Changeset - r7489:43c19114a30e
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master
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truelight - 17 years ago 2007-08-29 21:30:03
truelight@openttd.org
(svn r11000) -Fix r10121: when introducing the new blitter system, smallmap regained an old bug: buffer-overflow when moving window to far bottom-right.
-Note: we no longer cheat on not drawing the last line in smallmap, this time we created a more elegant fix
1 file changed with 20 insertions and 25 deletions:
0 comments (0 inline, 0 general)
src/smallmap_gui.cpp
Show inline comments
 
@@ -169,28 +169,6 @@ static const LegendAndColour * const _le
 
	_legend_land_owners,
 
};
 

	
 
static inline void WRITE_PIXELS(void *d, uint32 val)
 
{
 
	Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
 
	uint8 *val8 = (uint8 *)&val;
 

	
 
	blitter->SetPixel(d, 0, 0, val8[0]);
 
	blitter->SetPixel(d, 1, 0, val8[1]);
 
	blitter->SetPixel(d, 2, 0, val8[2]);
 
	blitter->SetPixel(d, 3, 0, val8[3]);
 
}
 

	
 
static inline void WRITE_PIXELS_OR(void *d, uint32 val)
 
{
 
	Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
 
	uint8 *val8 = (uint8 *)&val;
 

	
 
	blitter->SetPixelIfEmpty(d, 0, 0, val8[0]);
 
	blitter->SetPixelIfEmpty(d, 1, 0, val8[1]);
 
	blitter->SetPixelIfEmpty(d, 2, 0, val8[2]);
 
	blitter->SetPixelIfEmpty(d, 3, 0, val8[3]);
 
}
 

	
 
#define MKCOLOR(x) TO_LE32X(x)
 

	
 
/**
 
@@ -290,14 +268,31 @@ typedef uint32 GetSmallMapPixels(TileInd
 
static void DrawSmallMapStuff(void *dst, uint xc, uint yc, int pitch, int reps, uint32 mask, GetSmallMapPixels *proc)
 
{
 
	Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
 
	void *dst_ptr_end = blitter->MoveTo(_screen.dst_ptr, _screen.width, _screen.height - 1);
 
	void *dst_ptr_abs_end = blitter->MoveTo(_screen.dst_ptr, 0, _screen.height);
 
	void *dst_ptr_end = blitter->MoveTo(dst_ptr_abs_end, -4, 0);
 

	
 
	do {
 
		/* check if the tile (xc,yc) is within the map range */
 
		if (xc < MapMaxX() && yc < MapMaxY()) {
 
			/* check if the dst pointer points to a pixel inside the screen buffer */
 
			if (dst > _screen.dst_ptr && dst < dst_ptr_end)
 
				WRITE_PIXELS_OR(dst, proc(TileXY(xc, yc)) & mask);
 
			if (dst < _screen.dst_ptr) continue;
 
			if (dst >= dst_ptr_abs_end) continue;
 

	
 
			uint32 val = proc(TileXY(xc, yc)) & mask;
 
			uint8 *val8 = (uint8 *)&val;
 

	
 
			if (dst <= dst_ptr_end) {
 
				blitter->SetPixelIfEmpty(dst, 0, 0, val8[0]);
 
				blitter->SetPixelIfEmpty(dst, 1, 0, val8[1]);
 
				blitter->SetPixelIfEmpty(dst, 2, 0, val8[2]);
 
				blitter->SetPixelIfEmpty(dst, 3, 0, val8[3]);
 
			} else {
 
				/* It happens that there are only 1, 2 or 3 pixels left to fill, so in that special case, write till the end of the video-buffer */
 
				int i = 0;
 
				do {
 
					blitter->SetPixelIfEmpty(dst, 0, 0, val8[i]);
 
				} while (i++, dst = blitter->MoveTo(dst, 1, 0), dst < dst_ptr_abs_end);
 
			}
 
		}
 
	/* switch to next tile in the column */
 
	} while (xc++, yc++, dst = blitter->MoveTo(dst, pitch, 0), --reps != 0);
0 comments (0 inline, 0 general)