@@ -676,8 +676,11 @@ void AddInflation(bool check_year)
* 12 -> months per year
* This is only a good approxiamtion for small values
*/
_economy.inflation_prices += min((_economy.inflation_prices * _economy.infl_amount * 54) >> 16, MAX_INFLATION);
_economy.inflation_payment += min((_economy.inflation_payment * _economy.infl_amount_pr * 54) >> 16, MAX_INFLATION);
_economy.inflation_prices += (_economy.inflation_prices * _economy.infl_amount * 54) >> 16;
_economy.inflation_payment += (_economy.inflation_payment * _economy.infl_amount_pr * 54) >> 16;
if (_economy.inflation_prices > MAX_INFLATION) _economy.inflation_prices = MAX_INFLATION;
if (_economy.inflation_payment > MAX_INFLATION) _economy.inflation_payment = MAX_INFLATION;
}
/**
@@ -2742,6 +2742,12 @@ bool AfterLoadGame()
FOR_ALL_COMPANIES(c) c->tree_limit = _settings_game.construction.tree_frame_burst << 16;
if (IsSavegameVersionBefore(177)) {
/* Fix too high inflation rates */
/* Road stops is 'only' updating some caches */
AfterLoadRoadStops();
AfterLoadLabelMaps();
Status change: