AREA_INFORMATION_ROAD_OWNER                            :{BLACK}Road owner: {LTBLUE}{STRING1}
 
STR_LAND_AREA_INFORMATION_TRAM_OWNER                            :{BLACK}Tramway owner: {LTBLUE}{STRING1}
 
STR_LAND_AREA_INFORMATION_RAIL_OWNER                            :{BLACK}Railroad owner: {LTBLUE}{STRING1}
 
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY                       :{BLACK}Local authority: {LTBLUE}{STRING1}
 
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE                  :None
 
STR_LANDINFO_COORDS                                             :{BLACK}Coordinates: {LTBLUE}{NUM}x{NUM}x{NUM} ({RAW_STRING})
 
STR_BUILD_DATE                                                  :{BLACK}Built: {LTBLUE}{DATE_LONG}
 
STR_TILEDESC_STATION_CLASS                                      :{BLACK}Station class: {LTBLUE}{STRING}
 
STR_TILEDESC_STATION_TYPE                                       :{BLACK}Station type: {LTBLUE}{STRING}
 
STR_TILEDESC_NEWGRF_NAME                                        :{BLACK}NewGRF: {LTBLUE}{RAW_STRING}
 
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED                        :{BLACK}Cargo accepted: {LTBLUE}
 
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS                          :({COMMA}/8 {STRING})
 

	
 
# About OpenTTD window
 
STR_ABOUT_OPENTTD                                               :{WHITE}About OpenTTD
 
STR_ABOUT_ORIGINAL_COPYRIGHT                                    :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved
 
STR_ABOUT_VERSION                                               :{BLACK}OpenTTD version {REV}
 
STR_ABOUT_COPYRIGHT_OPENTTD                                     :{BLACK}OpenTTD {COPYRIGHT}2002-2009 The OpenTTD team
 

	
 
# Save/load game/scenario
 
STR_SAVELOAD_SAVE_CAPTION                                       :{WHITE}Save Game
 
STR_SAVELOAD_LOAD_CAPTION                                       :{WHITE}Load Game
 
STR_SAVELOAD_SAVE_SCENARIO                                      :{WHITE}Save Scenario
 
STR_SAVELOAD_LOAD_SCENARIO                                      :{WHITE}Load Scenario
 
STR_LOAD_HEIGHTMAP                                              :{WHITE}Load Heightmap
 
STR_SAVELOAD_LIST_TOOLTIP                                       :{BLACK}List of drives, directories and saved-game files
 
STR_SAVELOAD_EDITBOX_TOOLTIP                                    :{BLACK}Currently selected name for saved-game
 
STR_SAVELOAD_DELETE_BUTTON                                      :{BLACK}Delete
 
STR_SAVELOAD_DELETE_TOOLTIP                                     :{BLACK}Delete the currently selected saved-game
 
STR_SAVELOAD_SAVE_BUTTON                                        :{BLACK}Save
 
STR_SAVELOAD_SAVE_TOOLTIP                                       :{BLACK}Save the current game, using the selected name
 

	
 
STR_SAVE_OSKTITLE                                               :{BLACK}Enter a name for the savegame
 

	
 
# World generation
 
STR_WORLD_GENERATION_CAPTION                                    :{WHITE}World generation
 
STR_MAPSIZE                                                     :{BLACK}Map size:
 
STR_BY                                                          :{BLACK}*
 
STR_NUMBER_OF_TOWNS                                             :{BLACK}No. of towns:
 
STR_DATE                                                        :{BLACK}Date:
 
STR_NUMBER_OF_INDUSTRIES                                        :{BLACK}No. of industries:
 
STR_SNOW_LINE_HEIGHT                                            :{BLACK}Snow line height:
 
STR_SNOW_LINE_UP                                                :{BLACK}Move the snow line height one up
 
STR_SNOW_LINE_DOWN                                              :{BLACK}Move the snow line height one down
 
STR_RANDOM_SEED                                                 :{BLACK}Random Seed:
 
STR_RANDOM_SEED_HELP                                            :{BLACK}Click to enter a random seed
 
STR_RANDOM                                                      :{BLACK}Randomise
 
STR_RANDOM_HELP                                                 :{BLACK}Change the random seed used for Terrain Generation
 
STR_LAND_GENERATOR                                              :{BLACK}Land generator:
 
STR_TREE_PLACER                                                 :{BLACK}Tree algorithm:
 
STR_TERRAIN_TYPE                                                :{BLACK}Terrain type:
 
STR_QUANTITY_OF_SEA_LAKES                                       :{BLACK}Sea level:
 
STR_SMOOTHNESS                                                  :{BLACK}Smoothness:
 
STR_GENERATE                                                    :{WHITE}Generate
 

	
 
# Strings for map borders at game generation
 
STR_BORDER_TYPE                                                 :{BLACK}Map edges:
 
STR_NORTHWEST                                                   :{BLACK}Northwest
 
STR_NORTHEAST                                                   :{BLACK}Northeast
 
STR_SOUTHEAST                                                   :{BLACK}Southeast
 
STR_SOUTHWEST                                                   :{BLACK}Southwest
 
STR_BORDER_FREEFORM                                             :{BLACK}Freeform
 
STR_BORDER_WATER                                                :{BLACK}Water
 
STR_BORDER_RANDOM                                               :{BLACK}Random
 
STR_BORDER_RANDOMIZE                                            :{BLACK}Random
 
STR_BORDER_MANUAL                                               :{BLACK}Manual
 

	
 
STR_HEIGHTMAP_ROTATION                                          :{BLACK}Heightmap rotation:
 
STR_HEIGHTMAP_NAME                                              :{BLACK}Heightmap name:
 
STR_HEIGHTMAP_SIZE                                              :{BLACK}Size: {ORANGE}{NUM} x {NUM}
 

	
 
STR_RANDOM_SEED_OSKTITLE                                        :{BLACK}Enter a random seed
 
STR_SNOW_LINE_QUERY_CAPT                                        :{WHITE}Change snow line height
 
STR_START_DATE_QUERY_CAPT                                       :{WHITE}Change starting year
 

	
 
# SE Map generation
 
STR_SE_CAPTION                                                  :{WHITE}Scenario type
 
STR_SE_FLAT_WORLD                                               :{WHITE}Flat land
 
STR_SE_FLAT_WORLD_TIP                                           :{BLACK}Generate a flat land
 
STR_SE_RANDOM_LAND                                              :{WHITE}Random land
 
STR_FLAT_WORLD_HEIGHT                                           :{BLACK}Height of flat land:
 
STR_FLAT_WORLD_HEIGHT_DOWN                                      :{BLACK}Move the height of flat land one down
 
STR_FLAT_WORLD_HEIGHT_UP                                        :{BLACK}Move the height of flat land one up
 

	
 
STR_FLAT_WORLD_HEIGHT_QUERY_CAPT                                :{WHITE}Change height of flat land
 

	
 
# Map generation progress
 
STR_GENERATION_WORLD                                            :{WHITE}Generating world...
 
STR_GENERATION_ABORT                                            :{BLACK}Abort
 
STR_GENERATION_ABORT_CAPTION                                    :{WHITE}Abort World Generation
 
STR_GENERATION_ABORT_MESSAGE                                    :{YELLOW}Do you really want to abort the generation?
 
STR_PROGRESS                                                    :{WHITE}{NUM}% complete
 
STR_GENERATION_PROGRESS                                         :{BLACK}{NUM} / {NUM}
 
STR_WORLD_GENERATION                                            :{BLACK}World generation
 
STR_TREE_GENERATION                                             :{BLACK}Tree generation
 
STR_UNMOVABLE_GENERATION                                        :{BLACK}Unmovable generation
 
STR_CLEARING_TILES                                              :{BLACK}Rough and rocky area generation
 
STR_SETTINGUP_GAME                                              :{BLACK}Setting up game
 
STR_PREPARING_TILELOOP                                          :{BLACK}Running tile-loop
 
STR_PREPARING_GAME                                              :{BLACK}Preparing game
 

	
 
# NewGRF settings
 
STR_NEWGRF_SETTINGS_CAPTION                                     :{WHITE}NewGRF settings
 
STR_NEWGRF_PRESET_LIST_TIP                                      :{BLACK}Load the selected preset
 
STR_NEWGRF_PRESET_SAVE                                          :{BLACK}Save preset
 
STR_NEWGRF_PRESET_SAVE_TIP                                      :{BLACK}Save the current list as a preset
 
STR_NEWGRF_PRESET_SAVE_QUERY                                    :{BLACK}Enter name for preset
 
STR_NEWGRF_PRESET_DELETE                                        :{BLACK}Delete preset
 
STR_NEWGRF_PRESET_DELETE_TIP                                    :{BLACK}Delete the currently selected preset
 
STR_NEWGRF_ADD                                                  :{BLACK}Add
 
STR_NEWGRF_ADD_TIP                                              :{BLACK}Add a NewGRF file to the list
 
STR_NEWGRF_REMOVE                                               :{BLACK}Remove
 
STR_NEWGRF_REMOVE_TIP                                           :{BLACK}Remove the selected NewGRF file from the list
 
STR_NEWGRF_MOVEUP                                               :{BLACK}Move Up
 
STR_NEWGRF_MOVEUP_TIP                                           :{BLACK}Move the selected NewGRF file up the list
 
STR_NEWGRF_MOVEDOWN                                             :{BLACK}Move Down
 
STR_NEWGRF_MOVEDOWN_TIP                                         :{BLACK}Move the selected NewGRF file down the list
 
STR_NEWGRF_FILE_TIP                                             :{BLACK}A list of the NewGRF files that are installed. Click a file to change its parameters
 

	
 
STR_NEWGRF_SET_PARAMETERS                                       :{BLACK}Set parameters
 
STR_NEWGRF_TOGGLE_PALETTE                                       :{BLACK}Toggle palette
 
STR_NEWGRF_TOGGLE_PALETTE_TIP                                   :{BLACK}Toggle the palette of the selected NewGRF.{}Do this when the graphics from this NewGRF look pink in-game
 
STR_NEWGRF_APPLY_CHANGES                                        :{BLACK}Apply changes
 

	
 
STR_CONTENT_INTRO_MISSING_BUTTON                                :{BLACK}Find missing content online
 
STR_CONTENT_INTRO_MISSING_BUTTON_TIP                            :{BLACK}Check whether the missing content can be found online
 

	
 
STR_NEWGRF_FILENAME                                             :{BLACK}Filename: {SILVER}{RAW_STRING}
 
STR_NEWGRF_GRF_ID                                               :{BLACK}GRF ID: {SILVER}{RAW_STRING}
 
STR_NEWGRF_MD5SUM                                               :{BLACK}MD5sum: {SILVER}{RAW_STRING}
 
STR_NEWGRF_PALETTE                                              :{BLACK}Palette: {SILVER}{RAW_STRING}
 
STR_NEWGRF_PARAMETER                                            :{BLACK}Parameters: {SILVER}{STRING1}
 

	
 
STR_NEWGRF_NO_INFO                                              :{BLACK}No information available
 
STR_NEWGRF_NOT_FOUND                                            :{RED}Matching file not found
 
STR_NEWGRF_DISABLED                                             :{RED}Disabled
 

	
 
STR_NEWGRF_PARAMETER_QUERY                                      :{BLACK}Enter NewGRF parameters
 

	
 
# NewGRF add window
 
STR_NEWGRF_ADD_CAPTION                                          :{WHITE}Available NewGRF files
 
STR_NEWGRF_ADD_FILE                                             :{BLACK}Add to selection
 
STR_NEWGRF_ADD_FILE_TIP                                         :{BLACK}Add the selected NewGRF file to your configuration
 
STR_NEWGRF_RESCAN_FILES                                         :{BLACK}Rescan files
 
STR_NEWGRF_RESCAN_FILES_TIP                                     :{BLACK}Update the list of available NewGRF files
 

	
 
# NewGRF (self) generated warnings/errors
 
STR_NEWGRF_ERROR_MSG_INFO                                       :{SILVER}{RAW_STRING}
 
STR_NEWGRF_ERROR_MSG_WARNING                                    :{RED}Warning: {SILVER}{RAW_STRING}
 
STR_NEWGRF_ERROR_MSG_ERROR                                      :{RED}Error: {SILVER}{RAW_STRING}
 
STR_NEWGRF_ERROR_MSG_FATAL                                      :{RED}Fatal: {SILVER}{RAW_STRING}
 
STR_NEWGRF_ERROR_VERSION_NUMBER                                 :{SKIP}{STRING1} will not work with the TTDPatch version reported by OpenTTD.
 
STR_NEWGRF_ERROR_DOS_OR_WINDOWS                                 :{SKIP}{STRING1} is for the {STRING1} version of TTD.
 
STR_NEWGRF_ERROR_UNSET_SWITCH                                   :{SKIP}{STRING1} is designed to be used with {STRING1}
 
STR_NEWGRF_ERROR_INVALID_PARAMETER                              :{SKIP}Invalid parameter for {STRING1}: parameter {STRING1} ({NUM})
 
STR_NEWGRF_ERROR_LOAD_BEFORE                                    :{SKIP}{STRING1} must be loaded before {STRING1}.
 
STR_NEWGRF_ERROR_LOAD_AFTER                                     :{SKIP}{STRING1} must be loaded after {STRING1}.
 
STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER                            :{SKIP}{STRING1} requires OpenTTD version {STRING1} or better.
 
STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE                          :the GRF file it was designed to translate
 
STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED                        :Too many NewGRFs are loaded.
 
STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC                       :Loading {RAW_STRING} as static NewGRF with {RAW_STRING} could cause desyncs.
 
STR_NEWGRF_ERROR_UNEXPECTED_SPRITE                              :Unexpected sprite.
 
STR_NEWGRF_ERROR_UNKNOWN_PROPERTY                               :Unknown Action 0 property.
 
STR_NEWGRF_ERROR_INVALID_ID                                     :Attempt to use invalid ID.
 
STR_NEWGRF_ERROR_CORRUPT_SPRITE                                 :{YELLOW}{RAW_STRING} contains a corrupt sprite. All corrupt sprites will be shown as a red question mark (?).
 
STR_NEWGRF_ERROR_MULTIPLE_ACTION_8                              :Contains multiple Action 8 entries.
 

	
 
# NewGRF related 'general' warnings
 
STR_NEWGRF_CONFIRMATION_TEXT                                    :{YELLOW}You are about to make changes to a running game; this can crash OpenTTD.{}Are you absolutely sure about this?
 
STR_NEWGRF_DUPLICATE_GRFID                                      :{WHITE}Can't add file: duplicate GRF ID
 
STR_NEWGRF_COMPATIBLE_LOADED                                    :{ORANGE}Matching file not found (compatible GRF loaded)
 

	
 
STR_NEWGRF_COMPATIBLE_LOAD_WARNING                              :{WHITE}Compatible GRF(s) loaded for missing files
 
STR_NEWGRF_DISABLED_WARNING                                     :{WHITE}Missing GRF file(s) have been disabled
 
STR_NEWGRF_UNPAUSE_WARNING_TITLE                                :{YELLOW}Missing GRF file(s)
 
STR_NEWGRF_UNPAUSE_WARNING                                      :{WHITE}Unpausing can crash OpenTTD. Do not file bug reports for subsequent crashes.{}Do you really want to unpause?
 

	
 
# NewGRF 'it's broken' warnings
 
STR_NEWGRF_BROKEN                                               :{WHITE}Behaviour of NewGRF '{0:RAW_STRING}' is likely to cause desyncs and/or crashes.
 
STR_NEWGRF_BROKEN_VEHICLE_LENGTH                                :{WHITE}It changes vehicle length for '{1:ENGINE}' when not inside a depot.
 
STR_BROKEN_VEHICLE_LENGTH                                       :{WHITE}Train '{VEHICLE}' belonging to '{COMPANY}' has invalid length. It is probably caused by problems with NewGRFs. Game may desync or crash.
 

	
 
STR_NEWGRF_BUGGY                                                :{WHITE}NewGRF '{0:RAW_STRING}' provides incorrect information.
 
STR_NEWGRF_BUGGY_ARTICULATED_CARGO                              :{WHITE}Cargo/refit information for '{1:ENGINE}' differs from purchase list after construction. This might cause autorenew/-replace to fail refitting correctly.
 
STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK                    :{WHITE}'{1:STRING}' caused an endless loop in the production callback.
 

	
 
# Sign list window
 
STR_SIGN_LIST_CAPTION                                           :{WHITE}Sign List - {COMMA} Sign{P "" s}
 

	
 
# Sign window
 
STR_EDIT_SIGN_CAPTION                                           :{WHITE}Edit sign text
 
STR_NEXT_SIGN_TOOLTIP                                           :{BLACK}Go to next sign
 
STR_PREVIOUS_SIGN_TOOLTIP                                       :{BLACK}Go to previous sign
 

	
 
STR_SIGN_OSKTITLE                                               :{BLACK}Enter a name for the sign
 

	
 
# Town directory window
 
STR_TOWN_DIRECTORY_CAPTION                                      :{WHITE}Towns
 
STR_TOWN_DIRECTORY_TOWN                                         :{ORANGE}{TOWN}{BLACK} ({COMMA})
 
STR_TOWN_DIRECTORY_LIST_TOOLTIP                                 :{BLACK}Town names - click on name to centre view on town
 
STR_TOWN_POPULATION                                             :{BLACK}World population: {COMMA}
 

	
 
# Town view window
 
STR_TOWN_VIEW_TOWN_CAPTION                                      :{WHITE}{TOWN}
 
STR_TOWN_VIEW_CITY_CAPTION                                      :{WHITE}{TOWN} (City)
 
STR_TOWN_VIEW_POPULATION_HOUSES                                 :{BLACK}Population: {ORANGE}{COMMA}{BLACK}  Houses: {ORANGE}{COMMA}
 
STR_TOWN_VIEW_PASSENGERS_LAST_MONTH_MAX                         :{BLACK}Passengers last month: {ORANGE}{COMMA}{BLACK}  max: {ORANGE}{COMMA}
 
STR_TOWN_VIEW_MAIL_LAST_MONTH_MAX                               :{BLACK}Mail last month: {ORANGE}{COMMA}{BLACK}  max: {ORANGE}{COMMA}
 
STR_CARGO_FOR_TOWNGROWTH                                        :{BLACK}Cargo needed for town growth:
 
STR_CARGO_FOR_TOWNGROWTH_REQUIRED                               :{SETX 20}{ORANGE}{STRING}{BLACK} required
 
STR_CARGO_FOR_TOWNGROWTH_LAST_MONTH                             :{SETX 20}{ORANGE}{CARGO}{BLACK} delivered last month
 
STR_NOISE_IN_TOWN                                               :{BLACK}Noise limit in town: {ORANGE}{COMMA}{BLACK}  max: {ORANGE}{COMMA}
 
STR_TOWN_VIEW_CENTER_TOOLTIP                                    :{BLACK}Centre the main view on town location
 
STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON                            :{BLACK}Local authority
 
STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP                           :{BLACK}Show information on local authority
 
STR_TOWN_VIEW_RENAME_TOOLTIP                                    :{BLACK}Change town name
 

	
 
STR_TOWN_VIEW_EXPAND_BUTTON                                     :{BLACK}Expand
 
STR_TOWN_VIEW_EXPAND_TOOLTIP                                    :{BLACK}Increase size of town
 
STR_TOWN_VIEW_DELETE_BUTTON                                     :{BLACK}Delete
 
STR_TOWN_VIEW_DELETE_TOOLTIP                                    :{BLACK}Delete this town completely
 

	
 
STR_TOWN_VIEW_RENAME_TOWN_BUTTON                                :Rename Town
 

	
 
# Town local authority window
 
STR_LOCAL_AUTHORITY_CAPTION                                     :{WHITE}{TOWN} local authority
 
STR_LOCAL_AUTHORITY_COMPANY_RATINGS                             :{BLACK}Transport company ratings:
 
STR_LOCAL_AUTHORITY_COMPANY_RATING                              :{YELLOW}{COMPANY} {COMPANYNUM}: {ORANGE}{STRING}
 
STR_LOCAL_AUTHORITY_ACTIONS_TITLE                               :{BLACK}Actions available:
 
STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP                             :{BLACK}List of things to do at this town - click on item for more details
 
STR_LOCAL_AUTHORITY_DO_IT_BUTTON                                :{BLACK}Do it
 
STR_LOCAL_AUTHORITY_DO_IT_TOOLTIP                               :{BLACK}Carry out the highlighted action in the list above
 

	
 
STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN           :Small advertising campaign
 
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING            :{WHITE}{STRING}{}{YELLOW}Initiate a small local advertising campaign, to attract more passengers and cargo to your transport services.{}Cost: {CURRENCY}
 
STR_LOCAL_AUTHORITY_ACTION_MEDIUM_ADVERTISING_CAMPAIGN          :Medium advertising campaign
 
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING           :{WHITE}{STRING}{}{YELLOW}Initiate a medium local advertising campaign, to attract more passengers and cargo to your transport services.{}Cost: {CURRENCY}
 
STR_LOCAL_AUTHORITY_ACTION_LARGE_ADVERTISING_CAMPAIGN           :Large advertising campaign
 
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING            :{WHITE}{STRING}{}{YELLOW}Initiate a large local advertising campaign, to attract more passengers and cargo to your transport services.{}Cost: {CURRENCY}
 
STR_LOCAL_AUTHORITY_ACTION_ROAD_RECONSTRUCTION                  :Fund local road reconstruction
 
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION          :{WHITE}{STRING}{}{YELLOW}Fund the reconstruction of the urban road network. Causes considerable disruption to road traffic for up to 6 months.{}Cost: {CURRENCY}
 
STR_LOCAL_AUTHORITY_ACTION_STATUE_OF_COMPANY                    :Build statue of company owner
 
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY            :{WHITE}{STRING}{}{YELLOW}Build a statue in honour of your company.{}Cost: {CURRENCY}
 
STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS                        :Fund new buildings
 
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS                :{WHITE}{STRING}{}{YELLOW}Fund the construction of new commercial buildings in the town.{}Cost: {CURRENCY}
 
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT                  :Buy exclusive transport rights
 
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT          :{WHITE}{STRING}{}{YELLOW}Buy 1 year's exclusive transport rights in town. Town authority will only allow passengers and cargo to use your company's stations.{}Cost: {CURRENCY}
 
STR_LOCAL_AUTHORITY_ACTION_BRIBE                                :Bribe the local authority
 
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE                        :{WHITE}{STRING}{}{YELLOW}Bribe the local authority to increase your rating, at the risk of a severe penalty if caught.{}Cost: {CURRENCY}
 
STR_TOWN_DESCRIPTION_UNDER_CONSTRUCTION                         :{STRING} (under construction)
 

	
 
# Subsidies window
 
STR_SUBSIDIES_CAPTION                                           :{WHITE}Subsidies
 
STR_SUBSIDIES_OFFERED_TITLE                                     :{BLACK}Subsidies on offer for services taking:
 
STR_SUBSIDIES_OFFERED_FROM_TO                                   :{ORANGE}{STRING} from {STRING2} to {STRING2}{YELLOW} (by {DATE_SHORT})
 
STR_SUBSIDIES_NONE                                              :{ORANGE}None
 
STR_SUBSIDIES_SUBSIDISED_TITLE                                  :{BLACK}Services already subsidised:
 
STR_SUBSIDIES_SUBSIDISED_FROM_TO                                :{ORANGE}{STRING} from {STATION} to {STATION}{YELLOW} ({COMPANY}{YELLOW}, until {DATE_SHORT})
 
STR_SUBSIDY_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER                  :{BLACK}Click on service to centre view on industry/town
 

	
 
# Station list window
 
STR_STATION_LIST_TOOLTIP                                        :{BLACK}Station names - click on name to centre view on station
 
STR_USE_CTRL_TO_SELECT_MORE                                     :{BLACK}Hold down Ctrl to select more than one item
 
STR_STATION_LIST_CAPTION                                        :{WHITE}{COMPANY} - {COMMA} Station{P "" s}
 
STR_STATION_LIST_STATION                                        :{YELLOW}{STATION} {STATIONFEATURES}
 
STR_STATION_LIST_WAYPOINT                                       :{YELLOW}{WAYPOINT}
 
STR_STATION_LIST_NONE                                           :{YELLOW}- None -
 
STR_SELECT_ALL_FACILITIES                                       :{BLACK}Select all facilities
 
STR_SELECT_ALL_TYPES                                            :{BLACK}Select all cargo types (including no waiting cargo)
 
STR_NO_WAITING_CARGO                                            :{BLACK}No cargo of any type is waiting
 

	
 
# Station view window
 
STR_STATION_VIEW_CAPTION                                        :{WHITE}{STATION} {STATIONFEATURES}
 
STR_STATION_VIEW_WAITING_TITLE                                  :{BLACK}Waiting: {WHITE}{STRING}
 
STR_STATION_VIEW_WAITING_CARGO                                  :{WHITE}{CARGO}
 
STR_STATION_VIEW_EN_ROUTE_FROM                                  :{YELLOW}({SHORTCARGO} en-route from {STATION})
 

	
 
STR_STATION_VIEW_ACCEPTS_BUTTON                                 :{BLACK}Accepts
 
STR_STATION_VIEW_ACCEPTS_TOOLTIP                                :{BLACK}Show list of accepted cargo
 
STR_STATION_VIEW_ACCEPTS_CARGO                                  :{BLACK}Accepts: {WHITE}
 

	
 
STR_STATION_VIEW_RATINGS_BUTTON                                 :{BLACK}Ratings
 
STR_STATION_VIEW_RATINGS_TOOLTIP                                :{BLACK}Show station ratings
 
STR_STATION_VIEW_CARGO_RATINGS_TITLE                            :{BLACK}Local rating of transport service:
 
STR_STATION_VIEW_CARGO_RATING                                   :{WHITE}{STRING}: {YELLOW}{STRING} ({COMMA}%)
 

	
 
############ range for rating starts
 
STR_CARGO_RATING_APPALLING                                      :Appalling
 
STR_CARGO_RATING_VERY_POOR                                      :Very Poor
 
STR_CARGO_RATING_POOR                                           :Poor
 
STR_CARGO_RATING_MEDIOCRE                                       :Mediocre
 
STR_CARGO_RATING_GOOD                                           :Good
 
STR_CARGO_RATING_VERY_GOOD                                      :Very Good
 
STR_CARGO_RATING_EXCELLENT                                      :Excellent
 
STR_CARGO_RATING_OUTSTANDING                                    :Outstanding
 
############ range for rating ends
 

	
 
STR_STATION_VIEW_CENTER_TOOLTIP                                 :{BLACK}Centre main view on station location
 
STR_STATION_VIEW_RENAME_TOOLTIP                                 :{BLACK}Change name of station
 

	
 
STR_SCHEDULED_TRAINS_TIP                                        :{BLACK}Show all trains which have this station on their schedule
 
STR_SCHEDULED_ROAD_VEHICLES_TIP                                 :{BLACK}Show all road vehicles which have this station on their schedule
 
STR_SCHEDULED_AIRCRAFT_TIP                                      :{BLACK}Show all aircraft which have this station on their schedule
 
STR_SCHEDULED_SHIPS_TIP                                         :{BLACK}Show all ships which have this station on their schedule
 

	
 
STR_QUERY_RENAME_STATION_CAPTION                                :Rename station/loading area
 

	
 
# Waypoint/buoy view window
 
STR_WAYPOINT_VIEW_CENTER_TOOLTIP                                :{BLACK}Centre main view on waypoint location
 
STR_CHANGE_WAYPOINT_NAME                                        :{BLACK}Change waypoint name
 
STR_BUOY_VIEW_CENTER_TOOLTIP                                    :{BLACK}Centre main view on buoy location
 
STR_CHANGE_BUOY_NAME                                            :{BLACK}Change buoy name
 

	
 
STR_EDIT_WAYPOINT_NAME                                          :{WHITE}Edit waypoint name
 

	
 
# Finances window
 
STR_FINANCES_CAPTION                                            :{WHITE}{COMPANY} Finances {BLACK}{COMPANYNUM}
 
STR_FINANCES_EXPENDITURE_INCOME_TITLE                           :{WHITE}Expenditure/Income
 
STR_FINANCES_YEAR                                               :{WHITE}{NUM}
 
STR_FINANCES_SECTION_CONSTRUCTION                               :{GOLD}Construction
 
STR_FINANCES_SECTION_NEW_VEHICLES                               :{GOLD}New Vehicles
 
STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS                        :{GOLD}Train Running Costs
 
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS                 :{GOLD}Road Veh. Running Costs
 
STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS                     :{GOLD}Aircraft Running Costs
 
STR_FINANCES_SECTION_SHIP_RUNNING_COSTS                         :{GOLD}Ship Running Costs
 
STR_FINANCES_SECTION_PROPERTY_MAINTENANCE                       :{GOLD}Property Maintenance
 
STR_FINANCES_SECTION_TRAIN_INCOME                               :{GOLD}Train Income
 
STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME                        :{GOLD}Road Vehicle Income
 
STR_FINANCES_SECTION_AIRCRAFT_INCOME                            :{GOLD}Aircraft Income
 
STR_FINANCES_SECTION_SHIP_INCOME                                :{GOLD}Ship Income
 
STR_FINANCES_SECTION_LOAN_INTEREST                              :{GOLD}Loan Interest
 
STR_FINANCES_SECTION_OTHER                                      :{GOLD}Other
 
STR_FINANCES_NEGATIVE_INCOME                                    :{BLACK}-{CURRENCY}
 
STR_FINANCES_POSITIVE_INCOME                                    :{BLACK}+{CURRENCY}
 
STR_FINANCES_TOTAL_CAPTION                                      :{WHITE}Total:
 
STR_FINANCES_BANK_BALANCE_TITLE                                 :{WHITE}Bank Balance
 
STR_FINANCES_LOAN_TITLE                                         :{WHITE}Loan
 
STR_MAX_LOAN                                                    :{WHITE}Max Loan: {BLACK}{CURRENCY}
 
STR_FINANCES_TOTAL_CURRENCY                                     :{BLACK}{CURRENCY}
 
STR_FINANCES_BORROW_BUTTON                                      :{BLACK}Borrow {SKIP}{SKIP}{CURRENCY}
 
STR_FINANCES_BORROW_TOOLTIP                                     :{BLACK}Increase size of loan. Ctrl+Click borrows as much as possible
 
STR_FINANCES_REPAY_BUTTON                                       :{BLACK}Repay {SKIP}{SKIP}{CURRENCY}
 
STR_FINANCES_REPAY_TOOLTIP                                      :{BLACK}Repay part of loan. Ctrl+Click repays as much loan as possible
 

	
 
# Company view
 
STR_COMPANY_VIEW_CAPTION                                        :{WHITE}{COMPANY} {BLACK}{COMPANYNUM}
 
STR_COMPANY_VIEW_PRESIDENT_MANAGER_TITLE                        :{WHITE}{PRESIDENTNAME}{}{GOLD}(Manager)
 

	
 
STR_COMPANY_VIEW_INAUGURATED_TITLE                              :{GOLD}Inaugurated: {WHITE}{NUM}
 
STR_COMPANY_VIEW_COLOUR_SCHEME_TITLE                            :{GOLD}Colour Scheme:
 
STR_COMPANY_VIEW_VEHICLES_TITLE                                 :{GOLD}Vehicles:
 
STR_TRAINS                                                      :{WHITE}{COMMA} train{P "" s}
 
STR_ROAD_VEHICLES                                               :{WHITE}{COMMA} road vehicle{P "" s}
 
STR_AIRCRAFT                                                    :{WHITE}{COMMA} aircraft
 
STR_SHIPS                                                       :{WHITE}{COMMA} ship{P "" s}
 
STR_COMPANY_VIEW_VEHICLES_NONE                                  :{WHITE}None
 
STR_COMPANY_VIEW_COMPANY_VALUE                                  :{GOLD}Company value: {WHITE}{CURRENCY}
 

	
 
STR_COMPANY_VIEW_BUILD_HQ_BUTTON                                :{BLACK}Build HQ
 
STR_COMPANY_VIEW_VIEW_HQ_BUTTON                                 :{BLACK}View HQ
 
STR_COMPANY_VIEW_BUILD_HQ_TOOLTIP                               :{BLACK}Build company headquarters / view company headquarters
 
STR_RELOCATE_HQ                                                 :{BLACK}Relocate HQ
 
STR_RELOCATE_COMPANY_HEADQUARTERS                               :{BLACK}Rebuild company headquarters elsewhere for 1% cost of company value
 

	
 
STR_COMPANY_VIEW_NEW_FACE_BUTTON                                :{BLACK}New Face
 
STR_COMPANY_VIEW_NEW_FACE_TOOLTIP                               :{BLACK}Select new face for manager
 
STR_COMPANY_VIEW_COLOUR_SCHEME_BUTTON                           :{BLACK}Colour Scheme
 
STR_COMPANY_VIEW_COLOUR_SCHEME_TOOLTIP                          :{BLACK}Change the company vehicle livery
 
