Changeset - r8548:41ce2fbf1396
[Not reviewed]
master
0 1 0
belugas - 16 years ago 2008-02-13 03:02:02
belugas@openttd.org
(svn r12126) -Codechange: Use a variable instead of calling the same function a few times
1 file changed with 9 insertions and 13 deletions:
0 comments (0 inline, 0 general)
src/tunnelbridge_cmd.cpp
Show inline comments
 
@@ -804,6 +804,7 @@ static void DrawBridgeTramBits(int x, in
 
static void DrawTile_TunnelBridge(TileInfo *ti)
 
{
 
	SpriteID image;
 
	DiagDirection tunnelbridge_direction = GetTunnelBridgeDirection(ti->tile);
 

	
 
	if (IsTunnel(ti->tile)) {
 
		/* Front view of tunnel bounding boxes:
 
@@ -823,7 +824,7 @@ static void DrawTile_TunnelBridge(TileIn
 
			{  1,  0, -15, -14,  0, 15, 16,  1, 0, 1, 16, 15 }, // SW
 
			{  0,  1, -14, -15, 15,  0,  1, 16, 1, 0, 15, 16 }, // NW
 
		};
 
		const int *BB_data = _tunnel_BB[GetTunnelBridgeDirection(ti->tile)];
 
		const int *BB_data = _tunnel_BB[tunnelbridge_direction];
 

	
 
		bool catenary = false;
 

	
 
@@ -835,20 +836,19 @@ static void DrawTile_TunnelBridge(TileIn
 

	
 
		if (HasTunnelBridgeSnowOrDesert(ti->tile)) image += 32;
 

	
 
		image += GetTunnelBridgeDirection(ti->tile) * 2;
 
		image += tunnelbridge_direction * 2;
 
		DrawGroundSprite(image, PAL_NONE);
 
		if (GetTunnelBridgeTransportType(ti->tile) == TRANSPORT_ROAD) {
 
			DiagDirection dir = GetTunnelBridgeDirection(ti->tile);
 
			RoadTypes rts = GetRoadTypes(ti->tile);
 

	
 
			if (HasBit(rts, ROADTYPE_TRAM)) {
 
				static const SpriteID tunnel_sprites[2][4] = { { 28, 78, 79, 27 }, {  5, 76, 77,  4 } };
 

	
 
				DrawGroundSprite(SPR_TRAMWAY_BASE + tunnel_sprites[rts - ROADTYPES_TRAM][dir], PAL_NONE);
 
				DrawGroundSprite(SPR_TRAMWAY_BASE + tunnel_sprites[rts - ROADTYPES_TRAM][tunnelbridge_direction], PAL_NONE);
 

	
 
				catenary = true;
 
				StartSpriteCombine();
 
				AddSortableSpriteToDraw(SPR_TRAMWAY_TUNNEL_WIRES + dir, PAL_NONE, ti->x, ti->y, BB_data[10], BB_data[11], TILE_HEIGHT, ti->z, IsTransparencySet(TO_CATENARY), BB_data[8], BB_data[9], BB_Z_SEPARATOR);
 
				AddSortableSpriteToDraw(SPR_TRAMWAY_TUNNEL_WIRES + tunnelbridge_direction, PAL_NONE, ti->x, ti->y, BB_data[10], BB_data[11], TILE_HEIGHT, ti->z, IsTransparencySet(TO_CATENARY), BB_data[8], BB_data[9], BB_Z_SEPARATOR);
 
			}
 
		} else if (GetRailType(ti->tile) == RAILTYPE_ELECTRIC) {
 
			DrawCatenary(ti);
 
@@ -882,10 +882,10 @@ static void DrawTile_TunnelBridge(TileIn
 
		/* as the lower 3 bits are used for other stuff, make sure they are clear */
 
		assert( (base_offset & 0x07) == 0x00);
 

	
 
		DrawFoundation(ti, GetBridgeFoundation(ti->tileh, DiagDirToAxis(GetTunnelBridgeDirection(ti->tile))));
 
		DrawFoundation(ti, GetBridgeFoundation(ti->tileh, DiagDirToAxis(tunnelbridge_direction)));
 

	
 
		/* HACK Wizardry to convert the bridge ramp direction into a sprite offset */
 
		base_offset += (6 - GetTunnelBridgeDirection(ti->tile)) % 4;
 
		base_offset += (6 - tunnelbridge_direction) % 4;
 

	
 
		if (ti->tileh == SLOPE_FLAT) base_offset += 4; // sloped bridge head
 

	
 
@@ -914,7 +914,7 @@ static void DrawTile_TunnelBridge(TileIn
 
			RoadTypes rts = GetRoadTypes(ti->tile);
 

	
 
			if (HasBit(rts, ROADTYPE_TRAM)) {
 
				uint offset = GetTunnelBridgeDirection(ti->tile);
 
				uint offset = tunnelbridge_direction;
 
				uint z = ti->z;
 
				if (ti->tileh != SLOPE_FLAT) {
 
					offset = (offset + 1) & 1;
 
@@ -1229,16 +1229,15 @@ static VehicleEnterTileStatus VehicleEnt
 
	int z = GetSlopeZ(x, y) - v->z_pos;
 

	
 
	if (abs(z) > 2) return VETSB_CANNOT_ENTER;
 
	const DiagDirection dir = GetTunnelBridgeDirection(tile);
 

	
 
	if (IsTunnel(tile)) {
 
		byte fc;
 
		DiagDirection dir;
 
		DiagDirection vdir;
 

	
 
		if (v->type == VEH_TRAIN) {
 
			fc = (x & 0xF) + (y << 4);
 

	
 
			dir = GetTunnelBridgeDirection(tile);
 
			vdir = DirToDiagDir(v->direction);
 

	
 
			if (v->u.rail.track != TRACK_BIT_WORMHOLE && dir == vdir) {
 
@@ -1266,7 +1265,6 @@ static VehicleEnterTileStatus VehicleEnt
 
			}
 
		} else if (v->type == VEH_ROAD) {
 
			fc = (x & 0xF) + (y << 4);
 
			dir = GetTunnelBridgeDirection(tile);
 
			vdir = DirToDiagDir(v->direction);
 

	
 
			/* Enter tunnel? */
 
@@ -1296,7 +1294,6 @@ static VehicleEnterTileStatus VehicleEnt
 
			}
 
		}
 
	} else { // IsBridge(tile)
 
		DiagDirection dir;
 

	
 
		if (v->IsPrimaryVehicle()) {
 
			/* modify speed of vehicle */
 
@@ -1306,7 +1303,6 @@ static VehicleEnterTileStatus VehicleEnt
 
			if (v->cur_speed > spd) v->cur_speed = spd;
 
		}
 

	
 
		dir = GetTunnelBridgeDirection(tile);
 
		if (DirToDiagDir(v->direction) == dir) {
 
			switch (dir) {
 
				default: NOT_REACHED();
0 comments (0 inline, 0 general)