@@ -681,7 +681,7 @@ static void TileLoop_Trees(TileIndex til
break;
case 1: // add a tree
if (GetTreeCount(tile) < 4) {
if (GetTreeCount(tile) < 4 && CanPlantExtraTrees(tile)) {
AddTreeCount(tile, 1);
SetTreeGrowth(tile, 0);
@@ -713,13 +713,13 @@ static void TileLoop_Trees(TileIndex til
case 6: // final stage of tree destruction
if (GetTreeCount(tile) > 1) {
if (!CanPlantExtraTrees(tile)) {
/* if trees can't spread just plant a new one to prevent deforestation */
} else if (GetTreeCount(tile) > 1) {
/* more than one tree, delete it */
AddTreeCount(tile, -1);
SetTreeGrowth(tile, 3);
} else if (!CanPlantExtraTrees(tile)) {
} else {
/* just one tree, change type into MP_CLEAR */
switch (GetTreeGround(tile)) {
Status change: