@@ -393,6 +393,11 @@ bool VideoDriver_SDL::CreateMainSurface(
_screen.dst_ptr = newscreen->pixels;
_sdl_screen = newscreen;
/* When in full screen, we will always have the mouse cursor
* within the window, even though SDL does not give us the
* appropriate event to know this. */
if (_fullscreen) _cursor.in_window = true;
Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
blitter->PostResize();
Status change: