@@ -785,6 +785,12 @@ static void TileLoop_Industry(TileIndex
{
if (IsTileOnWater(tile)) TileLoop_Water(tile);
/* Normally this doesn't happen, but if an industry NewGRF is removed
* an industry that was previously build on water can now be flooded.
* If this happens the tile is no longer an industry tile after
* returning from TileLoop_Water. */
if (!IsTileType(tile, MP_INDUSTRY)) return;
TriggerIndustryTile(tile, INDTILE_TRIGGER_TILE_LOOP);
if (!IsIndustryCompleted(tile)) {
Status change: