Changeset - r18083:3fc14fb96436
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rubidium - 13 years ago 2011-09-09 21:12:52
rubidium@openttd.org
(svn r22914) -Fix [FS#4716]: old TTO/TTD savegames could get non-stop via orders upon savegame loading, even when those orders did not exist back then. This 'conversion' feature is something for TTDPatch and old OpenTTD savegames
1 file changed with 2 insertions and 3 deletions:
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src/saveload/order_sl.cpp
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@@ -10,12 +10,11 @@
 
/** @file order_sl.cpp Code handling saving and loading of orders */
 

	
 
#include "../stdafx.h"
 
#include "../order_base.h"
 
#include "../order_backup.h"
 
#include "../settings_type.h"
 
#include "../network/network.h"
 

	
 
#include "saveload.h"
 
#include "saveload_internal.h"
 

	
 
/**
 
 * Converts this order from an old savegame's version;
 
@@ -27,7 +26,7 @@ void Order::ConvertFromOldSavegame()
 
	this->flags = 0;
 

	
 
	/* First handle non-stop - use value from savegame if possible, else use value from config file */
 
	if (_settings_client.gui.sg_new_nonstop || (IsSavegameVersionBefore(22) && _settings_client.gui.new_nonstop)) {
 
	if (_settings_client.gui.sg_new_nonstop || (IsSavegameVersionBefore(22) && _savegame_type != SGT_TTO && _savegame_type != SGT_TTD && _settings_client.gui.new_nonstop)) {
 
		/* OFB_NON_STOP */
 
		this->SetNonStopType((old_flags & 8) ? ONSF_NO_STOP_AT_ANY_STATION : ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS);
 
	} else {
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