Changeset - r7365:42ddcb060daf
[Not reviewed]
master
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rubidium - 17 years ago 2007-07-29 21:43:49
rubidium@openttd.org
(svn r10728) -Documentation [FS#1088]: of tile.h. Based on a patch by Progman.
1 file changed with 115 insertions and 16 deletions:
src/tile.h
115
16
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src/tile.h
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@@ -16,54 +16,115 @@
 
/** Maximum allowed snowline height */
 
#define MAX_SNOWLINE_HEIGHT (MAX_TILE_HEIGHT - 2)
 

	
 
/**
 
 * The different type of a tile.
 
 *
 
 * Each tile belongs to one type, according whatever is build on it.
 
 *
 
 * @note A railway with a crossing street is marked as MP_ROAD.
 
 */
 
enum TileType {
 
	MP_CLEAR,
 
	MP_RAILWAY,
 
	MP_STREET,
 
	MP_HOUSE,
 
	MP_TREES,
 
	MP_STATION,
 
	MP_WATER,
 
	MP_VOID, // invisible tiles at the SW and SE border
 
	MP_INDUSTRY,
 
	MP_TUNNELBRIDGE,
 
	MP_UNMOVABLE,
 
	MP_CLEAR,               ///< A tile without any structures, i.e. grass, rocks, farm fields etc.
 
	MP_RAILWAY,             ///< A railway
 
	MP_STREET,              ///< A street
 
	MP_HOUSE,               ///< A house by a town
 
	MP_TREES,               ///< Tile got trees
 
	MP_STATION,             ///< A tile of a station
 
	MP_WATER,               ///< Water tile
 
	MP_VOID,                ///< Invisible tiles at the SW and SE border
 
	MP_INDUSTRY,            ///< Part of an industry
 
	MP_TUNNELBRIDGE,        ///< Tunnel entry/exit and bridge heads
 
	MP_UNMOVABLE,           ///< Contains an object with cannot be removed like transmitters
 
};
 

	
 
/**
 
 * Additional infos of a tile on a tropic game.
 
 *
 
 * Each non-water tile in a tropic game is either a rainforest tile or a
 
 * desert one.
 
 */
 
enum TropicZone {
 
	TROPICZONE_INVALID    = 0,
 
	TROPICZONE_DESERT     = 1,
 
	TROPICZONE_RAINFOREST = 2,
 
	TROPICZONE_INVALID    = 0,      ///< Invalid tropiczone-type
 
	TROPICZONE_DESERT     = 1,      ///< Tile is desert
 
	TROPICZONE_RAINFOREST = 2,      ///< Normal grass tile
 
};
 

	
 
Slope GetTileSlope(TileIndex tile, uint *h);
 
uint GetTileZ(TileIndex tile);
 
uint GetTileMaxZ(TileIndex tile);
 

	
 
/**
 
 * Returns the height of a tile
 
 *
 
 * This function returns the height of the northern corner of a tile.
 
 * This is saved in the global map-array. It does not take affect by
 
 * any slope-data of the tile.
 
 *
 
 * @param tile The tile to get the height from
 
 * @return the height of the tile
 
 * @pre tile < MapSize()
 
 */
 
static inline uint TileHeight(TileIndex tile)
 
{
 
	assert(tile < MapSize());
 
	return GB(_m[tile].type_height, 0, 4);
 
}
 

	
 
/**
 
 * Sets the height of a tile.
 
 *
 
 * This function sets the height of the northern corner of a tile.
 
 *
 
 * @param tile The tile to change the height
 
 * @param height The new height value of the tile
 
 * @pre tile < MapSize()
 
 * @pre heigth <= MAX_TILE_HEIGHT
 
 */
 
static inline void SetTileHeight(TileIndex tile, uint height)
 
{
 
	assert(tile < MapSize());
 
	assert(height < 16);
 
	assert(height <= MAX_TILE_HEIGHT);
 
	SB(_m[tile].type_height, 0, 4, height);
 
}
 

	
 
/**
 
 * Returns the height of a tile in pixels.
 
 *
 
 * This function returns the height of the northern corner of a tile in pixels.
 
 *
 
 * @param tile The tile to get the height
 
 * @return The height of the tile in pixel
 
 */
 
static inline uint TilePixelHeight(TileIndex tile)
 
{
 
	return TileHeight(tile) * TILE_HEIGHT;
 
}
 

	
 
/**
 
 * Get the tiletype of a given tile.
 
 *
 
 * @param tile The tile to get the TileType
 
 * @return The tiletype of the tile
 
 * @pre tile < MapSize()
 
 */
 
static inline TileType GetTileType(TileIndex tile)
 
{
 
	assert(tile < MapSize());
 
	return (TileType)GB(_m[tile].type_height, 4, 4);
 
}
 

	
 
/**
 
 * Set the type of a tile
 
 *
 
 * This functions sets the type of a tile. If the type
 
 * MP_VOID is selected the tile must be at the south-west or
 
 * south-east edges of the map and vice versa.
 
 *
 
 * @param tile The tile to save the new type
 
 * @param type The type to save
 
 * @pre tile < MapSize()
 
 * @pre type MP_VOID <=> tile is on the south-east or south-west edge.
 
 */
 
static inline void SetTileType(TileIndex tile, TileType type)
 
{
 
	assert(tile < MapSize());
 
@@ -73,12 +134,32 @@ static inline void SetTileType(TileIndex
 
	SB(_m[tile].type_height, 4, 4, type);
 
}
 

	
 
/**
 
 * Checks if a tile is a give tiletype.
 
 *
 
 * This function checks if a tile got the given tiletype.
 
 *
 
 * @param tile The tile to check
 
 * @param type The type to check agains
 
 * @return true If the type matches agains the type of the tile
 
 */
 
static inline bool IsTileType(TileIndex tile, TileType type)
 
{
 
	return GetTileType(tile) == type;
 
}
 

	
 

	
 
/**
 
 * Returns the owner of a tile
 
 *
 
 * This function returns the owner of a tile. This cannot used
 
 * for tiles which type is one of MP_HOUSE, MP_VOID and MP_INDUSTRY
 
 * as no player owned any of these buildings.
 
 *
 
 * @param tile The tile to check
 
 * @return The owner of the tile
 
 * @pre tile < MapSize()
 
 * @pre The type of the tile must not be MP_HOUSE, MP_VOID and MP_INDUSTRY
 
 */
 
static inline Owner GetTileOwner(TileIndex tile)
 
{
 
	assert(tile < MapSize());
 
@@ -89,6 +170,17 @@ static inline Owner GetTileOwner(TileInd
 
	return (Owner)_m[tile].m1;
 
}
 

	
 
/**
 
 * Sets the owner of a tile
 
 *
 
 * This function sets the owner status of a tile. Note that you cannot
 
 * set a owner for tiles of type MP_HOUSE, MP_VOID and MP_INDUSTRY.
 
 *
 
 * @param tile The tile to change the owner status.
 
 * @param owner The new owner.
 
 * @pre tile < MapSize()
 
 * @pre The type of the tile must not be MP_HOUSE, MP_VOID and MP_INDUSTRY
 
 */
 
static inline void SetTileOwner(TileIndex tile, Owner owner)
 
{
 
	assert(tile < MapSize());
 
@@ -99,6 +191,13 @@ static inline void SetTileOwner(TileInde
 
	_m[tile].m1 = owner;
 
}
 

	
 
/**
 
 * Checks if a tile belongs to the given owner
 
 *
 
 * @param tile The tile to check
 
 * @param owner The owner to check agains
 
 * @return True if a tile belongs the the given owner
 
 */
 
static inline bool IsTileOwner(TileIndex tile, Owner owner)
 
{
 
	return GetTileOwner(tile) == owner;
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