Changeset - r18238:3e9a69b42b81
[Not reviewed]
master
0 8 0
rubidium - 13 years ago 2011-11-03 22:49:03
rubidium@openttd.org
(svn r23084) -Codechange: get rid of a redundant variable
8 files changed with 15 insertions and 22 deletions:
0 comments (0 inline, 0 general)
src/clear_cmd.cpp
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@@ -361,11 +361,6 @@ static void ChangeTileOwner_Clear(TileIn
 
	return;
 
}
 

	
 
void InitializeClearLand()
 
{
 
	_settings_game.game_creation.snow_line = _settings_game.game_creation.snow_line_height * TILE_HEIGHT;
 
}
 

	
 
static CommandCost TerraformTile_Clear(TileIndex tile, DoCommandFlag flags, uint z_new, Slope tileh_new)
 
{
 
	return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
src/landscape.cpp
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@@ -79,7 +79,7 @@ extern const byte _slope_to_sprite_offse
 
/**
 
 * Description of the snow line throughout the year.
 
 *
 
 * If it is \c NULL, a static snowline height is used, as set by \c _settings_game.game_creation.snow_line.
 
 * If it is \c NULL, a static snowline height is used, as set by \c _settings_game.game_creation.snow_line_height.
 
 * Otherwise it points to a table loaded from a newGRF file that describes the variable snowline.
 
 * @ingroup SnowLineGroup
 
 * @see GetSnowLine() GameCreationSettings
 
@@ -561,7 +561,7 @@ void SetSnowLine(byte table[SNOW_LINE_MO
 
 */
 
byte GetSnowLine()
 
{
 
	if (_snow_line == NULL) return _settings_game.game_creation.snow_line;
 
	if (_snow_line == NULL) return _settings_game.game_creation.snow_line_height * TILE_HEIGHT;
 

	
 
	YearMonthDay ymd;
 
	ConvertDateToYMD(_date, &ymd);
 
@@ -575,7 +575,7 @@ byte GetSnowLine()
 
 */
 
byte HighestSnowLine()
 
{
 
	return _snow_line == NULL ? _settings_game.game_creation.snow_line : _snow_line->highest_value;
 
	return _snow_line == NULL ? _settings_game.game_creation.snow_line_height * TILE_HEIGHT : _snow_line->highest_value;
 
}
 

	
 
/**
 
@@ -585,7 +585,7 @@ byte HighestSnowLine()
 
 */
 
byte LowestSnowLine()
 
{
 
	return _snow_line == NULL ? _settings_game.game_creation.snow_line : _snow_line->lowest_value;
 
	return _snow_line == NULL ? _settings_game.game_creation.snow_line_height * TILE_HEIGHT : _snow_line->lowest_value;
 
}
 

	
 
/**
src/misc.cpp
Show inline comments
 
@@ -35,7 +35,6 @@ extern void MakeNewgameSettingsLive();
 
void InitializeSound();
 
void InitializeMusic();
 
void InitializeVehicles();
 
void InitializeClearLand();
 
void InitializeRailGui();
 
void InitializeRoadGui();
 
void InitializeAirportGui();
 
@@ -80,7 +79,6 @@ void InitializeGame(uint size_x, uint si
 

	
 
	InitNewsItemStructs();
 
	InitializeLandscape();
 
	InitializeClearLand();
 
	InitializeRailGui();
 
	InitializeRoadGui();
 
	InitializeAirportGui();
src/saveload/afterload.cpp
Show inline comments
 
@@ -2648,6 +2648,11 @@ bool AfterLoadGame()
 
		}
 
	}
 

	
 
	/* This triggers only when old snow_lines were copied into the snow_line_height. */
 
	if (IsSavegameVersionBefore(164) && _settings_game.game_creation.snow_line_height >= MIN_SNOWLINE_HEIGHT * TILE_HEIGHT) {
 
		_settings_game.game_creation.snow_line_height /= TILE_HEIGHT;
 
	}
 

	
 
	/* When any NewGRF has been changed the availability of some vehicles might
 
	 * have been changed too. e->company_avail must be set to 0 in that case
 
	 * which is done by StartupEngines(). */
src/saveload/oldloader_sl.cpp
Show inline comments
 
@@ -1724,7 +1724,7 @@ static const OldChunks main_chunk[] = {
 
	OCL_VAR ( OC_TTD | OC_UINT8,    1, &_trees_tick_ctr ),
 

	
 
	OCL_CNULL( OC_TTD, 1 ),               ///< Custom vehicle types yes/no, no longer used
 
	OCL_VAR ( OC_TTD | OC_UINT8,    1, &_settings_game.game_creation.snow_line ),
 
	OCL_VAR ( OC_TTD | OC_UINT8,    1, &_settings_game.game_creation.snow_line_height ),
 

	
 
	OCL_CNULL( OC_TTD, 32 ),              ///< new_industry_randtable, no longer used (because of new design)
 
	OCL_CNULL( OC_TTD, 36 ),              ///< cargo-stuff
src/settings_type.h
Show inline comments
 
@@ -216,7 +216,6 @@ struct GameCreationSettings {
 
	byte   se_flat_world_height;             ///< land height a flat world gets in SE
 
	byte   town_name;                        ///< the town name generator used for town names
 
	byte   landscape;                        ///< the landscape we're currently in
 
	byte   snow_line;                        ///< the snowline level in this game
 
	byte   water_borders;                    ///< bitset of the borders that are water
 
	uint16 custom_town_number;               ///< manually entered number of towns
 
	byte   variety;                          ///< variety level applied to TGP
src/table/gameopt_settings.ini
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@@ -132,7 +132,7 @@ load     = ConvertLandscape
 

	
 
[SDT_VAR]
 
base     = GameSettings
 
var      = game_creation.snow_line
 
var      = game_creation.snow_line_height
 
type     = SLE_UINT8
 
def      = DEF_SNOWLINE_HEIGHT * TILE_HEIGHT
 
min      = MIN_SNOWLINE_HEIGHT * TILE_HEIGHT
src/table/settings.ini
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@@ -330,15 +330,11 @@ max      = 3
 
full     = _climates
 
load     = ConvertLandscape
 

	
 
[SDT_VAR]
 
base     = GameSettings
 
var      = game_creation.snow_line
 
type     = SLE_UINT8
 
; Snow line (or snow_line_height * TILE_HEIGHT)
 
[SDT_NULL]
 
length   = SLE_UINT8
 
from     = 97
 
guiflags = SGF_NO_NETWORK
 
def      = DEF_SNOWLINE_HEIGHT * TILE_HEIGHT
 
min      = MIN_SNOWLINE_HEIGHT * TILE_HEIGHT
 
max      = MAX_SNOWLINE_HEIGHT * TILE_HEIGHT
 
to       = 163
 

	
 
[SDT_OMANY]
 
base     = GameSettings
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