@@ -1154,6 +1154,7 @@ void *OpenGLBackend::GetVideoBuffer()
#endif
if (!this->persistent_mapping_supported) {
assert(this->vid_buffer == nullptr);
_glBindBuffer(GL_PIXEL_UNPACK_BUFFER, this->vid_pbo);
this->vid_buffer = _glMapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_READ_WRITE);
} else if (this->vid_buffer == nullptr) {
@@ -74,6 +74,8 @@ const char *VideoDriver_SDL_OpenGL::Star
this->Stop();
return "Can't get pointer to screen buffer";
}
/* Main loop expects to start with the buffer unmapped. */
this->ReleaseVideoPointer();
return nullptr;
@@ -1311,6 +1311,8 @@ const char *VideoDriver_Win32OpenGL::Sta
_cur_resolution = old_res;
MarkWholeScreenDirty();
Status change: