Changeset - r19703:3ad71e010d13
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rubidium - 12 years ago 2012-10-31 21:40:26
rubidium@openttd.org
(svn r24658) -Merge: release documentation updates from 1.2
5 files changed with 61 insertions and 2 deletions:
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changelog.txt
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1.2.3 (2012-11-01)
 
------------------------------------------------------------------------
 
(None)
 

	
 

	
 
1.2.3-RC1 (2012-10-17)
 
------------------------------------------------------------------------
 
- Change: [NewGRF] Set the reference brightness of 32bpp mask recolouring to 128 (r24610)
 
- Fix: Configure script did not properly handle _BUILD flags during reconfigure (r24601)
 
- Fix: Configure script failed to detect libfontconfig 2.10 as newer than 2.3 (r24598)
 
- Fix: When fontconfig is not available, the bootstrap download crashed [FS#5336] (r24597)
 
- Fix: Crash when a gamescript provided too many parameters to a GSText object [FS#5333] (r24593)
 
- Fix: [Script] API documentation mistakes/omissions (r24584)
 
- Fix: Do not add duplicates to the ban list [FS#5308] (r24580)
 
- Fix: Draw the window resize sprite bottom-aligned [FS#5324] (r24577)
 
- Fix: Vehicle list at buoys did no longer work [FS#5319] (r24576)
 
- Fix: [Windows] Do not cast away const in OS specific code (r24572, r24571)
 
- Fix: Naming of bundles was somewhat broken (r24569)
 
- Fix: Non-train vehicle lists were not resorted when vehicles were renamed [FS#5261] (r24567)
 
- Fix: Stop both price and payment inflation if either of them has reached MAX_INFLATION (r24565)
 
- Fix: Limiting the inflation did not quite work [FS#5312] (r24564)
 
- Fix: Do not show profit from refits as cost in the refit window [FS#5297] (r24544)
 
- Fix: Do not limit to reading one UDP packet per game loop (r24532)
 
- Fix: Max script chance was too big (r24531)
 
- Fix: [NewGRF] RandomAction 84 should interpret register 100 as signed (r24528)
 
- Fix: [OSX] Some compile problems in mac-only code [FS#5296] (r24524)
 
- Fix: The gender of an industry name is defined by the industry-type part of the name, not by the town-name part, even if it comes first (r24523, r24522)
 
- Fix: GStexts were compiled incompletely when containing certain string codes (r24516, r24515)
 
- Fix: The mousewheel did not work in the build waypoint window [FS#5285] (r24507)
 
- Fix: [NewGRF] Airport variables 60 to 65 and 69 used the wrong cargo translation table for translations (r24506)
 
- Fix: Do not show the global goals as company goals for spectators (r24500)
 
- Fix: Clarify description of command line option -n (r24485)
 
- Fix: Do not call RebuildSubsidisedSourceAndDestinationCache() before subsidy savegame conversion is finished [FS#5232] (r24482)
 
- Fix: Trains were unable to reverse in stations when using NPF (r24479)
 
- Fix: The --xxx yyy format (instead of --xxx=yyy) for configure did not work (r24471)
 
- Fix: --prefix was not accepted by configure (r24470)
 
- Fix: Changing auto-refit for a 'goto station' order was inadvertently modifying the full load state [FS#5264] (r24457)
 

	
 

	
 
1.2.2 (2012-08-16)
 
------------------------------------------------------------------------
 
(None)
 

	
 

	
 
1.2.2-RC1 (2012-08-01)
 
------------------------------------------------------------------------
 
- Fix: In some cases ships could be covered with land [CVE-2012-3436] [FS#5254] (r24449, r24439)
 
- Fix: Copy constructor and assignment operator cannot be implicit template specialisations [FS#5255] (r24448)
 
- Fix: Make (non-refittable) vehicles with invalid default cargo unavailable [FS#5256] (r24438)
 
- Fix: CFLAGS/CXXFLAGS ignored for helper binaries (r24432, r24429, r24427, r24365)
 
- Fix: [Windows] Unbreak NewGRF MD5 sum calculation. Macros and side effects do not mix, especially if there is some obscure '#define min' in a windows header that nobody thinks of [FS#5231] (r24416)
 
- Fix: Disallow removing roadtypes from bridges when not dragging in bridge direction [FS#5221] (r24414)
 
- Fix: Draw wires under low bridges if the bridge is transparent, not if the wire is transparent (r24403)
 
- Fix: Station properties 11 and 14 were combined incorrectly [FS#5243] (r24402)
 
- Fix: [Windows] Changing resolution did not resize the window (r24394)
 
- Fix: Use the 'all vehicles' group for the autoreplace window from the vehicle list [FS#5239] (r24392)
 
- Fix: Do not consider not finding a particular base set critical; just load a different one and display an in-game error later on [FS#5233] (r24388)
 
- Fix: Make IsInDepot() functions behave consistent across vehicle types and add IsChainInDepot instead, if that is what shall be checked [FS#5188] (r24384)
 
- Fix: Call Vehicle::IsStoppedInDepot only for the first vehicle in a chain (i.e. primary vehicle or free wagon) (r24382)
 
- Fix: Do not resize the object GUI when selecting objects. Rather clip the object name (r24379)
 
- Fix: ReInit could crash for windows with NWidgetMatrix widgets [FS#5218] (r24378)
 
- Fix: [NewGRF] Extended action A1 did not work correctly [FS#5227] (r24369, r24361)
 
- Fix: [NewGRF] Ship-specific 80+x variables were missing for unknown reason [FS#5224] (r24360)
 
- Fix: When airport construction was denied due to noise, the error message named the wrong town (r24354)
 
- Fix: [NoAI] A TileIndex is not a station id, so do not use it as one [FS#5215] (r24353)
 
- Fix: When highlighting the drop position for vehicles in depots, make space for all articulated parts (r24352)
 
- Fix: Short vehicles were not properly positioned at the cursor when dragging for RTL languages (r24351)
 
- Fix: EQUALSIZE widget containers within EQUALSIZE containers were initialised with wrong sizes (r24346)
 
- Fix: The cursor in the company password window was not blinking due to wrong magic constants (r24335)
 
- Fix: [NewGRF] Change the length of 8/8 roadvehicles in vehicle lists to 32 pixels; this is in fact the correct length as can be seen in corners for short articulated parts following each other [FS#2553] (r24332)
 
- Fix: [NewGRF] Group vehicles in the purchase list properly by source GRF, but also consider engine GRFID overrides [FS#4254] (r24330, r24321)
 
- Fix: Make the AI settings window behave more like the other settings window by closing the query window whenever selecting a different row (r24315)
 
- Fix: Editing NewGRF parameters using the query window showed wrong values, if there was no direct relation between parameter index and parameter register (r24314)
 
- Fix: Center object previews in 1- and 2-view selectors based on the 4-view selector layout [FS#5057] (r24299)
 
- Fix: Increase the left and right margins of the text in the yes/no query window (r24293)
 
- Fix: [NewGRF] GetReverseCargoTranslation() was unnecessary complicated and also returned the wrong thing for cargos not present in the translation table (r24273)
 
- Fix: [NewGRF] Load cargo- and railtype-translation during both reservation and activation stage. That way they can be selected using Action7 depending on present cargo- or railtypes (r24272)
 
- Fix: Use the same colour scheme for the script selection window as in other comparable windows (r24268)
 
- Fix: Make the oilrig-vehicle list accessible to spectators and colour its caption neutrally grey [FS#5126] (r24260)
 

	
 

	
 
1.2.1 (2012-06-01)
 
------------------------------------------------------------------------
 
- Fix: [Script] ScriptTown::GetGrowthRate() returned wrong values after usage of SetGrowthRate() (r24302)
 

	
 

	
 
1.2.1-RC1 (2012-05-16)
 
