Changeset - r28653:3c899d8e507d
[Not reviewed]
master
0 11 0
Patric Stout - 3 months ago 2024-02-03 09:15:03
truebrain@openttd.org
Change: [Script] replace easy/medium/hard values with default value (#11959)
11 files changed with 43 insertions and 63 deletions:
0 comments (0 inline, 0 general)
src/lang/english.txt
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@@ -1812,13 +1812,6 @@ STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT_HE
 
STR_CONFIG_SETTING_AI_BUILDS_SHIPS                              :Disable ships for computer: {STRING2}
 
STR_CONFIG_SETTING_AI_BUILDS_SHIPS_HELPTEXT                     :Enabling this setting makes building ships impossible for a computer player
 

	
 
STR_CONFIG_SETTING_AI_PROFILE                                   :Default settings profile: {STRING2}
 
STR_CONFIG_SETTING_AI_PROFILE_HELPTEXT                          :Choose which settings profile to use for random AIs or for initial values when adding a new AI or Game Script
 
###length 3
 
STR_CONFIG_SETTING_AI_PROFILE_EASY                              :Easy
 
STR_CONFIG_SETTING_AI_PROFILE_MEDIUM                            :Medium
 
STR_CONFIG_SETTING_AI_PROFILE_HARD                              :Hard
 

	
 
STR_CONFIG_SETTING_AI_IN_MULTIPLAYER                            :Allow AIs in multiplayer: {STRING2}
 
STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT                   :Allow AI computer players to participate in multiplayer games
 

	
src/saveload/afterload.cpp
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@@ -2862,12 +2862,6 @@ bool AfterLoadGame()
 
		}
 
	}
 

	
 
	if (IsSavegameVersionBefore(SLV_178)) {
 
		extern uint8_t _old_diff_level;
 
		/* Initialise script settings profile */
 
		_settings_game.script.settings_profile = IsInsideMM(_old_diff_level, SP_BEGIN, SP_END) ? _old_diff_level : (uint)SP_MEDIUM;
 
	}
 

	
 
	{
 
		/* Station blocked, wires and pylon flags need to be stored in the map. This is effectively cached data, so no
 
		 * version check is necessary. This is done here as the SLV_182 check below needs the blocked status. */
src/saveload/compat/settings_sl_compat.h
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@@ -162,7 +162,7 @@ const SaveLoadCompat _settings_sl_compat
 
	SLC_VAR("economy.initial_city_size"),
 
	SLC_VAR("economy.mod_road_rebuild"),
 
	SLC_NULL(1, SL_MIN_VERSION, SLV_107),
 
	SLC_VAR("script.settings_profile"),
 
	SLC_NULL(1, SLV_178, SLV_TABLE_CHUNKS),
 
	SLC_VAR("ai.ai_in_multiplayer"),
 
	SLC_VAR("ai.ai_disable_veh_train"),
 
	SLC_VAR("ai.ai_disable_veh_roadveh"),
src/script/api/ai_changelog.hpp
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@@ -33,6 +33,7 @@
 
 * \li AISubsidyList accepts an optional filter function
 
 * \li AITownList accepts an optional filter function
 
 * \li AIVehicleList accepts an optional filter function
 
 * \li AIInfo::AddSettings easy_value / medium_value / hard_value are replaced with default_value
 
 *
 
 * \b 13.0
 
 *
src/script/api/game_changelog.hpp
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@@ -99,6 +99,7 @@
 
 * \li GSSubsidyList accepts an optional filter function
 
 * \li GSTownList accepts an optional filter function
 
 * \li GSVehicleList accepts an optional filter function
 
 * \li GSInfo::AddSettings easy_value / medium_value / hard_value are replaced with default_value
 
 *
 
 * \b 13.0
 
 *
src/script/api/script_info_docs.hpp
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@@ -222,18 +222,8 @@ public:
 
	 *  - max_value The maximum value of this setting. Required for integer
 
	 *    settings and not allowed for boolean settings. The value will be
 
	 *    clamped in the range [MIN(int32_t), MAX(int32_t)] (inclusive).
 
	 *  - easy_value The default value if the easy difficulty level
 
	 *    is selected. Required. The value will be clamped in the range
 
	 *    [MIN(int32_t), MAX(int32_t)] (inclusive).
 
	 *  - medium_value The default value if the medium difficulty level
 
	 *    is selected. Required. The value will be clamped in the range
 
	 *    [MIN(int32_t), MAX(int32_t)] (inclusive).
 
	 *  - hard_value The default value if the hard difficulty level
 
	 *    is selected. Required. The value will be clamped in the range
 
	 *    [MIN(int32_t), MAX(int32_t)] (inclusive).
 
	 *  - custom_value The default value if the custom difficulty level
 
	 *    is selected. Required. The value will be clamped in the range
 
	 *    [MIN(int32_t), MAX(int32_t)] (inclusive).
 
	 *  - default_value The default value. Required. The value will be
 
	 *    clamped in the range [MIN(int32_t), MAX(int32_t)] (inclusive).
 
	 *  - random_deviation If this property has a nonzero value, then the
 
	 *    actual value of the setting in game will be randomised in the range
 
	 *    [user_configured_value - random_deviation, user_configured_value + random_deviation] (inclusive).
src/script/script_config.hpp
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@@ -34,10 +34,7 @@ struct ScriptConfigItem {
 
	std::string description;      ///< The description of the configuration setting.
 
	int min_value = 0;            ///< The minimal value this configuration setting can have.
 
	int max_value = 1;            ///< The maximal value this configuration setting can have.
 
	int custom_value = 0;         ///< The default value on custom difficulty setting.
 
	int easy_value = 0;           ///< The default value on easy difficulty setting.
 
	int medium_value = 0;         ///< The default value on medium difficulty setting.
 
	int hard_value = 0;           ///< The default value on hard difficulty setting.
 
	int default_value = 0;        ///< The default value of this configuration setting.
 
	int random_deviation = 0;     ///< The maximum random deviation from the default value.
 
	int step_size = 1;            ///< The step size in the gui.
 
	ScriptConfigFlags flags = SCRIPTCONFIG_NONE; ///< Flags for the configuration setting.
src/script/script_info.cpp
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@@ -87,6 +87,10 @@ SQInteger ScriptInfo::AddSetting(HSQUIRR
 
	ScriptConfigItem config;
 
	uint items = 0;
 

	
 
	int easy_value = INT32_MIN;
 
	int medium_value = INT32_MIN;
 
	int hard_value = INT32_MIN;
 

	
 
	/* Read the table, and find all properties we care about */
 
	sq_pushnull(vm);
 
	while (SQ_SUCCEEDED(sq_next(vm, -2))) {
 
@@ -122,28 +126,30 @@ SQInteger ScriptInfo::AddSetting(HSQUIRR
 
		} else if (key == "easy_value") {
 
			SQInteger res;
 
			if (SQ_FAILED(sq_getinteger(vm, -1, &res))) return SQ_ERROR;
 
			config.easy_value = ClampTo<int32_t>(res);
 
			easy_value = ClampTo<int32_t>(res);
 
			items |= 0x010;
 
		} else if (key == "medium_value") {
 
			SQInteger res;
 
			if (SQ_FAILED(sq_getinteger(vm, -1, &res))) return SQ_ERROR;
 
			config.medium_value = ClampTo<int32_t>(res);
 
			medium_value = ClampTo<int32_t>(res);
 
			items |= 0x020;
 
		} else if (key == "hard_value") {
 
			SQInteger res;
 
			if (SQ_FAILED(sq_getinteger(vm, -1, &res))) return SQ_ERROR;
 
			config.hard_value = ClampTo<int32_t>(res);
 
			hard_value = ClampTo<int32_t>(res);
 
			items |= 0x040;
 
		} else if (key == "custom_value") {
 
			// No longer parsed.
 
		} else if (key == "default_value") {
 
			SQInteger res;
 
			if (SQ_FAILED(sq_getinteger(vm, -1, &res))) return SQ_ERROR;
 
			config.default_value = ClampTo<int32_t>(res);
 
			items |= 0x080;
 
		} else if (key == "random_deviation") {
 
			SQInteger res;
 
			if (SQ_FAILED(sq_getinteger(vm, -1, &res))) return SQ_ERROR;
 
			config.random_deviation = ClampTo<int32_t>(abs(res));
 
			items |= 0x200;
 
		} else if (key == "custom_value") {
 
			SQInteger res;
 
			if (SQ_FAILED(sq_getinteger(vm, -1, &res))) return SQ_ERROR;
 
			config.custom_value = ClampTo<int32_t>(res);
 
			items |= 0x080;
 
		} else if (key == "step_size") {
 
			SQInteger res;
 
			if (SQ_FAILED(sq_getinteger(vm, -1, &res))) return SQ_ERROR;
 
@@ -162,6 +168,28 @@ SQInteger ScriptInfo::AddSetting(HSQUIRR
 
	}
 
	sq_pop(vm, 1);
 

	
 
	/* Check if default_value is set. Although required, this was changed with
 
	 * 14.0, and as such, older AIs don't use it yet. So we convert the older
 
	 * values into a default_value. */
 
	if ((items & 0x080) == 0) {
 
		/* Easy/medium/hard should all three be defined. */
 
		if ((items & 0x010) == 0 || (items & 0x020) == 0 || (items & 0x040) == 0) {
 
			this->engine->ThrowError("please define all properties of a setting (min/max not allowed for booleans)");
 
			return SQ_ERROR;
 
		}
 

	
 
		config.default_value = medium_value;
 
		/* If not boolean and no random deviation set, calculate it based on easy/hard difference. */
 
		if ((config.flags & SCRIPTCONFIG_BOOLEAN) == 0 && (items & 0x200) == 0) {
 
			config.random_deviation = abs(hard_value - easy_value) / 2;
 
			items |= 0x200;
 
		}
 
		items |= 0x080;
 
	} else {
 
		/* For compatibility, also act like the default sets the easy/medium/hard. */
 
		items |= 0x010 | 0x020 | 0x040;
 
	}
 

	
 
	/* Don't allow both random_deviation and SCRIPTCONFIG_BOOLEAN to
 
	 * be set for the same config item. */
 
	if ((items & 0x200) != 0 && (config.flags & SCRIPTCONFIG_BOOLEAN) != 0) {
 
@@ -252,14 +280,7 @@ int ScriptInfo::GetSettingDefaultValue(c
 
{
 
	for (const auto &item : this->config_list) {
 
		if (item.name != name) continue;
 
		/* The default value depends on the difficulty level */
 
		switch (GetGameSettings().script.settings_profile) {
 
			case SP_EASY:   return item.easy_value;
 
			case SP_MEDIUM: return item.medium_value;
 
			case SP_HARD:   return item.hard_value;
 
			case SP_CUSTOM: return item.custom_value;
 
			default: NOT_REACHED();
 
		}
 
		return item.default_value;
 
	}
 

	
 
	/* There is no such setting */
src/settings_gui.cpp
Show inline comments
 
@@ -2249,7 +2249,6 @@ static SettingsContainer &GetSettingsTre
 
		{
 
			SettingsPage *npc = ai->Add(new SettingsPage(STR_CONFIG_SETTING_AI_NPC));
 
			{
 
				npc->Add(new SettingEntry("script.settings_profile"));
 
				npc->Add(new SettingEntry("script.script_max_opcode_till_suspend"));
 
				npc->Add(new SettingEntry("script.script_max_memory_megabytes"));
 
				npc->Add(new SettingEntry("difficulty.competitor_speed"));
src/settings_type.h
Show inline comments
 
@@ -405,7 +405,6 @@ struct AISettings {
 

	
 
/** Settings related to scripts. */
 
struct ScriptSettings {
 
	uint8_t  settings_profile;                 ///< difficulty profile to set initial settings of scripts, esp. random AIs
 
	uint32_t script_max_opcode_till_suspend;   ///< max opcode calls till scripts will suspend
 
	uint32_t script_max_memory_megabytes;      ///< limit on memory a single script instance may have allocated
 
};
src/table/settings/script_settings.ini
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@@ -8,7 +8,6 @@
 
; and in the savegame PATS chunk.
 

	
 
[pre-amble]
 
static constexpr std::initializer_list<const char*> _settings_profiles{"easy", "medium", "hard"};
 

	
 
static const SettingVariant _script_settings_table[] = {
 
[post-amble]
 
@@ -41,20 +40,6 @@ extra    = 0
 
startup  = false
 

	
 

	
 
[SDT_OMANY]
 
var      = script.settings_profile
 
type     = SLE_UINT8
 
from     = SLV_178
 
flags    = SF_GUI_DROPDOWN
 
def      = SP_EASY
 
min      = SP_EASY
 
max      = SP_HARD
 
full     = _settings_profiles
 
str      = STR_CONFIG_SETTING_AI_PROFILE
 
strhelp  = STR_CONFIG_SETTING_AI_PROFILE_HELPTEXT
 
strval   = STR_CONFIG_SETTING_AI_PROFILE_EASY
 
cat      = SC_BASIC
 

	
 
[SDT_VAR]
 
var      = script.script_max_opcode_till_suspend
 
type     = SLE_UINT32
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