Changeset - r20226:42dd3457c4e5
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master
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frosch - 11 years ago 2013-05-06 15:09:21
frosch@openttd.org
(svn r25226) -Fix/Change [FS#5538]: [NewGRF] Revise when vehicle running sound effects 04, 07 and 08 are played.
In depot or tunnel, or when crashed or stopped: No sound.
Braking: Effect 08 instead of 07.
1 file changed with 15 insertions and 2 deletions:
0 comments (0 inline, 0 general)
src/vehicle.cpp
Show inline comments
 
@@ -890,7 +890,16 @@ void CallVehicleTicks()
 
					}
 
				}
 

	
 
				/* Check vehicle sounds */
 
				/* Do not play any sound when crashed */
 
				if (front->vehstatus & VS_CRASHED) continue;
 

	
 
				/* Do not play any sound when in depot or tunnel */
 
				if (v->vehstatus & VS_HIDDEN) continue;
 

	
 
				/* Do not play any sound when stopped */
 
				if ((front->vehstatus & VS_STOPPED) && (front->type != VEH_TRAIN || front->cur_speed == 0)) continue;
 

	
 
				/* Check vehicle type specifics */
 
				switch (v->type) {
 
					case VEH_TRAIN:
 
						if (Train::From(v)->IsWagon()) continue;
 
@@ -913,7 +922,11 @@ void CallVehicleTicks()
 
				if (GB(v->motion_counter, 0, 8) < front->cur_speed) PlayVehicleSound(v, VSE_RUNNING);
 

	
 
				/* Play an alternating running sound every 16 ticks */
 
				if (GB(v->tick_counter, 0, 4) == 0) PlayVehicleSound(v, front->cur_speed > 0 ? VSE_RUNNING_16 : VSE_STOPPED_16);
 
				if (GB(v->tick_counter, 0, 4) == 0) {
 
					/* Play running sound when speed > 0 and not braking */
 
					bool running = (front->cur_speed > 0) && !(front->vehstatus & (VS_STOPPED | VS_TRAIN_SLOWING));
 
					PlayVehicleSound(v, running ? VSE_RUNNING_16 : VSE_STOPPED_16);
 
				}
 

	
 
				break;
 
			}
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