Changeset - r4861:3fd923d44458
[Not reviewed]
master
0 6 0
Darkvater - 18 years ago 2006-10-15 23:48:34
darkvater@openttd.org
(svn r6787) -Codechange: Use PLAYER_NEW_COMPANY as a player identifier wishing to become a
new player instead of a 0.
6 files changed with 31 insertions and 8 deletions:
0 comments (0 inline, 0 general)
console_cmds.c
Show inline comments
 
@@ -739,7 +739,8 @@ DEF_CONSOLE_CMD(ConNetworkConnect)
 

	
 
	if (argc == 0) {
 
		IConsoleHelp("Connect to a remote OTTD server and join the game. Usage: 'connect <ip>'");
 
		IConsoleHelp("IP can contain port and player: 'IP#Player:Port', eg: 'server.ottd.org#2:443'");
 
		IConsoleHelp("IP can contain port and player: 'IP[[#Player]:Port]', eg: 'server.ottd.org#2:443'");
 
		IConsoleHelp("Player #0 is new company, #255 is spectator all others are a certain company");
 
		return true;
 
	}
 

	
 
@@ -749,14 +750,25 @@ DEF_CONSOLE_CMD(ConNetworkConnect)
 
		NetworkDisconnect();
 

	
 
	ip = argv[1];
 
	/* Default settings: default port and new company */
 
	rport = NETWORK_DEFAULT_PORT;
 
	_network_playas = PLAYER_NEW_COMPANY;
 

	
 
	ParseConnectionString(&player, &port, ip);
 

	
 
	IConsolePrintF(_icolour_def, "Connecting to %s...", ip);
 
	if (player != NULL) {
 
		_network_playas = atoi(player);
 
		IConsolePrintF(_icolour_def, "    player-no: %s", player);
 
		IConsolePrintF(_icolour_def, "    player-no: %d", _network_playas);
 

	
 
		/* From a user pov 0 is a new player, internally it's different and all
 
		 * players are offset by one to ease up on users (eg players 1-8 not 0-7) */
 
		if (_network_playas == 0) _network_playas = PLAYER_NEW_COMPANY;
 
		if (!IsValidPlayer(_network_playas - 1) &&
 
			  (_network_playas != PLAYER_SPECTATOR &&
 
			   _network_playas != PLAYER_NEW_COMPANY)) {
 
			return false;
 
		}
 
	}
 
	if (port != NULL) {
 
		rport = atoi(port);
network_client.c
Show inline comments
 
@@ -511,7 +511,8 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER
 
		// Say we received the map and loaded it correctly!
 
		SEND_COMMAND(PACKET_CLIENT_MAP_OK)();
 

	
 
		if (_network_playas == 0 || _network_playas > MAX_PLAYERS ||
 
		// new company/spectator (invalid player) or company we want to join is not active
 
		if (_network_playas == PLAYER_NEW_COMPANY || !IsValidPlayer(_network_playas - 1) ||
 
				!GetPlayer(_network_playas - 1)->is_active) {
 

	
 
			if (_network_playas == PLAYER_SPECTATOR) {
network_gui.c
Show inline comments
 
@@ -929,7 +929,7 @@ static void NetworkLobbyWindowWndProc(Wi
 
			}
 
			break;
 
		case 8: /* New company */
 
			_network_playas = 0;
 
			_network_playas = PLAYER_NEW_COMPANY;
 
			NetworkClientConnectGame(_network_last_host, _network_last_port);
 
			break;
 
		case 9: /* Spectate game */
 
@@ -1195,7 +1195,7 @@ static Window *PopupClientList(Window *w
 
	_clientlist_proc[i++] = &ClientList_SpeakToAll;
 

	
 
	if (_network_own_client_index != ci->client_index) {
 
		if (_network_playas >= 1 && _network_playas <= MAX_PLAYERS) {
 
		if (IsValidPlayer(_network_playas - 1)) {
 
			// We are no spectator
 
			if (ci->client_playas >= 1 && ci->client_playas <= MAX_PLAYERS) {
 
				GetString(_clientlist_action[i], STR_NETWORK_CLIENTLIST_GIVE_MONEY);
network_server.c
Show inline comments
 
@@ -596,7 +596,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT
 

	
 
	// join another company does not affect these values
 
	switch (playas) {
 
		case 0: /* New company */
 
		case PLAYER_NEW_COMPANY: /* New company */
 
			if (ActivePlayerCount() >= _network_game_info.companies_max) {
 
				SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_FULL);
 
				return;
 
@@ -608,6 +608,12 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT
 
				return;
 
			}
 
			break;
 
		default: /* Join another company (companies 1-8) */
 
			if (!IsValidPlayer(playas - 1)) {
 
				SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_PLAYER_MISMATCH);
 
				return;
 
			}
 
			break;
 
	}
 

	
 
	// We need a valid name.. make it Player
openttd.c
Show inline comments
 
@@ -480,7 +480,10 @@ int ttd_main(int argc, char *argv[])
 

	
 
			ParseConnectionString(&player, &port, network_conn);
 

	
 
			if (player != NULL) _network_playas = atoi(player);
 
			if (player != NULL) {
 
				_network_playas = atoi(player);
 
				if (_network_playas == 0) _network_playas = PLAYER_NEW_COMPANY;
 
			}
 
			if (port != NULL) rport = atoi(port);
 

	
 
			LoadIntroGame();
player.h
Show inline comments
 
@@ -213,7 +213,8 @@ VARDEF PlayerID _current_player;
 

	
 
/* Player identifiers All players below MAX_PLAYERS are playable
 
 * players, above, they are special, computer controlled players */
 
enum {
 
enum Players {
 
	PLAYER_NEW_COMPANY = 254, ///< Command 'player' in Multiplayer to create a new company
 
	PLAYER_SPECTATOR   = 255, ///< Spectator in Multiplayer or the player in the scenario editor
 
	MAX_PLAYERS        = 8,
 
};
0 comments (0 inline, 0 general)