------------------------------------------------------------------------
 
- Fix: Change the unit of the sprite-cache size setting from megabytes to megapixels, so it depends on the blitter being used. Also increase it from 64 to 128, and change the name in the cfg file, so everyone gets the new default [FS#5162] (r24252)
 
- Fix: Do not immediately display error messages from parsing the cfg file, but schedule them for displaying after the GUI is prepared for it [FS#5154] (r24250, r24249, r24248, r24247)
 
- Fix: Dereferencing uninitialised pointer causing a crash [FS#5159] (r24224)
 
- Fix: Lag counters were not properly reset when switching states making it possible to get disconnected for lagging when you were not lagging [FS#5166] (r24221)
 
- Fix: Adopt ICU version detection to also deal with the new versioning scheme since ICU 49 [FS#5182] (r24220)
 
- Fix: Immediately do the cargo payment on vehicle crashes instead of when they are cleared [FS#5152] (r24219)
 
- Fix: The confirmation window to abort world generation was hidden during world generation, so actually you could not abort it [FS#5159] (r24214)
 
- Fix: If a company is taken over or bankrupts, transfer exclusive transport rights to the new owner respectively cancel them (r24204)
 
- Fix: Make the engine name not overdraw the engine count in the autoreplace GUI (r24203)
 
- Fix: Make the size of the details in the autoreplace GUI match more the size of the details in the purchase list (r24202)
 
- Fix: Mark group list dirty when setting/clearing autoreplace for an engine type [FS#5170] (r24201)
 
- Fix: Invalidate build vehicle windows every month, in case they need resorting due to changed reliabilities [FS#5149] (r24200)
 
- Fix: If you consider a settings to potentially cause desyncs via NewGRFs and thus disallow changing it in network games, you should probably also sync it to clients (r24193, r24191)
 
- Fix: Use default value when reading an invalid setting value [FS#5153] (r24192, r24146)
 
- Fix: [Windows] When going to fullscreen and back, restore to the resolution you were, not to the fullscreen resolution (r24189)
 
- Fix: [Windows] When changing the basics of a window (fullscreen, 8bpp/32bpp), and a window already exists, it was forced out of maximize mode, and its resolution/position was reset, often causing unwanted side-effects [FS#5151] (r24188)
 
- Fix: Town radii were not updated immediatelly after construction/destruction of houses, resulting in desyncs [FS#5169] (r24183)
 
- Fix: The population of a town was computed incorrectly for overridden houses when loading a game (r24182, r24181, r24179)
 
- Fix: The object name from property A was not displayed in the object GUI [FS#5110] (r24178)
 
- Fix: The arctic 'shops and offices' used the 'church' sprite in one of its four views [FS#5148] (r24177)
 
- Fix: The object GUI did not draw objects when all objects of a class are disabled (r24176)
 
- Fix: If you spent hard work on finding an available object ID, you should probably also use it instead of always 0 (r24159)
 
- Fix: Town producing no cargo at all could spawn passenger subsidies (r24158)
 
- Fix: The music volume was set too early during startup causing it to be not set correctly (r24155)
 
- Fix: [Squirrel] Crash when trying to create an array with negative size [FS#5160] (r24153)
 
- Fix: [NoAI] Do not return the last 'cached' speed of vehicles when they are stopped/crashed [FS#5157] (r24152)
 
- Fix: [Script] Typo in script documentation (r24151)
 
- Fix: Glass-sprite of bubble-generator was not drawn anymore for completely constructed tiles [FS#5143] (r24107)
 
- Fix: Conflicting strategies for resizing the main toolbar and statusbar after resizing the main window [FS#5136] (r24089)
 
- Fix: Significantly reduce the area that is redrawn for text effects [FS#5103] (r24068)
 
- Fix: Do not redraw up to 25% of the map when making a new vehicle visible for the first time (r24067)
 
- Fix: Do not redraw the text effect when nothing changed (r24066)
 

	
 

	
 
1.2.0 (2012-04-15)
 
------------------------------------------------------------------------
 
- Fix: When starting GS or AI, always use the settings of the game, not the new-game settings [FS#5142] (r24108)
 
- Fix: Provide translated comments in the desktop file without language name postfix (r24100)
 
- Fix: Cloning orders of aircraft with limited range failed [FS#5131] (r24086)
 

	
 

	
 
1.2.0-RC4 (2012-04-01)
 
------------------------------------------------------------------------
 
- Fix: Reversing trains while they were entering or leaving a depot could lead to stuck trains [FS#5093] (r24078, r24071)
 
- Fix: The 'last joined' server was not properly selected anymore [FS#5098] (r24070)
 
- Fix: Immediately start querying the last joined server instead of waiting for the requery loop [FS#5097] (r24069, r24062)
 
- Fix: Make the full snowedness level of houses the same as roads and rails [FS#5121] (r24064)
os/debian/changelog
Show inline comments
 
openttd (1.2.3) unstable; urgency=low
 

	
 
  * New upstream release 1.2.3
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Thu, 01 Nov 2012 00:00:00 +0200
 

	
 
openttd (1.2.3~RC1) unstable; urgency=low
 

	
 
  * New upstream release 1.2.3-RC1
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Wed, 17 Oct 2012 00:00:00 +0200
 

	
 
openttd (1.2.2) unstable; urgency=low
 

	
 
  * New upstream release 1.2.2
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Thu, 16 Aug 2012 20:00:00 +0200
 

	
 
openttd (1.2.2~RC1) unstable; urgency=low
 

	
 
  * New upstream release 1.2.2-RC1
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Wed, 01 Aug 2012 00:00:00 +0200
 

	
 
openttd (1.2.1) unstable; urgency=low
 

	
 
  * New upstream release 1.2.1
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Fri, 01 Jun 2012 00:00:00 +0200
 

	
 
openttd (1.2.1~RC1) unstable; urgency=low
 

	
 
  * New upstream release 1.2.1-RC1
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Wed, 16 Apr 2012 22:00:00 +0200
 

	
 
openttd (1.2.0) unstable; urgency=low
 

	
 
  * New upstream release 1.2.0
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Sun, 15 Apr 2012 14:00:00 +0200
 

	
 
openttd (1.2.0~RC4) unstable; urgency=low
 

	
 
  * New upstream release 1.2.0-RC4
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Sun, 01 Apr 2012 00:00:00 +0200
 

	
 
openttd (1.2.0~RC3) unstable; urgency=low
 

	
 
  * New upstream release 1.2.0-RC3
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Sun, 18 Mar 2012 18:00:00 +0100
 

	
 
openttd (1.2.0~RC2) unstable; urgency=low
 

	
 
  * New upstream release 1.2.0-RC2
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Sun, 04 Mar 2012 18:00:00 +0100
 

	
 
openttd (1.2.0~RC1) unstable; urgency=low
 

	
 
  * New upstream release 1.2.0-RC1
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Sun, 19 Feb 2012 23:00:00 +0100
 

	
 
openttd (1.2.0~beta4) unstable; urgency=low
 

	
 
  * New upstream release 1.2.0-beta4
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Sat, 04 Feb 2012 16:00:00 +0100
 

	
 
openttd (1.2.0~beta3) unstable; urgency=low
 

	
 
  * New upstream release 1.2.0-beta3
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Sat, 21 Jan 2012 16:00:00 +0100
 

	
 
openttd (1.2.0~beta2) unstable; urgency=low
 

	
 
  * New upstream release 1.2.0-beta2
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Sat, 07 Jan 2012 00:00:00 +0100
 

	
 
openttd (1.2.0~beta1) unstable; urgency=low
 

	
 
  * New upstream release 1.2.0-beta1
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Sat, 24 Dec 2011 00:00:00 +0100
 

	
 
openttd (1.1.4) unstable; urgency=low
 

	
 
  * New upstream release 1.1.4
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Mon, 05 Dec 2011 00:00:00 +0400
 