STR_COMPANY_VIEW_COMPANY_NAME_BUTTON                            :{BLACK}Company Name
 
STR_COMPANY_VIEW_COMPANY_NAME_TOOLTIP                           :{BLACK}Change the company name
 
STR_COMPANY_VIEW_PRESIDENT_NAME_BUTTON                          :{BLACK}Manager Name
 
STR_COMPANY_VIEW_PRESIDENT_NAME_TOOLTIP                         :{BLACK}Change the manager's name
 

	
 
STR_COMPANY_VIEW_BUY_SHARE_BUTTON                               :{BLACK}Buy 25% share in company
 
STR_COMPANY_VIEW_SELL_SHARE_BUTTON                              :{BLACK}Sell 25% share in company
 
STR_COMPANY_VIEW_BUY_SHARE_TOOLTIP                              :{BLACK}Buy 25% share in this company
 
STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP                             :{BLACK}Sell 25% share in this company
 

	
 
STR_QUERY_COMPANY_NAME_CAPTION                                  :Company Name
 
STR_QUERY_PRESIDENT_S_NAME_CAPTION                              :Manager's Name
 

	
 
# Industry directory
 
STR_INDUSTRYDIR_CAPTION                                         :{WHITE}Industries
 
STR_INDUSTRYDIR_ITEM                                            :{ORANGE}{INDUSTRY}{BLACK} ({CARGO}{STRING}){YELLOW} ({COMMA}% transported)
 
STR_INDUSTRYDIR_ITEM_TWO                                        :{ORANGE}{INDUSTRY}{BLACK} ({CARGO}{STRING}/{CARGO}{STRING}){YELLOW} ({COMMA}%/{COMMA}% transported)
 
STR_INDUSTRYDIR_ITEM_NOPROD                                     :{ORANGE}{INDUSTRY}
 
STR_INDUSTRYDIR_LIST_CAPTION                                    :{BLACK}Industry names - click on name to centre view on industry
 

	
 
# Industry view
 
STR_INDUSTRY_VIEW_CAPTION                                       :{WHITE}{INDUSTRY}
 
STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE                   :{BLACK}Production last month:
 
STR_INDUSTRY_VIEW_TRANSPORTED                                   :{YELLOW}{CARGO}{STRING}{BLACK} ({COMMA}% transported)
 
STR_INDUSTRY_VIEW_LOCATION_TOOLTIP                              :{BLACK}Centre the main view on industry location
 

	
 
############ range for requires starts
 
STR_INDUSTRY_VIEW_REQUIRES_CARGO                                :{BLACK}Requires: {YELLOW}{STRING}{STRING}
 
STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO                          :{BLACK}Requires: {YELLOW}{STRING}{STRING}, {STRING}{STRING}
 
STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO                    :{BLACK}Requires: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING}
 
############ range for requires ends
 

	
 
############ range for produces starts
 
STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING                        :{BLACK}Cargo waiting to be processed:
 
STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO                       :{YELLOW}{CARGO}{STRING}{BLACK}
 
STR_INDUSTRY_VIEW_PRODUCES_CARGO                                :{BLACK}Produces: {YELLOW}{STRING}{STRING}
 
STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO                          :{BLACK}Produces: {YELLOW}{STRING}{STRING}, {STRING}{STRING}
 
############ range for produces ends
 

	
 
STR_CONFIG_GAME_PRODUCTION                                      :{WHITE}Change production
 

	
 
# Vehicle lists
 
STR_VEHICLE_LIST_TRAIN_CAPTION                                  :{WHITE}{STRING1} - {COMMA} Train{P "" s}
 
STR_VEHICLE_LIST_ROAD_VEHICLE_CAPTION                           :{WHITE}{STRING1} - {COMMA} Road Vehicle{P "" s}
 
STR_VEHICLE_LIST_SHIP_CAPTION                                   :{WHITE}{STRING1} - {COMMA} Ship{P "" s}
 
STR_VEHICLE_LIST_AIRCRAFT_CAPTION                               :{WHITE}{STRING1} - {COMMA} Aircraft
 

	
 
STR_VEHICLE_LIST_TRAIN_LIST_TOOLTIP                             :{BLACK}Trains - click on train for information
 
STR_VEHICLE_LIST_ROAD_VEHICLE_TOOLTIP                           :{BLACK}Road vehicles - click on vehicle for information
 
STR_VEHICLE_LIST_SHIP_TOOLTIP                                   :{BLACK}Ships - click on ship for information
 
STR_VEHICLE_LIST_AIRCRAFT_TOOLTIP                               :{BLACK}Aircraft - click on aircraft for information
 

	
 
STR_AVAILABLE_TRAINS                                            :{BLACK}Available Trains
 
STR_AVAILABLE_ROAD_VEHICLES                                     :{BLACK}Available Vehicles
 
STR_AVAILABLE_SHIPS                                             :{BLACK}Available Ships
 
STR_AVAILABLE_AIRCRAFT                                          :{BLACK}Available Aircraft
 
STR_AVAILABLE_ENGINES_TIP                                       :{BLACK}See a list of available engine designs for this vehicle type.
 

	
 
STR_MANAGE_LIST                                                 :{BLACK}Manage list
 
STR_MANAGE_LIST_TIP                                             :{BLACK}Send instructions to all vehicles in this list
 
STR_REPLACE_VEHICLES                                            :Replace vehicles
 
STR_SEND_FOR_SERVICING                                          :Send for Servicing
 

	
 
STR_SEND_TRAIN_TO_DEPOT                                         :Send to Depot
 
STR_SEND_ROAD_VEHICLE_TO_DEPOT                                  :Send to Depot
 
STR_SEND_SHIP_TO_DEPOT                                          :Send to Depot
 
STR_SEND_AIRCRAFT_TO_HANGAR                                     :Send to Hangar
 

	
 
STR_MASS_STOP_LIST_TIP                                          :{BLACK}Click to stop all the vehicles in the list
 
STR_MASS_START_LIST_TIP                                         :{BLACK}Click to start all the vehicles in the list
 

	
 
# Group window
 
STR_GROUP_ALL_TRAINS                                            :All trains
 
STR_GROUP_ALL_ROAD_VEHICLES                                     :All road vehicles
 
STR_GROUP_ALL_SHIPS                                             :All ships
 
STR_GROUP_ALL_AIRCRAFTS                                         :All aircraft
 

	
 
STR_GROUP_DEFAULT_TRAINS                                        :Ungrouped trains
 
STR_GROUP_DEFAULT_ROAD_VEHICLES                                 :Ungrouped road vehicles
 
STR_GROUP_DEFAULT_SHIPS                                         :Ungrouped ships
 
STR_GROUP_DEFAULT_AIRCRAFTS                                     :Ungrouped aircraft
 

	
 
STR_GROUPS_CLICK_ON_GROUP_FOR_TIP                               :{BLACK}Groups - click on a group to list all vehicles of this group
 
STR_GROUP_CREATE_TIP                                            :{BLACK}Click to create a group
 
STR_GROUP_DELETE_TIP                                            :{BLACK}Delete the selected group
 
STR_GROUP_RENAME_TIP                                            :{BLACK}Rename the selected group
 
STR_GROUP_REPLACE_PROTECTION_TIP                                :{BLACK}Click to protect this group from global autoreplace
 

	
 
STR_GROUP_ADD_SHARED_VEHICLE                                    :Add shared vehicles
 
STR_GROUP_REMOVE_ALL_VEHICLES                                   :Remove all vehicles
 

	
 
STR_GROUP_RENAME_CAPTION                                        :{BLACK}Rename a group
 

	
 

	
 
# Build vehicle window
 
STR_BUILD_VEHICLE_TRAIN_RAIL_CAPTION                            :{WHITE}New Rail Vehicles
 
STR_BUILD_VEHICLE_TRAIN_ELRAIL_CAPTION                          :{WHITE}New Electric Rail Vehicles
 
STR_BUILD_VEHICLE_TRAIN_MONORAIL_CAPTION                        :{WHITE}New Monorail Vehicles
 
STR_BUILD_VEHICLE_TRAIN_MAGLEV_CAPTION                          :{WHITE}New Maglev Vehicles
 

	
 
STR_BUILD_VEHICLE_TRAIN_ALL_CAPTION                             :{WHITE}New Rail Vehicles
 
STR_BUILD_VEHICLE_ROAD_VEHICLE_CAPTION                          :{WHITE}New Road Vehicles
 
STR_BUILD_VEHICLE_SHIP_CAPTION                                  :{WHITE}New Ships
 
STR_BUILD_VEHICLE_AIRCRAFT_CAPTION                              :{WHITE}New Aircraft
 

	
 
STR_PURCHASE_INFO_COST_WEIGHT                                   :{BLACK}Cost: {GOLD}{CURRENCY}{BLACK} Weight: {GOLD}{WEIGHT_S}
 
STR_PURCHASE_INFO_SPEED_POWER                                   :{BLACK}Speed: {GOLD}{VELOCITY}{BLACK} Power: {GOLD}{POWER}
 
STR_PURCHASE_INFO_SPEED                                         :{BLACK}Speed: {GOLD}{VELOCITY}
 
STR_PURCHASE_INFO_RUNNINGCOST                                   :{BLACK}Running Cost: {GOLD}{CURRENCY}/yr
 
STR_PURCHASE_INFO_CAPACITY                                      :{BLACK}Capacity: {GOLD}{CARGO} {STRING}
 
STR_PURCHASE_INFO_DESIGNED_LIFE                                 :{BLACK}Designed: {GOLD}{NUM}{BLACK} Life: {GOLD}{COMMA} years
 
STR_PURCHASE_INFO_RELIABILITY                                   :{BLACK}Max. Reliability: {GOLD}{COMMA}%
 
STR_PURCHASE_INFO_COST                                          :{BLACK}Cost: {GOLD}{CURRENCY}
 
STR_PURCHASE_INFO_WEIGHT_CWEIGHT                                :{BLACK}Weight: {GOLD}{WEIGHT_S} ({WEIGHT_S})
 
STR_PURCHASE_INFO_COST_SPEED                                    :{BLACK}Cost: {GOLD}{CURRENCY}{BLACK} Speed: {GOLD}{VELOCITY}
 
STR_PURCHASE_INFO_AIRCRAFT_CAPACITY                             :{BLACK}Capacity: {GOLD}{CARGO}, {CARGO}
 
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT                          :{BLACK}Powered Wagons: {GOLD}+{POWER}{BLACK} Weight: {GOLD}+{WEIGHT_S}
 
STR_PURCHASE_INFO_REFITTABLE_TO                                 :{BLACK}Refittable to: {GOLD}
 
STR_PURCHASE_INFO_ALL_TYPES                                     :All cargo types
 
STR_PURCHASE_INFO_ALL_BUT                                       :All but {GOLD}
 
STR_PURCHASE_INFO_MAX_TE                                        :{BLACK}Max. Tractive Effort: {GOLD}{FORCE}
 

	
 
STR_BUILD_VEHICLE_TRAIN_LIST_TOOLTIP                            :{BLACK}Train vehicle selection list - click on vehicle for information
 
STR_BUILD_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP                     :{BLACK}Road vehicle selection list - click on vehicle for information
 
STR_BUILD_VEHICLE_SHIP_LIST_TOOLTIP                             :{BLACK}Ship selection list - click on ship for information
 
STR_BUILD_VEHICLE_AIRCRAFT_LIST_TOOLTIP                         :{BLACK}Aircraft selection list - click on aircraft for information
 

	
 
STR_BUILD_VEHICLE_TRAIN_BUILD_VEHICLE_BUTTON                    :{BLACK}Build Vehicle
 
STR_BUILD_VEHICLE_ROAD_VEHICLE_BUILD_VEHICLE_BUTTON             :{BLACK}Build Vehicle
 
STR_BUILD_VEHICLE_SHIP_BUILD_VEHICLE_BUTTON                     :{BLACK}Build Ship
 
STR_BUILD_VEHICLE_AIRCRAFT_BUILD_VEHICLE_BUTTON                 :{BLACK}Build Aircraft
 

	
 
STR_BUILD_VEHICLE_TRAIN_BUILD_VEHICLE_TOOLTIP                   :{BLACK}Build the highlighted train vehicle
 
STR_BUILD_VEHICLE_ROAD_VEHICLE_BUILD_VEHICLE_TOOLTIP            :{BLACK}Build the highlighted road vehicle
 
STR_BUILD_VEHICLE_SHIP_BUILD_VEHICLE_TOOLTIP                    :{BLACK}Build the highlighted ship
 
STR_BUILD_VEHICLE_AIRCRAFT_BUILD_VEHICLE_TOOLTIP                :{BLACK}Build the highlighted aircraft
 

	
 
STR_BUILD_VEHICLE_TRAIN_RENAME_BUTTON                           :{BLACK}Rename
 
STR_BUILD_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON                    :{BLACK}Rename
 
STR_BUILD_VEHICLE_SHIP_RENAME_BUTTON                            :{BLACK}Rename
 
STR_BUILD_VEHICLE_AIRCRAFT_RENAME_BUTTON                        :{BLACK}Rename
 

	
 
STR_BUILD_VEHICLE_TRAIN_RENAME_TOOLTIP                          :{BLACK}Rename train vehicle type
 
STR_BUILD_VEHICLE_ROAD_VEHICLE_RENAME_TOOLTIP                   :{BLACK}Rename road vehicle type
 
STR_BUILD_VEHICLE_SHIP_RENAME_TOOLTIP                           :{BLACK}Rename ship type
 
STR_BUILD_VEHICLE_AIRCRAFT_RENAME_TOOLTIP                       :{BLACK}Rename aircraft type
 

	
 
STR_QUERY_RENAME_TRAIN_TYPE_CAPTION                             :{WHITE}Rename train vehicle type
 
STR_QUERY_RENAME_ROAD_VEHICLE_TYPE_CAPTION                      :{WHITE}Rename road vehicle type
 
STR_QUERY_RENAME_SHIP_TYPE_CAPTION                              :{WHITE}Rename ship type
 
STR_QUERY_RENAME_AIRCRAFT_TYPE_CAPTION                          :{WHITE}Rename aircraft type
 

	
 
# Depot window
 
STR_DEPOT_TRAIN_CAPTION                                         :{WHITE}{TOWN} Train Depot
 
STR_DEPOT_ROAD_VEHICLE_CAPTION                                  :{WHITE}{TOWN} Road Vehicle Depot
 
STR_DEPOT_SHIP_CAPTION                                          :{WHITE}{TOWN} Ship Depot
 
STR_DEPOT_AIRCRAFT_CAPTION                                      :{WHITE}{STATION} Aircraft Hangar
 

	
 
STR_DEPOT_VEHICLE_TOOLTIP                                       :{BLACK}{ENGINE}{RAW_STRING}
 
STR_DEPOT_VEHICLE_TOOLTIP_CHAIN                                 :{BLACK}{NUM} vehicle{P "" s}{RAW_STRING}
 
STR_DEPOT_VEHICLE_TOOLTIP_CARGO                                 :{}{CARGO} ({SHORTCARGO})
 

	
 
STR_DEPOT_TRAIN_LIST_TOOLTIP                                    :{BLACK}Trains - click on train for info., drag vehicle to add/remove from train
 
STR_DEPOT_ROAD_VEHICLE_LIST_TOOLTIP                             :{BLACK}Vehicles - click on vehicle for information
 
STR_DEPOT_SHIP_LIST_TOOLTIP                                     :{BLACK}Ships - click on ship for information
 
STR_DEPOT_AIRCRAFT_LIST_TOOLTIP                                 :{BLACK}Aircraft - click on aircraft for information
 

	
 
STR_DEPOT_TRAIN_SELL_TOOLTIP                                    :{BLACK}Drag train vehicle to here to sell it
 
STR_DEPOT_ROAD_VEHICLE_SELL_TOOLTIP                             :{BLACK}Drag road vehicle to here to sell it
 
STR_DEPOT_SHIP_SELL_TOOLTIP                                     :{BLACK}Drag ship to here to sell it
 
STR_DEPOT_AIRCRAFT_SELL_TOOLTIP                                 :{BLACK}Drag aircraft to here to sell it
 

	
 
STR_DRAG_WHOLE_TRAIN_TO_SELL_TIP                                :{BLACK}Drag train engine here to sell the whole train
 

	
 
STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TIP                             :{BLACK}Sell all trains in the depot
 
STR_DEPOT_SELL_ALL_BUTTON_ROAD_VEHICLE_TIP                      :{BLACK}Sell all road vehicles in the depot
 
STR_DEPOT_SELL_ALL_BUTTON_SHIP_TIP                              :{BLACK}Sell all ships in the depot
 
STR_DEPOT_SELL_ALL_BUTTON_AIRCRAFT_TIP                          :{BLACK}Sell all aircraft in the hangar
 

	
 
STR_DEPOT_AUTOREPLACE_TRAIN_TIP                                 :{BLACK}Autoreplace all trains in the depot
 
STR_DEPOT_AUTOREPLACE_ROAD_VEHICLE_TIP                          :{BLACK}Autoreplace all road vehicles in the depot
 
STR_DEPOT_AUTOREPLACE_SHIP_TIP                                  :{BLACK}Autoreplace all ships in the depot
 
STR_DEPOT_AUTOREPLACE_AIRCRAFT_TIP                              :{BLACK}Autoreplace all aircraft in the hangar
 

	
 
STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON                             :{BLACK}New Vehicles
 
STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_BUTTON                      :{BLACK}New Vehicles
 
STR_DEPOT_SHIP_NEW_VEHICLES_BUTTON                              :{BLACK}New Ships
 
STR_DEPOT_AIRCRAFT_NEW_VEHICLES_BUTTON                          :{BLACK}New Aircraft
 

	
 
STR_DEPOT_TRAIN_NEW_VEHICLES_TOOLTIP                            :{BLACK}Build new train vehicle
 
STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_TOOLTIP                     :{BLACK}Build new road vehicle
 
STR_DEPOT_SHIP_NEW_VEHICLES_TOOLTIP                             :{BLACK}Build new ship
 
STR_DEPOT_AIRCRAFT_NEW_VEHICLES_TOOLTIP                         :{BLACK}Build new aircraft
 

	
 
STR_CLONE_TRAIN                                                 :{BLACK}Clone Train
 
STR_CLONE_ROAD_VEHICLE                                          :{BLACK}Clone Vehicle
 
STR_CLONE_SHIP                                                  :{BLACK}Clone Ship
 
STR_CLONE_AIRCRAFT                                              :{BLACK}Clone Aircraft
 

	
 
STR_CLONE_TRAIN_DEPOT_INFO                                      :{BLACK}This will build a copy of a train including all cars. Click this button and then on a train inside or outside the depot. Ctrl+Click share the orders
 
STR_CLONE_ROAD_VEHICLE_DEPOT_INFO                               :{BLACK}This will build a copy of a road vehicle. Click this button and then on a road vehicle inside or outside the depot. Ctrl+Click will will share the orders
 
STR_CLONE_SHIP_DEPOT_INFO                                       :{BLACK}This will build a copy of a ship. Click this button and then on a ship inside or outside the depot. Ctrl+Click will share the orders
 
STR_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW                           :{BLACK}This will build a copy of an aircraft. Click this button and then on an aircraft inside or outside the hangar. Ctrl+Click will share the orders
 

	
 
STR_DEPOT_TRAIN_LOCATION_TOOLTIP                                :{BLACK}Centre main view on train depot location
 
STR_DEPOT_ROAD_VEHICLE_LOCATION_TOOLTIP                         :{BLACK}Centre main view on road vehicle depot location
 
STR_DEPOT_SHIP_LOCATION_TOOLTIP                                 :{BLACK}Centre main view on ship depot location
 
STR_DEPOT_AIRCRAFT_LOCATION_TOOLTIP                             :{BLACK}Centre main view on hangar location
 

	
 
STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TIP                          :{BLACK}Get a list of all trains with the current depot in their orders
 
STR_DEPOT_VEHICLE_ORDER_LIST_ROAD_VEHICLE_TIP                   :{BLACK}Get a list of all road vehicles with the current depot in their orders
 
STR_DEPOT_VEHICLE_ORDER_LIST_SHIP_TIP                           :{BLACK}Get a list of all ships with the current depot in their orders
 
STR_DEPOT_VEHICLE_ORDER_LIST_AIRCRAFT_TIP                       :{BLACK}Get a list of all aircraft with any hangar at this airport in their orders
 

	
 
STR_MASS_STOP_DEPOT_TRAIN_TIP                                   :{BLACK}Click to stop all the trains inside the depot
 
STR_MASS_STOP_DEPOT_ROAD_VEHICLE_TIP                            :{BLACK}Click to stop all the road vehicles inside the depot
 
STR_MASS_STOP_DEPOT_SHIP_TIP                                    :{BLACK}Click to stop all the ships inside the depot
 
STR_MASS_STOP_HANGAR_TIP                                        :{BLACK}Click to stop all the aircraft inside the hangar
 

	
 
STR_MASS_START_DEPOT_TRAIN_TIP                                  :{BLACK}Click to start all the trains inside the depot
 
STR_MASS_START_DEPOT_ROAD_VEHICLE_TIP                           :{BLACK}Click to start all the road vehicles inside the depot
 
STR_MASS_START_DEPOT_SHIP_TIP                                   :{BLACK}Click to start all the ships inside the depot
 
STR_MASS_START_HANGAR_TIP                                       :{BLACK}Click to start all the aircraft inside the hangar
 

	
 
STR_DEPOT_SELL_CONFIRMATION_TEXT                                :{YELLOW}You are about to sell all the vehicles in the depot. Are you sure?
 

	
 
# Engine preview window
 
STR_ENGINE_PREVIEW_CAPTION                                      :{WHITE}Message from vehicle manufacturer
 
STR_ENGINE_PREVIEW_MESSAGE                                      :{GOLD}We have just designed a new {STRING} - would you be interested in a year's exclusive use of this vehicle, so we can see how it performs before making it universally available?
 
STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE                          :railway locomotive
 
STR_ENGINE_PREVIEW_ROAD_VEHICLE                                 :road vehicle
 
STR_ENGINE_PREVIEW_AIRCRAFT                                     :aircraft
 
STR_ENGINE_PREVIEW_SHIP                                         :ship
 
STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE                          :monorail locomotive
 
STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE                            :maglev locomotive
 

	
 
# Autoreplace window
 
STR_REPLACE_VEHICLES_WHITE                                      :{WHITE}Replace {STRING}
 
STR_VEHICLE_TRAIN                                               :Train
 
STR_VEHICLE_ROAD_VEHICLE                                        :Road vehicle
 
STR_VEHICLE_SHIP                                                :Ship
 
STR_VEHICLE_AIRCRAFT                                            :Aircraft
 

	
 
STR_REPLACE_HELP_LEFT_ARRAY                                     :{BLACK}Select the engine type to replace
 
STR_REPLACE_HELP_RIGHT_ARRAY                                    :{BLACK}Select the new engine type you would like to use in place of the left selected engine type
 

	
 
STR_REPLACE_VEHICLES_START                                      :{BLACK}Start Replacing Vehicles
 
STR_REPLACE_HELP_START_BUTTON                                   :{BLACK}Press to begin replacement of the left selected engine type with the right selected engine type
 
STR_NOT_REPLACING                                               :{BLACK}Not replacing
 
STR_NOT_REPLACING_VEHICLE_SELECTED                              :{BLACK}No vehicle selected
 
STR_REPLACE_VEHICLES_STOP                                       :{BLACK}Stop Replacing Vehicles
 
STR_REPLACE_HELP_STOP_BUTTON                                    :{BLACK}Press to stop the replacement of the engine type selected on the left
 

	
 
STR_REPLACE_ENGINE_WAGON_SELECT                                 :{BLACK}Replacing: {ORANGE}{SKIP}{SKIP}{STRING}
 
STR_REPLACE_ENGINE_WAGON_SELECT_HELP                            :{BLACK}Switch between engine and wagon replacement windows
 
STR_ENGINES                                                     :Engines
 
STR_WAGONS                                                      :Wagons
 

	
 
STR_REPLACE_HELP_RAILTYPE                                       :{BLACK}Choose the railtype you want to replace engines for
 
STR_REPLACE_HELP_REPLACE_INFO_TAB                               :{BLACK}Displays which engine the left selected engine is being replaced with, if any
 
STR_RAIL_VEHICLES                                               :Rail Vehicles
 
STR_ELRAIL_VEHICLES                                             :Electrified Rail Vehicles
 
STR_MONORAIL_VEHICLES                                           :Monorail Vehicles
 
STR_MAGLEV_VEHICLES                                             :Maglev Vehicles
 

	
 
STR_REPLACE_REMOVE_WAGON                                        :{BLACK}Wagon removal: {ORANGE}{SKIP}{STRING}
 
STR_REPLACE_REMOVE_WAGON_HELP                                   :{BLACK}Make autoreplace keep the length of a train the same by removing wagons (starting at the front), if replacing the engine would make the train longer.
 

	
 

	
 
# Unsorted
 
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS                            :{WHITE}...can only be built in towns
 
STR_ERROR_OFF_EDGE_OF_MAP                                       :{WHITE}Off edge of map
 
STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP                              :{WHITE}Too close to edge of map
 
STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY                     :{WHITE}Not enough cash - requires {CURRENCY}
 
STR_COMPANY_MONEY                                               :{WHITE}{CURRENCY}
 
STR_ERROR_FLAT_LAND_REQUIRED                                    :{WHITE}Flat land required
 

	
 
STR_ERROR_OWNED_BY                                              :{WHITE}...owned by {STRING2}
 
STR_VEHICLE_DETAIL_TAB_CARGO                                    :{BLACK}Cargo
 
STR_VEHICLE_DETAIL_TAB_INFORMATION                              :{BLACK}Information
 
STR_VEHICLE_DETAIL_TAB_CAPACITIES                               :{BLACK}Capacities
 
STR_VEHICLE_DETAIL_TAB_TOTAL_CARGO                              :{BLACK}Total Cargo
 
STR_TOTAL_CAPACITY_TEXT                                         :{BLACK}Total cargo capacity of this train:
 
STR_TOTAL_CAPACITY                                              :{LTBLUE}- {CARGO} ({SHORTCARGO})
 
STR_TOTAL_CAPACITY_MULT                                         :{LTBLUE}- {CARGO} ({SHORTCARGO}) (x{NUM})
 

	
 
STR_COMPANY_SOMEONE                                             :someone{SKIP}{SKIP}
 

	
 
STR_FULLSCREEN_FAILED                                           :{WHITE}Fullscreen mode failed
 
STR_ABANDON_GAME_QUERY                                          :{YELLOW}Are you sure you want to abandon this game?
 
STR_ABANDON_GAME_CAPTION                                        :{WHITE}Abandon Game
 

	
 
STR_ERROR_MESSAGE_CAPTION                                       :{YELLOW}Message
 
STR_ERROR_MESSAGE_CAPTION_OTHER_COMPANY                         :{YELLOW}Message from {STRING1}
 
STR_POPUP_CAUTION_CAPTION                                       :{WHITE}Caution!
 
STR_ERROR_CAN_T_DO_THIS                                         :{WHITE}Can't do this....
 
STR_ERROR_CAN_T_CLEAR_THIS_AREA                                 :{WHITE}Can't clear this area....
 

	
 
STR_ERROR_TOO_MANY_VEHICLES_IN_GAME                             :{WHITE}Too many vehicles in game
 

	
 
STR_ERROR_CAN_T_CHANGE_SERVICING                                :{WHITE}Can't change servicing interval...
 
STR_TOOLTIP_CLOSE_WINDOW                                        :{BLACK}Close window
 
STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS                              :{BLACK}Window title - drag this to move window
 
STR_STICKY_BUTTON                                               :{BLACK}Mark this window as uncloseable by the 'Close All Windows' key
 
STR_RESIZE_BUTTON                                               :{BLACK}Click and drag to resize this window
 
STR_SAVELOAD_HOME_BUTTON                                        :{BLACK}Click here to jump to the current default save/load directory
 
STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC                              :{BLACK}Demolish buildings etc. on a square of land
 
STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST                            :{BLACK}Scroll bar - scrolls list up/down
 
STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST                            :{BLACK}Scroll bar - scrolls list left/right
 
STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR                     :{TINYFONT}{BLACK}Profit this year: {CURRENCY} (last year: {CURRENCY})
 

	
 
############ range for service numbers starts
 
STR_AGE                                                         :{COMMA} year{P "" s} ({COMMA})
 
STR_AGE_RED                                                     :{RED}{COMMA} year{P "" s} ({COMMA})
 
############ range for service numbers ends
 

	
 
STR_VEHICLE_NAME_BUTTON                                         :{BLACK}Name
 
STR_VEHICLE_NAME_SMALL                                          :{BLACK}{TINYFONT}{VEHICLE}
 

	
 
STR_ERROR_TOO_FAR_FROM_PREVIOUS_DESTINATION                     :{WHITE}...too far from previous destination
 
STR_QUERY_RESET_LANDSCAPE_CAPTION                               :{WHITE}Reset Landscape
 
STR_RESET_LANDSCAPE_CONFIRMATION_TEXT                           :{WHITE}Are you sure you want to remove all player-owned property?
 
STR_ERROR_CAN_T_BUILD_TOWN_HERE                                 :{WHITE}Can't build town here...
 
STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB                          :{WHITE}...too close to edge of map
 
STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN                             :{WHITE}...too close to another town
 
STR_ERROR_SITE_UNSUITABLE                                       :{WHITE}...site unsuitable
 
STR_ERROR_TOO_MANY_TOWNS                                        :{WHITE}...too many towns
 
STR_CANNOT_GENERATE_TOWN                                        :{WHITE}Can't build any towns
 
STR_NO_SPACE_FOR_TOWN                                           :{WHITE}...there is no more space on the map
 
STR_TOWN_EXPAND_WARN_NO_ROADS                                   :{WHITE}The town will not build roads. You can enable building of roads via Advanced Settings->Economy->Towns.
 
STR_ERROR_CAN_T_BUILD_HERE                                      :{WHITE}Can't build {STRING} here...
 
STR_ERROR_MUST_BUILD_TOWN_FIRST                                 :{WHITE}...must build town first
 
STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN                             :{WHITE}...only one allowed per town
 
STR_QUIT_SCENARIO_QUERY                                         :{YELLOW}Are you sure you want to quit this scenario?
 
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200    :{WHITE}...can only be built in towns with a population of at least 1200
 
STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH                              :{WHITE}...ends of bridge must both be on land
 

	
 
STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST                       :{WHITE}...can only be built in rainforest areas
 
STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT                           :{WHITE}...can only be built in desert areas
 

	
 
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY                             :{WHITE}Screenshot successfully saved as '{RAW_STRING}'
 
STR_ERROR_SCREENSHOT_FAILED                                     :{WHITE}Screenshot failed!
 

	
 
STR_SAVE_STILL_IN_PROGRESS                                      :{WHITE}Saving still in progress,{}please wait until it is finished!
 

	
 
STR_AUTOSAVE_FAILED                                             :{WHITE}Autosave failed
 

	
 
STR_HEADING_FOR_STATION                                         :{LTBLUE}Heading for {STATION}
 
STR_HEADING_FOR_STATION_VEL                                     :{LTBLUE}Heading for {STATION}, {VELOCITY}
 
STR_NO_ORDERS                                                   :{LTBLUE}No orders
 
STR_NO_ORDERS_VEL                                               :{LTBLUE}No orders, {VELOCITY}
 

	
 
STR_CANT_SHARE_ORDER_LIST                                       :{WHITE}Can't share order list...
 
STR_CANT_COPY_ORDER_LIST                                        :{WHITE}Can't copy order list...
 
STR_END_OF_SHARED_ORDERS                                        :{SETX 10}- - End of Shared Orders - -
 

	
 
STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT                      :{WHITE}{VEHICLE} is too long after replacement
 
STR_ERROR_AUTOREPLACE_NOTHING_TO_DO                             :{WHITE}No autoreplace/renew rules applied.
 
STR_ERROR_AUTOREPLACE_MONEY_LIMIT                               :(money limit)
 

	
 
STR_CONFIG_SETTING_QUERY_CAPT                                   :{WHITE}Change setting value
 

	
 
STR_HEADING_FOR_WAYPOINT                                        :{LTBLUE}Heading for {WAYPOINT}
 
STR_HEADING_FOR_WAYPOINT_VEL                                    :{LTBLUE}Heading for {WAYPOINT}, {VELOCITY}
 

	
 
STR_GO_TO_WAYPOINT                                              :Go via {WAYPOINT}
 
STR_GO_NON_STOP_TO_WAYPOINT                                     :Go non-stop via {WAYPOINT}
 

	
 
STR_LANDINFO_WAYPOINT                                           :Waypoint
 

	
 
STR_WAYPOINT                                                    :{WHITE}Waypoint
 
STR_WAYPOINT_GRAPHICS_TIP                                       :{BLACK}Select waypoint type
 

	
 
STR_WAYPOINT_VIEWPORT                                           :{WAYPOINT}
 
STR_WAYPOINT_VIEWPORT_TINY                                      :{TINYFONT}{WAYPOINT}
 

	
 
STR_CANT_CHANGE_WAYPOINT_NAME                                   :{WHITE}Can't change waypoint name...
 
STR_CANT_BUILD_TRAIN_WAYPOINT                                   :{WHITE}Can't build train waypoint here...
 
STR_CANT_REMOVE_TRAIN_WAYPOINT                                  :{WHITE}Can't remove train waypoint here...
 

	
 
STR_NO_TOWN_IN_SCENARIO                                         :{WHITE}...there is no town in this scenario
 
STR_COULD_NOT_CREATE_TOWN                                       :{WHITE}Map generation aborted...{}...no suitable town locations
 

	
 
STR_CAN_T_GENERATE_INDUSTRIES                                   :{WHITE}Can't generate industries...
 

	
 
STR_CANT_BUILD_CANALS                                           :{WHITE}Can't build canals here...
 
STR_LANDINFO_CANAL                                              :Canal
 

	
 
STR_CANT_BUILD_LOCKS                                            :{WHITE}Can't build locks here...
 
STR_LANDINFO_LOCK                                               :Lock
 

	
 
STR_CANT_PLACE_RIVERS                                           :{WHITE}Can't place rivers here...
 
STR_LANDINFO_RIVER                                              :River
 

	
 
STR_BUOY_IS_IN_USE                                              :{WHITE}...buoy is in use!
 

	
 
STR_CANT_REMOVE_PART_OF_STATION                                 :{WHITE}Can't remove part of station...
 
STR_CANT_CONVERT_RAIL                                           :{WHITE}Can't convert railtype here...
 
STR_INDUSTRY_TOO_CLOSE                                          :{WHITE}...too close to another industry
 

	
 
STR_PNGMAP_ERROR                                                :{WHITE}Can't load landscape from PNG...
 
STR_PNGMAP_ERR_FILE_NOT_FOUND                                   :{WHITE}...file not found.
 
STR_PNGMAP_ERR_IMAGE_TYPE                                       :{WHITE}...could not convert image type. 8 or 24-bit PNG image needed.
 
STR_PNGMAP_ERR_MISC                                             :{WHITE}...something just went wrong. Sorry. (probably corrupted file)
 

	
 
STR_BMPMAP_ERROR                                                :{WHITE}Can't load landscape from BMP...
 
STR_BMPMAP_ERR_IMAGE_TYPE                                       :{WHITE}...could not convert image type.
 

	
 
##id 0x0800
 
STR_INCOME_FLOAT_COST_SMALL                                     :{TINYFONT}{RED}Cost: {CURRENCY}
 
STR_INCOME_FLOAT_COST                                           :{RED}Cost: {CURRENCY}
 
STR_INCOME_FLOAT_INCOME_SMALL                                   :{TINYFONT}{GREEN}Income: {CURRENCY}
 
STR_INCOME_FLOAT_INCOME                                         :{GREEN}Income: {CURRENCY}
 
STR_FEEDER_TINY                                                 :{TINYFONT}{YELLOW}Transfer: {CURRENCY}
 
STR_FEEDER                                                      :{YELLOW}Transfer: {CURRENCY}
 
@@ -2032,13 +2777,12 @@ STR_CLEAR_LAND_DESCRIPTION_ROUGH_LAND   
 
STR_CLEAR_LAND_DESCRIPTION_BARE_LAND                            :Bare land
 
STR_CLEAR_LAND_DESCRIPTION_GRASS                                :Grass
 
STR_CLEAR_LAND_DESCRIPTION_FIELDS                               :Fields
 
STR_CLEAR_LAND_DESCRIPTION_SNOW_COVERED_LAND                    :Snow-covered land
 
STR_CLEAR_LAND_DESCRIPTION_DESERT                               :Desert
 

	
 
##id 0x1000
 
STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION                        :{WHITE}Land sloped in wrong direction
 
STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION                          :{WHITE}Impossible track combination
 
STR_ERROR_EXCAVATION_WOULD_DAMAGE                               :{WHITE}Excavation would damage tunnel
 
STR_ERROR_ALREADY_AT_SEA_LEVEL                                  :{WHITE}... already at sea level
 
STR_ERROR_TOO_HIGH                                              :{WHITE}... too high
 
STR_ALREADY_LEVELLED                                            :{WHITE}... already flat
 
@@ -2047,20 +2791,18 @@ STR_ERROR_ALREADY_BUILT                 
 
STR_ERROR_MUST_REMOVE_RAILROAD_TRACK                            :{WHITE}Must remove railway track first
 
STR_ERR_CROSSING_ON_ONEWAY_ROAD                                 :{WHITE}Road is one way or blocked
 
STR_RAIL_TOOLBAR_RAILROAD_CONSTRUCTION_CAPTION                  :{WHITE}Railway Construction
 
STR_RAIL_TOOLBAR_ELRAIL_CONSTRUCTION_CAPTION                    :{WHITE}Electrified Railway Construction
 
STR_RAIL_TOOLBAR_MONORAIL_CONSTRUCTION_CAPTION                  :{WHITE}Monorail Construction
 
STR_RAIL_TOOLBAR_MAGLEV_CONSTRUCTION_CAPTION                    :{WHITE}Maglev Construction
 
STR_SELECT_RAIL_BRIDGE_CAPTION                                  :{WHITE}Select Rail Bridge
 
STR_ERROR_CAN_T_BUILD_TRAIN_DEPOT                               :{WHITE}Can't build train depot here...
 
STR_ERROR_CAN_T_BUILD_RAILROAD_STATION                          :{WHITE}Can't build railway station here...
 
STR_ERROR_CAN_T_BUILD_SIGNALS_HERE                              :{WHITE}Can't build signals here...
 
STR_ERROR_CAN_T_BUILD_RAILROAD_TRACK                            :{WHITE}Can't build railway track here...
 
STR_ERROR_CAN_T_REMOVE_RAILROAD_TRACK                           :{WHITE}Can't remove railway track from here...
 
STR_ERROR_CAN_T_REMOVE_SIGNALS_FROM                             :{WHITE}Can't remove signals from here...
 
STR_BUILD_BRIDGE_SELECTION_TOOLTIP                              :{BLACK}Bridge selection - click on your prefered bridge to build it
 
STR_RAILROAD_TRACK                                              :Railway track
 
STR_RAILROAD_TRAIN_DEPOT                                        :Railway train depot
 
STR_ERROR_AREA_IS_OWNED_BY_ANOTHER                              :{WHITE}...area is owned by another company
 
STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS                          :Railway track with block signals
 
STR_RAILROAD_TRACK_WITH_PRESIGNALS                              :Railway track with pre-signals
 
STR_RAILROAD_TRACK_WITH_EXITSIGNALS                             :Railway track with exit-signals
 
@@ -2086,18 +2828,14 @@ STR_MUST_REMOVE_RAILWAY_STATION_FIRST   
 
STR_MUST_REMOVE_RAILWAYPOINT_FIRST                              :{WHITE}Must remove rail waypoint first
 
STR_CREATE_SPLITTED_STATION                                     :{YELLOW}Build a separate station
 
STR_CREATE_SPLITTED_WAYPOINT                                    :{YELLOW}Build a separate waypoint
 
STR_SELECT_STATION_TO_JOIN                                      :{BLACK}Join station
 
STR_SELECT_WAYPOINT_TO_JOIN                                     :{BLACK}Join waypoint
 

	
 

	
 

	
 
##id 0x1800
 
STR_ERROR_MUST_REMOVE_ROAD_FIRST                                :{WHITE}Must remove road first
 
STR_ROAD_WORKS_IN_PROGRESS                                      :{WHITE}Road works in progress
 
STR_SELECT_ROAD_BRIDGE_CAPTION                                  :{WHITE}Select Road Bridge
 
STR_ERROR_ONEWAY_ROADS_CAN_T_HAVE_JUNCTION                      :{WHITE}... one way roads can't have junctions
 
STR_ERROR_CAN_T_BUILD_ROAD_HERE                                 :{WHITE}Can't build road here...
 
STR_ERROR_CAN_T_BUILD_TRAMWAY_HERE                              :{WHITE}Can't build tramway here...
 
STR_ERROR_CAN_T_REMOVE_ROAD_FROM                                :{WHITE}Can't remove road from here...
 
STR_ERROR_CAN_T_REMOVE_TRAMWAY_FROM                             :{WHITE}Can't remove tramway from here...
 
STR_ERROR_CAN_T_BUILD_ROAD_DEPOT                                :{WHITE}Can't build road vehicle depot here...
 
@@ -2114,35 +2852,594 @@ STR_ROAD_DESCRIPTION_ROAD_RAIL_LEVEL_CRO
 
STR_ROAD_DESCRIPTION_TRAMWAY                                    :Tramway
 
STR_ERROR_CAN_T_REMOVE_BUS_STATION                              :{WHITE}Can't remove bus station...
 
STR_ERROR_CAN_T_REMOVE_TRUCK_STATION                            :{WHITE}Can't remove lorry station...
 
STR_ERROR_CAN_T_REMOVE_PASSENGER_TRAM_STATION                   :{WHITE}Can't remove passenger tram station...
 
STR_ERROR_CAN_T_REMOVE_CARGO_TRAM_STATION                       :{WHITE}Can't remove freight tram station...
 

	
 
##id 0x2000
 
STR_TOWN_DIRECTORY_CAPTION                                      :{WHITE}Towns
 

	
 
STR_TOWN_LABEL_POP                                              :{WHITE}{TOWN} ({COMMA})
 
STR_TOWN_LABEL                                                  :{WHITE}{TOWN}
 
STR_TOWN_LABEL_TINY_BLACK                                       :{TINYFONT}{BLACK}{TOWN}
 
STR_TOWN_LABEL_TINY_WHITE                                       :{TINYFONT}{WHITE}{TOWN}
 
STR_SIGN_SMALL_BLACK                                            :{TINYFONT}{BLACK}{SIGN}
 
STR_SIGN_SMALL_WHITE                                            :{TINYFONT}{WHITE}{SIGN}
 
STR_ERROR_BUILDING_MUST_BE_DEMOLISHED                           :{WHITE}Building must be demolished first
 
STR_TOWN_VIEW_TOWN_CAPTION                                      :{WHITE}{TOWN}
 
STR_TOWN_VIEW_CITY_CAPTION                                      :{WHITE}{TOWN} (City)
 
STR_TOWN_VIEW_POPULATION_HOUSES                                 :{BLACK}Population: {ORANGE}{COMMA}{BLACK}  Houses: {ORANGE}{COMMA}
 
STR_TOWN_VIEW_RENAME_TOWN_BUTTON                                :Rename Town
 
STR_ERROR_CAN_T_RENAME_TOWN                                     :{WHITE}Can't rename town...
 
STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS                 :{WHITE}{TOWN} local authority refuses to allow this
 
STR_TOWN_DIRECTORY_LIST_TOOLTIP                                 :{BLACK}Town names - click on name to centre view on town
 
STR_TOWN_VIEW_CENTER_TOOLTIP                                    :{BLACK}Centre the main view on town location
 
STR_TOWN_VIEW_RENAME_TOOLTIP                                    :{BLACK}Change town name
 
STR_TOWN_VIEW_PASSENGERS_LAST_MONTH_MAX                         :{BLACK}Passengers last month: {ORANGE}{COMMA}{BLACK}  max: {ORANGE}{COMMA}
 
STR_TOWN_VIEW_MAIL_LAST_MONTH_MAX                               :{BLACK}Mail last month: {ORANGE}{COMMA}{BLACK}  max: {ORANGE}{COMMA}
 
STR_CARGO_FOR_TOWNGROWTH                                        :{BLACK}Cargo needed for town growth:
 
STR_CARGO_FOR_TOWNGROWTH_REQUIRED                               :{SETX 20}{ORANGE}{STRING}{BLACK} required
 
STR_CARGO_FOR_TOWNGROWTH_LAST_MONTH                             :{SETX 20}{ORANGE}{CARGO}{BLACK} delivered last month
 
STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT                       :{WHITE}{TOWN} local authority refuses to allow another airport to be built in this town
 
STR_LOCAL_AUTHORITY_REFUSES_NOISE                               :{WHITE}{TOWN} local authority refuses permission for airport due to noise concerns
 

	
 
STR_ERROR_TREE_ALREADY_HERE                                     :{WHITE}...tree already here
 
STR_ERROR_CAN_T_PLANT_TREE_HERE                                 :{WHITE}Can't plant tree here...
 
STR_ERROR_TOO_MANY_SIGNS                                        :{WHITE}...too many signs
 
STR_ERROR_CAN_T_PLACE_SIGN_HERE                                 :{WHITE}Can't place sign here...
 
STR_SIGN_DEFAULT                                                :Sign
 
STR_ERROR_CAN_T_CHANGE_SIGN_NAME                                :{WHITE}Can't change sign name...
 
STR_ERROR_CAN_T_DELETE_SIGN                                     :{WHITE}Can't delete sign...
 
STR_TREE_NAME_TREES                                             :Trees
 
STR_TREE_NAME_RAINFOREST                                        :Rainforest
 
STR_TREE_NAME_CACTUS_PLANTS                                     :Cactus Plants
 

	
 
STR_ERROR_TOO_CLOSE_TO_ANOTHER_RAILROAD                         :{WHITE}Too close to another railway station
 
STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING                        :{WHITE}Adjoins more than one existing station/loading area
 
STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING               :{WHITE}Adjoins more than one existing waypoint
 
STR_ERROR_TOO_MANY_STATIONS_LOADING                             :{WHITE}Too many stations/loading areas
 
STR_ERROR_TOO_MANY_STATION_SPECS                                :{WHITE}Too many railway station parts
 
STR_ERROR_TOO_MANY_BUS_STOPS                                    :{WHITE}Too many bus stops
 
STR_ERROR_TOO_MANY_TRUCK_STOPS                                  :{WHITE}Too many lorry stations
 
STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION                          :{WHITE}Too close to another station/loading area
 
STR_ERROR_TOO_CLOSE_TO_ANOTHER_WAYPOINT                         :{WHITE}Too close to another waypoint
 
STR_ERROR_MUST_DEMOLISH_RAILROAD                                :{WHITE}Must demolish railway station first
 
STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT                          :{WHITE}Too close to another airport
 
STR_ERROR_MUST_DEMOLISH_AIRPORT_FIRST                           :{WHITE}Must demolish airport first
 

	
 
STR_ERROR_CAN_T_RENAME_STATION                                  :{WHITE}Can't rename station...
 

	
 
STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST                       :{WHITE}Must demolish bus station first
 
STR_ERROR_MUST_DEMOLISH_TRUCK_STATION_FIRST                     :{WHITE}Must demolish lorry station first
 
STR_ERROR_MUST_DEMOLISH_PASSENGER_TRAM_STATION_FIRST            :{WHITE}Must demolish passenger tram station first
 
STR_ERROR_MUST_DEMOLISH_CARGO_TRAM_STATION_FIRST                :{WHITE}Must demolish freight tram station first
 
STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK                             :{WHITE}Too close to another dock
 
STR_ERROR_MUST_DEMOLISH_DOCK_FIRST                              :{WHITE}Must demolish dock first
 
STR_STATION_BUILD_AIRPORT_TOOLTIP                               :{BLACK}Select size/type of airport
 
STR_STATION_SIGN                                                :{STATION} {STATIONFEATURES}
 
STR_STATION_SIGN_TINY                                           :{TINYFONT}{STATION}
 
STR_STATION_DESCRIPTION_RAILROAD_STATION                        :Railway station
 
STR_STATION_DESCRIPTION_AIRCRAFT_HANGAR                         :Aircraft hangar
 
STR_STATION_DESCRIPTION_AIRPORT                                 :Airport
 
STR_STATION_DESCRIPTION_TRUCK_LOADING_AREA                      :Lorry loading area
 
STR_STATION_DESCRIPTION_BUS_STATION                             :Bus station
 
STR_STATION_DESCRIPTION_SHIP_DOCK                               :Ship dock
 
STR_STATION_DESCRIPTION_BUOY                                    :Buoy
 
STR_ERROR_BUOY_IN_THE_WAY                                       :{WHITE}...buoy in the way
 
STR_ERROR_STATION_TOO_SPREAD_OUT                                :{WHITE}...station too spread out
 
STR_NONUNIFORM_STATIONS_DISALLOWED                              :{WHITE}...nonuniform stations disabled
 

	
 
STR_STAT_CLASS_DFLT                                             :Default station
 
STR_STAT_CLASS_WAYP                                             :Waypoints
 

	
 
STR_ERROR_MUST_BE_BUILT_ON_WATER                                :{WHITE}...must be built on water
 
STR_ERROR_CAN_T_BUILD_SHIP_DEPOT                                :{WHITE}Can't build ship depot here...
 
STR_WATER_DESCRIPTION_WATER                                     :Water
 
STR_WATER_DESCRIPTION_COAST_OR_RIVERBANK                        :Coast or riverbank
 
STR_WATER_DESCRIPTION_SHIP_DEPOT                                :Ship depot
 
STR_BRIDGE_DESCRIPTION_AQUEDUCT                                 :Aqueduct
 
STR_ERROR_CAN_T_BUILD_ON_WATER                                  :{WHITE}...Can't build on water
 
STR_MUST_DEMOLISH_CANAL_FIRST                                   :{WHITE}Must demolish canal first
 

	
 
STR_DEFAULT_SAVEGAME_NAME                                       :{COMPANY}, {STRING1}
 
STR_GAME_SAVELOAD_SPECTATOR_SAVEGAME                            :Spectator, {SKIP}{STRING1}
 
STR_SAVELOAD_BYTES_FREE                                         :{BLACK}{BYTES} free
 
STR_ERROR_UNABLE_TO_READ_DRIVE                                  :{BLACK}Unable to read drive
 
STR_ERROR_GAME_SAVE_FAILED                                      :{WHITE}Game Save Failed{}{STRING}
 
STR_ERROR_UNABLE_TO_DELETE_FILE                                 :{WHITE}Unable to delete file
 
STR_ERROR_GAME_LOAD_FAILED                                      :{WHITE}Game Load Failed{}{STRING}
 
STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR                   :Internal error: {RAW_STRING}
 
STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME                         :Broken savegame - {RAW_STRING}
 
STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME                        :Savegame is made with newer version
 
STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE                       :File not readable
 
STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE                      :File not writeable
 
STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED             :Data integrity check failed
 
STR_NETWORK_SERVER_RANDOM_GAME                                  :Generate random new game
 

	
 
STR_VEHICLE_DETAILS_CAPTION                                     :{WHITE}{VEHICLE} (Details)
 
STR_ORDER                                                       :{SETX 10}{COMMA}: {SETX 30}{STRING4} {STRING2}
 
STR_ORDER_SELECTED                                              :{RIGHTARROW}{SETX 10}{COMMA}: {SETX 30}{STRING4} {STRING2}
 
STR_ORDER_NON_STOP                                              :{BLACK}Non-stop
 
STR_ORDER_GO_TO                                                 :Go to
 
STR_ORDER_GO_NON_STOP_TO                                        :Go non-stop to
 
STR_ORDER_GO_VIA                                                :Go via
 
STR_ORDER_GO_NON_STOP_VIA                                       :Go non-stop via
 
STR_ORDER_STOP_LOCATION_NEAR_END                                :[near end]
 
STR_ORDER_STOP_LOCATION_MIDDLE                                  :[middle]
 
STR_ORDER_STOP_LOCATION_FAR_END                                 :[far end]
 
STR_ORDER_TOGGLE_FULL_LOAD                                      :{BLACK}Full load any cargo
 
STR_ORDER_DROP_LOAD_IF_POSSIBLE                                 :Load if available
 
STR_ORDER_DROP_FULL_LOAD_ALL                                    :Full load all cargo
 
STR_ORDER_DROP_FULL_LOAD_ANY                                    :Full load any cargo
 
STR_ORDER_DROP_NO_LOADING                                       :No loading
 
STR_ORDER_TOGGLE_UNLOAD                                         :{BLACK}Unload all
 
STR_ORDER_DROP_UNLOAD_IF_ACCEPTED                               :Unload if accepted
 
STR_ORDER_DROP_UNLOAD                                           :Unload all
 
STR_ORDER_DROP_TRANSFER                                         :Transfer
 
STR_ORDER_DROP_NO_UNLOADING                                     :No unloading
 
STR_ORDER_FULL_LOAD                                             :(Full load)
 
STR_ORDER_FULL_LOAD_ANY                                         :(Full load any cargo)
 
STR_ORDER_NO_LOAD                                               :(No loading)
 
STR_ORDER_UNLOAD                                                :(Unload and take cargo)
 
STR_ORDER_UNLOAD_FULL_LOAD                                      :(Unload and wait for full load)
 
STR_ORDER_UNLOAD_FULL_LOAD_ANY                                  :(Unload and wait for any full load)
 
STR_ORDER_UNLOAD_NO_LOAD                                        :(Unload and leave empty)
 
STR_ORDER_TRANSFER                                              :(Transfer and take cargo)
 
STR_ORDER_TRANSFER_FULL_LOAD                                    :(Transfer and wait for full load)
 
STR_ORDER_TRANSFER_FULL_LOAD_ANY                                :(Transfer and wait for any full load)
 
STR_ORDER_TRANSFER_NO_LOAD                                      :(Transfer and leave empty)
 
STR_ORDER_NO_UNLOAD                                             :(No unload and take cargo)
 
STR_ORDER_NO_UNLOAD_FULL_LOAD                                   :(No unload and wait for full load)
 
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY                               :(No unload and wait for any full load)
 
STR_ORDER_TOOLTIP_NON_STOP                                      :{BLACK}Change the stopping behaviour of the highlighted order
 
STR_ORDER_TOOLTIP_FULL_LOAD                                     :{BLACK}Change the loading behaviour of the highlighted order
 
STR_ORDER_TOOLTIP_UNLOAD                                        :{BLACK}Change the unloading behaviour of the highlighted order
 
STR_GO_TO_STATION                                               :{STRING} {STATION} {STRING}
 

	
 
STR_ORDER_GO_TO_DROPDOWN_TOOLTIP                                :{BLACK}Insert an advanced order
 
STR_ORDER_GO_TO_NEAREST_DEPOT                                   :Go to nearest depot
 
STR_ORDER_GO_TO_NEAREST_HANGAR                                  :Go to nearest hangar
 
STR_ORDER_NEAREST_DEPOT                                         :the nearest
 
STR_ORDER_NEAREST_HANGAR                                        :the nearest Hangar
 
STR_ORDER_SERVICE_AT                                            :Service at
 
STR_ORDER_SERVICE_NON_STOP_AT                                   :Service non-stop at
 
STR_ORDER_TRAIN_DEPOT                                           :Train Depot
 
STR_ORDER_ROAD_VEHICLE_DEPOT                                    :Road Vehicle Depot
 
STR_ORDER_SHIP_DEPOT                                            :Ship Depot
 
STR_GO_TO_DEPOT                                                 :{STRING} {TOWN} {STRING}
 
STR_GO_TO_NEAREST_DEPOT                                         :{STRING} {STRING} {STRING}
 
STR_GO_TO_HANGAR                                                :{STRING} {STATION} Hangar
 

	
 
STR_ORDER_DROP_GO_ALWAYS_DEPOT                                  :Always go
 
STR_ORDER_DROP_SERVICE_DEPOT                                    :Service if needed
 
STR_ORDER_DROP_HALT_DEPOT                                       :Stop
 

	
 
STR_ORDER_CONDITIONAL                                           :Conditional order jump
 
STR_ORDER_CONDITIONAL_VARIABLE_TOOLTIP                          :{BLACK}Vehicle data to base jumping on
 
STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP                        :{BLACK}How to compare the vehicle data to the given value
 
STR_ORDER_CONDITIONAL_VALUE_TOOLTIP                             :{BLACK}The value to compare the vehicle data against
 
STR_ORDER_CONDITIONAL_VALUE_CAPT                                :{WHITE}Enter value to compare against
 
STR_ORDER_CONDITIONAL_LOAD_PERCENTAGE                           :Load percentage
 
STR_ORDER_CONDITIONAL_RELIABILITY                               :Reliability
 
STR_ORDER_CONDITIONAL_MAX_SPEED                                 :Maximum speed
 
STR_ORDER_CONDITIONAL_AGE                                       :Vehicle age (years)
 
STR_ORDER_CONDITIONAL_REQUIRES_SERVICE                          :Requires service
 
STR_ORDER_CONDITIONAL_UNCONDITIONALLY                           :Always
 
STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS                         :is equal to
 
STR_ORDER_CONDITIONAL_COMPARATOR_NOT_EQUALS                     :is not equal to
 
STR_ORDER_CONDITIONAL_COMPARATOR_LESS_THAN                      :is less than
 
STR_ORDER_CONDITIONAL_COMPARATOR_LESS_EQUALS                    :is less or equal to
 
STR_ORDER_CONDITIONAL_COMPARATOR_MORE_THAN                      :is more than
 
STR_ORDER_CONDITIONAL_COMPARATOR_MORE_EQUALS                    :is more or equal to
 
STR_ORDER_CONDITIONAL_COMPARATOR_IS_TRUE                        :is true
 
STR_ORDER_CONDITIONAL_COMPARATOR_IS_FALSE                       :is false
 
STR_CONDITIONAL_VALUE                                           :{SKIP}{BLACK}{COMMA}
 
STR_CONDITIONAL_UNCONDITIONAL                                   :Jump to order {COMMA}
 
STR_CONDITIONAL_NUM                                             :Jump to order {COMMA} when {STRING} {STRING} {COMMA}
 
STR_CONDITIONAL_TRUE_FALSE                                      :Jump to order {COMMA} when {STRING} {STRING}
 

	
 
STR_TIMETABLE_NO_TRAVEL                                         :{SETX 30}No travel
 
STR_TIMETABLE_TRAVEL_NOT_TIMETABLED                             :{SETX 30}Travel (not timetabled)
 
STR_TIMETABLE_TRAVEL_FOR                                        :{SETX 30}Travel for {STRING1}
 
STR_TIMETABLE_STAY_FOR                                          :and stay for {STRING1}
 
STR_TIMETABLE_AND_TRAVEL_FOR                                    :and travel for {STRING1}
 
STR_TIMETABLE_DAYS                                              :{COMMA} day{P "" s}
 
STR_TIMETABLE_TICKS                                             :{COMMA} tick{P "" s}
 

	
 
STR_INVALID_ORDER                                               :{RED} (Invalid Order)
 

	
 
STR_UNKNOWN_STATION                                             :unknown station
 
STR_VEHICLE_DETAILS_CARGO_EMPTY                                 :{LTBLUE}Empty
 
STR_VEHICLE_DETAILS_CARGO_FROM                                  :{LTBLUE}{CARGO} from {STATION}
 
STR_VEHICLE_DETAILS_CARGO_FROM_MULT                             :{LTBLUE}{CARGO} from {STATION} (x{NUM})
 
STR_DEPOT_NO_ENGINE                                             :{BLACK}-
 
STR_ERROR_TRAIN_TOO_LONG                                        :{WHITE}Train too long
 
STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT             :{WHITE}Trains can only be altered when stopped inside a depot
 

	
 
STR_ORDERS_SKIP_BUTTON                                          :{BLACK}Skip
 
STR_ORDERS_DELETE_BUTTON                                        :{BLACK}Delete
 
STR_ORDERS_GO_TO_BUTTON                                         :{BLACK}Go To
 
STR_REFIT                                                       :{BLACK}Refit
 
STR_REFIT_TIP                                                   :{BLACK}Select what cargo type to refit to in this order. Ctrl+Click to remove refit instruction
 
STR_REFIT_ORDER                                                 :(Refit to {STRING})
 
STR_REFIT_STOP_ORDER                                            :(Refit to {STRING} and stop)
 
STR_STOP_ORDER                                                  :(Stop)
 
STR_TIMETABLE_VIEW                                              :{BLACK}Timetable
 
STR_TIMETABLE_VIEW_TOOLTIP                                      :{BLACK}Switch to the timetable view
 
STR_ORDER_VIEW                                                  :{BLACK}Orders
 
STR_ORDER_VIEW_TOOLTIP                                          :{BLACK}Switch to the order view
 
STR_ORDERS_CAPTION                                              :{WHITE}{VEHICLE} (Orders)
 
STR_ORDERS_END_OF_ORDERS                                        :{SETX 10}- - End of Orders - -
 
STR_SERVICE                                                     :{BLACK}Service
 
STR_VEHICLE_DETAILS_TRAIN_ENGINE_BUILT_AND_VALUE                :{LTBLUE}{ENGINE}{BLACK}   Built: {LTBLUE}{NUM}{BLACK} Value: {LTBLUE}{CURRENCY}
 
STR_VEHICLE_DETAILS_TRAIN_WAGON_VALUE                           :{LTBLUE}{ENGINE}{BLACK}   Value: {LTBLUE}{CURRENCY}
 
STR_VEHICLE_VIEW_CAPTION                                        :{WHITE}{VEHICLE}
 
STR_VEHICLE_STATUS_LOADING_UNLOADING                            :{LTBLUE}Loading / Unloading
 
STR_VEHICLE_STATUS_LEAVING                                      :{LTBLUE}Leaving
 
STR_TRAIN_MUST_BE_STOPPED                                       :{WHITE}Train must be stopped inside a depot
 
STR_ERROR_NO_MORE_SPACE_FOR_ORDERS                              :{WHITE}No more space for orders
 
STR_ERROR_TOO_MANY_ORDERS                                       :{WHITE}Too many orders
 
STR_ERROR_CAN_T_INSERT_NEW_ORDER                                :{WHITE}Can't insert new order...
 
STR_ERROR_CAN_T_DELETE_THIS_ORDER                               :{WHITE}Can't delete this order...
 
STR_ERROR_CAN_T_MODIFY_THIS_ORDER                               :{WHITE}Can't modify this order...
 
STR_ERROR_CAN_T_MOVE_THIS_ORDER                                 :{WHITE}Can't move this order...
 
STR_ERROR_CAN_T_SKIP_ORDER                                      :{WHITE}Can't skip current order...
 
STR_ERROR_CAN_T_SKIP_TO_ORDER                                   :{WHITE}Can't skip to selected order...
 
STR_ERROR_CAN_T_COPY_SHARE_ORDER                                :{WHITE}vehicle can't go to all stations
 
STR_ERROR_CAN_T_ADD_ORDER                                       :{WHITE}vehicle can't go to that station
 
STR_ERROR_CAN_T_ADD_ORDER_SHARED                                :{WHITE}a vehicle sharing this order can't go to that station
 
STR_ERROR_CAN_T_MOVE_VEHICLE                                    :{WHITE}Can't move vehicle...
 
STR_ERROR_REAR_ENGINE_FOLLOW_FRONT                              :{WHITE}The rear engine will always follow its front counterpart
 
STR_CARGO_N_A                                                   :N/A{SKIP}
 
STR_ERROR_UNABLE_TO_FIND_ROUTE_TO                               :{WHITE}Unable to find route to local depot
 
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS                     :{BLACK}Servicing interval: {LTBLUE}{COMMA}days{BLACK}   Last service: {LTBLUE}{DATE_LONG}
 
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT                  :{BLACK}Servicing interval: {LTBLUE}{COMMA}%{BLACK}   Last service: {LTBLUE}{DATE_LONG}
 
STR_VEHICLE_VIEW_TRAIN_IGNORE_SIGNAL_TOOLTIP                    :{BLACK}Force train to proceed without waiting for signal to clear it
 
STR_VEHICLE_VIEW_TRAIN_REVERSE_TOOLTIP                          :{BLACK}Reverse direction of train
 
STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP         :{BLACK}Increase servicing interval
 
STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP         :{BLACK}Decrease servicing interval
 
STR_VEHICLE_DETAILS_TRAIN_CARGO_TOOLTIP                         :{BLACK}Show details of cargo carried
 
STR_VEHICLE_DETAILS_TRAIN_INFORMATION_TOOLTIP                   :{BLACK}Show details of train vehicles
 
STR_VEHICLE_DETAILS_TRAIN_CAPACITIES_TOOLTIP                    :{BLACK}Show capacities of each vehicle
 
STR_VEHICLE_DETAILS_TRAIN_TOTAL_CARGO_TOOLTIP                   :{BLACK}Show total capacity of train, split by cargo type
 
STR_ORDERS_LIST_TOOLTIP                                         :{BLACK}Orders list - click on an order to highlight it. Ctrl+Click scrolls to the station
 
STR_ORDERS_SKIP_TOOLTIP                                         :{BLACK}Skip the current order, and start the next. Ctrl+Click skips to the selected order
 
STR_ORDERS_DELETE_TOOLTIP                                       :{BLACK}Delete the highlighted order
 
STR_ORDERS_GO_TO_TOOLTIP                                        :{BLACK}Insert a new order before the highlighted order, or add to end of list
 
STR_TIMETABLE_TOOLTIP                                           :{BLACK}Timetable - click on an order to highlight it.
 
STR_TIMETABLE_WAIT_TIME_TOOLTIP                                 :{BLACK}Change the amount of time that the highlighted order should take
 
STR_TIMETABLE_CLEAR_TIME_TOOLTIP                                :{BLACK}Clear the amount of time for the highlighted order
 
STR_TIMETABLE_RESET_LATENESS_TOOLTIP                            :{BLACK}Reset the lateness counter, so the vehicle will be on time
 
STR_SERVICE_HINT                                                :{BLACK}Skip this order unless a service is needed
 
STR_VEHICLE_INFO_COST_WEIGHT_SPEED_POWER                        :{BLACK}Cost: {CURRENCY} Weight: {WEIGHT_S}{}Speed: {VELOCITY}  Power: {POWER}{}Running Cost: {CURRENCY}/yr{}Capacity: {CARGO}
 
STR_VEHICLE_INFO_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST       :{BLACK}Cost: {CURRENCY} Max. Speed: {VELOCITY}{}Capacity: {CARGO}, {CARGO}{}Running Cost: {CURRENCY}/yr
 
STR_VEHICLE_INFO_COST_MAX_SPEED_CAPACITY_RUNCOST                :{BLACK}Cost: {CURRENCY} Max. Speed: {VELOCITY}{}Capacity: {CARGO}{}Running Cost: {CURRENCY}/yr
 
STR_VEHICLE_INFO_AGE_RUNNING_COST_YR                            :{BLACK}Age: {LTBLUE}{STRING2}{BLACK}   Running Cost: {LTBLUE}{CURRENCY}/yr
 
STR_VEHICLE_INFO_MAX_SPEED                                      :{BLACK}Max. speed: {LTBLUE}{VELOCITY}
 
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED                         :{BLACK}Weight: {LTBLUE}{WEIGHT_S} {BLACK}Power: {LTBLUE}{POWER}{BLACK} Max. speed: {LTBLUE}{VELOCITY}
 
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE                  :{BLACK}Weight: {LTBLUE}{WEIGHT_S} {BLACK}Power: {LTBLUE}{POWER}{BLACK} Max. speed: {LTBLUE}{VELOCITY} {BLACK}Max. T.E.: {LTBLUE}{FORCE}
 
STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR                     :{BLACK}Profit this year: {LTBLUE}{CURRENCY} (last year: {CURRENCY})
 
STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS                         :{BLACK}Reliability: {LTBLUE}{COMMA}%  {BLACK}Breakdowns since last service: {LTBLUE}{COMMA}
 
STR_VEHICLE_INFO_BUILT_VALUE                                    :{LTBLUE}{ENGINE} {BLACK}Built: {LTBLUE}{NUM}{BLACK} Value: {LTBLUE}{CURRENCY}
 
STR_VEHICLE_INFO_CAPACITY                                       :{BLACK}Capacity: {LTBLUE}{CARGO}{SKIP}{SKIP}{STRING}
 
STR_VEHICLE_INFO_CAPACITY_MULT                                  :{BLACK}Capacity: {LTBLUE}{CARGO}{SKIP}{SKIP}{STRING} (x{NUM})
 
STR_VEHICLE_INFO_CAPACITY_CAPACITY                              :{BLACK}Capacity: {LTBLUE}{CARGO}, {CARGO}{STRING}
 
STR_VEHICLE_STATUS_BROKEN_DOWN                                  :{RED}Broken down
 
STR_VEHICLE_STATUS_STOPPED                                      :{RED}Stopped
 
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL                          :{WHITE}Can't make train pass signal at danger...
 
STR_VEHICLE_STATUS_CRASHED                                      :{RED}Crashed!
 

	
 
STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN                         :{WHITE}Can't reverse direction of train...
 
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE                  :{WHITE}Can't reverse direction of vehicle...
 
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS   :{WHITE}Can't reverse direction of vehicles consisting of multiple units...
 
STR_CLEAR_TIME                                                  :{BLACK}Clear Time
 
STR_RESET_LATENESS                                              :{BLACK}Reset Late Counter
 

	
 
STR_TRAIN_STOPPING                                              :{RED}Stopping
 
STR_TRAIN_STOPPING_VEL                                          :{RED}Stopping, {VELOCITY}
 
STR_INCOMPATIBLE_RAIL_TYPES                                     :Incompatible rail types
 
STR_TRAIN_NO_POWER                                              :{RED}No power
 
STR_TRAIN_START_NO_CATENARY                                     :This track lacks catenary, so the train can't start
 
STR_TRAIN_STUCK                                                 :{ORANGE}Waiting for free path
 

	
 
STR_CAN_T_SELL_DESTROYED_VEHICLE                                :{WHITE}Can't sell destroyed vehicle...
 
STR_CAN_T_REFIT_DESTROYED_VEHICLE                               :{WHITE}Can't refit destroyed vehicle...
 

	
 
STR_CAN_T_TIMETABLE_VEHICLE                                     :{WHITE}Can't timetable vehicle...
 
STR_TIMETABLE_ONLY_WAIT_AT_STATIONS                             :{WHITE}Vehicles can only wait at stations.
 
STR_TIMETABLE_NOT_STOPPING_HERE                                 :{WHITE}This vehicle is not stopping at this station.
 
STR_TIMETABLE_CHANGE_TIME                                       :{BLACK}Change Time
 
STR_TIMETABLE_STATUS_ON_TIME                                    :{BLACK}This vehicle is currently running on time
 
STR_TIMETABLE_STATUS_LATE                                       :{BLACK}This vehicle is currently running {STRING1} late
 
STR_TIMETABLE_STATUS_EARLY                                      :{BLACK}This vehicle is currently running {STRING1} early
 
STR_TIMETABLE_TOTAL_TIME                                        :{BLACK}This timetable will take {STRING1} to complete
 
STR_TIMETABLE_TOTAL_TIME_INCOMPLETE                             :{BLACK}This timetable will take at least {STRING1} to complete (not all timetabled)
 
STR_TIMETABLE_AUTOFILL                                          :{BLACK}Autofill
 
STR_TIMETABLE_AUTOFILL_TOOLTIP                                  :{BLACK}Fill the timetable automatically with the values from the next journey (Ctrl+Click to try to keep waiting times)
 

	
 
STR_ERROR_ROAD_VEHICLE_MUST_BE_STOPPED_INSIDE_DEPOT             :{WHITE}...must be stopped inside a road vehicle depot
 
STR_ERROR_UNABLE_TO_FIND_LOCAL_DEPOT                            :{WHITE}Unable to find local depot
 
STR_VEHICLE_VIEW_ROAD_VEHICLE_REVERSE_TOOLTIP                   :{BLACK}Force vehicle to turn around
 
STR_ARTICULATED_RV_CAPACITY                                     :{BLACK}Capacity: {LTBLUE}
 

	
 
STR_ERROR_CAN_T_MAKE_ROAD_VEHICLE_TURN                          :{WHITE}Can't make road vehicle turn around...
 

	
 
STR_ERROR_CAN_T_BUILD_DOCK_HERE                                 :{WHITE}Can't build dock here...
 
STR_ERROR_SHIP_MUST_BE_STOPPED_IN_DEPOT                         :{WHITE}Ship must be stopped in depot
 

	
 
STR_ERROR_CAN_T_POSITION_BUOY_HERE                              :{WHITE}Can't place buoy here...
 
STR_CAN_T_BUILD_AQUEDUCT_HERE                                   :{WHITE}Can't build aqueduct here...
 
STR_REFIT_CAPTION                                               :{WHITE}{VEHICLE} (Refit)
 
STR_REFIT_TITLE                                                 :{GOLD}Select cargo type to carry:
 
STR_REFIT_NEW_CAPACITY_COST_OF_REFIT                            :{BLACK}New capacity: {GOLD}{CARGO}{}{BLACK}Cost of refit: {GOLD}{CURRENCY}
 
STR_REFITTABLE                                                  :(refittable)
 

	
 
STR_ERROR_CAN_T_BUILD_AIRPORT_HERE                              :{WHITE}Can't build airport here...
 
STR_ERROR_AIRCRAFT_IS_IN_FLIGHT                                 :{WHITE}Aircraft is in flight
 
STR_ERROR_AIRCRAFT_MUST_BE_STOPPED                              :{WHITE}Aircraft must be stopped in hangar
 

	
 
STR_ORDER_STATION_SMALL                                         :{TINYFONT}{BLACK}{STATION}
 

	
 
STR_TIMETABLE_TITLE                                             :{WHITE}{VEHICLE} (Timetable)
 

	
 
STR_ERROR_CAN_T_CHANGE_COMPANY_NAME                             :{WHITE}Can't change company name...
 
STR_ERROR_CAN_T_CHANGE_PRESIDENT                                :{WHITE}Can't change manager's name...
 
STR_ERROR_MAXIMUM_PERMITTED_LOAN                                :{WHITE}...maximum permitted loan size is {CURRENCY}
 
STR_ERROR_CAN_T_BORROW_ANY_MORE_MONEY                           :{WHITE}Can't borrow any more money...
 
STR_ERROR_LOAN_ALREADY_REPAYED                                  :{WHITE}...no loan to repay
 
STR_ERROR_CURRENCY_REQUIRED                                     :{WHITE}...{CURRENCY} required
 
STR_ERROR_CAN_T_REPAY_LOAN                                      :{WHITE}Can't repay loan...
 
STR_INSUFFICIENT_FUNDS                                          :{WHITE}Can't give away money that is loaned from the bank...
 
STR_BUY_COMPANY_MESSAGE                                         :{WHITE}We are looking for a transport company to take-over our company.{}{}Do you want to purchase {COMPANY} for {CURRENCY}?
 
STR_ERROR_CAN_T_BUY_COMPANY                                     :{WHITE}Can't buy company...
 
STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS                      :{WHITE}Can't build company headquarters...
 
STR_PRESIDENT_NAME_MANAGER                                      :{BLACK}{PRESIDENTNAME}{}(Manager)
 
STR_COMPANY_JOIN                                                :{BLACK}Join
 
STR_COMPANY_JOIN_TIP                                            :{BLACK}Join and play as this company
 
STR_COMPANY_PASSWORD                                            :{BLACK}Password
 
STR_COMPANY_PASSWORD_TOOLTIP                                    :{BLACK}Password-protect your company to prevent unauthorised users from joining.
 
STR_SET_COMPANY_PASSWORD                                        :{BLACK}Set company password
 
STR_COMPANY_PASSWORD_CANCEL                                     :{BLACK}Do not save the entered password
 
STR_COMPANY_PASSWORD_OK                                         :{BLACK}Give the company the new password
 
STR_COMPANY_PASSWORD_CAPTION                                    :{WHITE}Company password
 
STR_MAKE_DEFAULT_COMPANY_PASSWORD                               :{BLACK}Default company password
 
STR_MAKE_DEFAULT_COMPANY_PASSWORD_TIP                           :{BLACK}Use this company password as default for new companies
 
STR_TOGGLE_LARGE_SMALL_WINDOW                                   :{BLACK}Toggle large/small window size
 
STR_ERROR_CAN_T_BUY_25_SHARE_IN_THIS                            :{WHITE}Can't buy 25% share in this company...
 
STR_ERROR_CAN_T_SELL_25_SHARE_IN                                :{WHITE}Can't sell 25% share in this company...
 
STR_COMPANY_VIEW_SHARES_OWNED_BY                                :{WHITE}({COMMA}% owned by {COMPANY})
 
STR_PROTECTED                                                   :{WHITE}This company is not old enough to trade shares yet...
 

	
 
STR_OBJECT_IN_THE_WAY                                           :{WHITE}{STRING} in the way
 
STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY                         :{WHITE}Can't construct this industry type here...
 
STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED                            :{WHITE}...forest can only be planted above snow-line
 
STR_ERROR_CAN_ONLY_BE_POSITIONED                                :{WHITE}...can only be positioned near edges of map
 

	
 
STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY                             :{WHITE}Another tunnel in the way
 
STR_TUNNEL_THROUGH_MAP_BORDER                                   :{WHITE}Tunnel would end out of the map
 
STR_ERROR_UNABLE_TO_EXCAVATE_LAND                               :{WHITE}Unable to excavate land for other end of tunnel
 
STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST                            :{WHITE}Must demolish tunnel first
 
STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST                            :{WHITE}Must demolish bridge first
 
STR_ERROR_CANNOT_START_AND_END_ON                               :{WHITE}Can't start and end in the same spot
 
STR_BRIDGEHEADS_NOT_SAME_HEIGHT                                 :{WHITE}Bridge heads not at the same level
 
STR_BRIDGE_TOO_LOW_FOR_TERRAIN                                  :{WHITE}Bridge is too low for the terrain
 
STR_ERROR_START_AND_END_MUST_BE_IN                              :{WHITE}Start and end must be in line
 
STR_ERROR_SITE_UNSUITABLE_FOR_TUNNEL                            :{WHITE}Site unsuitable for tunnel entrance
 
STR_ERROR_CAN_T_BUILD_BRIDGE_HERE                               :{WHITE}Can't build bridge here...
 
STR_ERROR_CAN_T_BUILD_TUNNEL_HERE                               :{WHITE}Can't build tunnel here...
 
STR_TUNNEL_DESCRIPTION_RAILROAD                                 :Railway tunnel
 
STR_TUNNEL_DESCRIPTION_ROAD                                     :Road tunnel
 
STR_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_STEEL                    :Steel suspension rail bridge
 
STR_BRIDGE_DESCRIPTION_RAIL_GIRDER_STEELE                       :Steel girder rail bridge
 
STR_BRIDGE_DESCRIPTION_RAIL_CANTILEVER_STEEL                    :Steel cantilever rail bridge
 
STR_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_CONCRETE                 :Reinforced concrete suspension rail bridge
 
STR_BRIDGE_DESCRIPTION_RAIL_WOODEN                              :Wooden rail bridge
 
STR_BRIDGE_DESCRIPTION_RAIL_CONCRETE                            :Concrete rail bridge
 
STR_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_STEEL                    :Steel suspension road bridge
 
STR_BRIDGE_DESCRIPTION_ROAD_GIRDER_STEEL                        :Steel girder road bridge
 
STR_BRIDGE_DESCRIPTION_ROAD_CANTILEVER_STEEL                    :Steel cantilever road bridge
 
STR_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_CONCRETE                 :Reinforced concrete suspension road bridge
 
STR_BRIDGE_DESCRIPTION_ROAD_WOODEN                              :Wooden road bridge
 
STR_BRIDGE_DESCRIPTION_ROAD_CONCRETE                            :Concrete road bridge
 
STR_BRIDGE_DESCRIPTION_RAIL_TUBULAR_STEEL                       :Tubular rail bridge
 
STR_BRIDGE_DESCRIPTION_ROAD_TUBULAR_STEEL                       :Tubular road bridge
 

	
 
STR_ERROR_OBJECT_IN_THE_WAY                                     :{WHITE}Object in the way
 
STR_UNMOVABLE_DESCRIPTION_TRANSMITTER                           :Transmitter
 
STR_UNMOVABLE_DESCRIPTION_LIGHTHOUSE                            :Lighthouse
 
STR_UNMOVABLE_DESCRIPTION_COMPANY_HEADQUARTERS                  :Company Headquarters
 
STR_ERROR_COMPANY_HEADQUARTERS_IN                               :{WHITE}...company headquarters in the way
 
STR_UNMOVABLE_DESCRIPTION_COMPANY_OWNED_LAND                    :Company-owned land
 
STR_ERROR_CAN_T_PURCHASE_THIS_LAND                              :{WHITE}Can't purchase this land area...
 
STR_ERROR_YOU_ALREADY_OWN_IT                                    :{WHITE}...you already own it!
 

	
 
STR_BRIBE_FAILED                                                :{WHITE}Your attempted bribe has been
 
STR_BRIBE_FAILED_2                                              :{WHITE}discovered by a regional investigator
 

	
 
STR_LOADGAME_REMOVED_TRAMS                                      :{WHITE}Game was saved in version without tram support. All trams have been removed.
 

	
 
STR_VEH_WITH_SHARED_ORDERS_LIST                                 :{WHITE}Shared orders of {COMMA} Vehicle{P "" s}
 
STR_VEH_WITH_SHARED_ORDERS_LIST_TIP                             :{BLACK}Show all vehicles that share this schedule
 

	
 
STR_REFIT_TRAIN_REFIT_BUTTON                                    :{BLACK}Refit train
 
STR_REFIT_ROAD_VEHICLE_REFIT_BUTTON                             :{BLACK}Refit road vehicle
 
STR_REFIT_SHIP_REFIT_BUTTON                                     :{BLACK}Refit ship
 
STR_REFIT_AIRCRAFT_REFIT_BUTTON                                 :{BLACK}Refit aircraft
 

	
 
STR_REFIT_TRAIN_REFIT_TOOLTIP                                   :{BLACK}Refit train to carry highlighted cargo type
 
STR_REFIT_ROAD_VEHICLE_REFIT_TOOLTIP                            :{BLACK}Refit road vehicle to carry highlighted cargo type
 
STR_REFIT_SHIP_REFIT_TOOLTIP                                    :{BLACK}Refit ship to carry highlighted cargo type
 
STR_REFIT_AIRCRAFT_REFIT_TOOLTIP                                :{BLACK}Refit aircraft to carry highlighted cargo type
 

	
 
STR_REFIT_TRAIN_LIST_TOOLTIP                                    :{BLACK}Select type of cargo for train to carry
 
STR_REFIT_ROAD_VEHICLE_LIST_TOOLTIP                             :{BLACK}Select type of cargo for road vehicle to carry
 
STR_REFIT_SHIP_LIST_TOOLTIP                                     :{BLACK}Select type of cargo for ship to carry
 
STR_REFIT_AIRCRAFT_LIST_TOOLTIP                                 :{BLACK}Select type of cargo for aircraft to carry
 

	
 
STR_VEHICLE_DETAILS_TRAIN_RENAME                                :{BLACK}Name train
 
STR_VEHICLE_DETAILS_ROAD_VEHICLE_RENAME                         :{BLACK}Name road vehicle
 
STR_VEHICLE_DETAILS_SHIP_RENAME                                 :{BLACK}Name ship
 
STR_VEHICLE_DETAILS_AIRCRAFT_RENAME                             :{BLACK}Name aircraft
 

	
 
STR_QUERY_RENAME_TRAIN_CAPTION                                  :{WHITE}Name train
 
STR_QUERY_RENAME_ROAD_VEHICLE_CAPTION                           :{WHITE}Name road vehicle
 
STR_QUERY_RENAME_SHIP_CAPTION                                   :{WHITE}Name ship
 
STR_QUERY_RENAME_AIRCRAFT_CAPTION                               :{WHITE}Name aircraft
 

	
 
STR_ERROR_TRAIN_IN_THE_WAY                                      :{WHITE}Train in the way
 
STR_ERROR_ROAD_VEHICLE_IN_THE_WAY                               :{WHITE}Road vehicle in the way
 
STR_ERROR_SHIP_IN_THE_WAY                                       :{WHITE}Ship in the way
 
STR_ERROR_AIRCRAFT_IN_THE_WAY                                   :{WHITE}Aircraft in the way
 

	
 
STR_ERROR_CAN_T_REFIT_TRAIN                                     :{WHITE}Can't refit train...
 
STR_ERROR_CAN_T_REFIT_ROAD_VEHICLE                              :{WHITE}Can't refit road vehicle...
 
STR_ERROR_CAN_T_REFIT_SHIP                                      :{WHITE}Can't refit ship...
 
STR_ERROR_CAN_T_REFIT_AIRCRAFT                                  :{WHITE}Can't refit aircraft...
 

	
 
STR_ERROR_CAN_T_RENAME_TRAIN                                    :{WHITE}Can't name train...
 
STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE                             :{WHITE}Can't name road vehicle...
 
STR_ERROR_CAN_T_RENAME_SHIP                                     :{WHITE}Can't name ship...
 
STR_ERROR_CAN_T_RENAME_AIRCRAFT                                 :{WHITE}Can't name aircraft...
 

	
 
STR_ERROR_CAN_T_STOP_START_TRAIN                                :{WHITE}Can't stop/start train...
 
STR_ERROR_CAN_T_STOP_START_ROAD_VEHICLE                         :{WHITE}Can't stop/start road vehicle...
 
STR_ERROR_CAN_T_STOP_START_SHIP                                 :{WHITE}Can't stop/start ship...
 
STR_ERROR_CAN_T_STOP_START_AIRCRAFT                             :{WHITE}Can't stop/start aircraft...
 

	
 
STR_ERROR_CAN_T_SEND_TRAIN_TO_DEPOT                             :{WHITE}Can't send train to depot...
 
STR_ERROR_CAN_T_SEND_ROAD_VEHICLE_TO_DEPOT                      :{WHITE}Can't send road vehicle to depot...
 
STR_ERROR_CAN_T_SEND_SHIP_TO_DEPOT                              :{WHITE}Can't send ship to depot...
 
STR_ERROR_CAN_T_SEND_AIRCRAFT_TO_HANGAR                         :{WHITE}Can't send aircraft to hangar...
 

	
 
STR_ERROR_CAN_T_BUILD_TRAIN                                     :{WHITE}Can't build railway vehicle...
 
STR_ERROR_CAN_T_BUILD_ROAD_VEHICLE                              :{WHITE}Can't build road vehicle...
 
STR_ERROR_CAN_T_BUILD_SHIP                                      :{WHITE}Can't build ship...
 
STR_ERROR_CAN_T_BUILD_AIRCRAFT                                  :{WHITE}Can't build aircraft...
 

	
 
STR_ERROR_CAN_T_RENAME_TRAIN_TYPE                               :{WHITE}Can't rename train vehicle type...
 
STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE_TYPE                        :{WHITE}Can't rename road vehicle type...
 
STR_ERROR_CAN_T_RENAME_SHIP_TYPE                                :{WHITE}Can't rename ship type...
 
STR_ERROR_CAN_T_RENAME_AIRCRAFT_TYPE                            :{WHITE}Can't rename aircraft type...
 

	
 
STR_ERROR_CAN_T_SELL_TRAIN                                      :{WHITE}Can't sell railway vehicle...
 
STR_ERROR_CAN_T_SELL_ROAD_VEHICLE                               :{WHITE}Can't sell road vehicle...
 
STR_ERROR_CAN_T_SELL_SHIP                                       :{WHITE}Can't sell ship...
 
STR_ERROR_CAN_T_SELL_AIRCRAFT                                   :{WHITE}Can't sell aircraft...
 

	
 
STR_VEHICLE_VIEW_TRAIN_STATE_START_STOP_TOOLTIP                 :{BLACK}Current train action - click here to stop/start train
 
STR_VEHICLE_VIEW_ROAD_VEHICLE_STATE_START_STOP_TOOLTIP          :{BLACK}Current vehicle action - click here to stop/start vehicle
 
STR_VEHICLE_VIEW_SHIP_STATE_START_STOP_TOOLTIP                  :{BLACK}Current ship action - click here to stop/start ship
 
STR_VEHICLE_VIEW_AIRCRAFT_STATE_START_STOP_TOOLTIP              :{BLACK}Current aircraft action - click here to stop/start aircraft
 

	
 
STR_VEHICLE_VIEW_TRAIN_ORDERS_TOOLTIP                           :{BLACK}Show train's orders
 
STR_VEHICLE_VIEW_ROAD_VEHICLE_ORDERS_TOOLTIP                    :{BLACK}Show vehicle's orders
 
STR_VEHICLE_VIEW_SHIP_ORDERS_TOOLTIP                            :{BLACK}Show ship's orders
 
STR_VEHICLE_VIEW_AIRCRAFT_ORDERS_TOOLTIP                        :{BLACK}Show aircraft's orders
 

	
 
STR_VEHICLE_VIEW_TRAIN_LOCATION_TOOLTIP                         :{BLACK}Centre main view on train's location
 
STR_VEHICLE_VIEW_ROAD_VEHICLE_LOCATION_TOOLTIP                  :{BLACK}Centre main view on vehicle's location
 
STR_VEHICLE_VIEW_SHIP_LOCATION_TOOLTIP                          :{BLACK}Centre main view on ship's location
 
STR_VEHICLE_VIEW_AIRCRAFT_LOCATION_TOOLTIP                      :{BLACK}Centre main view on aircraft's location
 

	
 
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP                    :{BLACK}Send train to depot. Ctrl+Click will only service
 
STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP             :{BLACK}Send vehicle to depot. Ctrl+Click will only service
 
STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOLTIP                     :{BLACK}Send ship to depot. Ctrl+Click will only service
 
STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP                 :{BLACK}Send aircraft to hangar. Ctrl+Click will only service
 

	
 
STR_VEHICLE_VIEW_TRAIN_SHOW_DETAILS_TOOLTIP                     :{BLACK}Show train details
 
STR_VEHICLE_VIEW_ROAD_VEHICLE_SHOW_DETAILS_TOOLTIP              :{BLACK}Show road vehicle details
 
STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLTIP                      :{BLACK}Show ship details
 
STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP                  :{BLACK}Show aircraft details
 

	
 
STR_VEHICLE_VIEW_TRAIN_REFIT_TOOLTIP                            :{BLACK}Refit train to carry a different cargo type
 
STR_VEHICLE_VIEW_ROAD_VEHICLE_REFIT_TOOLTIP                     :{BLACK}Refit road vehicle to carry a different cargo type
 
STR_VEHICLE_VIEW_SHIP_REFIT_TOOLTIP                             :{BLACK}Refit cargo ship to carry a different cargo type
 
STR_VEHICLE_VIEW_AIRCRAFT_REFIT_TOOLTIP                         :{BLACK}Refit aircraft to carry a different cargo type
 

	
 
STR_HEADING_FOR_TRAIN_DEPOT                                     :{ORANGE}Heading for {TOWN} Train Depot
 
STR_HEADING_FOR_TRAIN_DEPOT_VEL                                 :{ORANGE}Heading for {TOWN} Train Depot, {VELOCITY}
 
STR_HEADING_FOR_ROAD_VEHICLE_DEPOT                              :{ORANGE}Heading for {TOWN} Road Depot
 
STR_HEADING_FOR_ROAD_VEHICLE_DEPOT_VEL                          :{ORANGE}Heading for {TOWN} Road Depot, {VELOCITY}
 
STR_HEADING_FOR_SHIP_DEPOT                                      :{ORANGE}Heading for {TOWN} Ship Depot
 
STR_HEADING_FOR_SHIP_DEPOT_VEL                                  :{ORANGE}Heading for {TOWN} Ship Depot, {VELOCITY}
 
STR_HEADING_FOR_HANGAR                                          :{ORANGE}Heading for {STATION} Hangar
 
STR_HEADING_FOR_HANGAR_VEL                                      :{ORANGE}Heading for {STATION} Hangar, {VELOCITY}
 

	
 
STR_HEADING_FOR_TRAIN_DEPOT_SERVICE                             :{LTBLUE}Service at {TOWN} Train Depot
 
STR_HEADING_FOR_TRAIN_DEPOT_SERVICE_VEL                         :{LTBLUE}Service at {TOWN} Train Depot, {VELOCITY}
 
STR_HEADING_FOR_ROAD_VEHICLE_DEPOT_SERVICE                      :{LTBLUE}Service at {TOWN} Road Depot
 
STR_HEADING_FOR_ROAD_VEHICLE_DEPOT_SERVICE_VEL                  :{LTBLUE}Service at {TOWN} Road Depot, {VELOCITY}
 
STR_HEADING_FOR_SHIP_DEPOT_SERVICE                              :{LTBLUE}Service at {TOWN} Ship Depot
 
STR_HEADING_FOR_SHIP_DEPOT_SERVICE_VEL                          :{LTBLUE}Service at {TOWN} Ship Depot, {VELOCITY}
 
STR_HEADING_FOR_HANGAR_SERVICE                                  :{LTBLUE}Service at {STATION} Hangar
 
STR_HEADING_FOR_HANGAR_SERVICE_VEL                              :{LTBLUE}Service at {STATION} Hangar, {VELOCITY}
 

	
 
STR_CLONE_TRAIN_INFO                                            :{BLACK}This will build a copy of the train including all cars. Ctrl+Click will share the orders
 
STR_CLONE_ROAD_VEHICLE_INFO                                     :{BLACK}This will build a copy of the road vehicle. Ctrl+Click will share the orders
 
STR_CLONE_SHIP_INFO                                             :{BLACK}This will build a copy of the ship. Ctrl+Click will share the orders
 
STR_CLONE_AIRCRAFT_INFO                                         :{BLACK}This will build a copy of the aircraft. Ctrl+Click will share the orders
 

	
 
STR_DEPOT_WRONG_DEPOT_TYPE                                      :Wrong depot type
 

	
 
STR_RAIL_VEHICLE_NOT_AVAILABLE                                  :{WHITE}Vehicle is not available
 
STR_ROAD_VEHICLE_NOT_AVAILABLE                                  :{WHITE}Vehicle is not available
 
STR_SHIP_NOT_AVAILABLE                                          :{WHITE}Ship is not available
 
STR_AIRCRAFT_NOT_AVAILABLE                                      :{WHITE}Aircraft is not available
 

	
 
########### For showing numbers in widgets
 

	
 
STR_NUM_1                                                       :{BLACK}{SKIP}{NUM}
 
STR_NUM_2                                                       :{BLACK}{SKIP}{SKIP}{NUM}
 
STR_NUM_3                                                       :{BLACK}{SKIP}{SKIP}{SKIP}{NUM}
 

	
 
########### String for New Landscape Generator
 

	
 
STR_HEIGHTMAP_SCALE_WARNING_CAPTION                             :{WHITE}Scale warning
 
STR_HEIGHTMAP_SCALE_WARNING_MESSAGE                             :{YELLOW}Resizing source map too much is not recommended. Continue with the generation?
 
STR_DIFFICULTY_TO_CUSTOM                                        :{WHITE}This action changed the difficulty level to custom
 

	
 
STR_FEEDER_CARGO_VALUE                                          :{BLACK}Transfer Credits: {LTBLUE}{CURRENCY}
 
STR_DRIVE_THROUGH_ERROR_ON_TOWN_ROAD                            :{WHITE}...this is a town owned road
 
STR_DRIVE_THROUGH_ERROR_DIRECTION                               :{WHITE}...road facing in the wrong direction
 

	
 
STR_PERCENT_UP_SMALL                                            :{TINYFONT}{WHITE}{NUM}%{UPARROW}
 
STR_PERCENT_UP                                                  :{WHITE}{NUM}%{UPARROW}
 
STR_PERCENT_DOWN_SMALL                                          :{TINYFONT}{WHITE}{NUM}%{DOWNARROW}
 
STR_PERCENT_DOWN                                                :{WHITE}{NUM}%{DOWNARROW}
 
STR_PERCENT_UP_DOWN_SMALL                                       :{TINYFONT}{WHITE}{NUM}%{UPARROW}{DOWNARROW}
 
STR_PERCENT_UP_DOWN                                             :{WHITE}{NUM}%{UPARROW}{DOWNARROW}
 

	
 
##### Mass Order
 

	
 
STR_GROUP_CAN_T_CREATE                                          :{WHITE}Can't create group...
 
STR_GROUP_CAN_T_DELETE                                          :{WHITE}Can't delete this group...
 
STR_GROUP_CAN_T_RENAME                                          :{WHITE}Can't rename group...
 
STR_GROUP_CAN_T_REMOVE_ALL_VEHICLES                             :{WHITE}Can't remove all vehicles from this group...
 
STR_GROUP_CAN_T_ADD_VEHICLE                                     :{WHITE}Can't add the vehicle to this group...
 
STR_GROUP_CAN_T_ADD_SHARED_VEHICLE                              :{WHITE}Can't add shared vehicles to group...
 

	
 
STR_NAME_MUST_BE_UNIQUE                                         :{WHITE}Name must be unique
 

	
 
############ AI GUI
 
STR_AI_DEBUG                                                    :{WHITE}AI Debug
 
STR_AI_DEBUG_NAME_TIP                                           :{BLACK}Name of the AI
 
STR_AI_DEBUG_RELOAD                                             :{BLACK}Reload AI
 
STR_AI_DEBUG_RELOAD_TIP                                         :{BLACK}Kill the AI, reload the script, and restart the AI
 
STR_AI_DEBUG_SERVER_ONLY                                        :{YELLOW}AI Debug window is only available for the server
 
STR_AI_CONFIG_CAPTION                                           :{WHITE}AI Configuration
 
STR_AI_CHANGE                                                   :{BLACK}Select AI
 
STR_AI_CONFIGURE                                                :{BLACK}Configure
 
STR_AI_CHANGE_TIP                                               :{BLACK}Load another AI
 
STR_AI_CONFIGURE_TIP                                            :{BLACK}Configure the parameters of the AI
 
STR_AI_LIST_TIP                                                 :{BLACK}All AIs that will be loaded in the next game
 
STR_AI_LIST_CAPTION                                             :{WHITE}Available AIs
 
STR_AI_AILIST_TIP                                               :{BLACK}Click to select an AI
 
STR_AI_ACCEPT                                                   :{BLACK}Accept
 
STR_AI_ACCEPT_TIP                                               :{BLACK}Select highlighted AI
 
STR_AI_CANCEL                                                   :{BLACK}Cancel
 
STR_AI_CANCEL_TIP                                               :{BLACK}Don't change AI
 
STR_AI_CLOSE                                                    :{BLACK}Close
 
STR_AI_RESET                                                    :{BLACK}Reset
 
STR_AI_HUMAN_PLAYER                                             :Human player
 
STR_AI_RANDOM_AI                                                :Random AI
 
STR_AI_SETTINGS_CAPTION                                         :{WHITE}AI Parameters
 
STR_AI_AUTHOR                                                   :{BLACK}Author: {RAW_STRING}
 
STR_AI_VERSION                                                  :{BLACK}Version: {NUM}
 
STR_AI_URL                                                      :{BLACK}URL: {RAW_STRING}
 
STR_AI_PLEASE_REPORT_CRASH                                      :{WHITE}One of the running AIs crashed. Please report this to the AI author with a screenshot of the AI Debug Window.
 
STR_AI_NO_AI_FOUND                                              :No suitable AI found to load.{}This AI is a dummy AI and won't do anything.{}You can download several AIs via the 'Online Content' system.
 
########
 

	
 
##id 0x2000
 
# Town building names
 
STR_TOWN_BUILDING_NAME_TALL_OFFICE_BLOCK_1                      :Tall office block
 
STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_1                           :Office block
 
STR_TOWN_BUILDING_NAME_SMALL_BLOCK_OF_FLATS_1                   :Small block of flats
 
STR_TOWN_BUILDING_NAME_CHURCH_1                                 :Church
 
STR_TOWN_BUILDING_NAME_LARGE_OFFICE_BLOCK_1                     :Large office block
 
STR_TOWN_BUILDING_NAME_TOWN_HOUSES_1                            :Town houses
 
@@ -2154,194 +3451,31 @@ STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_2   
 
STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_1                      :Shops and offices
 
STR_TOWN_BUILDING_NAME_MODERN_OFFICE_BUILDING_1                 :Modern office building
 
STR_TOWN_BUILDING_NAME_WAREHOUSE_1                              :Warehouse
 
STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_3                           :Office block
 
STR_TOWN_BUILDING_NAME_STADIUM_1                                :Stadium
 
STR_TOWN_BUILDING_NAME_OLD_HOUSES_1                             :Old houses
 
STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON                            :{BLACK}Local authority
 
STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP                           :{BLACK}Show information on local authority
 
STR_LOCAL_AUTHORITY_CAPTION                                     :{WHITE}{TOWN} local authority
 
STR_LOCAL_AUTHORITY_COMPANY_RATINGS                             :{BLACK}Transport company ratings:
 
STR_LOCAL_AUTHORITY_COMPANY_RATING                              :{YELLOW}{COMPANY} {COMPANYNUM}: {ORANGE}{STRING}
 
STR_SUBSIDIES_CAPTION                                           :{WHITE}Subsidies
 
STR_SUBSIDIES_OFFERED_TITLE                                     :{BLACK}Subsidies on offer for services taking:
 
STR_SUBSIDIES_OFFERED_FROM_TO                                   :{ORANGE}{STRING} from {STRING2} to {STRING2}{YELLOW} (by {DATE_SHORT})
 
STR_SUBSIDIES_NONE                                              :{ORANGE}None
 
STR_SUBSIDIES_SUBSIDISED_TITLE                                  :{BLACK}Services already subsidised:
 
STR_SUBSIDIES_SUBSIDISED_FROM_TO                                :{ORANGE}{STRING} from {STATION} to {STATION}{YELLOW} ({COMPANY}{YELLOW}, until {DATE_SHORT})
 
STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT                       :{WHITE}{TOWN} local authority refuses to allow another airport to be built in this town
 
STR_LOCAL_AUTHORITY_REFUSES_NOISE                               :{WHITE}{TOWN} local authority refuses permission for airport due to noise concerns
 
STR_TOWN_BUILDING_NAME_COTTAGES_1                               :Cottages
 
STR_TOWN_BUILDING_NAME_HOUSES_1                                 :Houses
 
STR_TOWN_BUILDING_NAME_FLATS_1                                  :Flats
 
STR_TOWN_BUILDING_NAME_TALL_OFFICE_BLOCK_2                      :Tall office block
 
STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_2                      :Shops and offices
 
STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_3                      :Shops and offices
 
STR_TOWN_BUILDING_NAME_THEATER_1                                :Theatre
 
STR_TOWN_BUILDING_NAME_STADIUM_2                                :Stadium
 
STR_TOWN_BUILDING_NAME_OFFICES_1                                :Offices
 
STR_TOWN_BUILDING_NAME_HOUSES_2                                 :Houses
 
STR_TOWN_BUILDING_NAME_CINEMA_1                                 :Cinema
 
STR_TOWN_BUILDING_NAME_SHOPPING_MALL_1                          :Shopping mall
 
STR_LOCAL_AUTHORITY_DO_IT_BUTTON                                :{BLACK}Do it
 
STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP                             :{BLACK}List of things to do at this town - click on item for more details
 
STR_LOCAL_AUTHORITY_DO_IT_TOOLTIP                               :{BLACK}Carry out the highlighted action in the list above
 
STR_LOCAL_AUTHORITY_ACTIONS_TITLE                               :{BLACK}Actions available:
 
STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN           :Small advertising campaign
 
STR_LOCAL_AUTHORITY_ACTION_MEDIUM_ADVERTISING_CAMPAIGN          :Medium advertising campaign
 
STR_LOCAL_AUTHORITY_ACTION_LARGE_ADVERTISING_CAMPAIGN           :Large advertising campaign
 
STR_LOCAL_AUTHORITY_ACTION_ROAD_RECONSTRUCTION                  :Fund local road reconstruction
 
STR_LOCAL_AUTHORITY_ACTION_STATUE_OF_COMPANY                    :Build statue of company owner
 
STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS                        :Fund new buildings
 
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT                  :Buy exclusive transport rights
 
STR_LOCAL_AUTHORITY_ACTION_BRIBE                                :Bribe the local authority
 
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING            :{WHITE}{STRING}{}{YELLOW}Initiate a small local advertising campaign, to attract more passengers and cargo to your transport services.{}Cost: {CURRENCY}
 
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING           :{WHITE}{STRING}{}{YELLOW}Initiate a medium local advertising campaign, to attract more passengers and cargo to your transport services.{}Cost: {CURRENCY}
 
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING            :{WHITE}{STRING}{}{YELLOW}Initiate a large local advertising campaign, to attract more passengers and cargo to your transport services.{}Cost: {CURRENCY}
 
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION          :{WHITE}{STRING}{}{YELLOW}Fund the reconstruction of the urban road network. Causes considerable disruption to road traffic for up to 6 months.{}Cost: {CURRENCY}
 
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY            :{WHITE}{STRING}{}{YELLOW}Build a statue in honour of your company.{}Cost: {CURRENCY}
 
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS                :{WHITE}{STRING}{}{YELLOW}Fund the construction of new commercial buildings in the town.{}Cost: {CURRENCY}
 
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT          :{WHITE}{STRING}{}{YELLOW}Buy 1 year's exclusive transport rights in town. Town authority will only allow passengers and cargo to use your company's stations.{}Cost: {CURRENCY}
 
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE                        :{WHITE}{STRING}{}{YELLOW}Bribe the local authority to increase your rating, at the risk of a severe penalty if caught.{}Cost: {CURRENCY}
 
STR_TOWN_DIRECTORY_TOWN                                         :{ORANGE}{TOWN}{BLACK} ({COMMA})
 
STR_TOWN_DESCRIPTION_UNDER_CONSTRUCTION                         :{STRING} (under construction)
 
STR_TOWN_BUILDING_NAME_IGLOO_1                                  :Igloo
 
STR_TOWN_BUILDING_NAME_TEPEES_1                                 :Tepees
 
STR_TOWN_BUILDING_NAME_TEAPOT_HOUSE_1                           :Teapot-House
 
STR_TOWN_BUILDING_NAME_PIGGY_BANK_1                             :Piggy-Bank
 

	
 
##id 0x2800
 
STR_PLANT_TREE_CAPTION                                          :{WHITE}Trees
 
STR_ERROR_TREE_ALREADY_HERE                                     :{WHITE}...tree already here
 
STR_ERROR_CAN_T_PLANT_TREE_HERE                                 :{WHITE}Can't plant tree here...
 
STR_SIGN_WHITE                                                  :{WHITE}{SIGN}
 
STR_ERROR_TOO_MANY_SIGNS                                        :{WHITE}...too many signs
 
STR_ERROR_CAN_T_PLACE_SIGN_HERE                                 :{WHITE}Can't place sign here...
 
STR_SIGN_DEFAULT                                                :Sign
 
STR_EDIT_SIGN_CAPTION                                           :{WHITE}Edit sign text
 
STR_ERROR_CAN_T_CHANGE_SIGN_NAME                                :{WHITE}Can't change sign name...
 
STR_ERROR_CAN_T_DELETE_SIGN                                     :{WHITE}Can't delete sign...
 
STR_PLANT_TREE_TOOLTIP                                          :{BLACK}Select tree type to plant
 
STR_TREE_NAME_TREES                                             :Trees
 
STR_TREE_NAME_RAINFOREST                                        :Rainforest
 
STR_TREE_NAME_CACTUS_PLANTS                                     :Cactus Plants
 

	
 
##id 0x3000
 
STR_ERROR_TOO_CLOSE_TO_ANOTHER_RAILROAD                         :{WHITE}Too close to another railway station
 
STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING                        :{WHITE}Adjoins more than one existing station/loading area
 
STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING               :{WHITE}Adjoins more than one existing waypoint
 
STR_ERROR_TOO_MANY_STATIONS_LOADING                             :{WHITE}Too many stations/loading areas
 
STR_ERROR_TOO_MANY_STATION_SPECS                                :{WHITE}Too many railway station parts
 
STR_ERROR_TOO_MANY_BUS_STOPS                                    :{WHITE}Too many bus stops
 
STR_ERROR_TOO_MANY_TRUCK_STOPS                                  :{WHITE}Too many lorry stations
 
STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION                          :{WHITE}Too close to another station/loading area
 
STR_ERROR_TOO_CLOSE_TO_ANOTHER_WAYPOINT                         :{WHITE}Too close to another waypoint
 
STR_STATION_VIEW_CAPTION                                        :{WHITE}{STATION} {STATIONFEATURES}
 
STR_ERROR_MUST_DEMOLISH_RAILROAD                                :{WHITE}Must demolish railway station first
 
STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT                          :{WHITE}Too close to another airport
 
STR_ERROR_MUST_DEMOLISH_AIRPORT_FIRST                           :{WHITE}Must demolish airport first
 

	
 
STR_QUERY_RENAME_STATION_CAPTION                                :Rename station/loading area
 
STR_ERROR_CAN_T_RENAME_STATION                                  :{WHITE}Can't rename station...
 
STR_STATION_VIEW_RATINGS_BUTTON                                 :{BLACK}Ratings
 
STR_STATION_VIEW_ACCEPTS_BUTTON                                 :{BLACK}Accepts
 
STR_STATION_VIEW_CARGO_RATINGS_TITLE                            :{BLACK}Local rating of transport service:
 

	
 
############ range for rating starts
 
STR_CARGO_RATING_APPALLING                                      :Appalling
 
STR_CARGO_RATING_VERY_POOR                                      :Very Poor
 
STR_CARGO_RATING_POOR                                           :Poor
 
STR_CARGO_RATING_MEDIOCRE                                       :Mediocre
 
STR_CARGO_RATING_GOOD                                           :Good
 
STR_CARGO_RATING_VERY_GOOD                                      :Very Good
 
STR_CARGO_RATING_EXCELLENT                                      :Excellent
 
STR_CARGO_RATING_OUTSTANDING                                    :Outstanding
 
############ range for rating ends
 

	
 
### station view strings
 
STR_SCHEDULED_TRAINS_TIP                                        :{BLACK}Show all trains which have this station on their schedule
 
STR_SCHEDULED_ROAD_VEHICLES_TIP                                 :{BLACK}Show all road vehicles which have this station on their schedule
 
STR_SCHEDULED_AIRCRAFT_TIP                                      :{BLACK}Show all aircraft which have this station on their schedule
 
STR_SCHEDULED_SHIPS_TIP                                         :{BLACK}Show all ships which have this station on their schedule
 

	
 
STR_STATION_VIEW_CARGO_RATING                                   :{WHITE}{STRING}: {YELLOW}{STRING} ({COMMA}%)
 
STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST                       :{WHITE}Must demolish bus station first
 
STR_ERROR_MUST_DEMOLISH_TRUCK_STATION_FIRST                     :{WHITE}Must demolish lorry station first
 
STR_ERROR_MUST_DEMOLISH_PASSENGER_TRAM_STATION_FIRST            :{WHITE}Must demolish passenger tram station first
 
STR_ERROR_MUST_DEMOLISH_CARGO_TRAM_STATION_FIRST                :{WHITE}Must demolish freight tram station first
 
STR_STATION_LIST_CAPTION                                        :{WHITE}{COMPANY} - {COMMA} Station{P "" s}
 
STR_STATION_LIST_STATION                                        :{YELLOW}{STATION} {STATIONFEATURES}
 
STR_STATION_LIST_WAYPOINT                                       :{YELLOW}{WAYPOINT}
 
STR_STATION_LIST_NONE                                           :{YELLOW}- None -
 
STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK                             :{WHITE}Too close to another dock
 
STR_ERROR_MUST_DEMOLISH_DOCK_FIRST                              :{WHITE}Must demolish dock first
 
STR_STATION_VIEW_CENTER_TOOLTIP                                 :{BLACK}Centre main view on station location
 
STR_WAYPOINT_VIEW_CENTER_TOOLTIP                                :{BLACK}Centre main view on waypoint location
 
STR_BUOY_VIEW_CENTER_TOOLTIP                                    :{BLACK}Centre main view on buoy location
 
STR_STATION_VIEW_RATINGS_TOOLTIP                                :{BLACK}Show station ratings
 
STR_STATION_VIEW_RENAME_TOOLTIP                                 :{BLACK}Change name of station
 
STR_STATION_VIEW_ACCEPTS_TOOLTIP                                :{BLACK}Show list of accepted cargo
 
STR_STATION_LIST_TOOLTIP                                        :{BLACK}Station names - click on name to centre view on station
 
STR_STATION_BUILD_AIRPORT_TOOLTIP                               :{BLACK}Select size/type of airport
 
STR_STATION_SIGN                                                :{STATION} {STATIONFEATURES}
 
STR_STATION_SIGN_TINY                                           :{TINYFONT}{STATION}
 
STR_STATION_DESCRIPTION_RAILROAD_STATION                        :Railway station
 
STR_STATION_DESCRIPTION_AIRCRAFT_HANGAR                         :Aircraft hangar
 
STR_STATION_DESCRIPTION_AIRPORT                                 :Airport
 
STR_STATION_DESCRIPTION_TRUCK_LOADING_AREA                      :Lorry loading area
 
STR_STATION_DESCRIPTION_BUS_STATION                             :Bus station
 
STR_STATION_DESCRIPTION_SHIP_DOCK                               :Ship dock
 
STR_STATION_DESCRIPTION_BUOY                                    :Buoy
 
STR_ERROR_BUOY_IN_THE_WAY                                       :{WHITE}...buoy in the way
 
STR_ERROR_STATION_TOO_SPREAD_OUT                                :{WHITE}...station too spread out
 
STR_NONUNIFORM_STATIONS_DISALLOWED                              :{WHITE}...nonuniform stations disabled
 
STR_USE_CTRL_TO_SELECT_MORE                                     :{BLACK}Hold down Ctrl to select more than one item
 

	
 
STR_UNDEFINED                                                   :(undefined string)
 
STR_STAT_CLASS_DFLT                                             :Default station
 
STR_STAT_CLASS_WAYP                                             :Waypoints
 

	
 
##id 0x3800
 
STR_ERROR_MUST_BE_BUILT_ON_WATER                                :{WHITE}...must be built on water
 
STR_ERROR_CAN_T_BUILD_SHIP_DEPOT                                :{WHITE}Can't build ship depot here...
 
STR_WATER_DESCRIPTION_WATER                                     :Water
 
STR_WATER_DESCRIPTION_COAST_OR_RIVERBANK                        :Coast or riverbank
 
STR_WATER_DESCRIPTION_SHIP_DEPOT                                :Ship depot
 
STR_BRIDGE_DESCRIPTION_AQUEDUCT                                 :Aqueduct
 
STR_ERROR_CAN_T_BUILD_ON_WATER                                  :{WHITE}...Can't build on water
 
STR_MUST_DEMOLISH_CANAL_FIRST                                   :{WHITE}Must demolish canal first
 

	
 
##id 0x4000
 
STR_SAVELOAD_SAVE_CAPTION                                       :{WHITE}Save Game
 
STR_SAVELOAD_LOAD_CAPTION                                       :{WHITE}Load Game
 
STR_SAVELOAD_SAVE_BUTTON                                        :{BLACK}Save
 
STR_SAVELOAD_DELETE_BUTTON                                      :{BLACK}Delete
 
STR_DEFAULT_SAVEGAME_NAME                                       :{COMPANY}, {STRING1}
 
STR_GAME_SAVELOAD_SPECTATOR_SAVEGAME                            :Spectator, {SKIP}{STRING1}
 
STR_SAVELOAD_BYTES_FREE                                         :{BLACK}{BYTES} free
 
STR_ERROR_UNABLE_TO_READ_DRIVE                                  :{BLACK}Unable to read drive
 
STR_ERROR_GAME_SAVE_FAILED                                      :{WHITE}Game Save Failed{}{STRING}
 
STR_ERROR_UNABLE_TO_DELETE_FILE                                 :{WHITE}Unable to delete file
 
STR_ERROR_GAME_LOAD_FAILED                                      :{WHITE}Game Load Failed{}{STRING}
 
STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR                   :Internal error: {RAW_STRING}
 
STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME                         :Broken savegame - {RAW_STRING}
 
STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME                        :Savegame is made with newer version
 
STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE                       :File not readable
 
STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE                      :File not writeable
 
STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED             :Data integrity check failed
 
STR_SAVELOAD_LIST_TOOLTIP                                       :{BLACK}List of drives, directories and saved-game files
 
STR_SAVELOAD_EDITBOX_TOOLTIP                                    :{BLACK}Currently selected name for saved-game
 
STR_SAVELOAD_DELETE_TOOLTIP                                     :{BLACK}Delete the currently selected saved-game
 
STR_SAVELOAD_SAVE_TOOLTIP                                       :{BLACK}Save the current game, using the selected name
 
STR_NETWORK_SERVER_RANDOM_GAME                                  :Generate random new game
 
STR_LOAD_HEIGHTMAP                                              :{WHITE}Load Heightmap
 
STR_SAVE_OSKTITLE                                               :{BLACK}Enter a name for the savegame
 

	
 
##id 0x4800
 
STR_OBJECT_IN_THE_WAY                                           :{WHITE}{STRING} in the way
 
STR_INDUSTRY_VIEW_CAPTION                                       :{WHITE}{INDUSTRY}
 
# industry names
 
STR_INDUSTRY_NAME_COAL_MINE                                     :Coal Mine
 
STR_INDUSTRY_NAME_POWER_STATION                                 :Power Station
 
STR_INDUSTRY_NAME_SAWMILL                                       :Sawmill
 
STR_INDUSTRY_NAME_FOREST                                        :Forest
 
STR_INDUSTRY_NAME_OIL_REFINERY                                  :Oil Refinery
 
STR_INDUSTRY_NAME_OIL_RIG                                       :Oil Rig
 
@@ -2374,83 +3508,12 @@ STR_INDUSTRY_NAME_TOY_FACTORY           
 
STR_INDUSTRY_NAME_PLASTIC_FOUNTAINS                             :Plastic Fountains
 
STR_INDUSTRY_NAME_FIZZY_DRINK_FACTORY                           :Fizzy Drink Factory
 
STR_INDUSTRY_NAME_BUBBLE_GENERATOR                              :Bubble Generator
 
STR_INDUSTRY_NAME_TOFFEE_QUARRY                                 :Toffee Quarry
 
STR_INDUSTRY_NAME_SUGAR_MINE                                    :Sugar Mine
 

	
 
############ range for requires starts
 
STR_INDUSTRY_VIEW_REQUIRES_CARGO                                :{BLACK}Requires: {YELLOW}{STRING}{STRING}
 
STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO                          :{BLACK}Requires: {YELLOW}{STRING}{STRING}, {STRING}{STRING}
 
STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO                    :{BLACK}Requires: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING}
 
############ range for requires ends
 

	
 
############ range for produces starts
 
STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING                        :{BLACK}Cargo waiting to be processed:
 
STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO                       :{YELLOW}{CARGO}{STRING}{BLACK}
 
STR_INDUSTRY_VIEW_PRODUCES_CARGO                                :{BLACK}Produces: {YELLOW}{STRING}{STRING}
 
STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO                          :{BLACK}Produces: {YELLOW}{STRING}{STRING}, {STRING}{STRING}
 
############ range for produces ends
 

	
 
STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE                   :{BLACK}Production last month:
 
STR_INDUSTRY_VIEW_TRANSPORTED                                   :{YELLOW}{CARGO}{STRING}{BLACK} ({COMMA}% transported)
 
STR_INDUSTRY_VIEW_LOCATION_TOOLTIP                              :{BLACK}Centre the main view on industry location
 
STR_INDUSTRY_BUILD_COST                                         :{BLACK}Cost: {YELLOW}{CURRENCY}
 
STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY                         :{WHITE}Can't construct this industry type here...
 
STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED                            :{WHITE}...forest can only be planted above snow-line
 
STR_ERROR_CAN_ONLY_BE_POSITIONED                                :{WHITE}...can only be positioned near edges of map
 

	
 
##id 0x5000
 
STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY                             :{WHITE}Another tunnel in the way
 
STR_TUNNEL_THROUGH_MAP_BORDER                                   :{WHITE}Tunnel would end out of the map
 
STR_ERROR_UNABLE_TO_EXCAVATE_LAND                               :{WHITE}Unable to excavate land for other end of tunnel
 
STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST                            :{WHITE}Must demolish tunnel first
 
STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST                            :{WHITE}Must demolish bridge first
 
STR_ERROR_CANNOT_START_AND_END_ON                               :{WHITE}Can't start and end in the same spot
 
STR_BRIDGEHEADS_NOT_SAME_HEIGHT                                 :{WHITE}Bridge heads not at the same level
 
STR_BRIDGE_TOO_LOW_FOR_TERRAIN                                  :{WHITE}Bridge is too low for the terrain
 
STR_ERROR_START_AND_END_MUST_BE_IN                              :{WHITE}Start and end must be in line
 
STR_ERROR_SITE_UNSUITABLE_FOR_TUNNEL                            :{WHITE}Site unsuitable for tunnel entrance
 
STR_BUILD_BRIDGE_INFO                                           :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY}
 
STR_BRIDGE_NAME_SUSPENSION_STEEL                                :Suspension, Steel
 
STR_BRIDGE_NAME_GIRDER_STEEL                                    :Girder, Steel
 
STR_BRIDGE_NAME_CANTILEVER_STEEL                                :Cantilever, Steel
 
STR_BRIDGE_NAME_SUSPENSION_CONCRETE                             :Suspension, Concrete
 
STR_BRIDGE_NAME_WOODEN                                          :Wooden
 
STR_BRIDGE_NAME_CONCRETE                                        :Concrete
 
STR_BRIDGE_NAME_TUBULAR_STEEL                                   :Tubular, Steel
 
STR_BRIDGE_TUBULAR_SILICON                                      :Tubular, Silicon
 
STR_ERROR_CAN_T_BUILD_BRIDGE_HERE                               :{WHITE}Can't build bridge here...
 
STR_ERROR_CAN_T_BUILD_TUNNEL_HERE                               :{WHITE}Can't build tunnel here...
 
STR_TUNNEL_DESCRIPTION_RAILROAD                                 :Railway tunnel
 
STR_TUNNEL_DESCRIPTION_ROAD                                     :Road tunnel
 
STR_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_STEEL                    :Steel suspension rail bridge
 
STR_BRIDGE_DESCRIPTION_RAIL_GIRDER_STEELE                       :Steel girder rail bridge
 
STR_BRIDGE_DESCRIPTION_RAIL_CANTILEVER_STEEL                    :Steel cantilever rail bridge
 
STR_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_CONCRETE                 :Reinforced concrete suspension rail bridge
 
STR_BRIDGE_DESCRIPTION_RAIL_WOODEN                              :Wooden rail bridge
 
STR_BRIDGE_DESCRIPTION_RAIL_CONCRETE                            :Concrete rail bridge
 
STR_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_STEEL                    :Steel suspension road bridge
 
STR_BRIDGE_DESCRIPTION_ROAD_GIRDER_STEEL                        :Steel girder road bridge
 
STR_BRIDGE_DESCRIPTION_ROAD_CANTILEVER_STEEL                    :Steel cantilever road bridge
 
STR_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_CONCRETE                 :Reinforced concrete suspension road bridge
 
STR_BRIDGE_DESCRIPTION_ROAD_WOODEN                              :Wooden road bridge
 
STR_BRIDGE_DESCRIPTION_ROAD_CONCRETE                            :Concrete road bridge
 
STR_BRIDGE_DESCRIPTION_RAIL_TUBULAR_STEEL                       :Tubular rail bridge
 
STR_BRIDGE_DESCRIPTION_ROAD_TUBULAR_STEEL                       :Tubular road bridge
 

	
 
##id 0x5800
 
STR_ERROR_OBJECT_IN_THE_WAY                                     :{WHITE}Object in the way
 
STR_UNMOVABLE_DESCRIPTION_TRANSMITTER                           :Transmitter
 
STR_UNMOVABLE_DESCRIPTION_LIGHTHOUSE                            :Lighthouse
 
STR_UNMOVABLE_DESCRIPTION_COMPANY_HEADQUARTERS                  :Company Headquarters
 
STR_ERROR_COMPANY_HEADQUARTERS_IN                               :{WHITE}...company headquarters in the way
 
STR_UNMOVABLE_DESCRIPTION_COMPANY_OWNED_LAND                    :Company-owned land
 
STR_ERROR_CAN_T_PURCHASE_THIS_LAND                              :{WHITE}Can't purchase this land area...
 
STR_ERROR_YOU_ALREADY_OWN_IT                                    :{WHITE}...you already own it!
 

	
 

	
 
############ WARNING, using range 0x6000 for strings that are stored in the savegame
 
############ These strings may never get a new id, or savegames will break!
 
##id 0x6000
 
STR_SV_EMPTY                                                    :
 
STR_SV_UNNAMED                                                  :Unnamed
 
STR_SV_TRAIN_NAME                                               :Train {COMMA}
 
@@ -2486,167 +3549,14 @@ STR_SV_STNAME_LOWER                     
 
STR_SV_STNAME_HELIPORT                                          :{STRING1} Heliport
 
STR_SV_STNAME_FOREST                                            :{STRING1} Forest
 
STR_SV_STNAME_FALLBACK                                          :{STRING1} Station #{NUM}
 

	
 
############ end of savegame specific region!
 

	
 
##id 0x6800
 
STR_DIFFICULTY_LEVEL_CAPTION                                    :{WHITE}Difficulty Level
 
STR_OPTIONS_SAVE_CHANGES                                        :{BLACK}Save
 

	
 
############ range for difficulty levels starts
 
STR_DIFFICULTY_LEVEL_EASY                                       :{BLACK}Easy
 
STR_DIFFICULTY_LEVEL_MEDIUM                                     :{BLACK}Medium
 
STR_DIFFICULTY_LEVEL_HARD                                       :{BLACK}Hard
 
STR_DIFFICULTY_LEVEL_CUSTOM                                     :{BLACK}Custom
 
############ range for difficulty levels ends
 

	
 
############ range for difficulty settings starts
 
STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_NO_COMPETITORS             :{LTBLUE}Maximum no. competitors: {ORANGE}{COMMA}
 
STR_DIFFICULTY_LEVEL_SETTING_NO_OF_TOWNS                        :{LTBLUE}No. of towns: {ORANGE}{STRING}
 
STR_DIFFICULTY_LEVEL_SETTING_NO_OF_INDUSTRIES                   :{LTBLUE}No. of industries: {ORANGE}{STRING}
 
STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_INITIAL_LOAN_000           :{LTBLUE}Maximum initial loan: {ORANGE}{CURRENCY}
 
STR_DIFFICULTY_LEVEL_SETTING_INITIAL_INTEREST_RATE              :{LTBLUE}Initial interest rate: {ORANGE}{COMMA}%
 
STR_DIFFICULTY_LEVEL_SETTING_VEHICLE_RUNNING_COSTS              :{LTBLUE}Vehicle running costs: {ORANGE}{STRING}
 
STR_DIFFICULTY_LEVEL_SETTING_CONSTRUCTION_SPEED_OF_COMPETITOR   :{LTBLUE}Construction speed of competitors: {ORANGE}{STRING}
 
STR_DIFFICULTY_LEVEL_SETTING_VEHICLE_BREAKDOWNS                 :{LTBLUE}Vehicle breakdowns: {ORANGE}{STRING}
 
STR_DIFFICULTY_LEVEL_SETTING_SUBSIDY_MULTIPLIER                 :{LTBLUE}Subsidy multiplier: {ORANGE}{STRING}
 
STR_DIFFICULTY_LEVEL_SETTING_COST_OF_CONSTRUCTION               :{LTBLUE}Cost of construction: {ORANGE}{STRING}
 
STR_DIFFICULTY_LEVEL_SETTING_TERRAIN_TYPE                       :{LTBLUE}Terrain type: {ORANGE}{STRING}
 
STR_DIFFICULTY_LEVEL_SETTING_QUANTITY_OF_SEA_LAKES              :{LTBLUE}Quantity of sea/lakes: {ORANGE}{STRING}
 
STR_DIFFICULTY_LEVEL_SETTING_ECONOMY                            :{LTBLUE}Economy: {ORANGE}{STRING}
 
STR_DIFFICULTY_LEVEL_SETTING_TRAIN_REVERSING                    :{LTBLUE}Train reversing: {ORANGE}{STRING}
 
STR_DIFFICULTY_LEVEL_SETTING_DISASTERS                          :{LTBLUE}Disasters: {ORANGE}{STRING}
 
STR_DIFFICULTY_LEVEL_SETTING_CITY_APPROVAL                      :{LTBLUE}City council's attitude towards area restructuring: {ORANGE}{STRING}
 
############ range for difficulty settings ends
 

	
 
STR_NONE                                                        :None
 
STR_NUM_VERY_LOW                                                :Very low
 
STR_NUM_LOW                                                     :Low
 
STR_NUM_NORMAL                                                  :Normal
 
STR_NUM_HIGH                                                    :High
 
STR_NUM_CUSTOM                                                  :Custom
 
STR_AI_SPEED_VERY_SLOW                                          :Very Slow
 
STR_AI_SPEED_SLOW                                               :Slow
 
STR_AI_SPEED_MEDIUM                                             :Medium
 
STR_AI_SPEED_FAST                                               :Fast
 
STR_AI_SPEED_VERY_FAST                                          :Very Fast
 
STR_SEA_LEVEL_VERY_LOW                                          :Very Low
 
STR_SEA_LEVEL_LOW                                               :Low
 
STR_SEA_LEVEL_MEDIUM                                            :Medium
 
STR_SEA_LEVEL_HIGH                                              :High
 
STR_DISASTER_NONE                                               :None
 
STR_DISASTER_REDUCED                                            :Reduced
 
STR_DISASTER_NORMAL                                             :Normal
 
STR_SUBSIDY_X1_5                                                :x1.5
 
STR_SUBSIDY_X2                                                  :x2
 
STR_SUBSIDY_X3                                                  :x3
 
STR_SUBSIDY_X4                                                  :x4
 
STR_TERRAIN_TYPE_VERY_FLAT                                      :Very Flat
 
STR_TERRAIN_TYPE_FLAT                                           :Flat
 
STR_TERRAIN_TYPE_HILLY                                          :Hilly
 
STR_TERRAIN_TYPE_MOUNTAINOUS                                    :Mountainous
 
STR_ECONOMY_STEADY                                              :Steady
 
STR_ECONOMY_FLUCTUATING                                         :Fluctuating
 
STR_REVERSE_AT_END_OF_LINE_AND_AT_STATIONS                      :At end of line, and at stations
 
STR_REVERSE_AT_END_OF_LINE_ONLY                                 :At end of line only
 
STR_DISASTERS_OFF                                               :Off
 
STR_DISASTERS_ON                                                :On
 
STR_DIFFICULTY_LEVEL_HIGH_SCORE_BUTTON                          :{BLACK}Show hi-score chart
 
STR_CITY_APPROVAL_PERMISSIVE                                    :Permissive
 
STR_CITY_APPROVAL_TOLERANT                                      :Tolerant
 
STR_CITY_APPROVAL_HOSTILE                                       :Hostile
 

	
 
##id 0x7000
 
STR_COMPANY_VIEW_CAPTION                                        :{WHITE}{COMPANY} {BLACK}{COMPANYNUM}
 
STR_COMPANY_VIEW_NEW_FACE_BUTTON                                :{BLACK}New Face
 
STR_COMPANY_VIEW_COLOUR_SCHEME_BUTTON                           :{BLACK}Colour Scheme
 
STR_COMPANY_VIEW_COLOUR_SCHEME_TITLE                            :{GOLD}Colour Scheme:
 
STR_COMPANY_VIEW_COMPANY_NAME_BUTTON                            :{BLACK}Company Name
 
STR_COMPANY_VIEW_PRESIDENT_NAME_BUTTON                          :{BLACK}Manager Name
 
STR_QUERY_COMPANY_NAME_CAPTION                                  :Company Name
 
STR_QUERY_PRESIDENT_S_NAME_CAPTION                              :Manager's Name
 
STR_ERROR_CAN_T_CHANGE_COMPANY_NAME                             :{WHITE}Can't change company name...
 
STR_ERROR_CAN_T_CHANGE_PRESIDENT                                :{WHITE}Can't change manager's name...
 
STR_FINANCES_CAPTION                                            :{WHITE}{COMPANY} Finances {BLACK}{COMPANYNUM}
 
STR_FINANCES_EXPENDITURE_INCOME_TITLE                           :{WHITE}Expenditure/Income
 
STR_FINANCES_YEAR                                               :{WHITE}{NUM}
 
STR_FINANCES_SECTION_CONSTRUCTION                               :{GOLD}Construction
 
STR_FINANCES_SECTION_NEW_VEHICLES                               :{GOLD}New Vehicles
 
STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS                        :{GOLD}Train Running Costs
 
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS                 :{GOLD}Road Veh. Running Costs
 
STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS                     :{GOLD}Aircraft Running Costs
 
STR_FINANCES_SECTION_SHIP_RUNNING_COSTS                         :{GOLD}Ship Running Costs
 
STR_FINANCES_SECTION_PROPERTY_MAINTENANCE                       :{GOLD}Property Maintenance
 
STR_FINANCES_SECTION_TRAIN_INCOME                               :{GOLD}Train Income
 
STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME                        :{GOLD}Road Vehicle Income
 
STR_FINANCES_SECTION_AIRCRAFT_INCOME                            :{GOLD}Aircraft Income
 
STR_FINANCES_SECTION_SHIP_INCOME                                :{GOLD}Ship Income
 
STR_FINANCES_SECTION_LOAN_INTEREST                              :{GOLD}Loan Interest
 
STR_FINANCES_SECTION_OTHER                                      :{GOLD}Other
 
STR_FINANCES_NEGATIVE_INCOME                                    :{BLACK}-{CURRENCY}
 
STR_FINANCES_POSITIVE_INCOME                                    :{BLACK}+{CURRENCY}
 
STR_FINANCES_TOTAL_CAPTION                                      :{WHITE}Total:
 
STR_COMPANY_NAME_COMPANY_NUM                                    :{COMPANY} {COMPANYNUM}
 
STR_FINANCES_BANK_BALANCE_TITLE                                 :{WHITE}Bank Balance
 
STR_FINANCES_LOAN_TITLE                                         :{WHITE}Loan
 
STR_MAX_LOAN                                                    :{WHITE}Max Loan: {BLACK}{CURRENCY}
 
STR_FINANCES_TOTAL_CURRENCY                                     :{BLACK}{CURRENCY}
 
STR_FINANCES_BORROW_BUTTON                                      :{BLACK}Borrow {SKIP}{SKIP}{CURRENCY}
 
STR_FINANCES_REPAY_BUTTON                                       :{BLACK}Repay {SKIP}{SKIP}{CURRENCY}
 
STR_ERROR_MAXIMUM_PERMITTED_LOAN                                :{WHITE}...maximum permitted loan size is {CURRENCY}
 
STR_ERROR_CAN_T_BORROW_ANY_MORE_MONEY                           :{WHITE}Can't borrow any more money...
 
STR_ERROR_LOAN_ALREADY_REPAYED                                  :{WHITE}...no loan to repay
 
STR_ERROR_CURRENCY_REQUIRED                                     :{WHITE}...{CURRENCY} required
 
STR_ERROR_CAN_T_REPAY_LOAN                                      :{WHITE}Can't repay loan...
 
STR_INSUFFICIENT_FUNDS                                          :{WHITE}Can't give away money that is loaned from the bank...
 
STR_COMPANY_VIEW_NEW_FACE_TOOLTIP                               :{BLACK}Select new face for manager
 
STR_COMPANY_VIEW_COLOUR_SCHEME_TOOLTIP                          :{BLACK}Change the company vehicle livery
 
STR_COMPANY_VIEW_PRESIDENT_NAME_TOOLTIP                         :{BLACK}Change the manager's name
 
STR_COMPANY_VIEW_COMPANY_NAME_TOOLTIP                           :{BLACK}Change the company name
 
STR_FINANCES_BORROW_TOOLTIP                                     :{BLACK}Increase size of loan. Ctrl+Click borrows as much as possible
 
STR_FINANCES_REPAY_TOOLTIP                                      :{BLACK}Repay part of loan. Ctrl+Click repays as much loan as possible
 
STR_COMPANY_VIEW_PRESIDENT_MANAGER_TITLE                        :{WHITE}{PRESIDENTNAME}{}{GOLD}(Manager)
 
STR_COMPANY_VIEW_INAUGURATED_TITLE                              :{GOLD}Inaugurated: {WHITE}{NUM}
 
STR_COMPANY_VIEW_VEHICLES_TITLE                                 :{GOLD}Vehicles:
 
STR_TRAINS                                                      :{WHITE}{COMMA} train{P "" s}
 
STR_ROAD_VEHICLES                                               :{WHITE}{COMMA} road vehicle{P "" s}
 
STR_AIRCRAFT                                                    :{WHITE}{COMMA} aircraft
 
STR_SHIPS                                                       :{WHITE}{COMMA} ship{P "" s}
 
STR_COMPANY_VIEW_VEHICLES_NONE                                  :{WHITE}None
 
STR_PRESIDENT_NAME_MANAGER                                      :{BLACK}{PRESIDENTNAME}{}(Manager)
 
STR_BUY_COMPANY_MESSAGE                                         :{WHITE}We are looking for a transport company to take-over our company.{}{}Do you want to purchase {COMPANY} for {CURRENCY}?
 
STR_ERROR_CAN_T_BUY_COMPANY                                     :{WHITE}Can't buy company...
 
STR_COMPANY_VIEW_BUILD_HQ_BUTTON                                :{BLACK}Build HQ
 
STR_COMPANY_VIEW_BUILD_HQ_TOOLTIP                               :{BLACK}Build company headquarters / view company headquarters
 
STR_RELOCATE_COMPANY_HEADQUARTERS                               :{BLACK}Rebuild company headquarters elsewhere for 1% cost of company value
 
STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS                      :{WHITE}Can't build company headquarters...
 
STR_COMPANY_VIEW_VIEW_HQ_BUTTON                                 :{BLACK}View HQ
 
STR_RELOCATE_HQ                                                 :{BLACK}Relocate HQ
 
STR_COMPANY_JOIN                                                :{BLACK}Join
 
STR_COMPANY_JOIN_TIP                                            :{BLACK}Join and play as this company
 
STR_COMPANY_PASSWORD                                            :{BLACK}Password
 
STR_COMPANY_PASSWORD_TOOLTIP                                    :{BLACK}Password-protect your company to prevent unauthorised users from joining.
 
STR_SET_COMPANY_PASSWORD                                        :{BLACK}Set company password
 
STR_COMPANY_PASSWORD_CANCEL                                     :{BLACK}Do not save the entered password
 
STR_COMPANY_PASSWORD_OK                                         :{BLACK}Give the company the new password
 
STR_COMPANY_PASSWORD_CAPTION                                    :{WHITE}Company password
 
STR_MAKE_DEFAULT_COMPANY_PASSWORD                               :{BLACK}Default company password
 
STR_MAKE_DEFAULT_COMPANY_PASSWORD_TIP                           :{BLACK}Use this company password as default for new companies
 
STR_TOGGLE_LARGE_SMALL_WINDOW                                   :{BLACK}Toggle large/small window size
 
STR_COMPANY_VIEW_COMPANY_VALUE                                  :{GOLD}Company value: {WHITE}{CURRENCY}
 
STR_COMPANY_VIEW_BUY_SHARE_BUTTON                               :{BLACK}Buy 25% share in company
 
STR_COMPANY_VIEW_SELL_SHARE_BUTTON                              :{BLACK}Sell 25% share in company
 
STR_COMPANY_VIEW_BUY_SHARE_TOOLTIP                              :{BLACK}Buy 25% share in this company
 
STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP                             :{BLACK}Sell 25% share in this company
 
STR_ERROR_CAN_T_BUY_25_SHARE_IN_THIS                            :{WHITE}Can't buy 25% share in this company...
 
STR_ERROR_CAN_T_SELL_25_SHARE_IN                                :{WHITE}Can't sell 25% share in this company...
 
STR_COMPANY_VIEW_SHARES_OWNED_BY                                :{WHITE}({COMMA}% owned by {COMPANY})
 
STR_PROTECTED                                                   :{WHITE}This company is not old enough to trade shares yet...
 

	
 
##id 0x8000
 
# Vehicle names
 
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_KIRBY_PAUL_TANK_STEAM        :Kirby Paul Tank (Steam)
 
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MJS_250_DIESEL               :MJS 250 (Diesel)
 
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_PLODDYPHUT_CHOO_CHOO         :Ploddyphut Choo-Choo
 
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_POWERNAUT_CHOO_CHOO          :Powernaut Choo-Choo
 
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MIGHTYMOVER_CHOO_CHOO        :Mightymover Choo-Choo
 
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_PLODDYPHUT_DIESEL            :Ploddyphut Diesel
 
@@ -2897,798 +3807,30 @@ STR_VEHICLE_NAME_AIRCRAFT_PLODDYPHUT_500
 
STR_VEHICLE_NAME_AIRCRAFT_FLASHBANG_X1                          :Flashbang X1
 
STR_VEHICLE_NAME_AIRCRAFT_JUGGERPLANE_M1                        :Juggerplane M1
 
STR_VEHICLE_NAME_AIRCRAFT_FLASHBANG_WIZZER                      :Flashbang Wizzer
 
STR_VEHICLE_NAME_AIRCRAFT_TRICARIO_HELICOPTER                   :Tricario Helicopter
 
STR_VEHICLE_NAME_AIRCRAFT_GURU_X2_HELICOPTER                    :Guru X2 Helicopter
 
STR_VEHICLE_NAME_AIRCRAFT_POWERNAUT_HELICOPTER                  :Powernaut Helicopter
 
STR_ENGINE_PREVIEW_CAPTION                                      :{WHITE}Message from vehicle manufacturer
 
STR_ENGINE_PREVIEW_MESSAGE                                      :{GOLD}We have just designed a new {STRING} - would you be interested in a year's exclusive use of this vehicle, so we can see how it performs before making it universally available?
 
STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE                          :railway locomotive
 
STR_ENGINE_PREVIEW_ROAD_VEHICLE                                 :road vehicle
 
STR_ENGINE_PREVIEW_AIRCRAFT                                     :aircraft
 
STR_ENGINE_PREVIEW_SHIP                                         :ship
 
STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE                          :monorail locomotive
 
STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE                            :maglev locomotive
 

	
 
##id 0x8800
 
STR_VEHICLE_DETAILS_CAPTION                                     :{WHITE}{VEHICLE} (Details)
 
STR_ORDER                                                       :{SETX 10}{COMMA}: {SETX 30}{STRING4} {STRING2}
 
STR_ORDER_SELECTED                                              :{RIGHTARROW}{SETX 10}{COMMA}: {SETX 30}{STRING4} {STRING2}
 
STR_ORDER_NON_STOP                                              :{BLACK}Non-stop
 
STR_ORDER_GO_TO                                                 :Go to
 
STR_ORDER_GO_NON_STOP_TO                                        :Go non-stop to
 
STR_ORDER_GO_VIA                                                :Go via
 
STR_ORDER_GO_NON_STOP_VIA                                       :Go non-stop via
 
STR_ORDER_STOP_LOCATION_NEAR_END                                :[near end]
 
STR_ORDER_STOP_LOCATION_MIDDLE                                  :[middle]
 
STR_ORDER_STOP_LOCATION_FAR_END                                 :[far end]
 
STR_ORDER_TOGGLE_FULL_LOAD                                      :{BLACK}Full load any cargo
 
STR_ORDER_DROP_LOAD_IF_POSSIBLE                                 :Load if available
 
STR_ORDER_DROP_FULL_LOAD_ALL                                    :Full load all cargo
 
STR_ORDER_DROP_FULL_LOAD_ANY                                    :Full load any cargo
 
STR_ORDER_DROP_NO_LOADING                                       :No loading
 
STR_ORDER_TOGGLE_UNLOAD                                         :{BLACK}Unload all
 
STR_ORDER_DROP_UNLOAD_IF_ACCEPTED                               :Unload if accepted
 
STR_ORDER_DROP_UNLOAD                                           :Unload all
 
STR_ORDER_DROP_TRANSFER                                         :Transfer
 
STR_ORDER_DROP_NO_UNLOADING                                     :No unloading
 
STR_ORDER_FULL_LOAD                                             :(Full load)
 
STR_ORDER_FULL_LOAD_ANY                                         :(Full load any cargo)
 
STR_ORDER_NO_LOAD                                               :(No loading)
 
STR_ORDER_UNLOAD                                                :(Unload and take cargo)
 
STR_ORDER_UNLOAD_FULL_LOAD                                      :(Unload and wait for full load)
 
STR_ORDER_UNLOAD_FULL_LOAD_ANY                                  :(Unload and wait for any full load)
 
STR_ORDER_UNLOAD_NO_LOAD                                        :(Unload and leave empty)
 
STR_ORDER_TRANSFER                                              :(Transfer and take cargo)
 
STR_ORDER_TRANSFER_FULL_LOAD                                    :(Transfer and wait for full load)
 
STR_ORDER_TRANSFER_FULL_LOAD_ANY                                :(Transfer and wait for any full load)
 
STR_ORDER_TRANSFER_NO_LOAD                                      :(Transfer and leave empty)
 
STR_ORDER_NO_UNLOAD                                             :(No unload and take cargo)
 
STR_ORDER_NO_UNLOAD_FULL_LOAD                                   :(No unload and wait for full load)
 
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY                               :(No unload and wait for any full load)
 
STR_ORDER_TOOLTIP_NON_STOP                                      :{BLACK}Change the stopping behaviour of the highlighted order
 
STR_ORDER_TOOLTIP_FULL_LOAD                                     :{BLACK}Change the loading behaviour of the highlighted order
 
STR_ORDER_TOOLTIP_UNLOAD                                        :{BLACK}Change the unloading behaviour of the highlighted order
 
STR_GO_TO_STATION                                               :{STRING} {STATION} {STRING}
 

	
 
STR_ORDER_GO_TO_DROPDOWN_TOOLTIP                                :{BLACK}Insert an advanced order
 
STR_ORDER_GO_TO_NEAREST_DEPOT                                   :Go to nearest depot
 
STR_ORDER_GO_TO_NEAREST_HANGAR                                  :Go to nearest hangar
 
STR_ORDER_NEAREST_DEPOT                                         :the nearest
 
STR_ORDER_NEAREST_HANGAR                                        :the nearest Hangar
 
STR_ORDER_SERVICE_AT                                            :Service at
 
STR_ORDER_SERVICE_NON_STOP_AT                                   :Service non-stop at
 
STR_ORDER_TRAIN_DEPOT                                           :Train Depot
 
STR_ORDER_ROAD_VEHICLE_DEPOT                                    :Road Vehicle Depot
 
STR_ORDER_SHIP_DEPOT                                            :Ship Depot
 
STR_GO_TO_DEPOT                                                 :{STRING} {TOWN} {STRING}
 
STR_GO_TO_NEAREST_DEPOT                                         :{STRING} {STRING} {STRING}
 
STR_GO_TO_HANGAR                                                :{STRING} {STATION} Hangar
 

	
 
STR_ORDER_DROP_GO_ALWAYS_DEPOT                                  :Always go
 
STR_ORDER_DROP_SERVICE_DEPOT                                    :Service if needed
 
STR_ORDER_DROP_HALT_DEPOT                                       :Stop
 

	
 
STR_ORDER_CONDITIONAL                                           :Conditional order jump
 
STR_ORDER_CONDITIONAL_VARIABLE_TOOLTIP                          :{BLACK}Vehicle data to base jumping on
 
STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP                        :{BLACK}How to compare the vehicle data to the given value
 
STR_ORDER_CONDITIONAL_VALUE_TOOLTIP                             :{BLACK}The value to compare the vehicle data against
 
STR_ORDER_CONDITIONAL_VALUE_CAPT                                :{WHITE}Enter value to compare against
 
STR_ORDER_CONDITIONAL_LOAD_PERCENTAGE                           :Load percentage
 
STR_ORDER_CONDITIONAL_RELIABILITY                               :Reliability
 
STR_ORDER_CONDITIONAL_MAX_SPEED                                 :Maximum speed
 
STR_ORDER_CONDITIONAL_AGE                                       :Vehicle age (years)
 
STR_ORDER_CONDITIONAL_REQUIRES_SERVICE                          :Requires service
 
STR_ORDER_CONDITIONAL_UNCONDITIONALLY                           :Always
 
STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS                         :is equal to
 
STR_ORDER_CONDITIONAL_COMPARATOR_NOT_EQUALS                     :is not equal to
 
STR_ORDER_CONDITIONAL_COMPARATOR_LESS_THAN                      :is less than
 
STR_ORDER_CONDITIONAL_COMPARATOR_LESS_EQUALS                    :is less or equal to
 
STR_ORDER_CONDITIONAL_COMPARATOR_MORE_THAN                      :is more than
 
STR_ORDER_CONDITIONAL_COMPARATOR_MORE_EQUALS                    :is more or equal to
 
STR_ORDER_CONDITIONAL_COMPARATOR_IS_TRUE                        :is true
 
STR_ORDER_CONDITIONAL_COMPARATOR_IS_FALSE                       :is false
 
STR_CONDITIONAL_VALUE                                           :{SKIP}{BLACK}{COMMA}
 
STR_CONDITIONAL_UNCONDITIONAL                                   :Jump to order {COMMA}
 
STR_CONDITIONAL_NUM                                             :Jump to order {COMMA} when {STRING} {STRING} {COMMA}
 
STR_CONDITIONAL_TRUE_FALSE                                      :Jump to order {COMMA} when {STRING} {STRING}
 

	
 
STR_TIMETABLE_NO_TRAVEL                                         :{SETX 30}No travel
 
STR_TIMETABLE_TRAVEL_NOT_TIMETABLED                             :{SETX 30}Travel (not timetabled)
 
STR_TIMETABLE_TRAVEL_FOR                                        :{SETX 30}Travel for {STRING1}
 
STR_TIMETABLE_STAY_FOR                                          :and stay for {STRING1}
 
STR_TIMETABLE_AND_TRAVEL_FOR                                    :and travel for {STRING1}
 
STR_TIMETABLE_DAYS                                              :{COMMA} day{P "" s}
 
STR_TIMETABLE_TICKS                                             :{COMMA} tick{P "" s}
 

	
 
STR_INVALID_ORDER                                               :{RED} (Invalid Order)
 

	
 
STR_UNKNOWN_STATION                                             :unknown station
 
STR_VEHICLE_DETAILS_CARGO_EMPTY                                 :{LTBLUE}Empty
 
STR_VEHICLE_DETAILS_CARGO_FROM                                  :{LTBLUE}{CARGO} from {STATION}
 
STR_VEHICLE_DETAILS_CARGO_FROM_MULT                             :{LTBLUE}{CARGO} from {STATION} (x{NUM})
 
STR_DEPOT_NO_ENGINE                                             :{BLACK}-
 
STR_ERROR_TRAIN_TOO_LONG                                        :{WHITE}Train too long
 
STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT             :{WHITE}Trains can only be altered when stopped inside a depot
 

	
 
STR_ORDERS_SKIP_BUTTON                                          :{BLACK}Skip
 
STR_ORDERS_DELETE_BUTTON                                        :{BLACK}Delete
 
STR_ORDERS_GO_TO_BUTTON                                         :{BLACK}Go To
 
STR_REFIT                                                       :{BLACK}Refit
 
STR_REFIT_TIP                                                   :{BLACK}Select what cargo type to refit to in this order. Ctrl+Click to remove refit instruction
 
STR_REFIT_ORDER                                                 :(Refit to {STRING})
 
STR_REFIT_STOP_ORDER                                            :(Refit to {STRING} and stop)
 
STR_STOP_ORDER                                                  :(Stop)
 
STR_TIMETABLE_VIEW                                              :{BLACK}Timetable
 
STR_TIMETABLE_VIEW_TOOLTIP                                      :{BLACK}Switch to the timetable view
 
STR_ORDER_VIEW                                                  :{BLACK}Orders
 
STR_ORDER_VIEW_TOOLTIP                                          :{BLACK}Switch to the order view
 
STR_ORDERS_CAPTION                                              :{WHITE}{VEHICLE} (Orders)
 
STR_ORDERS_END_OF_ORDERS                                        :{SETX 10}- - End of Orders - -
 
STR_SERVICE                                                     :{BLACK}Service
 
STR_VEHICLE_DETAILS_TRAIN_ENGINE_BUILT_AND_VALUE                :{LTBLUE}{ENGINE}{BLACK}   Built: {LTBLUE}{NUM}{BLACK} Value: {LTBLUE}{CURRENCY}
 
STR_VEHICLE_DETAILS_TRAIN_WAGON_VALUE                           :{LTBLUE}{ENGINE}{BLACK}   Value: {LTBLUE}{CURRENCY}
 
STR_VEHICLE_VIEW_CAPTION                                        :{WHITE}{VEHICLE}
 
STR_VEHICLE_STATUS_LOADING_UNLOADING                            :{LTBLUE}Loading / Unloading
 
STR_VEHICLE_STATUS_LEAVING                                      :{LTBLUE}Leaving
 
STR_TRAIN_MUST_BE_STOPPED                                       :{WHITE}Train must be stopped inside a depot
 
STR_ERROR_NO_MORE_SPACE_FOR_ORDERS                              :{WHITE}No more space for orders
 
STR_ERROR_TOO_MANY_ORDERS                                       :{WHITE}Too many orders
 
STR_ERROR_CAN_T_INSERT_NEW_ORDER                                :{WHITE}Can't insert new order...
 
STR_ERROR_CAN_T_DELETE_THIS_ORDER                               :{WHITE}Can't delete this order...
 
STR_ERROR_CAN_T_MODIFY_THIS_ORDER                               :{WHITE}Can't modify this order...
 
STR_ERROR_CAN_T_MOVE_THIS_ORDER                                 :{WHITE}Can't move this order...
 
STR_ERROR_CAN_T_SKIP_ORDER                                      :{WHITE}Can't skip current order...
 
STR_ERROR_CAN_T_SKIP_TO_ORDER                                   :{WHITE}Can't skip to selected order...
 
STR_ERROR_CAN_T_COPY_SHARE_ORDER                                :{WHITE}vehicle can't go to all stations
 
STR_ERROR_CAN_T_ADD_ORDER                                       :{WHITE}vehicle can't go to that station
 
STR_ERROR_CAN_T_ADD_ORDER_SHARED                                :{WHITE}a vehicle sharing this order can't go to that station
 
STR_ERROR_CAN_T_MOVE_VEHICLE                                    :{WHITE}Can't move vehicle...
 
STR_ERROR_REAR_ENGINE_FOLLOW_FRONT                              :{WHITE}The rear engine will always follow its front counterpart
 
STR_CARGO_N_A                                                   :N/A{SKIP}
 
STR_ERROR_UNABLE_TO_FIND_ROUTE_TO                               :{WHITE}Unable to find route to local depot
 
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS                     :{BLACK}Servicing interval: {LTBLUE}{COMMA}days{BLACK}   Last service: {LTBLUE}{DATE_LONG}
 
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT                  :{BLACK}Servicing interval: {LTBLUE}{COMMA}%{BLACK}   Last service: {LTBLUE}{DATE_LONG}
 
STR_VEHICLE_VIEW_TRAIN_IGNORE_SIGNAL_TOOLTIP                    :{BLACK}Force train to proceed without waiting for signal to clear it
 
STR_VEHICLE_VIEW_TRAIN_REVERSE_TOOLTIP                          :{BLACK}Reverse direction of train
 
STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP         :{BLACK}Increase servicing interval
 
STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP         :{BLACK}Decrease servicing interval
 
STR_VEHICLE_DETAILS_TRAIN_CARGO_TOOLTIP                         :{BLACK}Show details of cargo carried
 
STR_VEHICLE_DETAILS_TRAIN_INFORMATION_TOOLTIP                   :{BLACK}Show details of train vehicles
 
STR_VEHICLE_DETAILS_TRAIN_CAPACITIES_TOOLTIP                    :{BLACK}Show capacities of each vehicle
 
STR_VEHICLE_DETAILS_TRAIN_TOTAL_CARGO_TOOLTIP                   :{BLACK}Show total capacity of train, split by cargo type
 
STR_ORDERS_LIST_TOOLTIP                                         :{BLACK}Orders list - click on an order to highlight it. Ctrl+Click scrolls to the station
 
STR_ORDERS_SKIP_TOOLTIP                                         :{BLACK}Skip the current order, and start the next. Ctrl+Click skips to the selected order
 
STR_ORDERS_DELETE_TOOLTIP                                       :{BLACK}Delete the highlighted order
 
STR_ORDERS_GO_TO_TOOLTIP                                        :{BLACK}Insert a new order before the highlighted order, or add to end of list
 
STR_TIMETABLE_TOOLTIP                                           :{BLACK}Timetable - click on an order to highlight it.
 
STR_TIMETABLE_WAIT_TIME_TOOLTIP                                 :{BLACK}Change the amount of time that the highlighted order should take
 
STR_TIMETABLE_CLEAR_TIME_TOOLTIP                                :{BLACK}Clear the amount of time for the highlighted order
 
STR_TIMETABLE_RESET_LATENESS_TOOLTIP                            :{BLACK}Reset the lateness counter, so the vehicle will be on time
 
STR_SERVICE_HINT                                                :{BLACK}Skip this order unless a service is needed
 
STR_VEHICLE_INFO_COST_WEIGHT_SPEED_POWER                        :{BLACK}Cost: {CURRENCY} Weight: {WEIGHT_S}{}Speed: {VELOCITY}  Power: {POWER}{}Running Cost: {CURRENCY}/yr{}Capacity: {CARGO}
 
STR_VEHICLE_INFO_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST       :{BLACK}Cost: {CURRENCY} Max. Speed: {VELOCITY}{}Capacity: {CARGO}, {CARGO}{}Running Cost: {CURRENCY}/yr
 
STR_VEHICLE_INFO_COST_MAX_SPEED_CAPACITY_RUNCOST                :{BLACK}Cost: {CURRENCY} Max. Speed: {VELOCITY}{}Capacity: {CARGO}{}Running Cost: {CURRENCY}/yr
 
STR_VEHICLE_INFO_AGE_RUNNING_COST_YR                            :{BLACK}Age: {LTBLUE}{STRING2}{BLACK}   Running Cost: {LTBLUE}{CURRENCY}/yr
 
STR_VEHICLE_INFO_MAX_SPEED                                      :{BLACK}Max. speed: {LTBLUE}{VELOCITY}
 
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED                         :{BLACK}Weight: {LTBLUE}{WEIGHT_S} {BLACK}Power: {LTBLUE}{POWER}{BLACK} Max. speed: {LTBLUE}{VELOCITY}
 
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE                  :{BLACK}Weight: {LTBLUE}{WEIGHT_S} {BLACK}Power: {LTBLUE}{POWER}{BLACK} Max. speed: {LTBLUE}{VELOCITY} {BLACK}Max. T.E.: {LTBLUE}{FORCE}
 
STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR                     :{BLACK}Profit this year: {LTBLUE}{CURRENCY} (last year: {CURRENCY})
 
STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS                         :{BLACK}Reliability: {LTBLUE}{COMMA}%  {BLACK}Breakdowns since last service: {LTBLUE}{COMMA}
 
STR_VEHICLE_INFO_BUILT_VALUE                                    :{LTBLUE}{ENGINE} {BLACK}Built: {LTBLUE}{NUM}{BLACK} Value: {LTBLUE}{CURRENCY}
 
STR_VEHICLE_INFO_CAPACITY                                       :{BLACK}Capacity: {LTBLUE}{CARGO}{SKIP}{SKIP}{STRING}
 
STR_VEHICLE_INFO_CAPACITY_MULT                                  :{BLACK}Capacity: {LTBLUE}{CARGO}{SKIP}{SKIP}{STRING} (x{NUM})
 
STR_VEHICLE_INFO_CAPACITY_CAPACITY                              :{BLACK}Capacity: {LTBLUE}{CARGO}, {CARGO}{STRING}
 
STR_VEHICLE_STATUS_BROKEN_DOWN                                  :{RED}Broken down
 
STR_VEHICLE_STATUS_STOPPED                                      :{RED}Stopped
 
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL                          :{WHITE}Can't make train pass signal at danger...
 
STR_VEHICLE_STATUS_CRASHED                                      :{RED}Crashed!
 

	
 
STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN                         :{WHITE}Can't reverse direction of train...
 
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE                  :{WHITE}Can't reverse direction of vehicle...
 
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS   :{WHITE}Can't reverse direction of vehicles consisting of multiple units...
 
STR_CLEAR_TIME                                                  :{BLACK}Clear Time
 
STR_RESET_LATENESS                                              :{BLACK}Reset Late Counter
 
STR_CHANGE_WAYPOINT_NAME                                        :{BLACK}Change waypoint name
 
STR_CHANGE_BUOY_NAME                                            :{BLACK}Change buoy name
 

	
 
STR_TRAIN_STOPPING                                              :{RED}Stopping
 
STR_TRAIN_STOPPING_VEL                                          :{RED}Stopping, {VELOCITY}
 
STR_INCOMPATIBLE_RAIL_TYPES                                     :Incompatible rail types
 
STR_TRAIN_NO_POWER                                              :{RED}No power
 
STR_TRAIN_START_NO_CATENARY                                     :This track lacks catenary, so the train can't start
 
STR_TRAIN_STUCK                                                 :{ORANGE}Waiting for free path
 

	
 
STR_CAN_T_SELL_DESTROYED_VEHICLE                                :{WHITE}Can't sell destroyed vehicle...
 
STR_CAN_T_REFIT_DESTROYED_VEHICLE                               :{WHITE}Can't refit destroyed vehicle...
 

	
 
STR_CAN_T_TIMETABLE_VEHICLE                                     :{WHITE}Can't timetable vehicle...
 
STR_TIMETABLE_ONLY_WAIT_AT_STATIONS                             :{WHITE}Vehicles can only wait at stations.
 
STR_TIMETABLE_NOT_STOPPING_HERE                                 :{WHITE}This vehicle is not stopping at this station.
 
STR_TIMETABLE_CHANGE_TIME                                       :{BLACK}Change Time
 
STR_TIMETABLE_STATUS_ON_TIME                                    :{BLACK}This vehicle is currently running on time
 
STR_TIMETABLE_STATUS_LATE                                       :{BLACK}This vehicle is currently running {STRING1} late
 
STR_TIMETABLE_STATUS_EARLY                                      :{BLACK}This vehicle is currently running {STRING1} early
 
STR_TIMETABLE_TOTAL_TIME                                        :{BLACK}This timetable will take {STRING1} to complete
 
STR_TIMETABLE_TOTAL_TIME_INCOMPLETE                             :{BLACK}This timetable will take at least {STRING1} to complete (not all timetabled)
 
STR_TIMETABLE_AUTOFILL                                          :{BLACK}Autofill
 
STR_TIMETABLE_AUTOFILL_TOOLTIP                                  :{BLACK}Fill the timetable automatically with the values from the next journey (Ctrl+Click to try to keep waiting times)
 

	
 
##id 0x9000
 
STR_ERROR_ROAD_VEHICLE_MUST_BE_STOPPED_INSIDE_DEPOT             :{WHITE}...must be stopped inside a road vehicle depot
 
STR_ERROR_UNABLE_TO_FIND_LOCAL_DEPOT                            :{WHITE}Unable to find local depot
 
STR_VEHICLE_VIEW_ROAD_VEHICLE_REVERSE_TOOLTIP                   :{BLACK}Force vehicle to turn around
 
STR_ARTICULATED_RV_CAPACITY                                     :{BLACK}Capacity: {LTBLUE}
 
STR_DEPOT_VEHICLE_TOOLTIP                                       :{BLACK}{ENGINE}{RAW_STRING}
 
STR_DEPOT_VEHICLE_TOOLTIP_CHAIN                                 :{BLACK}{NUM} vehicle{P "" s}{RAW_STRING}
 
STR_DEPOT_VEHICLE_TOOLTIP_CARGO                                 :{}{CARGO} ({SHORTCARGO})
 

	
 
STR_ERROR_CAN_T_MAKE_ROAD_VEHICLE_TURN                          :{WHITE}Can't make road vehicle turn around...
 

	
 

	
 
##id 0x9800
 
STR_ERROR_CAN_T_BUILD_DOCK_HERE                                 :{WHITE}Can't build dock here...
 
STR_ERROR_SHIP_MUST_BE_STOPPED_IN_DEPOT                         :{WHITE}Ship must be stopped in depot
 

	
 
STR_ERROR_CAN_T_POSITION_BUOY_HERE                              :{WHITE}Can't place buoy here...
 
STR_CAN_T_BUILD_AQUEDUCT_HERE                                   :{WHITE}Can't build aqueduct here...
 
STR_REFIT_CAPTION                                               :{WHITE}{VEHICLE} (Refit)
 
STR_REFIT_TITLE                                                 :{GOLD}Select cargo type to carry:
 
STR_REFIT_NEW_CAPACITY_COST_OF_REFIT                            :{BLACK}New capacity: {GOLD}{CARGO}{}{BLACK}Cost of refit: {GOLD}{CURRENCY}
 
STR_REFITTABLE                                                  :(refittable)
 

	
 
##id 0xA000
 
STR_ERROR_CAN_T_BUILD_AIRPORT_HERE                              :{WHITE}Can't build airport here...
 
STR_ERROR_AIRCRAFT_IS_IN_FLIGHT                                 :{WHITE}Aircraft is in flight
 
STR_ERROR_AIRCRAFT_MUST_BE_STOPPED                              :{WHITE}Aircraft must be stopped in hangar
 

	
 
STR_ORDER_STATION_SMALL                                         :{TINYFONT}{BLACK}{STATION}
 

	
 
STR_TIMETABLE_TITLE                                             :{WHITE}{VEHICLE} (Timetable)
 

	
 
##id 0xB000
 
STR_BRIBE_FAILED                                                :{WHITE}Your attempted bribe has been
 
STR_BRIBE_FAILED_2                                              :{WHITE}discovered by a regional investigator
 
STR_BUILD_DATE                                                  :{BLACK}Built: {LTBLUE}{DATE_LONG}
 

	
 
STR_TILEDESC_STATION_CLASS                                      :{BLACK}Station class: {LTBLUE}{STRING}
 
STR_TILEDESC_STATION_TYPE                                       :{BLACK}Station type: {LTBLUE}{STRING}
 
STR_TILEDESC_NEWGRF_NAME                                        :{BLACK}NewGRF: {LTBLUE}{RAW_STRING}
 

	
 
STR_NEWGRF_SETTINGS_CAPTION                                     :{WHITE}NewGRF settings
 
STR_NEWGRF_APPLY_CHANGES                                        :{BLACK}Apply changes
 
STR_NEWGRF_TOGGLE_PALETTE                                       :{BLACK}Toggle palette
 
STR_NEWGRF_TOGGLE_PALETTE_TIP                                   :{BLACK}Toggle the palette of the selected NewGRF.{}Do this when the graphics from this NewGRF look pink in-game
 
STR_NEWGRF_SET_PARAMETERS                                       :{BLACK}Set parameters
 
STR_NEWGRF_FILENAME                                             :{BLACK}Filename: {SILVER}{RAW_STRING}
 
STR_NEWGRF_PALETTE                                              :{BLACK}Palette: {SILVER}{RAW_STRING}
 
STR_NEWGRF_GRF_ID                                               :{BLACK}GRF ID: {SILVER}{RAW_STRING}
 
STR_NEWGRF_MD5SUM                                               :{BLACK}MD5sum: {SILVER}{RAW_STRING}
 
STR_NEWGRF_CONFIRMATION_TEXT                                    :{YELLOW}You are about to make changes to a running game; this can crash OpenTTD.{}Are you absolutely sure about this?
 

	
 
STR_NEWGRF_ERROR_MSG_INFO                                       :{SILVER}{RAW_STRING}
 
STR_NEWGRF_ERROR_MSG_WARNING                                    :{RED}Warning: {SILVER}{RAW_STRING}
 
STR_NEWGRF_ERROR_MSG_ERROR                                      :{RED}Error: {SILVER}{RAW_STRING}
 
STR_NEWGRF_ERROR_MSG_FATAL                                      :{RED}Fatal: {SILVER}{RAW_STRING}
 
STR_NEWGRF_ERROR_VERSION_NUMBER                                 :{SKIP}{STRING1} will not work with the TTDPatch version reported by OpenTTD.
 
STR_NEWGRF_ERROR_DOS_OR_WINDOWS                                 :{SKIP}{STRING1} is for the {STRING1} version of TTD.
 
STR_NEWGRF_ERROR_UNSET_SWITCH                                   :{SKIP}{STRING1} is designed to be used with {STRING1}
 
STR_NEWGRF_ERROR_INVALID_PARAMETER                              :{SKIP}Invalid parameter for {STRING1}: parameter {STRING1} ({NUM})
 
STR_NEWGRF_ERROR_LOAD_BEFORE                                    :{SKIP}{STRING1} must be loaded before {STRING1}.
 
STR_NEWGRF_ERROR_LOAD_AFTER                                     :{SKIP}{STRING1} must be loaded after {STRING1}.
 
STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER                            :{SKIP}{STRING1} requires OpenTTD version {STRING1} or better.
 
STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE                          :the GRF file it was designed to translate
 
STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED                        :Too many NewGRFs are loaded.
 
STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC                       :Loading {RAW_STRING} as static NewGRF with {RAW_STRING} could cause desyncs.
 
STR_NEWGRF_ERROR_UNEXPECTED_SPRITE                              :Unexpected sprite.
 
STR_NEWGRF_ERROR_UNKNOWN_PROPERTY                               :Unknown Action 0 property.
 
STR_NEWGRF_ERROR_INVALID_ID                                     :Attempt to use invalid ID.
 
STR_NEWGRF_ERROR_CORRUPT_SPRITE                                 :{YELLOW}{RAW_STRING} contains a corrupt sprite. All corrupt sprites will be shown as a red question mark (?).
 
STR_NEWGRF_ERROR_MULTIPLE_ACTION_8                              :Contains multiple Action 8 entries.
 

	
 
STR_NEWGRF_PRESET_LIST_TIP                                      :{BLACK}Load the selected preset
 
STR_NEWGRF_PRESET_SAVE                                          :{BLACK}Save preset
 
STR_NEWGRF_PRESET_SAVE_TIP                                      :{BLACK}Save the current list as a preset
 
STR_NEWGRF_PRESET_SAVE_QUERY                                    :{BLACK}Enter name for preset
 
STR_NEWGRF_PRESET_DELETE                                        :{BLACK}Delete preset
 
STR_NEWGRF_PRESET_DELETE_TIP                                    :{BLACK}Delete the currently selected preset
 
STR_NEWGRF_ADD                                                  :{BLACK}Add
 
STR_NEWGRF_ADD_TIP                                              :{BLACK}Add a NewGRF file to the list
 
STR_NEWGRF_REMOVE                                               :{BLACK}Remove
 
STR_NEWGRF_REMOVE_TIP                                           :{BLACK}Remove the selected NewGRF file from the list
 
STR_NEWGRF_MOVEUP                                               :{BLACK}Move Up
 
STR_NEWGRF_MOVEUP_TIP                                           :{BLACK}Move the selected NewGRF file up the list
 
STR_NEWGRF_MOVEDOWN                                             :{BLACK}Move Down
 
STR_NEWGRF_MOVEDOWN_TIP                                         :{BLACK}Move the selected NewGRF file down the list
 
STR_NEWGRF_FILE_TIP                                             :{BLACK}A list of the NewGRF files that are installed. Click a file to change its parameters
 
STR_NEWGRF_PARAMETER                                            :{BLACK}Parameters: {SILVER}{STRING1}
 
STR_NEWGRF_PARAMETER_QUERY                                      :{BLACK}Enter NewGRF parameters
 
STR_NEWGRF_NO_INFO                                              :{BLACK}No information available
 

	
 
STR_NEWGRF_ADD_CAPTION                                          :{WHITE}Available NewGRF files
 
STR_NEWGRF_ADD_FILE                                             :{BLACK}Add to selection
 
STR_NEWGRF_ADD_FILE_TIP                                         :{BLACK}Add the selected NewGRF file to your configuration
 
STR_NEWGRF_RESCAN_FILES                                         :{BLACK}Rescan files
 
STR_NEWGRF_RESCAN_FILES_TIP                                     :{BLACK}Update the list of available NewGRF files
 
STR_NEWGRF_DUPLICATE_GRFID                                      :{WHITE}Can't add file: duplicate GRF ID
 

	
 
STR_NEWGRF_NOT_FOUND                                            :{RED}Matching file not found
 
STR_NEWGRF_DISABLED                                             :{RED}Disabled
 
STR_NEWGRF_COMPATIBLE_LOADED                                    :{ORANGE}Matching file not found (compatible GRF loaded)
 

	
 
STR_NEWGRF_COMPATIBLE_LOAD_WARNING                              :{WHITE}Compatible GRF(s) loaded for missing files
 
STR_NEWGRF_DISABLED_WARNING                                     :{WHITE}Missing GRF file(s) have been disabled
 
STR_NEWGRF_UNPAUSE_WARNING_TITLE                                :{YELLOW}Missing GRF file(s)
 
STR_NEWGRF_UNPAUSE_WARNING                                      :{WHITE}Unpausing can crash OpenTTD. Do not file bug reports for subsequent crashes.{}Do you really want to unpause?
 

	
 
STR_NEWGRF_BROKEN                                               :{WHITE}Behaviour of NewGRF '{0:RAW_STRING}' is likely to cause desyncs and/or crashes.
 
STR_NEWGRF_BROKEN_VEHICLE_LENGTH                                :{WHITE}It changes vehicle length for '{1:ENGINE}' when not inside a depot.
 
STR_BROKEN_VEHICLE_LENGTH                                       :{WHITE}Train '{VEHICLE}' belonging to '{COMPANY}' has invalid length. It is probably caused by problems with NewGRFs. Game may desync or crash.
 

	
 
STR_NEWGRF_BUGGY                                                :{WHITE}NewGRF '{0:RAW_STRING}' provides incorrect information.
 
STR_NEWGRF_BUGGY_ARTICULATED_CARGO                              :{WHITE}Cargo/refit information for '{1:ENGINE}' differs from purchase list after construction. This might cause autorenew/-replace to fail refitting correctly.
 
STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK                    :{WHITE}'{1:STRING}' caused an endless loop in the production callback.
 

	
 
STR_LOADGAME_REMOVED_TRAMS                                      :{WHITE}Game was saved in version without tram support. All trams have been removed.
 

	
 
STR_CURRENCY_WINDOW                                             :{WHITE}Custom currency
 
STR_CURRENCY_EXCHANGE_RATE                                      :{LTBLUE}Exchange rate: {ORANGE}{0:CURRENCY} = £ {1:COMMA}
 
STR_CURRENCY_SEPARATOR                                          :{LTBLUE}Separator: {ORANGE}{2:RAW_STRING}
 
STR_CURRENCY_PREFIX                                             :{LTBLUE}Prefix: {ORANGE}{3:RAW_STRING}
 
STR_CURRENCY_SUFFIX                                             :{LTBLUE}Suffix: {ORANGE}{4:RAW_STRING}
 
STR_CURRENCY_SWITCH_TO_EURO                                     :{LTBLUE}Switch to Euro: {ORANGE}{5:NUM}
 
STR_CURRENCY_SWITCH_TO_EURO_NEVER                               :{LTBLUE}Switch to Euro: {ORANGE}never
 
STR_CURRENCY_PREVIEW                                            :{LTBLUE}Preview: {ORANGE}{6:CURRENCY}
 
STR_CURRENCY_CHANGE_PARAMETER                                   :{BLACK}Change custom currency parameter
 
STR_TOOLTIP_DECREASE_EXCHANGE_RATE                              :{BLACK}Decrease the amount of your currency for one Pound (£)
 
STR_TOOLTIP_INCREASE_EXCHANGE_RATE                              :{BLACK}Increase the amount of your currency for one Pound (£)
 
STR_TOOLTIP_SET_EXCHANGE_RATE                                   :{BLACK}Set the exchange rate of your currency for one Pound (£)
 
STR_TOOLTIP_SET_CUSTOM_CURRENCY_SEPARATOR                       :{BLACK}Set the separator for your currency
 
STR_TOOLTIP_SET_CUSTOM_CURRENCY_PREFIX                          :{BLACK}Set the prefix string for your currency
 
STR_TOOLTIP_SET_CUSTOM_CURRENCY_SUFFIX                          :{BLACK}Set the suffix string for your currency
 
STR_TOOLTIP_DECREASE_CUSTOM_CURRENCY_TO_EURO                    :{BLACK}Switch to Euro earlier
 
STR_TOOLTIP_INCREASE_CUSTOM_CURRENCY_TO_EURO                    :{BLACK}Switch to Euro later
 
STR_TOOLTIP_SET_CUSTOM_CURRENCY_TO_EURO                         :{BLACK}Set the year to switch to Euro
 
STR_TOOLTIP_CUSTOM_CURRENCY_PREVIEW                             :{BLACK}10000 Pound (£) in your currency
 

	
 
STR_TRAIN                                                       :{BLACK}{TRAIN}
 
STR_BUS                                                         :{BLACK}{BUS}
 
STR_LORRY                                                       :{BLACK}{LORRY}
 
STR_PLANE                                                       :{BLACK}{PLANE}
 
STR_SHIP                                                        :{BLACK}{SHIP}
 

	
 
############ Vehicle lists
 
STR_VEHICLE_LIST_TRAIN_LIST_TOOLTIP                             :{BLACK}Trains - click on train for information
 
STR_VEHICLE_LIST_ROAD_VEHICLE_TOOLTIP                           :{BLACK}Road vehicles - click on vehicle for information
 
STR_VEHICLE_LIST_SHIP_TOOLTIP                                   :{BLACK}Ships - click on ship for information
 
STR_VEHICLE_LIST_AIRCRAFT_TOOLTIP                               :{BLACK}Aircraft - click on aircraft for information
 

	
 
STR_VEHICLE_LIST_TRAIN_CAPTION                                  :{WHITE}{STRING1} - {COMMA} Train{P "" s}
 
STR_VEHICLE_LIST_ROAD_VEHICLE_CAPTION                           :{WHITE}{STRING1} - {COMMA} Road Vehicle{P "" s}
 
STR_VEHICLE_LIST_SHIP_CAPTION                                   :{WHITE}{STRING1} - {COMMA} Ship{P "" s}
 
STR_VEHICLE_LIST_AIRCRAFT_CAPTION                               :{WHITE}{STRING1} - {COMMA} Aircraft
 

	
 
STR_VEH_WITH_SHARED_ORDERS_LIST                                 :{WHITE}Shared orders of {COMMA} Vehicle{P "" s}
 
STR_VEH_WITH_SHARED_ORDERS_LIST_TIP                             :{BLACK}Show all vehicles that share this schedule
 

	
 
STR_REFIT_TRAIN_REFIT_BUTTON                                    :{BLACK}Refit train
 
STR_REFIT_ROAD_VEHICLE_REFIT_BUTTON                             :{BLACK}Refit road vehicle
 
STR_REFIT_SHIP_REFIT_BUTTON                                     :{BLACK}Refit ship
 
STR_REFIT_AIRCRAFT_REFIT_BUTTON                                 :{BLACK}Refit aircraft
 

	
 
STR_REFIT_TRAIN_REFIT_TOOLTIP                                   :{BLACK}Refit train to carry highlighted cargo type
 
STR_REFIT_ROAD_VEHICLE_REFIT_TOOLTIP                            :{BLACK}Refit road vehicle to carry highlighted cargo type
 
STR_REFIT_SHIP_REFIT_TOOLTIP                                    :{BLACK}Refit ship to carry highlighted cargo type
 
STR_REFIT_AIRCRAFT_REFIT_TOOLTIP                                :{BLACK}Refit aircraft to carry highlighted cargo type
 

	
 
STR_REFIT_TRAIN_LIST_TOOLTIP                                    :{BLACK}Select type of cargo for train to carry
 
STR_REFIT_ROAD_VEHICLE_LIST_TOOLTIP                             :{BLACK}Select type of cargo for road vehicle to carry
 
STR_REFIT_SHIP_LIST_TOOLTIP                                     :{BLACK}Select type of cargo for ship to carry
 
STR_REFIT_AIRCRAFT_LIST_TOOLTIP                                 :{BLACK}Select type of cargo for aircraft to carry
 

	
 
STR_DEPOT_TRAIN_CAPTION                                         :{WHITE}{TOWN} Train Depot
 
STR_DEPOT_ROAD_VEHICLE_CAPTION                                  :{WHITE}{TOWN} Road Vehicle Depot
 
STR_DEPOT_SHIP_CAPTION                                          :{WHITE}{TOWN} Ship Depot
 
STR_DEPOT_AIRCRAFT_CAPTION                                      :{WHITE}{STATION} Aircraft Hangar
 

	
 
STR_VEHICLE_DETAILS_TRAIN_RENAME                                :{BLACK}Name train
 
STR_VEHICLE_DETAILS_ROAD_VEHICLE_RENAME                         :{BLACK}Name road vehicle
 
STR_VEHICLE_DETAILS_SHIP_RENAME                                 :{BLACK}Name ship
 
STR_VEHICLE_DETAILS_AIRCRAFT_RENAME                             :{BLACK}Name aircraft
 

	
 
STR_QUERY_RENAME_TRAIN_CAPTION                                  :{WHITE}Name train
 
STR_QUERY_RENAME_ROAD_VEHICLE_CAPTION                           :{WHITE}Name road vehicle
 
STR_QUERY_RENAME_SHIP_CAPTION                                   :{WHITE}Name ship
 
STR_QUERY_RENAME_AIRCRAFT_CAPTION                               :{WHITE}Name aircraft
 

	
 
STR_ERROR_TRAIN_IN_THE_WAY                                      :{WHITE}Train in the way
 
STR_ERROR_ROAD_VEHICLE_IN_THE_WAY                               :{WHITE}Road vehicle in the way
 
STR_ERROR_SHIP_IN_THE_WAY                                       :{WHITE}Ship in the way
 
STR_ERROR_AIRCRAFT_IN_THE_WAY                                   :{WHITE}Aircraft in the way
 

	
 
STR_ERROR_CAN_T_REFIT_TRAIN                                     :{WHITE}Can't refit train...
 
STR_ERROR_CAN_T_REFIT_ROAD_VEHICLE                              :{WHITE}Can't refit road vehicle...
 
STR_ERROR_CAN_T_REFIT_SHIP                                      :{WHITE}Can't refit ship...
 
STR_ERROR_CAN_T_REFIT_AIRCRAFT                                  :{WHITE}Can't refit aircraft...
 

	
 
STR_ERROR_CAN_T_RENAME_TRAIN                                    :{WHITE}Can't name train...
 
STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE                             :{WHITE}Can't name road vehicle...
 
STR_ERROR_CAN_T_RENAME_SHIP                                     :{WHITE}Can't name ship...
 
STR_ERROR_CAN_T_RENAME_AIRCRAFT                                 :{WHITE}Can't name aircraft...
 

	
 
STR_ERROR_CAN_T_STOP_START_TRAIN                                :{WHITE}Can't stop/start train...
 
STR_ERROR_CAN_T_STOP_START_ROAD_VEHICLE                         :{WHITE}Can't stop/start road vehicle...
 
STR_ERROR_CAN_T_STOP_START_SHIP                                 :{WHITE}Can't stop/start ship...
 
STR_ERROR_CAN_T_STOP_START_AIRCRAFT                             :{WHITE}Can't stop/start aircraft...
 

	
 
STR_ERROR_CAN_T_SEND_TRAIN_TO_DEPOT                             :{WHITE}Can't send train to depot...
 
STR_ERROR_CAN_T_SEND_ROAD_VEHICLE_TO_DEPOT                      :{WHITE}Can't send road vehicle to depot...
 
STR_ERROR_CAN_T_SEND_SHIP_TO_DEPOT                              :{WHITE}Can't send ship to depot...
 
STR_ERROR_CAN_T_SEND_AIRCRAFT_TO_HANGAR                         :{WHITE}Can't send aircraft to hangar...
 

	
 
STR_ERROR_CAN_T_BUILD_TRAIN                                     :{WHITE}Can't build railway vehicle...
 
STR_ERROR_CAN_T_BUILD_ROAD_VEHICLE                              :{WHITE}Can't build road vehicle...
 
STR_ERROR_CAN_T_BUILD_SHIP                                      :{WHITE}Can't build ship...
 
STR_ERROR_CAN_T_BUILD_AIRCRAFT                                  :{WHITE}Can't build aircraft...
 

	
 
STR_ERROR_CAN_T_RENAME_TRAIN_TYPE                               :{WHITE}Can't rename train vehicle type...
 
STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE_TYPE                        :{WHITE}Can't rename road vehicle type...
 
STR_ERROR_CAN_T_RENAME_SHIP_TYPE                                :{WHITE}Can't rename ship type...
 
STR_ERROR_CAN_T_RENAME_AIRCRAFT_TYPE                            :{WHITE}Can't rename aircraft type...
 

	
 
STR_ERROR_CAN_T_SELL_TRAIN                                      :{WHITE}Can't sell railway vehicle...
 
STR_ERROR_CAN_T_SELL_ROAD_VEHICLE                               :{WHITE}Can't sell road vehicle...
 
STR_ERROR_CAN_T_SELL_SHIP                                       :{WHITE}Can't sell ship...
 
STR_ERROR_CAN_T_SELL_AIRCRAFT                                   :{WHITE}Can't sell aircraft...
 

	
 
STR_VEHICLE_VIEW_TRAIN_STATE_START_STOP_TOOLTIP                 :{BLACK}Current train action - click here to stop/start train
 
STR_VEHICLE_VIEW_ROAD_VEHICLE_STATE_START_STOP_TOOLTIP          :{BLACK}Current vehicle action - click here to stop/start vehicle
 
STR_VEHICLE_VIEW_SHIP_STATE_START_STOP_TOOLTIP                  :{BLACK}Current ship action - click here to stop/start ship
 
STR_VEHICLE_VIEW_AIRCRAFT_STATE_START_STOP_TOOLTIP              :{BLACK}Current aircraft action - click here to stop/start aircraft
 

	
 
STR_VEHICLE_VIEW_TRAIN_ORDERS_TOOLTIP                           :{BLACK}Show train's orders
 
STR_VEHICLE_VIEW_ROAD_VEHICLE_ORDERS_TOOLTIP                    :{BLACK}Show vehicle's orders
 
STR_VEHICLE_VIEW_SHIP_ORDERS_TOOLTIP                            :{BLACK}Show ship's orders
 
STR_VEHICLE_VIEW_AIRCRAFT_ORDERS_TOOLTIP                        :{BLACK}Show aircraft's orders
 

	
 
STR_VEHICLE_VIEW_TRAIN_LOCATION_TOOLTIP                         :{BLACK}Centre main view on train's location
 
STR_VEHICLE_VIEW_ROAD_VEHICLE_LOCATION_TOOLTIP                  :{BLACK}Centre main view on vehicle's location
 
STR_VEHICLE_VIEW_SHIP_LOCATION_TOOLTIP                          :{BLACK}Centre main view on ship's location
 
STR_VEHICLE_VIEW_AIRCRAFT_LOCATION_TOOLTIP                      :{BLACK}Centre main view on aircraft's location
 

	
 
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP                    :{BLACK}Send train to depot. Ctrl+Click will only service
 
STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP             :{BLACK}Send vehicle to depot. Ctrl+Click will only service
 
STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOLTIP                     :{BLACK}Send ship to depot. Ctrl+Click will only service
 
STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP                 :{BLACK}Send aircraft to hangar. Ctrl+Click will only service
 

	
 
STR_VEHICLE_VIEW_TRAIN_SHOW_DETAILS_TOOLTIP                     :{BLACK}Show train details
 
STR_VEHICLE_VIEW_ROAD_VEHICLE_SHOW_DETAILS_TOOLTIP              :{BLACK}Show road vehicle details
 
STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLTIP                      :{BLACK}Show ship details
 
STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP                  :{BLACK}Show aircraft details
 

	
 
STR_VEHICLE_VIEW_TRAIN_REFIT_TOOLTIP                            :{BLACK}Refit train to carry a different cargo type
 
STR_VEHICLE_VIEW_ROAD_VEHICLE_REFIT_TOOLTIP                     :{BLACK}Refit road vehicle to carry a different cargo type
 
STR_VEHICLE_VIEW_SHIP_REFIT_TOOLTIP                             :{BLACK}Refit cargo ship to carry a different cargo type
 
STR_VEHICLE_VIEW_AIRCRAFT_REFIT_TOOLTIP                         :{BLACK}Refit aircraft to carry a different cargo type
 

	
 
STR_HEADING_FOR_TRAIN_DEPOT                                     :{ORANGE}Heading for {TOWN} Train Depot
 
STR_HEADING_FOR_TRAIN_DEPOT_VEL                                 :{ORANGE}Heading for {TOWN} Train Depot, {VELOCITY}
 
STR_HEADING_FOR_ROAD_VEHICLE_DEPOT                              :{ORANGE}Heading for {TOWN} Road Depot
 
STR_HEADING_FOR_ROAD_VEHICLE_DEPOT_VEL                          :{ORANGE}Heading for {TOWN} Road Depot, {VELOCITY}
 
STR_HEADING_FOR_SHIP_DEPOT                                      :{ORANGE}Heading for {TOWN} Ship Depot
 
STR_HEADING_FOR_SHIP_DEPOT_VEL                                  :{ORANGE}Heading for {TOWN} Ship Depot, {VELOCITY}
 
STR_HEADING_FOR_HANGAR                                          :{ORANGE}Heading for {STATION} Hangar
 
STR_HEADING_FOR_HANGAR_VEL                                      :{ORANGE}Heading for {STATION} Hangar, {VELOCITY}
 

	
 
STR_HEADING_FOR_TRAIN_DEPOT_SERVICE                             :{LTBLUE}Service at {TOWN} Train Depot
 
STR_HEADING_FOR_TRAIN_DEPOT_SERVICE_VEL                         :{LTBLUE}Service at {TOWN} Train Depot, {VELOCITY}
 
STR_HEADING_FOR_ROAD_VEHICLE_DEPOT_SERVICE                      :{LTBLUE}Service at {TOWN} Road Depot
 
STR_HEADING_FOR_ROAD_VEHICLE_DEPOT_SERVICE_VEL                  :{LTBLUE}Service at {TOWN} Road Depot, {VELOCITY}
 
STR_HEADING_FOR_SHIP_DEPOT_SERVICE                              :{LTBLUE}Service at {TOWN} Ship Depot
 
STR_HEADING_FOR_SHIP_DEPOT_SERVICE_VEL                          :{LTBLUE}Service at {TOWN} Ship Depot, {VELOCITY}
 
STR_HEADING_FOR_HANGAR_SERVICE                                  :{LTBLUE}Service at {STATION} Hangar
 
STR_HEADING_FOR_HANGAR_SERVICE_VEL                              :{LTBLUE}Service at {STATION} Hangar, {VELOCITY}
 

	
 

	
 
STR_CLONE_TRAIN                                                 :{BLACK}Clone Train
 
STR_CLONE_ROAD_VEHICLE                                          :{BLACK}Clone Vehicle
 
STR_CLONE_SHIP                                                  :{BLACK}Clone Ship
 
STR_CLONE_AIRCRAFT                                              :{BLACK}Clone Aircraft
 

	
 
STR_CLONE_TRAIN_INFO                                            :{BLACK}This will build a copy of the train including all cars. Ctrl+Click will share the orders
 
STR_CLONE_ROAD_VEHICLE_INFO                                     :{BLACK}This will build a copy of the road vehicle. Ctrl+Click will share the orders
 
STR_CLONE_SHIP_INFO                                             :{BLACK}This will build a copy of the ship. Ctrl+Click will share the orders
 
STR_CLONE_AIRCRAFT_INFO                                         :{BLACK}This will build a copy of the aircraft. Ctrl+Click will share the orders
 

	
 
STR_CLONE_TRAIN_DEPOT_INFO                                      :{BLACK}This will build a copy of a train including all cars. Click this button and then on a train inside or outside the depot. Ctrl+Click share the orders
 
STR_CLONE_ROAD_VEHICLE_DEPOT_INFO                               :{BLACK}This will build a copy of a road vehicle. Click this button and then on a road vehicle inside or outside the depot. Ctrl+Click will will share the orders
 
STR_CLONE_SHIP_DEPOT_INFO                                       :{BLACK}This will build a copy of a ship. Click this button and then on a ship inside or outside the depot. Ctrl+Click will share the orders
 
STR_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW                           :{BLACK}This will build a copy of an aircraft. Click this button and then on an aircraft inside or outside the hangar. Ctrl+Click will share the orders
 

	
 
STR_BUILD_VEHICLE_TRAIN_RAIL_CAPTION                            :{WHITE}New Rail Vehicles
 
STR_BUILD_VEHICLE_TRAIN_ELRAIL_CAPTION                          :{WHITE}New Electric Rail Vehicles
 
STR_BUILD_VEHICLE_TRAIN_MONORAIL_CAPTION                        :{WHITE}New Monorail Vehicles
 
STR_BUILD_VEHICLE_TRAIN_MAGLEV_CAPTION                          :{WHITE}New Maglev Vehicles
 

	
 
STR_BUILD_VEHICLE_TRAIN_ALL_CAPTION                             :{WHITE}Rail Vehicles
 
STR_BUILD_VEHICLE_ROAD_VEHICLE_CAPTION                          :{WHITE}New Road Vehicles
 
STR_BUILD_VEHICLE_SHIP_CAPTION                                  :{WHITE}New Ships
 
STR_BUILD_VEHICLE_AIRCRAFT_CAPTION                              :{WHITE}New Aircraft
 

	
 
STR_BUILD_VEHICLE_TRAIN_BUILD_VEHICLE_BUTTON                    :{BLACK}Build Vehicle
 
STR_BUILD_VEHICLE_ROAD_VEHICLE_BUILD_VEHICLE_BUTTON             :{BLACK}Build Vehicle
 
STR_BUILD_VEHICLE_SHIP_BUILD_VEHICLE_BUTTON                     :{BLACK}Build Ship
 
STR_BUILD_VEHICLE_AIRCRAFT_BUILD_VEHICLE_BUTTON                 :{BLACK}Build Aircraft
 

	
 
STR_BUILD_VEHICLE_TRAIN_LIST_TOOLTIP                            :{BLACK}Train vehicle selection list - click on vehicle for information
 
STR_BUILD_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP                     :{BLACK}Road vehicle selection list - click on vehicle for information
 
STR_BUILD_VEHICLE_SHIP_LIST_TOOLTIP                             :{BLACK}Ship selection list - click on ship for information
 
STR_BUILD_VEHICLE_AIRCRAFT_LIST_TOOLTIP                         :{BLACK}Aircraft selection list - click on aircraft for information
 

	
 
STR_BUILD_VEHICLE_TRAIN_BUILD_VEHICLE_TOOLTIP                   :{BLACK}Build the highlighted train vehicle
 
STR_BUILD_VEHICLE_ROAD_VEHICLE_BUILD_VEHICLE_TOOLTIP            :{BLACK}Build the highlighted road vehicle
 
STR_BUILD_VEHICLE_SHIP_BUILD_VEHICLE_TOOLTIP                    :{BLACK}Build the highlighted ship
 
STR_BUILD_VEHICLE_AIRCRAFT_BUILD_VEHICLE_TOOLTIP                :{BLACK}Build the highlighted aircraft
 

	
 
STR_BUILD_VEHICLE_TRAIN_RENAME_BUTTON                           :{BLACK}Rename
 
STR_BUILD_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON                    :{BLACK}Rename
 
STR_BUILD_VEHICLE_SHIP_RENAME_BUTTON                            :{BLACK}Rename
 
STR_BUILD_VEHICLE_AIRCRAFT_RENAME_BUTTON                        :{BLACK}Rename
 

	
 
STR_BUILD_VEHICLE_TRAIN_RENAME_TOOLTIP                          :{BLACK}Rename train vehicle type
 
STR_BUILD_VEHICLE_ROAD_VEHICLE_RENAME_TOOLTIP                   :{BLACK}Rename road vehicle type
 
STR_BUILD_VEHICLE_SHIP_RENAME_TOOLTIP                           :{BLACK}Rename ship type
 
STR_BUILD_VEHICLE_AIRCRAFT_RENAME_TOOLTIP                       :{BLACK}Rename aircraft type
 

	
 
STR_QUERY_RENAME_TRAIN_TYPE_CAPTION                             :{WHITE}Rename train vehicle type
 
STR_QUERY_RENAME_ROAD_VEHICLE_TYPE_CAPTION                      :{WHITE}Rename road vehicle type
 
STR_QUERY_RENAME_SHIP_TYPE_CAPTION                              :{WHITE}Rename ship type
 
STR_QUERY_RENAME_AIRCRAFT_TYPE_CAPTION                          :{WHITE}Rename aircraft type
 

	
 
STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON                             :{BLACK}New Vehicles
 
STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_BUTTON                      :{BLACK}New Vehicles
 
STR_DEPOT_SHIP_NEW_VEHICLES_BUTTON                              :{BLACK}New Ships
 
STR_DEPOT_AIRCRAFT_NEW_VEHICLES_BUTTON                          :{BLACK}New Aircraft
 

	
 
STR_DEPOT_TRAIN_LIST_TOOLTIP                                    :{BLACK}Trains - click on train for info., drag vehicle to add/remove from train
 
STR_DEPOT_ROAD_VEHICLE_LIST_TOOLTIP                             :{BLACK}Vehicles - click on vehicle for information
 
STR_DEPOT_SHIP_LIST_TOOLTIP                                     :{BLACK}Ships - click on ship for information
 
STR_DEPOT_AIRCRAFT_LIST_TOOLTIP                                 :{BLACK}Aircraft - click on aircraft for information
 

	
 
STR_DEPOT_TRAIN_NEW_VEHICLES_TOOLTIP                            :{BLACK}Build new train vehicle
 
STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_TOOLTIP                     :{BLACK}Build new road vehicle
 
STR_DEPOT_SHIP_NEW_VEHICLES_TOOLTIP                             :{BLACK}Build new ship
 
STR_DEPOT_AIRCRAFT_NEW_VEHICLES_TOOLTIP                         :{BLACK}Build new aircraft
 

	
 
STR_DEPOT_TRAIN_SELL_TOOLTIP                                    :{BLACK}Drag train vehicle to here to sell it
 
STR_DEPOT_ROAD_VEHICLE_SELL_TOOLTIP                             :{BLACK}Drag road vehicle to here to sell it
 
STR_DEPOT_SHIP_SELL_TOOLTIP                                     :{BLACK}Drag ship to here to sell it
 
STR_DEPOT_AIRCRAFT_SELL_TOOLTIP                                 :{BLACK}Drag aircraft to here to sell it
 

	
 
STR_DEPOT_TRAIN_LOCATION_TOOLTIP                                :{BLACK}Centre main view on train depot location
 
STR_DEPOT_ROAD_VEHICLE_LOCATION_TOOLTIP                         :{BLACK}Centre main view on road vehicle depot location
 
STR_DEPOT_SHIP_LOCATION_TOOLTIP                                 :{BLACK}Centre main view on ship depot location
 
STR_DEPOT_AIRCRAFT_LOCATION_TOOLTIP                             :{BLACK}Centre main view on hangar location
 

	
 

	
 
### depot strings
 
STR_DEPOT_SELL_CONFIRMATION_TEXT                                :{YELLOW}You are about to sell all the vehicles in the depot. Are you sure?
 
STR_DEPOT_WRONG_DEPOT_TYPE                                      :Wrong depot type
 

	
 
STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TIP                             :{BLACK}Sell all trains in the depot
 
STR_DEPOT_SELL_ALL_BUTTON_ROAD_VEHICLE_TIP                      :{BLACK}Sell all road vehicles in the depot
 
STR_DEPOT_SELL_ALL_BUTTON_SHIP_TIP                              :{BLACK}Sell all ships in the depot
 
STR_DEPOT_SELL_ALL_BUTTON_AIRCRAFT_TIP                          :{BLACK}Sell all aircraft in the hangar
 

	
 
STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TIP                          :{BLACK}Get a list of all trains with the current depot in their orders
 
STR_DEPOT_VEHICLE_ORDER_LIST_ROAD_VEHICLE_TIP                   :{BLACK}Get a list of all road vehicles with the current depot in their orders
 
STR_DEPOT_VEHICLE_ORDER_LIST_SHIP_TIP                           :{BLACK}Get a list of all ships with the current depot in their orders
 
STR_DEPOT_VEHICLE_ORDER_LIST_AIRCRAFT_TIP                       :{BLACK}Get a list of all aircraft with any hangar at this airport in their orders
 

	
 
STR_DEPOT_AUTOREPLACE_TRAIN_TIP                                 :{BLACK}Autoreplace all trains in the depot
 
STR_DEPOT_AUTOREPLACE_ROAD_VEHICLE_TIP                          :{BLACK}Autoreplace all road vehicles in the depot
 
STR_DEPOT_AUTOREPLACE_SHIP_TIP                                  :{BLACK}Autoreplace all ships in the depot
 
STR_DEPOT_AUTOREPLACE_AIRCRAFT_TIP                              :{BLACK}Autoreplace all aircraft in the hangar
 

	
 
STR_AVAILABLE_TRAINS                                            :{BLACK}Available Trains
 
STR_AVAILABLE_ROAD_VEHICLES                                     :{BLACK}Available Vehicles
 
STR_AVAILABLE_SHIPS                                             :{BLACK}Available Ships
 
STR_AVAILABLE_AIRCRAFT                                          :{BLACK}Available Aircraft
 

	
 
STR_SEND_TRAIN_TO_DEPOT                                         :Send to Depot
 
STR_SEND_ROAD_VEHICLE_TO_DEPOT                                  :Send to Depot
 
STR_SEND_SHIP_TO_DEPOT                                          :Send to Depot
 
STR_SEND_AIRCRAFT_TO_HANGAR                                     :Send to Hangar
 

	
 
STR_REPLACE_VEHICLES_WHITE                                      :{WHITE}Replace {STRING}
 
STR_REPLACE_VEHICLES_START                                      :{BLACK}Start Replacing Vehicles
 
STR_REPLACE_VEHICLES_STOP                                       :{BLACK}Stop Replacing Vehicles
 
STR_NOT_REPLACING                                               :{BLACK}Not replacing
 
STR_NOT_REPLACING_VEHICLE_SELECTED                              :{BLACK}No vehicle selected
 
STR_REPLACE_HELP_LEFT_ARRAY                                     :{BLACK}Select the engine type to replace
 
STR_REPLACE_HELP_RIGHT_ARRAY                                    :{BLACK}Select the new engine type you would like to use in place of the left selected engine type
 
STR_REPLACE_HELP_STOP_BUTTON                                    :{BLACK}Press to stop the replacement of the engine type selected on the left
 
STR_REPLACE_HELP_START_BUTTON                                   :{BLACK}Press to begin replacement of the left selected engine type with the right selected engine type
 
STR_REPLACE_HELP_RAILTYPE                                       :{BLACK}Choose the railtype you want to replace engines for
 
STR_REPLACE_HELP_REPLACE_INFO_TAB                               :{BLACK}Displays which engine the left selected engine is being replaced with, if any
 
STR_REPLACE_REMOVE_WAGON                                        :{BLACK}Wagon removal: {ORANGE}{SKIP}{STRING}
 
STR_REPLACE_REMOVE_WAGON_HELP                                   :{BLACK}Make autoreplace keep the length of a train the same by removing wagons (starting at the front), if replacing the engine would make the train longer.
 
STR_REPLACE_ENGINE_WAGON_SELECT                                 :{BLACK}Replacing: {ORANGE}{SKIP}{SKIP}{STRING}
 
STR_REPLACE_ENGINE_WAGON_SELECT_HELP                            :{BLACK}Switch between engine and wagon replacement windows
 

	
 
STR_RAIL_VEHICLE_NOT_AVAILABLE                                  :{WHITE}Vehicle is not available
 
STR_ROAD_VEHICLE_NOT_AVAILABLE                                  :{WHITE}Vehicle is not available
 
STR_SHIP_NOT_AVAILABLE                                          :{WHITE}Ship is not available
 
STR_AIRCRAFT_NOT_AVAILABLE                                      :{WHITE}Aircraft is not available
 

	
 
STR_ENGINES                                                     :Engines
 
STR_WAGONS                                                      :Wagons
 

	
 
STR_MASS_STOP_DEPOT_TRAIN_TIP                                   :{BLACK}Click to stop all the trains inside the depot
 
STR_MASS_STOP_DEPOT_ROAD_VEHICLE_TIP                            :{BLACK}Click to stop all the road vehicles inside the depot
 
STR_MASS_STOP_DEPOT_SHIP_TIP                                    :{BLACK}Click to stop all the ships inside the depot
 
STR_MASS_STOP_HANGAR_TIP                                        :{BLACK}Click to stop all the aircraft inside the hangar
 

	
 
STR_MASS_START_DEPOT_TRAIN_TIP                                  :{BLACK}Click to start all the trains inside the depot
 
STR_MASS_START_DEPOT_ROAD_VEHICLE_TIP                           :{BLACK}Click to start all the road vehicles inside the depot
 
STR_MASS_START_DEPOT_SHIP_TIP                                   :{BLACK}Click to start all the ships inside the depot
 
STR_MASS_START_HANGAR_TIP                                       :{BLACK}Click to start all the aircraft inside the hangar
 

	
 
STR_MASS_STOP_LIST_TIP                                          :{BLACK}Click to stop all the vehicles in the list
 
STR_MASS_START_LIST_TIP                                         :{BLACK}Click to start all the vehicles in the list
 

	
 
STR_SHORT_DATE                                                  :{WHITE}{DATE_TINY}
 
STR_SIGN_LIST_CAPTION                                           :{WHITE}Sign List - {COMMA} Sign{P "" s}
 

	
 
############ Lists rail types
 

	
 
STR_RAIL_VEHICLES                                               :Rail Vehicles
 
STR_ELRAIL_VEHICLES                                             :Electrified Rail Vehicles
 
STR_MONORAIL_VEHICLES                                           :Monorail Vehicles
 
STR_MAGLEV_VEHICLES                                             :Maglev Vehicles
 

	
 
############ End of list of rail types
 

	
 
STR_TINY_BLACK                                                  :{BLACK}{TINYFONT}{COMMA}
 

	
 
STR_PURCHASE_INFO_COST_WEIGHT                                   :{BLACK}Cost: {GOLD}{CURRENCY}{BLACK} Weight: {GOLD}{WEIGHT_S}
 
STR_PURCHASE_INFO_SPEED_POWER                                   :{BLACK}Speed: {GOLD}{VELOCITY}{BLACK} Power: {GOLD}{POWER}
 
STR_PURCHASE_INFO_SPEED                                         :{BLACK}Speed: {GOLD}{VELOCITY}
 
STR_PURCHASE_INFO_RUNNINGCOST                                   :{BLACK}Running Cost: {GOLD}{CURRENCY}/yr
 
STR_PURCHASE_INFO_CAPACITY                                      :{BLACK}Capacity: {GOLD}{CARGO} {STRING}
 
STR_PURCHASE_INFO_DESIGNED_LIFE                                 :{BLACK}Designed: {GOLD}{NUM}{BLACK} Life: {GOLD}{COMMA} years
 
STR_PURCHASE_INFO_RELIABILITY                                   :{BLACK}Max. Reliability: {GOLD}{COMMA}%
 
STR_PURCHASE_INFO_COST                                          :{BLACK}Cost: {GOLD}{CURRENCY}
 
STR_PURCHASE_INFO_WEIGHT_CWEIGHT                                :{BLACK}Weight: {GOLD}{WEIGHT_S} ({WEIGHT_S})
 
STR_PURCHASE_INFO_COST_SPEED                                    :{BLACK}Cost: {GOLD}{CURRENCY}{BLACK} Speed: {GOLD}{VELOCITY}
 
STR_PURCHASE_INFO_AIRCRAFT_CAPACITY                             :{BLACK}Capacity: {GOLD}{CARGO}, {CARGO}
 
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT                          :{BLACK}Powered Wagons: {GOLD}+{POWER}{BLACK} Weight: {GOLD}+{WEIGHT_S}
 
STR_PURCHASE_INFO_REFITTABLE_TO                                 :{BLACK}Refittable to: {GOLD}
 
STR_PURCHASE_INFO_ALL_TYPES                                     :All cargo types
 
STR_PURCHASE_INFO_ALL_BUT                                       :All but {GOLD}
 
STR_PURCHASE_INFO_MAX_TE                                        :{BLACK}Max. Tractive Effort: {GOLD}{FORCE}
 

	
 
########### For showing numbers in widgets
 

	
 
STR_NUM_1                                                       :{BLACK}{SKIP}{NUM}
 
STR_NUM_2                                                       :{BLACK}{SKIP}{SKIP}{NUM}
 
STR_NUM_3                                                       :{BLACK}{SKIP}{SKIP}{SKIP}{NUM}
 

	
 
########### String for New Landscape Generator
 

	
 
STR_GENERATE                                                    :{WHITE}Generate
 
STR_RANDOM                                                      :{BLACK}Randomise
 
STR_RANDOM_HELP                                                 :{BLACK}Change the random seed used for Terrain Generation
 
STR_WORLD_GENERATION_CAPTION                                    :{WHITE}World generation
 
STR_RANDOM_SEED                                                 :{BLACK}Random Seed:
 
STR_RANDOM_SEED_HELP                                            :{BLACK}Click to enter a random seed
 
STR_RANDOM_SEED_OSKTITLE                                        :{BLACK}Enter a random seed
 
STR_LAND_GENERATOR                                              :{BLACK}Land generator:
 
STR_TREE_PLACER                                                 :{BLACK}Tree algorithm:
 
STR_HEIGHTMAP_ROTATION                                          :{BLACK}Heightmap rotation:
 
STR_TERRAIN_TYPE                                                :{BLACK}Terrain type:
 
STR_QUANTITY_OF_SEA_LAKES                                       :{BLACK}Sea level:
 
STR_SMOOTHNESS                                                  :{BLACK}Smoothness:
 
STR_SNOW_LINE_HEIGHT                                            :{BLACK}Snow line height:
 
STR_DATE                                                        :{BLACK}Date:
 
STR_NUMBER_OF_TOWNS                                             :{BLACK}No. of towns:
 
STR_NUMBER_OF_INDUSTRIES                                        :{BLACK}No. of industries:
 
STR_GENERATE_DATE                                               :{BLACK}{DATE_LONG}
 
STR_SNOW_LINE_UP                                                :{BLACK}Move the snow line height one up
 
STR_SNOW_LINE_DOWN                                              :{BLACK}Move the snow line height one down
 
STR_SNOW_LINE_QUERY_CAPT                                        :{WHITE}Change snow line height
 
STR_START_DATE_QUERY_CAPT                                       :{WHITE}Change starting year
 
STR_HEIGHTMAP_SCALE_WARNING_CAPTION                             :{WHITE}Scale warning
 
STR_HEIGHTMAP_SCALE_WARNING_MESSAGE                             :{YELLOW}Resizing source map too much is not recommended. Continue with the generation?
 
STR_HEIGHTMAP_NAME                                              :{BLACK}Heightmap name:
 
STR_HEIGHTMAP_SIZE                                              :{BLACK}Size: {ORANGE}{NUM} x {NUM}
 
STR_GENERATION_WORLD                                            :{WHITE}Generating world...
 
STR_GENERATION_ABORT                                            :{BLACK}Abort
 
STR_GENERATION_ABORT_CAPTION                                    :{WHITE}Abort World Generation
 
STR_GENERATION_ABORT_MESSAGE                                    :{YELLOW}Do you really want to abort the generation?
 
STR_PROGRESS                                                    :{WHITE}{NUM}% complete
 
STR_GENERATION_PROGRESS                                         :{BLACK}{NUM} / {NUM}
 
STR_WORLD_GENERATION                                            :{BLACK}World generation
 
STR_TREE_GENERATION                                             :{BLACK}Tree generation
 
STR_UNMOVABLE_GENERATION                                        :{BLACK}Unmovable generation
 
STR_CLEARING_TILES                                              :{BLACK}Rough and rocky area generation
 
STR_SETTINGUP_GAME                                              :{BLACK}Setting up game
 
STR_PREPARING_TILELOOP                                          :{BLACK}Running tile-loop
 
STR_PREPARING_GAME                                              :{BLACK}Preparing game
 
STR_DIFFICULTY_TO_CUSTOM                                        :{WHITE}This action changed the difficulty level to custom
 
STR_SE_FLAT_WORLD                                               :{WHITE}Flat land
 
STR_SE_FLAT_WORLD_TIP                                           :{BLACK}Generate a flat land
 
STR_SE_RANDOM_LAND                                              :{WHITE}Random land
 
STR_SE_NEW_WORLD                                                :{BLACK}Create new scenario
 
STR_SE_CAPTION                                                  :{WHITE}Scenario type
 
STR_FLAT_WORLD_HEIGHT_DOWN                                      :{BLACK}Move the height of flat land one down
 
STR_FLAT_WORLD_HEIGHT_UP                                        :{BLACK}Move the height of flat land one up
 
STR_FLAT_WORLD_HEIGHT_QUERY_CAPT                                :{WHITE}Change height of flat land
 
STR_FLAT_WORLD_HEIGHT                                           :{BLACK}Height of flat land:
 

	
 
# Strings for map borders at game generation
 
STR_BORDER_TYPE                                                 :{BLACK}Map edges:
 
STR_NORTHWEST                                                   :{BLACK}Northwest
 
STR_NORTHEAST                                                   :{BLACK}Northeast
 
STR_SOUTHEAST                                                   :{BLACK}Southeast
 
STR_SOUTHWEST                                                   :{BLACK}Southwest
 
STR_BORDER_FREEFORM                                             :{BLACK}Freeform
 
STR_BORDER_WATER                                                :{BLACK}Water
 
STR_BORDER_RANDOM                                               :{BLACK}Random
 
STR_BORDER_RANDOMIZE                                            :{BLACK}Random
 
STR_BORDER_MANUAL                                               :{BLACK}Manual
 

	
 
############ Tooltip measurment
 

	
 
STR_MEASURE_LENGTH                                              :{BLACK}Length: {NUM}
 
STR_MEASURE_AREA                                                :{BLACK}Area: {NUM} x {NUM}
 
STR_MEASURE_LENGTH_HEIGHTDIFF                                   :{BLACK}Length: {NUM}{}Height difference: {NUM} m
 
STR_MEASURE_AREA_HEIGHTDIFF                                     :{BLACK}Area: {NUM} x {NUM}{}Height difference: {NUM} m
 

	
 
STR_FEEDER_CARGO_VALUE                                          :{BLACK}Transfer Credits: {LTBLUE}{CURRENCY}
 
STR_DRIVE_THROUGH_ERROR_ON_TOWN_ROAD                            :{WHITE}...this is a town owned road
 
STR_DRIVE_THROUGH_ERROR_DIRECTION                               :{WHITE}...road facing in the wrong direction
 

	
 
STR_PERCENT_UP_SMALL                                            :{TINYFONT}{WHITE}{NUM}%{UPARROW}
 
STR_PERCENT_UP                                                  :{WHITE}{NUM}%{UPARROW}
 
STR_PERCENT_DOWN_SMALL                                          :{TINYFONT}{WHITE}{NUM}%{DOWNARROW}
 
STR_PERCENT_DOWN                                                :{WHITE}{NUM}%{DOWNARROW}
 
STR_PERCENT_UP_DOWN_SMALL                                       :{TINYFONT}{WHITE}{NUM}%{UPARROW}{DOWNARROW}
 
STR_PERCENT_UP_DOWN                                             :{WHITE}{NUM}%{UPARROW}{DOWNARROW}
 

	
 
##### Mass Order
 
STR_GROUP_TINY_NAME                                             :{TINYFONT}{GROUP}
 
STR_GROUP_ALL_TRAINS                                            :All trains
 
STR_GROUP_ALL_ROAD_VEHICLES                                     :All road vehicles
 
STR_GROUP_ALL_SHIPS                                             :All ships
 
STR_GROUP_ALL_AIRCRAFTS                                         :All aircraft
 
STR_GROUP_DEFAULT_TRAINS                                        :Ungrouped trains
 
STR_GROUP_DEFAULT_ROAD_VEHICLES                                 :Ungrouped road vehicles
 
STR_GROUP_DEFAULT_SHIPS                                         :Ungrouped ships
 
STR_GROUP_DEFAULT_AIRCRAFTS                                     :Ungrouped aircraft
 
STR_GROUP_TINY_NUM                                              :{TINYFONT}{COMMA}
 
STR_GROUP_ADD_SHARED_VEHICLE                                    :Add shared vehicles
 
STR_GROUP_REMOVE_ALL_VEHICLES                                   :Remove all vehicles
 

	
 
STR_GROUP_RENAME_CAPTION                                        :{BLACK}Rename a group
 

	
 
STR_GROUP_CAN_T_CREATE                                          :{WHITE}Can't create group...
 
STR_GROUP_CAN_T_DELETE                                          :{WHITE}Can't delete this group...
 
STR_GROUP_CAN_T_RENAME                                          :{WHITE}Can't rename group...
 
STR_GROUP_CAN_T_REMOVE_ALL_VEHICLES                             :{WHITE}Can't remove all vehicles from this group...
 
STR_GROUP_CAN_T_ADD_VEHICLE                                     :{WHITE}Can't add the vehicle to this group...
 
STR_GROUP_CAN_T_ADD_SHARED_VEHICLE                              :{WHITE}Can't add shared vehicles to group...
 

	
 
STR_GROUPS_CLICK_ON_GROUP_FOR_TIP                               :{BLACK}Groups - click on a group to list all vehicles of this group
 
STR_GROUP_CREATE_TIP                                            :{BLACK}Click to create a group
 
STR_GROUP_DELETE_TIP                                            :{BLACK}Delete the selected group
 
STR_GROUP_RENAME_TIP                                            :{BLACK}Rename the selected group
 
STR_GROUP_REPLACE_PROTECTION_TIP                                :{BLACK}Click to protect this group from global autoreplace
 

	
 
#### String control codes and their formatting
 
STR_FORMAT_DATE_TINY                                            :{RAW_STRING}-{RAW_STRING}-{NUM}
 
STR_FORMAT_DATE_SHORT                                           :{STRING} {NUM}
 
STR_FORMAT_DATE_LONG                                            :{STRING} {STRING} {NUM}
 
STR_FORMAT_DATE_ISO                                             :{2:NUM}-{1:RAW_STRING}-{0:RAW_STRING}
 

	
 
STR_BUOYNAME_CITY                                               :{TOWN} Buoy
 
STR_BUOYNAME_CITY_SERIAL                                        :{TOWN} Buoy #{COMMA}
 
STR_FORMAT_COMPANY_NUM                                          :(Company {COMMA})
 
STR_FORMAT_GROUP_NAME                                           :Group {COMMA}
 
STR_FORMAT_INDUSTRY_NAME                                        :{TOWN} {STRING}
 
STR_WAYPOINTNAME_CITY                                           :{TOWN} Waypoint
 
STR_WAYPOINTNAME_CITY_SERIAL                                    :{TOWN} Waypoint #{COMMA}
 

	
 
STR_COMPANY_NAME                                                :{COMPANY}
 
STR_COMPANY_NAME_COMPANY_NUM                                    :{COMPANY} {COMPANYNUM}
 
STR_ENGINE_NAME                                                 :{ENGINE}
 
STR_GROUP_NAME                                                  :{GROUP}
 
STR_INDUSTRY_NAME                                               :{INDUSTRY}
 
STR_PRESIDENT_NAME                                              :{PRESIDENTNAME}
 
STR_SIGN_NAME                                                   :{SIGN}
 
STR_STATION_NAME                                                :{STATION}
 
@@ -3705,33 +3847,32 @@ STR_JUST_INT                            
 
STR_JUST_DATE_TINY                                              :{DATE_TINY}
 
STR_JUST_DATE_SHORT                                             :{DATE_SHORT}
 
STR_JUST_DATE_LONG                                              :{DATE_LONG}
 
STR_JUST_DATE_ISO                                               :{DATE_ISO}
 
STR_JUST_STRING                                                 :{STRING}
 
STR_JUST_RAW_STRING                                             :{RAW_STRING}
 

	
 
STR_FORMAT_DATE_TINY                                            :{RAW_STRING}-{RAW_STRING}-{NUM}
 
STR_FORMAT_DATE_SHORT                                           :{STRING} {NUM}
 
STR_FORMAT_DATE_LONG                                            :{STRING} {STRING} {NUM}
 
STR_FORMAT_DATE_ISO                                             :{2:NUM}-{1:RAW_STRING}-{0:RAW_STRING}
 

	
 
STR_FORMAT_COMPANY_NUM                                          :(Company {COMMA})
 
STR_FORMAT_GROUP_NAME                                           :Group {COMMA}
 
STR_FORMAT_INDUSTRY_NAME                                        :{TOWN} {STRING}
 
STR_GROUP_TINY_NAME                                             :{TINYFONT}{GROUP}
 
STR_GROUP_TINY_NUM                                              :{TINYFONT}{COMMA}
 

	
 
STR_BLACK_ARROW_DOWN                                            :{BLACK}{DOWNARROW}
 
STR_BLACK_ARROW_UP                                              :{BLACK}{UPARROW}
 
STR_BLACK_COMMA                                                 :{BLACK}{COMMA}
 
STR_TINY_BLACK                                                  :{BLACK}{TINYFONT}{COMMA}
 
STR_BLUE_COMMA                                                  :{BLUE}{COMMA}
 
STR_RED_COMMA                                                   :{RED}{COMMA}
 
STR_GENERATE_DATE                                               :{BLACK}{DATE_LONG}
 
STR_BLACK_CROSS                                                 :{BLACK}{CROSS}
 
STR_SILVER_CROSS                                                :{SILVER}{CROSS}
 
STR_WHITE_DATE_SHORT                                            :{WHITE}{DATE_SHORT}
 
STR_WHITE_DATE_LONG                                             :{WHITE}{DATE_LONG}
 
STR_SHORT_DATE                                                  :{WHITE}{DATE_TINY}
 
STR_DATE_LONG_SMALL                                             :{BLACK}{TINYFONT}{DATE_LONG}
 
STR_SIGN_WHITE                                                  :{WHITE}{SIGN}
 
STR_BLACK_STRING                                                :{BLACK}{STRING}
 
STR_BLACK_RAW_STRING                                            :{BLACK}{RAW_STRING}
 
STR_QUERY_CAPTION                                               :{WHITE}{STRING}
 

	
 
STR_BLACK_SMALL_ARROW_UP                                        :{BLACK}{SMALLUPARROW}
 
STR_BLACK_SMALL_ARROW_DOWN                                      :{BLACK}{SMALLDOWNARROW}
 
STR_TINY_RIGHT_ARROW                                            :{TINYFONT}{RIGHTARROW}
 
STR_BLACK_SMALL_ARROW_LEFT                                      :{BLACK}{SMALLLEFTARROW}
 
STR_BLACK_SMALL_ARROW_RIGHT                                     :{BLACK}{SMALLRIGHTARROW}
 
@@ -3741,70 +3882,11 @@ STR_BLACK_2                             
 
STR_BLACK_3                                                     :{BLACK}3
 
STR_BLACK_4                                                     :{BLACK}4
 
STR_BLACK_5                                                     :{BLACK}5
 
STR_BLACK_6                                                     :{BLACK}6
 
STR_BLACK_7                                                     :{BLACK}7
 

	
 
STR_NAME_MUST_BE_UNIQUE                                         :{WHITE}Name must be unique
 

	
 
#### Improved sign GUI
 
STR_NEXT_SIGN_TOOLTIP                                           :{BLACK}Go to next sign
 
STR_PREVIOUS_SIGN_TOOLTIP                                       :{BLACK}Go to previous sign
 
STR_SIGN_OSKTITLE                                               :{BLACK}Enter a name for the sign
 

	
 
########
 

	
 
STR_FUND_NEW_INDUSTRY                                           :{BLACK}Fund
 
STR_PROSPECT_NEW_INDUSTRY                                       :{BLACK}Prospect
 
STR_BUILD_NEW_INDUSTRY                                          :{BLACK}Build
 
STR_INDUSTRY_SELECTION_HINT                                     :{BLACK}Choose the appropriate industry from this list
 

	
 
############ on screen keyboard
 
STR_OSK_KEYBOARD_LAYOUT                                         :`1234567890-=\qwertyuiop[]asdfghjkl;'  zxcvbnm,./ .
 
STR_OSK_KEYBOARD_LAYOUT_CAPS                                    :~!@#$%^&*()_+|QWERTYUIOP{{}}ASDFGHJKL:"  ZXCVBNM<>? .
 
########
 

	
 
############ AI GUI
 
STR_AI_DEBUG                                                    :{WHITE}AI Debug
 
STR_AI_DEBUG_NAME_TIP                                           :{BLACK}Name of the AI
 
STR_AI_DEBUG_RELOAD                                             :{BLACK}Reload AI
 
STR_AI_DEBUG_RELOAD_TIP                                         :{BLACK}Kill the AI, reload the script, and restart the AI
 
STR_AI_DEBUG_SERVER_ONLY                                        :{YELLOW}AI Debug window is only available for the server
 
STR_AI_CONFIG_CAPTION                                           :{WHITE}AI Configuration
 
STR_AI_CHANGE                                                   :{BLACK}Select AI
 
STR_AI_CONFIGURE                                                :{BLACK}Configure
 
STR_AI_CHANGE_TIP                                               :{BLACK}Load another AI
 
STR_AI_CONFIGURE_TIP                                            :{BLACK}Configure the parameters of the AI
 
STR_AI_LIST_TIP                                                 :{BLACK}All AIs that will be loaded in the next game
 
STR_AI_LIST_CAPTION                                             :{WHITE}Available AIs
 
STR_AI_AILIST_TIP                                               :{BLACK}Click to select an AI
 
STR_AI_ACCEPT                                                   :{BLACK}Accept
 
STR_AI_ACCEPT_TIP                                               :{BLACK}Select highlighted AI
 
STR_AI_CANCEL                                                   :{BLACK}Cancel
 
STR_AI_CANCEL_TIP                                               :{BLACK}Don't change AI
 
STR_AI_CLOSE                                                    :{BLACK}Close
 
STR_AI_RESET                                                    :{BLACK}Reset
 
STR_AI_HUMAN_PLAYER                                             :Human player
 
STR_AI_RANDOM_AI                                                :Random AI
 
STR_AI_SETTINGS_CAPTION                                         :{WHITE}AI Parameters
 
STR_AI_AUTHOR                                                   :{BLACK}Author: {RAW_STRING}
 
STR_AI_VERSION                                                  :{BLACK}Version: {NUM}
 
STR_AI_URL                                                      :{BLACK}URL: {RAW_STRING}
 
STR_AI_PLEASE_REPORT_CRASH                                      :{WHITE}One of the running AIs crashed. Please report this to the AI author with a screenshot of the AI Debug Window.
 
STR_AI_NO_AI_FOUND                                              :No suitable AI found to load.{}This AI is a dummy AI and won't do anything.{}You can download several AIs via the 'Online Content' system.
 
########
 

	
 
############ town controlled noise level
 
STR_NOISE_IN_TOWN                                               :{BLACK}Noise limit in town: {ORANGE}{COMMA}{BLACK}  max: {ORANGE}{COMMA}
 
STR_STATION_NOISE                                               :{BLACK}Noise generated: {GOLD}{COMMA}
 
########
 

	
 
############ Downloading of content from the central server
 
STR_CONTENT_ERROR_COULD_NOT_CONNECT                             :{WHITE}Could not connect to the content server...
 
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD                            :{WHITE}Downloading failed...
 
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_CONNECTION_LOST            :{WHITE}... connection lost
 
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE          :{WHITE}... file not writable
 
STR_CONTENT_ERROR_COULD_NOT_EXTRACT                             :{WHITE}Could not decompress the downloaded file
 

	
 
STR_CONTENT_INTRO_MISSING_BUTTON                                :{BLACK}Find missing content online
 
STR_CONTENT_INTRO_MISSING_BUTTON_TIP                            :{BLACK}Check whether the missing content can be found online
 
########
 
STR_TRAIN                                                       :{BLACK}{TRAIN}
 
STR_BUS                                                         :{BLACK}{BUS}
 
STR_LORRY                                                       :{BLACK}{LORRY}
 
STR_PLANE                                                       :{BLACK}{PLANE}
 
STR_SHIP                                                        :{BLACK}{SHIP}
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