Changeset - r14678:3c71e5da55cf
[Not reviewed]
master
0 2 0
alberth - 14 years ago 2010-02-27 12:12:01
alberth@openttd.org
(svn r19270) -Codechange: Forward CommandCost results through CreateNewIndustryHelper().
2 files changed with 46 insertions and 38 deletions:
0 comments (0 inline, 0 general)
src/industry_cmd.cpp
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@@ -1696,54 +1696,54 @@ static void DoCreateNewIndustry(Industry
 
 * @param itspec_index the index of the itsepc to build/fund
 
 * @param seed random seed (possibly) used by industries
 
 * @param founder Founder of the industry
 
 * @return the pointer of the newly created industry, or NULL if it failed
 
 * @param ip Pointer to store newly created industry.
 
 * @return Succeeded or failed command.
 
 *
 
 * @post \c *ip contains the newly created industry if all checks are successful and the \a flags request actual creation, else it contains \c NULL afterwards.
 
 */
 
static Industry *CreateNewIndustryHelper(TileIndex tile, IndustryType type, DoCommandFlag flags, const IndustrySpec *indspec, uint itspec_index, uint32 seed, Owner founder)
 
static CommandCost CreateNewIndustryHelper(TileIndex tile, IndustryType type, DoCommandFlag flags, const IndustrySpec *indspec, uint itspec_index, uint32 seed, Owner founder, Industry **ip)
 
{
 
	assert(itspec_index < indspec->num_table);
 
	const IndustryTileTable *it = indspec->table[itspec_index];
 
	bool custom_shape_check = false;
 

	
 
	*ip = NULL;
 

	
 
	CommandCost ret = CheckIfIndustryTilesAreFree(tile, it, itspec_index, type, &custom_shape_check);
 
	ret.SetGlobalErrorMessage();
 
	if (ret.Failed()) return NULL;
 
	if (ret.Failed()) return ret;
 

	
 
	if (HasBit(GetIndustrySpec(type)->callback_mask, CBM_IND_LOCATION)) {
 
		ret = CheckIfCallBackAllowsCreation(tile, type, itspec_index, seed);
 
	} else {
 
		ret = _check_new_industry_procs[indspec->check_proc](tile);
 
	}
 
	ret.SetGlobalErrorMessage();
 
	if (ret.Failed()) return NULL;
 
	if (ret.Failed()) return ret;
 

	
 
	if (!custom_shape_check && _settings_game.game_creation.land_generator == LG_TERRAGENESIS && _generating_world && !_ignore_restrictions && !CheckIfCanLevelIndustryPlatform(tile, DC_NO_WATER, it, type)) return NULL;
 
	if (!custom_shape_check && _settings_game.game_creation.land_generator == LG_TERRAGENESIS && _generating_world &&
 
			!_ignore_restrictions && !CheckIfCanLevelIndustryPlatform(tile, DC_NO_WATER, it, type)) {
 
		return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
 
	}
 

	
 
	ret = CheckIfFarEnoughFromIndustry(tile, type);
 
	ret.SetGlobalErrorMessage();
 
	if (ret.Failed()) return NULL;
 
	if (ret.Failed()) return ret;
 

	
 
	const Town *t = NULL;
 
	ret = FindTownForIndustry(tile, type, &t);
 
	ret.SetGlobalErrorMessage();
 
	if (ret.Failed()) return NULL;
 
	if (ret.Failed()) return ret;
 
	assert(t != NULL);
 

	
 
	ret = CheckIfIndustryIsAllowed(tile, type, t);
 
	ret.SetGlobalErrorMessage();
 
	if (ret.Failed()) return NULL;
 
	if (ret.Failed()) return ret;
 

	
 
	if (!Industry::CanAllocateItem()) return NULL;
 
	if (!Industry::CanAllocateItem()) return_cmd_error(STR_ERROR_TOO_MANY_INDUSTRIES);
 

	
 
	if (flags & DC_EXEC) {
 
		Industry *i = new Industry(tile);
 
		*ip = new Industry(tile);
 
		if (!custom_shape_check) CheckIfCanLevelIndustryPlatform(tile, DC_NO_WATER | DC_EXEC, it, type);
 
		DoCreateNewIndustry(i, tile, type, it, itspec_index, t, OWNER_NONE, founder);
 

	
 
		return i;
 
		DoCreateNewIndustry(*ip, tile, type, it, itspec_index, t, OWNER_NONE, founder);
 
	}
 

	
 
	/* We need to return a non-NULL pointer to tell we have created an industry.
 
	 * However, we haven't created a real one (no DC_EXEC), so return a fake one. */
 
	return (Industry *)-1;
 
	return CommandCost();
 
}
 

	
 
/** Build/Fund an industry
 
@@ -1772,7 +1772,7 @@ CommandCost CmdBuildIndustry(TileIndex t
 
		return CMD_ERROR;
 
	}
 

	
 
	const Industry *ind = NULL;
 
	Industry *ind = NULL;
 
	if (_game_mode != GM_EDITOR && _settings_game.construction.raw_industry_construction == 2 && indspec->IsRawIndustry()) {
 
		if (flags & DC_EXEC) {
 
			/* Prospected industries are build as OWNER_TOWN to not e.g. be build on owned land of the founder */
 
@@ -1787,10 +1787,9 @@ CommandCost CmdBuildIndustry(TileIndex t
 
					 * because parameter evaluation order is not guaranteed in the c++ standard
 
					 */
 
					tile = RandomTile();
 
					ind = CreateNewIndustryHelper(tile, it, flags, indspec, RandomRange(indspec->num_table), p2, founder);
 
					if (ind != NULL) {
 
						break;
 
					}
 
					CommandCost ret = CreateNewIndustryHelper(tile, it, flags, indspec, RandomRange(indspec->num_table), p2, founder, &ind);
 
					ret.SetGlobalErrorMessage();
 
					if (ret.Succeeded()) break;
 
				}
 
			}
 
			_current_company = founder;
 
@@ -1810,20 +1809,24 @@ CommandCost CmdBuildIndustry(TileIndex t
 
			ret.SetGlobalErrorMessage();
 
		} while (ret.Failed());
 

	
 
		ind = CreateNewIndustryHelper(tile, it, flags, indspec, num, p2, _current_company);
 
		if (ind == NULL) return CMD_ERROR;
 
		ret = CreateNewIndustryHelper(tile, it, flags, indspec, num, p2, _current_company, &ind);
 
		ret.SetGlobalErrorMessage();
 
		if (ret.Failed()) return ret;
 
	}
 

	
 
	if ((flags & DC_EXEC) && _game_mode != GM_EDITOR && ind != NULL) {
 
		SetDParam(0, indspec->name);
 
		if (indspec->new_industry_text > STR_LAST_STRINGID) {
 
			SetDParam(1, STR_TOWN_NAME);
 
			SetDParam(2, ind->town->index);
 
		} else {
 
			SetDParam(1, ind->town->index);
 
	if (flags & DC_EXEC) {
 
		assert(ind != NULL);
 
		if (_game_mode != GM_EDITOR) {
 
			SetDParam(0, indspec->name);
 
			if (indspec->new_industry_text > STR_LAST_STRINGID) {
 
				SetDParam(1, STR_TOWN_NAME);
 
				SetDParam(2, ind->town->index);
 
			} else {
 
				SetDParam(1, ind->town->index);
 
			}
 
			AddIndustryNewsItem(indspec->new_industry_text, NS_INDUSTRY_OPEN, ind->index);
 
			AI::BroadcastNewEvent(new AIEventIndustryOpen(ind->index));
 
		}
 
		AddIndustryNewsItem(indspec->new_industry_text, NS_INDUSTRY_OPEN, ind->index);
 
		AI::BroadcastNewEvent(new AIEventIndustryOpen(ind->index));
 
	}
 

	
 
	return CommandCost(EXPENSES_OTHER, indspec->GetConstructionCost());
 
@@ -1835,7 +1838,11 @@ static Industry *CreateNewIndustry(TileI
 
	const IndustrySpec *indspec = GetIndustrySpec(type);
 

	
 
	uint32 seed = Random();
 
	return CreateNewIndustryHelper(tile, type, DC_EXEC, indspec, RandomRange(indspec->num_table), seed, OWNER_NONE);
 
	Industry *i = NULL;
 
	CommandCost ret = CreateNewIndustryHelper(tile, type, DC_EXEC, indspec, RandomRange(indspec->num_table), seed, OWNER_NONE, &i);
 
	assert(i != NULL || ret.Failed());
 
	ret.SetGlobalErrorMessage();
 
	return i;
 
}
 

	
 
/**
src/lang/english.txt
Show inline comments
 
@@ -3380,6 +3380,7 @@ STR_ERROR_ROAD_WORKS_IN_PROGRESS        
 
STR_ERROR_TOWN_CAN_T_DELETE                                     :{WHITE}Can't delete this town...{}A station or depot is referring to the town or a town owned tile can't be removed
 

	
 
# Industry related errors
 
STR_ERROR_TOO_MANY_INDUSTRIES                                   :{WHITE}Too many industries
 
STR_ERROR_CAN_T_GENERATE_INDUSTRIES                             :{WHITE}Can't generate industries...
 
STR_ERROR_CAN_T_BUILD_HERE                                      :{WHITE}Can't build {STRING} here...
 
STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY                         :{WHITE}Can't construct this industry type here...
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