Changeset - r19849:42900960d059
[Not reviewed]
master
0 8 0
frosch - 11 years ago 2012-12-09 16:52:43
frosch@openttd.org
(svn r24804) -Add: Separate subdirectory for screenshots.
8 files changed with 36 insertions and 10 deletions:
0 comments (0 inline, 0 general)
readme.txt
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@@ -299,7 +299,7 @@ your operating system:
 
Different types of data or extensions go into different subdirectories of the
 
chosen main OpenTTD directory:
 
	Config File:         (no subdirectory)
 
	Screenshots:         (no subdirectory)
 
	Screenshots:         screenshot
 
	Base Graphics:       baseset                 (or a subdirectory thereof)
 
	Sound Sets:          baseset                 (or a subdirectory thereof)
 
	NewGRFs:             newgrf                  (or a subdirectory thereof)
src/crashlog.cpp
Show inline comments
 
@@ -388,7 +388,7 @@ bool CrashLog::WriteScreenshot(char *fil
 
	/* Don't draw when we have invalid screen size */
 
	if (_screen.width < 1 || _screen.height < 1 || _screen.dst_ptr == NULL) return false;
 

	
 
	bool res = MakeScreenshot(SC_RAW, "crash");
 
	bool res = MakeScreenshot(SC_CRASHLOG, "crash");
 
	if (res) strecpy(filename, _full_screenshot_name, filename_last);
 
	return res;
 
}
src/fileio.cpp
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@@ -283,6 +283,7 @@ static const char * const _subdirs[] = {
 
	"ai" PATHSEP "library" PATHSEP,
 
	"game" PATHSEP,
 
	"game" PATHSEP "library" PATHSEP,
 
	"screenshot" PATHSEP,
 
};
 
assert_compile(lengthof(_subdirs) == NUM_SUBDIRS);
 

	
 
@@ -1202,7 +1203,7 @@ void DeterminePaths(const char *exe)
 
#endif
 

	
 
	static const Subdirectory default_subdirs[] = {
 
		SAVE_DIR, AUTOSAVE_DIR, SCENARIO_DIR, HEIGHTMAP_DIR, BASESET_DIR, NEWGRF_DIR, AI_DIR, AI_LIBRARY_DIR, GAME_DIR, GAME_LIBRARY_DIR
 
		SAVE_DIR, AUTOSAVE_DIR, SCENARIO_DIR, HEIGHTMAP_DIR, BASESET_DIR, NEWGRF_DIR, AI_DIR, AI_LIBRARY_DIR, GAME_DIR, GAME_LIBRARY_DIR, SCREENSHOT_DIR
 
	};
 

	
 
	for (uint i = 0; i < lengthof(default_subdirs); i++) {
src/fileio_func.h
Show inline comments
 
@@ -56,6 +56,8 @@ char *FioFindFullPath(char *buf, size_t 
 
char *FioAppendDirectory(char *buf, size_t buflen, Searchpath sp, Subdirectory subdir);
 
char *FioGetDirectory(char *buf, size_t buflen, Subdirectory subdir);
 

	
 
const char *FiosGetScreenshotDir();
 

	
 
void SanitizeFilename(char *filename);
 
bool AppendPathSeparator(char *buf, size_t buflen);
 
void DeterminePaths(const char *exe);
src/fileio_type.h
Show inline comments
 
@@ -32,6 +32,7 @@ enum Subdirectory {
 
	AI_LIBRARY_DIR,///< Subdirectory for all %AI libraries
 
	GAME_DIR,      ///< Subdirectory for all game scripts
 
	GAME_LIBRARY_DIR, ///< Subdirectory for all GS libraries
 
	SCREENSHOT_DIR,   ///< Subdirectory for all screenshots
 
	NUM_SUBDIRS,   ///< Number of subdirectories
 
	NO_DIRECTORY,  ///< A path without any base directory
 
};
src/fios.cpp
Show inline comments
 
@@ -555,6 +555,22 @@ void FiosGetHeightmapList(SaveLoadDialog
 
	FiosGetFileList(mode, &FiosGetHeightmapListCallback, strcmp(base_path, _fios_path) == 0 ? HEIGHTMAP_DIR : NO_DIRECTORY);
 
}
 

	
 
/**
 
 * Get the directory for screenshots.
 
 * @return path to screenshots
 
 */
 
const char *FiosGetScreenshotDir()
 
{
 
	static char *fios_screenshot_path = NULL;
 

	
 
	if (fios_screenshot_path == NULL) {
 
		fios_screenshot_path = MallocT<char>(MAX_PATH);
 
		FioGetDirectory(fios_screenshot_path, MAX_PATH, SCREENSHOT_DIR);
 
	}
 

	
 
	return fios_screenshot_path;
 
}
 

	
 
#if defined(ENABLE_NETWORK)
 
#include "network/network_content.h"
 
#include "3rdparty/md5/md5.h"
src/screenshot.cpp
Show inline comments
 
@@ -698,9 +698,10 @@ static void LargeWorldCallback(void *use
 
 * Construct a pathname for a screenshot file.
 
 * @param default_fn Default filename.
 
 * @param ext        Extension to use.
 
 * @param crashlog   Create path for crash.png
 
 * @return Pathname for a screenshot file.
 
 */
 
static const char *MakeScreenshotName(const char *default_fn, const char *ext)
 
static const char *MakeScreenshotName(const char *default_fn, const char *ext, bool crashlog = false)
 
{
 
	bool generate = StrEmpty(_screenshot_name);
 

	
 
@@ -716,8 +717,10 @@ static const char *MakeScreenshotName(co
 
	size_t len = strlen(_screenshot_name);
 
	snprintf(&_screenshot_name[len], lengthof(_screenshot_name) - len, ".%s", ext);
 

	
 
	const char *screenshot_dir = crashlog ? _personal_dir : FiosGetScreenshotDir();
 

	
 
	for (uint serial = 1;; serial++) {
 
		if (snprintf(_full_screenshot_name, lengthof(_full_screenshot_name), "%s%s", _personal_dir, _screenshot_name) >= (int)lengthof(_full_screenshot_name)) {
 
		if (snprintf(_full_screenshot_name, lengthof(_full_screenshot_name), "%s%s", screenshot_dir, _screenshot_name) >= (int)lengthof(_full_screenshot_name)) {
 
			/* We need more characters than MAX_PATH -> end with error */
 
			_full_screenshot_name[0] = '\0';
 
			break;
 
@@ -732,10 +735,10 @@ static const char *MakeScreenshotName(co
 
}
 

	
 
/** Make a screenshot of the current screen. */
 
static bool MakeSmallScreenshot()
 
static bool MakeSmallScreenshot(bool crashlog)
 
{
 
	const ScreenshotFormat *sf = _screenshot_formats + _cur_screenshot_format;
 
	return sf->proc(MakeScreenshotName(SCREENSHOT_NAME, sf->extension), CurrentScreenCallback, NULL, _screen.width, _screen.height,
 
	return sf->proc(MakeScreenshotName(SCREENSHOT_NAME, sf->extension, crashlog), CurrentScreenCallback, NULL, _screen.width, _screen.height,
 
			BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth(), _cur_palette.palette);
 
}
 

	
 
@@ -851,8 +854,11 @@ bool MakeScreenshot(ScreenshotType t, co
 
	bool ret;
 
	switch (t) {
 
		case SC_VIEWPORT:
 
		case SC_RAW:
 
			ret = MakeSmallScreenshot();
 
			ret = MakeSmallScreenshot(false);
 
			break;
 

	
 
		case SC_CRASHLOG:
 
			ret = MakeSmallScreenshot(true);
 
			break;
 

	
 
		case SC_ZOOMEDIN:
src/screenshot.h
Show inline comments
 
@@ -22,7 +22,7 @@ const char *GetCurrentScreenshotExtensio
 
/** Type of requested screenshot */
 
enum ScreenshotType {
 
	SC_VIEWPORT,    ///< Screenshot of viewport.
 
	SC_RAW,         ///< Raw screenshot from blitter buffer.
 
	SC_CRASHLOG,    ///< Raw screenshot from blitter buffer.
 
	SC_ZOOMEDIN,    ///< Fully zoomed in screenshot of the visible area.
 
	SC_DEFAULTZOOM, ///< Zoomed to default zoom level screenshot of the visible area.
 
	SC_WORLD,       ///< World screenshot.
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