	
 
openttd (1.1.4-RC1) unstable; urgency=low
 

	
 
  * New upstream release 1.1.4-RC1
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Sun, 20 Nov 2011 17:00:00 +0100
 

	
 
openttd (1.1.3) unstable; urgency=low
 

	
 
  * New upstream release 1.1.3
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Thu, 15 Sep 2011 21:00:00 +0200
 

	
readme.txt
Show inline comments
 
OpenTTD readme
 
Last updated:    2012-08-16
 
Release version: 1.2.2
 
Last updated:    2012-11-01
 
Release version: 1.2.3
 
------------------------------------------------------------------------
 

	
 

	
 
Table of contents
 
-----------------
 
1.0) About
 
2.0) Contacting
 
 * 2.1) Reporting bugs
 
 * 2.2) Reporting desyncs
 
3.0) Supported platforms
 
4.0) Installing and running OpenTTD
 
 * 4.1) (Required) 3rd party files
 
 * 4.2) OpenTTD directories
 
 * 4.3) Portable installations (portable media)
 
 * 4.4) Files in tar (archives)
 
5.0) OpenTTD features
 
 * 5.1) Logging of potentially dangerous actions
 
6.0) Configuration file
 
7.0) Compiling
 
 * 7.1) Required/optional libraries
 
 * 7.2) Supported compilers
 
8.0) Translating
 
 * 8.1) Translation
 
 * 8.2) Previewing
 
9.0) Troubleshooting
 
X.X) Credits
 

	
 

	
 
1.0) About
 
---- -----
 
OpenTTD is a transport simulation game based upon the popular game Transport
 
Tycoon Deluxe, written by Chris Sawyer. It attempts to mimic the original
 
game as closely as possible while extending it with new features.
 

	
 
OpenTTD is licensed under the GNU General Public License version 2.0. For
 
more information, see the file 'COPYING'.
 

	
 

	
 
2.0) Contacting
 
---- ----------
 
The easiest way to contact the OpenTTD team is by submitting bug reports or
 
posting comments in our forums. You can also chat with us on IRC (#openttd
 
on irc.oftc.net).
 

	
 
The OpenTTD homepage is http://www.openttd.org/.
 

	
 
You can also find the OpenTTD forums at
 
http://forum.openttd.org/
 

	
 
2.1) Reporting bugs
 
---- --------------
 
First of all, check whether the bug is not already known. Do this by looking
 
through the file called 'known-bugs.txt' which is distributed with OpenTTD
 
like this readme.
 

	
 
For tracking our bugs we are using a bug tracker called Flyspray. You can find
 
the tracker at http://bugs.openttd.org/. Before actually reporting take a look
 
through the already reported bugs there to see if the bug is already known.
 
The 'known-bugs.txt' file might be a bit outdated at the moment you are
 
reading it as only bugs known before the release are documented there. Also
 
look through the recently closed bugs.
 

	
 
When you are sure it is not already reported you should:
 
 * Make sure you are running a recent version, i.e. run the latest stable or
 
   nightly based on where you found the bug.
 
 * Make sure you are not running a non-official binary, like a patch pack.
 
   When you are playing with a patch pack you should report any bugs to the
 
   forum thread related to that patch pack.
 
 * Make it reproducible for the developers. In other words, create a savegame
 
   in which you can reproduce the issue once loaded. It is very useful to give
 
   us the crash.dmp, crash.sav, crash.log and crash screenshot which are
 
   created on crashes.
 
 * Check whether the bug is already reported on our bug tracker. This includes
 
   searching for recently closed bug reports as the bug might already be fixed.
 

	
 
After you have done all that you can report the bug. Please include the
 
following information in your bug report:
 
 * OpenTTD version (PLEASE test the latest SVN/nightly build)
 
 * Bug details, including instructions how to reproduce it
 
 * Platform (Windows, Linux, FreeBSD, ...) and compiler (including version) if
 
   you compiled OpenTTD yourself.
 
 * The processor architecture of your OS (32 bits Windows, 64 bits Windows,
 
   Linux on an ARM, Mac OS X on a PowerPC, ...)
 
 * Attach a saved game *and* a screenshot if possible
 
 * If this bug only occurred recently please note the last version without
 
   the bug and the first version including the bug. That way we can fix it
 
   quicker by looking at the changes made.
 
 * Attach crash.dmp, crash.log and crash.sav. These files are usually created
 
   next to your openttd.cfg. The crash handler will tell you the location.
 

	
 
2.2) Reporting desyncs
 
---- -----------------
 
As desyncs are hard to make reproducible OpenTTD has the ability to log all
 
actions done by clients so we can replay the whole game in an effort to make
 
desyncs better reproducible. You need to turn this ability on. When turned
 
on an automatic savegame will be made once the map has been constructed in
src/script/api/ai_changelog.hpp
Show inline comments
 
/* $Id$ */
 

	
 
/*
 
 * This file is part of OpenTTD.
 
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 
 */
 

	
 
/**
 
 * @file ai_changelog.hpp Lists all changes / additions to the API.
 
 *
 
 * Only new / renamed / deleted api functions will be listed here. A list of
 
 * bug fixes can be found in the normal changelog. Note that removed API
 
 * functions may still be available if you return an older API version
 
 * in GetAPIVersion() in info.nut.
 
 *
 
 * \b 1.3.0
 
 *
 
 * 1.3.0 is not yet released. The following changes are not set in stone yet.
 
 *
 
 * API additions:
 
 * \li AIEventExclusiveTransportRights
 
 * \li AIEventRoadReconstruction
 
 * \li AIIndustryType::IsProcessingIndustry
 
 * \li AIStation::IsAirportClosed
 
 * \li AIStation::OpenCloseAirport
 
 * \li AIController::Break
 
 *
 
 * \b 1.2.3
 
 *
 
 * No changes
 
 *
 
 * \b 1.2.2
 
 *
 
 * No changes
 
 *
 
 * \b 1.2.1
 
 *
 
 * No changes
 
 *
 
 * \b 1.2.0
 
 *
 
 * API additions:
 
 *
 
 * \li AIAirport::GetMaintenanceCostFactor
 
 * \li AICargo::CT_AUTO_REFIT
 
 * \li AICargo::CT_NO_REFIT
 
 * \li AICargo::IsValidTownEffect
 
 * \li AICargoList_StationAccepting
 
 * \li AICompany::GetQuarterlyIncome
 
 * \li AICompany::GetQuarterlyExpenses
 
 * \li AICompany::GetQuarterlyCargoDelivered
 
 * \li AICompany::GetQuarterlyPerformanceRating
 
 * \li AICompany::GetQuarterlyCompanyValue
 
 * \li AIController::GetOpsTillSuspend
 
 * \li AIEngine::GetMaximumOrderDistance
 
 * \li AIEventAircraftDestTooFar
 
 * \li AIInfo::CONFIG_DEVELOPER
 
 * \li AIInfrastructure
 
 * \li AIOrder::ERR_ORDER_AIRCRAFT_NOT_ENOUGH_RANGE
 
 * \li AIOrder::GetOrderDistance
 
 * \li AIOrder::GetOrderRefit
 
 * \li AIOrder::IsRefitOrder
 
 * \li AIOrder::SetOrderRefit
 
 * \li AIRail::GetMaintenanceCostFactor
 
 * \li AIRoad::GetMaintenanceCostFactor
 
 * \li AITown::GetCargoGoal
 
 * \li AITown::GetGrowthRate
 
 * \li AITown::GetLastMonthReceived
 
 * \li AITown::GetTownAuthority
 
 * \li AITownEffectList (to walk over all available town effects)
 
 * \li AIVehicle::ERR_VEHICLE_TOO_LONG in case vehicle length limit is reached
 
 * \li AIVehicle::GetMaximumOrderDistance
 
 *
 
 * API renames:
 
 * \li AITown::GetLastMonthTransported to AITown::GetLastMonthSupplied to better
 
 *     reflect what it does.
 
 * \li AIInfo has all its configure settings renamed from AICONFIG to just CONFIG
 
 *     like CONFIG_RANDOM.
 
 * \li AIEvent has all its types renamed from AI_ET_ prefix to just ET_ prefix,
 
 *     like ET_SUBSIDY_OFFER.
 
 * \li AIOrder has all its types renamed from AIOF_ prefix to just OF_ prefix.
 
 *
 
 * API removals:
 
 * \li AICompany::GetCompanyValue, use AICompany::GetQuarterlyCompanyValue instead.
 
 *
 
 * Other changes:
 
 * \li AITown::GetLastMonthProduction no longer has prerequisites based on town
 
 *     effects.
 
 * \li AITown::GetLastMonthTransported no longer has prerequisites based on
 
 *     town effects.
 
 * \li AITown::GetLastMonthTransportedPercentage no longer has prerequisites
 
 *     based on town effects.
 
 *
 
 * \b 1.1.5
 
 *
 
 * No changes
 
 *
 
 * \b 1.1.4
 
 *
 
 * API additions:
 
 * \li AIVehicle::ERR_VEHICLE_TOO_LONG in case vehicle length limit is reached.
 
 *
 
 * \b 1.1.3
 
 *
 
 * No changes
 
 *
 
 * \b 1.1.2
 
 *
 
 * No changes
 
 *
 
 * \b 1.1.1
 
 *
 
 * No changes
 
 *
 
 * \b 1.1.0
 
 *
 
 * API additions:
 
 * \li IsEnd for all lists.
 
 * \li AIEventTownFounded
 
 * \li AIIndustry::GetIndustryID
 
 * \li AIIndustryType::INDUSTRYTYPE_TOWN
 
 * \li AIIndustryType::INDUSTRYTYPE_UNKNOWN
 
 * \li AIOrder::IsVoidOrder
 
 * \li AIRail::GetName
 
 * \li AITown::IsCity
 
 *
 
 * API removals:
src/script/api/game_changelog.hpp
Show inline comments
 
/* $Id$ */
 

	
 
/*
 
 * This file is part of OpenTTD.
 
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 
 */
 

	
 
/**
 
 * @file game_changelog.hpp Lists all changes / additions to the API.
 
 *
 
 * Only new / renamed / deleted api functions will be listed here. A list of
 
 * bug fixes can be found in the normal changelog. Note that removed API
 
 * functions may still be available if you return an older API version
 
 * in GetAPIVersion() in info.nut.
 
 *
 
 * \b 1.3.0
 
 *
 
 * 1.3.0 is not yet released. The following changes are not set in stone yet.
 
 *
 
 * API additions:
 
 * \li GSCargoMonitor
 
 * \li GSEngine::IsValidEngine and GSEngine::IsBuildable when outside GSCompanyMode scope
 
 * \li GSEventExclusiveTransportRights
 
 * \li GSEventRoadReconstruction
 
 * \li GSNews::NT_ACCIDENT, GSNews::NT_COMPANY_INFO, GSNews::NT_ADVICE, GSNews::NT_ACCEPTANCE
 
 * \li GSIndustryType::IsProcessingIndustry
 
 * \li GSStation::IsAirportClosed
 
 * \li GSStation::OpenCloseAirport
 
 * \li GSController::Break
 
 * \li GSIndustryType::BuildIndustry, GSIndustryType::CanBuildIndustry, GSIndustryType::ProspectIndustry and GSIndustryType::CanProspectIndustry when outside GSCompanyMode scope
 
 *
 
 * \b 1.2.3
 
 *
 
 * No changes
 
 *
 
 * \b 1.2.2
 
 *
 
 * No changes
 
 *
 
 * \b 1.2.1
 
 *
 
 * No changes
 
 *
 
 * \b 1.2.0
 
 * \li First stable release with the NoGo framework.
 
 */
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