@@ -3262,97 +3262,99 @@ static void UpdateStationRating(Station
if (Company::IsValidID(st->owner) && HasBit(st->town->statues, st->owner)) rating += 26;
byte age = ge->last_age;
(age >= 3) ||
(rating += 10, age >= 2) ||
(rating += 10, age >= 1) ||
(rating += 13, true);
{
int or_ = ge->rating; // old rating
/* only modify rating in steps of -2, -1, 0, 1 or 2 */
ge->rating = rating = or_ + Clamp(Clamp(rating, 0, 255) - or_, -2, 2);
/* if rating is <= 64 and more than 200 items waiting,
* remove some random amount of goods from the station */
if (rating <= 64 && waiting >= 200) {
int dec = Random() & 0x1F;
if (waiting < 400) dec &= 7;
waiting -= dec + 1;
waiting_changed = true;
}
/* if rating is <= 127 and there are any items waiting, maybe remove some goods. */
if (rating <= 127 && waiting != 0) {
uint32 r = Random();
if (rating <= (int)GB(r, 0, 7)) {
/* Need to have int, otherwise it will just overflow etc. */
waiting = max((int)waiting - (int)GB(r, 8, 2) - 1, 0);
/* At some point we really must cap the cargo. Previously this
* was a strict 4095, but now we'll have a less strict, but
* increasingly aggressive truncation of the amount of cargo. */
static const uint WAITING_CARGO_THRESHOLD = 1 << 12;
static const uint WAITING_CARGO_CUT_FACTOR = 1 << 6;
static const uint MAX_WAITING_CARGO = 1 << 15;
if (waiting > WAITING_CARGO_THRESHOLD) {
uint difference = waiting - WAITING_CARGO_THRESHOLD;
waiting -= (difference / WAITING_CARGO_CUT_FACTOR);
waiting = min(waiting, MAX_WAITING_CARGO);
if (waiting_changed) ge->cargo.Truncate(ge->cargo.Count() - waiting);
if (waiting_changed && waiting < ge->cargo.Count()) {
ge->cargo.Truncate(ge->cargo.Count() - waiting);
StationID index = st->index;
if (waiting_changed) {
SetWindowDirty(WC_STATION_VIEW, index); // update whole window
} else {
SetWindowWidgetDirty(WC_STATION_VIEW, index, WID_SV_ACCEPT_RATING_LIST); // update only ratings list
/* called for every station each tick */
static void StationHandleSmallTick(BaseStation *st)
if ((st->facilities & FACIL_WAYPOINT) != 0 || !st->IsInUse()) return;
byte b = st->delete_ctr + 1;
if (b >= STATION_RATING_TICKS) b = 0;
st->delete_ctr = b;
if (b == 0) UpdateStationRating(Station::From(st));
void OnTick_Station()
if (_game_mode == GM_EDITOR) return;
BaseStation *st;
FOR_ALL_BASE_STATIONS(st) {
StationHandleSmallTick(st);
/* Run STATION_ACCEPTANCE_TICKS = 250 tick interval trigger for station animation.
* Station index is included so that triggers are not all done
* at the same time. */
if ((_tick_counter + st->index) % STATION_ACCEPTANCE_TICKS == 0) {
/* Stop processing this station if it was deleted */
if (!StationHandleBigTick(st)) continue;
TriggerStationAnimation(st, st->xy, SAT_250_TICKS);
if (Station::IsExpected(st)) AirportAnimationTrigger(Station::From(st), AAT_STATION_250_TICKS);
/** Monthly loop for stations. */
void StationMonthlyLoop()
Station *st;
Status change: