Changeset - r7390:444ff4a56f72
[Not reviewed]
master
0 6 0
rubidium - 17 years ago 2007-08-02 23:21:52
rubidium@openttd.org
(svn r10759) -Codechange: make the industry struct use the pool item class as super class.
6 files changed with 43 insertions and 84 deletions:
0 comments (0 inline, 0 general)
src/ai/default/default.cpp
Show inline comments
 
@@ -462,7 +462,7 @@ static Town *AiFindRandomTown()
 
static Industry *AiFindRandomIndustry()
 
{
 
	int num = RandomRange(GetMaxIndustryIndex());
 
	if (IsValidIndustry(GetIndustry(num))) return GetIndustry(num);
 
	if (IsValidIndustryID(num)) return GetIndustry(num);
 

	
 
	return NULL;
 
}
src/industry.h
Show inline comments
 
@@ -86,10 +86,13 @@ enum IndustyBehaviour {
 

	
 
DECLARE_ENUM_AS_BIT_SET(IndustyBehaviour);
 

	
 
struct Industry;
 
DECLARE_OLD_POOL(Industry, Industry, 3, 8000)
 

	
 
/**
 
 * Defines the internal data of a functionnal industry
 
 */
 
struct Industry {
 
struct Industry : PoolItem<Industry, IndustryID, &_Industry_pool> {
 
	TileIndex xy;                       ///< coordinates of the primary tile the industry is built one
 
	byte width;
 
	byte height;
 
@@ -111,12 +114,15 @@ struct Industry {
 
	Year last_prod_year;                ///< last year of production
 
	byte was_cargo_delivered;           ///< flag that indicate this has been the closest industry chosen for cargo delivery by a station. see DeliverGoodsToIndustry
 

	
 
	IndustryID index;                   ///< index of the industry in the pool of industries
 

	
 
	OwnerByte founder;                  ///< Founder of the industry
 
	Date construction_date;             ///< Date of the construction of the industry
 
	uint8 construction_type;            ///< Way the industry was constructed (@see IndustryConstructionType)
 
	Date last_cargo_accepted_at;        ///< Last day cargo was accepted by this industry
 

	
 
	Industry(TileIndex tile = 0) : xy(tile) {}
 
	~Industry();
 

	
 
	bool IsValid() const { return this->xy != 0; }
 
};
 

	
 
struct IndustryTileTable {
 
@@ -216,18 +222,6 @@ extern IndustryTileSpec _industry_tile_s
 
/* smallmap_gui.cpp */
 
void BuildIndustriesLegend();
 

	
 
DECLARE_OLD_POOL(Industry, Industry, 3, 8000)
 

	
 
/**
 
 * Check if an Industry really exists.
 
 * @param industry to check
 
 * @return true if position is a valid one
 
 */
 
static inline bool IsValidIndustry(const Industry *industry)
 
{
 
	return industry->xy != 0;
 
}
 

	
 
/**
 
 * Check if an Industry exists whithin the pool of industries
 
 * @param index of the desired industry
 
@@ -235,7 +229,7 @@ static inline bool IsValidIndustry(const
 
 */
 
static inline bool IsValidIndustryID(IndustryID index)
 
{
 
	return index < GetIndustryPoolSize() && IsValidIndustry(GetIndustry(index));
 
	return index < GetIndustryPoolSize() && GetIndustry(index)->IsValid();
 
}
 

	
 

	
 
@@ -318,15 +312,7 @@ static inline Industry *GetRandomIndustr
 
	return GetIndustry(index);
 
}
 

	
 
void DestroyIndustry(Industry *i);
 

	
 
static inline void DeleteIndustry(Industry *i)
 
{
 
	DestroyIndustry(i);
 
	i->xy = 0;
 
}
 

	
 
#define FOR_ALL_INDUSTRIES_FROM(i, start) for (i = GetIndustry(start); i != NULL; i = (i->index + 1U < GetIndustryPoolSize()) ? GetIndustry(i->index + 1U) : NULL) if (IsValidIndustry(i))
 
#define FOR_ALL_INDUSTRIES_FROM(i, start) for (i = GetIndustry(start); i != NULL; i = (i->index + 1U < GetIndustryPoolSize()) ? GetIndustry(i->index + 1U) : NULL) if (i->IsValid())
 
#define FOR_ALL_INDUSTRIES(i) FOR_ALL_INDUSTRIES_FROM(i, 0)
 

	
 
extern const Industry **_industry_sort;
src/industry_cmd.cpp
Show inline comments
 
@@ -35,6 +35,7 @@
 
#include "newgrf_industries.h"
 
#include "newgrf_industrytiles.h"
 
#include "newgrf_callbacks.h"
 
#include "misc/autoptr.hpp"
 

	
 
void ShowIndustryViewWindow(int industry);
 
void BuildOilRig(TileIndex tile);
 
@@ -75,19 +76,7 @@ void ResetIndustryCreationProbility(Indu
 
	_industry_specs[type].appear_creation[_opt.landscape] = 0;
 
}
 

	
 
/**
 
 * Called if a new block is added to the industry-pool
 
 */
 
static void IndustryPoolNewBlock(uint start_item)
 
{
 
	Industry *i;
 

	
 
	/* We don't use FOR_ALL here, because FOR_ALL skips invalid items.
 
	 * TODO - This is just a temporary stage, this will be removed. */
 
	for (i = GetIndustry(start_item); i != NULL; i = (i->index + 1U < GetIndustryPoolSize()) ? GetIndustry(i->index + 1U) : NULL) i->index = start_item++;
 
}
 

	
 
DEFINE_OLD_POOL(Industry, Industry, IndustryPoolNewBlock, NULL)
 
DEFINE_OLD_POOL_GENERIC(Industry, Industry)
 

	
 
/**
 
 * Retrieve the type for this industry.  Although it is accessed by a tile,
 
@@ -102,7 +91,7 @@ IndustryType GetIndustryType(TileIndex t
 
	assert(IsTileType(tile, MP_INDUSTRY));
 

	
 
	const Industry *ind = GetIndustryByTile(tile);
 
	return IsValidIndustry(ind) ? ind->type : (IndustryType)IT_INVALID;
 
	return ind->IsValid() ? ind->type : (IndustryType)IT_INVALID;
 
}
 

	
 
/**
 
@@ -139,35 +128,43 @@ const IndustryTileSpec *GetIndustryTileS
 
	return its;
 
}
 

	
 
void DestroyIndustry(Industry *i)
 
Industry::~Industry()
 
{
 
	BEGIN_TILE_LOOP(tile_cur, i->width, i->height, i->xy);
 
	/* Industry can also be destroyed when not fully initialized.
 
	 * This means that we do not have to clear tiles either. */
 
	if (this->width == 0) {
 
		this->xy = 0;
 
		return;
 
	}
 

	
 
	BEGIN_TILE_LOOP(tile_cur, this->width, this->height, this->xy);
 
		if (IsTileType(tile_cur, MP_INDUSTRY)) {
 
			if (GetIndustryIndex(tile_cur) == i->index) {
 
			if (GetIndustryIndex(tile_cur) == this->index) {
 
				DoClearSquare(tile_cur);
 
			}
 
		} else if (IsTileType(tile_cur, MP_STATION) && IsOilRig(tile_cur)) {
 
			DeleteOilRig(tile_cur);
 
		}
 
	END_TILE_LOOP(tile_cur, i->width, i->height, i->xy);
 
	END_TILE_LOOP(tile_cur, this->width, this->height, this->xy);
 

	
 
	if (GetIndustrySpec(i->type)->behaviour & INDUSTRYBEH_PLANT_FIELDS) {
 
	if (GetIndustrySpec(this->type)->behaviour & INDUSTRYBEH_PLANT_FIELDS) {
 
		/* Remove the farmland and convert it to regular tiles over time. */
 
		BEGIN_TILE_LOOP(tile_cur, 42, 42, i->xy - TileDiffXY(21, 21)) {
 
		BEGIN_TILE_LOOP(tile_cur, 42, 42, this->xy - TileDiffXY(21, 21)) {
 
			tile_cur = TILE_MASK(tile_cur);
 
			if (IsTileType(tile_cur, MP_CLEAR) && IsClearGround(tile_cur, CLEAR_FIELDS) &&
 
					GetIndustryIndexOfField(tile_cur) == i->index) {
 
					GetIndustryIndexOfField(tile_cur) == this->index) {
 
				SetIndustryIndexOfField(tile_cur, INVALID_INDUSTRY);
 
			}
 
		} END_TILE_LOOP(tile_cur, 42, 42, i->xy - TileDiff(21, 21))
 
		} END_TILE_LOOP(tile_cur, 42, 42, this->xy - TileDiff(21, 21))
 
	}
 

	
 
	_industry_sort_dirty = true;
 
	DecIndustryTypeCount(i->type);
 
	DecIndustryTypeCount(this->type);
 

	
 
	DeleteSubsidyWithIndustry(i->index);
 
	DeleteWindowById(WC_INDUSTRY_VIEW, i->index);
 
	DeleteSubsidyWithIndustry(this->index);
 
	DeleteWindowById(WC_INDUSTRY_VIEW, this->index);
 
	InvalidateWindow(WC_INDUSTRY_DIRECTORY, 0);
 
	this->xy = 0;
 
}
 

	
 
static void IndustryDrawSugarMine(const TileInfo *ti)
 
@@ -393,7 +390,7 @@ static CommandCost ClearTile_Industry(Ti
 
		return_cmd_error(STR_4800_IN_THE_WAY);
 
	}
 

	
 
	if (flags & DC_EXEC) DeleteIndustry(i);
 
	if (flags & DC_EXEC) delete i;
 
	return CommandCost();
 
}
 

	
 
@@ -1397,27 +1394,6 @@ static bool CheckIfTooCloseToIndustry(Ti
 
	return true;
 
}
 

	
 
static Industry *AllocateIndustry()
 
{
 
	Industry *i;
 

	
 
	/* We don't use FOR_ALL here, because FOR_ALL skips invalid items.
 
	 * TODO - This is just a temporary stage, this will be removed. */
 
	for (i = GetIndustry(0); i != NULL; i = (i->index + 1U < GetIndustryPoolSize()) ? GetIndustry(i->index + 1U) : NULL) {
 
		IndustryID index = i->index;
 

	
 
		if (IsValidIndustry(i)) continue;
 

	
 
		memset(i, 0, sizeof(*i));
 
		i->index = index;
 

	
 
		return i;
 
	}
 

	
 
	/* Check if we can add a block to the pool */
 
	return AddBlockToPool(&_Industry_pool) ? AllocateIndustry() : NULL;
 
}
 

	
 
static void DoCreateNewIndustry(Industry *i, TileIndex tile, int type, const IndustryTileTable *it, const Town *t, Owner owner)
 
{
 
	const IndustrySpec *indspec = GetIndustrySpec(type);
 
@@ -1530,12 +1506,14 @@ static Industry *CreateNewIndustryHelper
 
	if (!CheckIfIndustryIsAllowed(tile, type, t)) return NULL;
 
	if (!CheckSuitableIndustryPos(tile)) return NULL;
 

	
 
	Industry *i = AllocateIndustry();
 
	Industry *i = new Industry(tile);
 
	if (i == NULL) return NULL;
 
	AutoPtrT<Industry> i_auto_delete = i;
 

	
 
	if (flags & DC_EXEC) {
 
		if (!custom_shape_check) CheckIfCanLevelIndustryPlatform(tile, DC_EXEC, it, type);
 
		DoCreateNewIndustry(i, tile, type, it, t, OWNER_NONE);
 
		i_auto_delete.Detach();
 
	}
 

	
 
	return i;
 
@@ -1808,7 +1786,7 @@ static void UpdateIndustryStatistics(Ind
 
		InvalidateWindow(WC_INDUSTRY_VIEW, i->index);
 

	
 
	if (i->prod_level == 0) {
 
		DeleteIndustry(i);
 
		delete i;
 
	} else if (_patches.smooth_economy) {
 
		ExtChangeIndustryProduction(i);
 
	}
 
@@ -2093,12 +2071,7 @@ static void Load_INDY()
 
	ResetIndustryCounts();
 

	
 
	while ((index = SlIterateArray()) != -1) {
 
		Industry *i;
 

	
 
		if (!AddBlockIfNeeded(&_Industry_pool, index))
 
			error("Industries: failed loading savegame: too many industries");
 

	
 
		i = GetIndustry(index);
 
		Industry *i = new (index) Industry();
 
		SlObject(i, _industry_desc);
 
		IncIndustryTypeCount(i->type);
 
	}
src/oldloader.cpp
Show inline comments
 
@@ -715,7 +715,7 @@ static bool LoadOldIndustry(LoadgameStat
 
	i = GetIndustry(num);
 
	if (!LoadChunk(ls, i, industry_chunk)) return false;
 

	
 
	if (IsValidIndustry(i)) {
 
	if (i->IsValid()) {
 
		i->town = GetTown(REMAP_TOWN_IDX(_old_town_index));
 
	}
 

	
src/strings.cpp
Show inline comments
 
@@ -656,7 +656,7 @@ static char* FormatString(char* buff, co
 
				int64 args[2];
 

	
 
				/* industry not valid anymore? */
 
				if (!IsValidIndustry(i)) break;
 
				if (!i->IsValid()) break;
 

	
 
				/* First print the town name and the industry type name
 
				 * The string STR_INDUSTRY_PATTERN controls the formatting */
src/town_cmd.cpp
Show inline comments
 
@@ -61,7 +61,7 @@ Town::~Town()
 
	_total_towns--;
 

	
 
	/* Delete all industries belonging to the town */
 
	FOR_ALL_INDUSTRIES(i) if (i->town == this) DeleteIndustry(i);
 
	FOR_ALL_INDUSTRIES(i) if (i->town == this) delete i;
 

	
 
	/* Go through all tiles and delete those belonging to the town */
 
	for (TileIndex tile = 0; tile < MapSize(); ++tile) {
0 comments (0 inline, 0 general)