Changeset - r13517:445266cefd39
[Not reviewed]
src/lang/arabic_egypt.txt
Show inline comments
 
@@ -1731,13 +1731,12 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL                            :خادم ممتلئ
 
STR_NETWORK_SERVER_MESSAGE                                      :*** {2:STRING}
 
############ Leave those lines in this order!!
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS                  :اللعب متوقف - ليس هناك عدد لاعبين كافي
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :استعادة اللعب - عدد اللاعبين كافي
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :اللعب متوقف - ربط لاعب
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :الاستمرار باللعب - تم ربط اللاعب
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL           :الاستمرار باللعب - فشل ربط اللاعب
 
############ End of leave-in-this-order
 
STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :يغادر
 
STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING} قد انضم للعبة
 
STR_NETWORK_MESSAGE_CLIENT_JOINED_ID                            :*** {STRING} انضم الى اللعبة (Client #{2:NUM})
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN                         :*** {STRING} انضم الى الشركة رقم : {2:NUM}
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE                     :*** {STRING} انضم الى المشاهدين
src/lang/brazilian_portuguese.txt
Show inline comments
 
@@ -1730,13 +1730,12 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL    
 
STR_NETWORK_SERVER_MESSAGE                                      :*** {2:STRING}
 
############ Leave those lines in this order!!
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS                  :Jogo pausado (faltam jogadores)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :Jogo des-pausado (jogadores suficientes)
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :Jogo pausado (cliente conectando)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :Jogo des-pausado (cliente conectado)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL           :Jogo des-pausado (cliente não se conectou)
 
############ End of leave-in-this-order
 
STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :saindo
 
STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING} entrou no jogo
 
STR_NETWORK_MESSAGE_CLIENT_JOINED_ID                            :*** {STRING} entrou no jogo (Client #{2:NUM})
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN                         :*** {STRING} entrou na companhia #{2:NUM}
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE                     :*** {STRING} está assistindo ao jogo
src/lang/bulgarian.txt
Show inline comments
 
@@ -1714,13 +1714,12 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL                            :сървърът е пълен
 
STR_NETWORK_SERVER_MESSAGE                                      :*** {2:STRING}
 
############ Leave those lines in this order!!
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS                  :Играта е на пауза (няма достатъчно играчи)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :Играта продължава (отново има достатъчно играчи)
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :Играта е на пауза (свързва се нов играч)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :Играта продължава (новият играч се свърза)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL           :Играта продължава (новият играч не успя да се свърже)
 
############ End of leave-in-this-order
 
STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :напускам
 
STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING} се присъедини към играта
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN                         :*** {STRING} пое контрола над компания #{2:NUM}
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE                     :*** {STRING} се присъедини като наблюдател
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW                          :*** {STRING} създаде нова компания (#{2:NUM})
src/lang/catalan.txt
Show inline comments
 
@@ -1731,13 +1731,12 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL    
 
STR_NETWORK_SERVER_MESSAGE                                      :*** {2:STRING}
 
############ Leave those lines in this order!!
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS                  :Joc en pausa (no hi ha prou jugadors)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :Joc en marxa (hi ha prou jugadors)
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :Joc en pausa (connectant client)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :Joc en marxa (client connectat)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL           :Joc en marxa (el client no s'ha pogut connectar)
 
############ End of leave-in-this-order
 
STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :deixant
 
STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING} s'ha unit al joc
 
STR_NETWORK_MESSAGE_CLIENT_JOINED_ID                            :*** {STRING} s'ha unit al joc (Client #{2:NUM})
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN                         :*** {STRING} s'ha unit a la companyia #{2:NUM}
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE                     :*** {STRING} s'ha unit als espectadors
src/lang/croatian.txt
Show inline comments
 
@@ -1784,13 +1784,12 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL                            :poslužitelj je pun
 
STR_NETWORK_SERVER_MESSAGE                                      :*** {2:STRING}
 
############ Leave those lines in this order!!
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS                  :Izgra zaustavljena (nema dovoljno igrača)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :Igra nastavljena (dovoljno igrača)
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :Igra zaustavljena (spajam klijenta)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :Igra nastavljena (klijent spojen)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL           :Igra nastavljena (klijent se nije uspio spojiti)
 
############ End of leave-in-this-order
 
STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :odlazim
 
STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING} se pridružio igri
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN                         :*** {STRING} se pridružio tvrtci #{2:NUM}
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE                     :*** {STRING} se pridružio promatračima
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW                          :*** {STRING} je osnovao novu tvrtku (#{2:NUM})
src/lang/czech.txt
Show inline comments
 
@@ -1792,13 +1792,12 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL    
 
STR_NETWORK_SERVER_MESSAGE                                      :*** {2:STRING}
 
############ Leave those lines in this order!!
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS                  :Hra pozastavena (není dost hráčů)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :Hra spuštěna (dostatek hráčů)
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :Hra pozastavena (hráč se připojuje)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :Hra spuštěna (hráč připojen)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL           :Hra pozastavena (hráčovi se nepovedlo připojit)
 
############ End of leave-in-this-order
 
STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :odpojování
 
STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING} jde hrát
 
STR_NETWORK_MESSAGE_CLIENT_JOINED_ID                            :*** {STRING} jde hrát (klient č. {2:NUM})
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN                         :*** {STRING} se přidává ke společnosti č. {2:NUM}
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE                     :*** {STRING} se stává pozorovatelem
src/lang/danish.txt
Show inline comments
 
@@ -1729,13 +1729,12 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL    
 
STR_NETWORK_SERVER_MESSAGE                                      :*** {2:STRING}
 
############ Leave those lines in this order!!
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS                  :Spil på pause (for få spillere)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :Spil ikke længere på pause (nok spillere igen)
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :Spil på pause (tilslutter klient)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :Spil ikke længere på pause (klient tilsluttet)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL           :Spil ikke længere på pause (klient kunne ikke tilsluttes)
 
############ End of leave-in-this-order
 
STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :forlader
 
STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING} har tilsluttet sig spillet
 
STR_NETWORK_MESSAGE_CLIENT_JOINED_ID                            :*** {STRING} har tilsluttet sig spillet (Klient #{2:NUM})
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN                         :*** {STRING} har tilsluttet sig firmaet #{2:NUM}
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE                     :*** {STRING} har tilsluttet sig som tilskuer
src/lang/dutch.txt
Show inline comments
 
@@ -1731,13 +1731,12 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL    
 
STR_NETWORK_SERVER_MESSAGE                                      :*** {2:STRING}
 
############ Leave those lines in this order!!
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS                  :Spel gepauzeerd (te weinig spelers)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :Spel hervat (genoeg spelers)
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :Spel gepauzeerd (inkomende client)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :Spel hervat (client verbonden)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL           :Spel hervat (client kon geen verbinding maken)
 
############ End of leave-in-this-order
 
STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :vertrekt
 
STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING} heeft zich bij het spel gevoegd
 
STR_NETWORK_MESSAGE_CLIENT_JOINED_ID                            :*** {STRING} is het spel ingekomen (Speler #{2:NUM})
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN                         :*** {STRING} heeft zich gevoegd bij bedrijf #{2:NUM}
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE                     :*** {STRING} kijkt nu toe
src/lang/english.txt
Show inline comments
 
@@ -1729,15 +1729,14 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL    
 

	
 
# Network related errors
 
STR_NETWORK_SERVER_MESSAGE                                      :*** {2:STRING}
 
############ Leave those lines in this order!!
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS                  :Game paused (not enough players)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :Game unpaused (enough players)
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :Game paused (connecting client)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :Game unpaused (client connected)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL           :Game unpaused (client failed to connect)
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :Game paused (connecting clients)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :Game unpaused (no connecting clients)
 
############ End of leave-in-this-order
 
STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :leaving
 
STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {RAW_STRING} has joined the game
 
STR_NETWORK_MESSAGE_CLIENT_JOINED_ID                            :*** {RAW_STRING} has joined the game (Client #{2:NUM})
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN                         :*** {RAW_STRING} has joined company #{2:NUM}
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE                     :*** {RAW_STRING} has joined spectators
src/lang/english_US.txt
Show inline comments
 
@@ -1728,13 +1728,12 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL    
 
STR_NETWORK_SERVER_MESSAGE                                      :*** {2:STRING}
 
############ Leave those lines in this order!!
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS                  :Game paused (not enough players)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :Game unpaused (enough players)
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :Game paused (connecting client)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :Game unpaused (client connected)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL           :Game unpaused (client failed to connect)
 
############ End of leave-in-this-order
 
STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :leaving
 
STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING} has joined the game
 
STR_NETWORK_MESSAGE_CLIENT_JOINED_ID                            :*** {STRING} has joined the game (Client #{2:NUM})
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN                         :*** {STRING} has joined company #{2:NUM}
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE                     :*** {STRING} has joined spectators
src/lang/esperanto.txt
Show inline comments
 
@@ -1672,13 +1672,12 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL    
 
STR_NETWORK_SERVER_MESSAGE                                      :*** {2:STRING}
 
############ Leave those lines in this order!!
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS                  :Ludo paŭzita (ne sufiĉaj ludantoj)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :Ludo malpaŭzita (sufiĉaj ludandoj)
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :Ludo paŭzita (konektanta kliento)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :Ludo malpaŭzita (kliento konektita)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL           :Ludo malpaŭzita (konektado de kliento fiaskis)
 
############ End of leave-in-this-order
 
STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :forlasanta
 
STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING} ensalutis la ludon
 
STR_NETWORK_MESSAGE_CLIENT_JOINED_ID                            :*** {STRING} interligis la ludon (Client #{2:NUM})
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN                         :*** {STRING} iĝis ano de kompanio #{2:NUM}
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE                     :*** {STRING} iĝis spektanto
src/lang/estonian.txt
Show inline comments
 
@@ -1787,13 +1787,12 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL                            :server on täis
 
STR_NETWORK_SERVER_MESSAGE                                      :*** {2:STRING}
 
############ Leave those lines in this order!!
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS                  :Mäng seisab (pole piisavalt mängijaid)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :Mäng jätkub (piisavalt mängijaid)
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :Mäng seisab (ühenduv klient)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :Mäng jätkub (klient ühendunud)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL           :Mäng jätkub (klient ei ühendunud)
 
############ End of leave-in-this-order
 
STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :lahkub
 
STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING} liitus mänguga
 
STR_NETWORK_MESSAGE_CLIENT_JOINED_ID                            :*** {STRING} liitus mänguga ({2:NUM}. klient)
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN                         :*** {STRING} liitus {2:NUM}. ettevõttega
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE                     :*** {STRING} liitus vaatajatega
src/lang/finnish.txt
Show inline comments
 
@@ -1731,13 +1731,12 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL                            :palvelin täynnä
 
STR_NETWORK_SERVER_MESSAGE                                      :*** {2:STRING}
 
############ Leave those lines in this order!!
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS                  :Peli pysäytetty (ei tarpeeksi pelaajia)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :Peliä jatketaan (tarpeeksi pelaajia)
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :Peli pysäytetty (yhdistävä asiakas)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :Peliä jatketaan (asiakas yhdistänyt)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL           :Peliä jatketaan (asiakkaan yhteys epäonnistui)
 
############ End of leave-in-this-order
 
STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :poistutaan
 
STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING} on liittynyt peliin
 
STR_NETWORK_MESSAGE_CLIENT_JOINED_ID                            :*** {STRING} liittyi peliin (Asiakas #{2:NUM})
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN                         :*** {STRING} on liittynyt yhtiöön #{2:NUM}
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE                     :*** {STRING} on liittynyt katselijoihin
src/lang/french.txt
Show inline comments
 
@@ -1732,13 +1732,12 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL    
 
STR_NETWORK_SERVER_MESSAGE                                      :*** {2:STRING}
 
############ Leave those lines in this order!!
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS                  :Partie suspendue (pas assez de joueurs)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :Partie reprise (assez de joueurs)
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :Partie suspendue (connexion d'un client)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :Partie reprise (client connecté)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL           :Partie reprise (échec de connexion du client)
 
############ End of leave-in-this-order
 
STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :départ
 
STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING} a rejoint la partie
 
STR_NETWORK_MESSAGE_CLIENT_JOINED_ID                            :*** {STRING} a rejoint la partie (Client #{2:NUM})
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN                         :*** {STRING} a rejoint la compagnie #{2:NUM}
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE                     :*** {STRING} a rejoint les spectateurs
src/lang/galician.txt
Show inline comments
 
@@ -1700,13 +1700,12 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL    
 
STR_NETWORK_SERVER_MESSAGE                                      :*** {2:STRING}
 
############ Leave those lines in this order!!
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS                  :Partida en pausa (non hai suficientes xogadores)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :Partida funcionando (hai suficientes xogadores)
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :Partida en pausa (cliente conectando)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :Partida funcionando (cliente conectado)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL           :Partida funcionando (o cliente non pudio conectar)
 
############ End of leave-in-this-order
 
STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :saíndo
 
STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING} uniuse á partida
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN                         :*** {STRING} uniuse a compañía #{2:NUM}
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE                     :*** {STRING} uniuse ós espectadores
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW                          :*** {STRING} comezou unha nova compañía (#{2:NUM})
src/lang/german.txt
Show inline comments
 
@@ -1732,13 +1732,12 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL    
 
STR_NETWORK_SERVER_MESSAGE                                      :*** {2:STRING}
 
############ Leave those lines in this order!!
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS                  :Spiel angehalten (nicht genug Spieler)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :Spiel fortgesetzt (genug Spieler)
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :Spiel angehalten (Teilnehmer meldet sich an)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :Spiel fortgesetzt (Teilnehmer ist angemeldet)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL           :Spiel fortgesetzt (Teilnehmer konnte nicht angemeldet werden)
 
############ End of leave-in-this-order
 
STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :geht
 
STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING} ist dem Spiel beigetreten
 
STR_NETWORK_MESSAGE_CLIENT_JOINED_ID                            :*** {STRING} ist dem Spiel beigetreten (Teilnehmer #{2:NUM})
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN                         :*** {STRING} ist der Firma #{2:NUM} beigetreten
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE                     :*** {STRING} ist den Zuschauern beigetreten
src/lang/greek.txt
Show inline comments
 
@@ -1795,13 +1795,12 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL                            :Διακομιστής γεμάτος
 
STR_NETWORK_SERVER_MESSAGE                                      :*** {2:STRING}
 
############ Leave those lines in this order!!
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS                  :Παύση παιχνιδιού (δεν υπάρχουν αρκετοί παίκτες)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :Συνέχιση παιχνιδιού (υπάρχουν αρκετοί παίκτες)
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :Παύση παιχνιδιού (σύνδεση πελάτη)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :Συνέχιση παιχνιδιού (πελάτης συνδέθηκε)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL           :Συνέχιση παιχνιδιού (πελάτης απέτυχε να συνδεθεί)
 
############ End of leave-in-this-order
 
STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :αποχώρηση
 
STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING} συμμετέχει στο παιχνίδι
 
STR_NETWORK_MESSAGE_CLIENT_JOINED_ID                            :*** {STRING} συμμετέχει στο παιχνίδι (Πελάτης #{2:NUM})
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN                         :*** {STRING} συμμετέχει στην εταιρία #{2:NUM}
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE                     :*** {STRING} συμμετέχει στους θεατές
src/lang/hebrew.txt
Show inline comments
 
@@ -1729,13 +1729,12 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL                            :השרת מלא
 
STR_NETWORK_SERVER_MESSAGE                                      :*** {2:STRING}
 
############ Leave those lines in this order!!
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS                  :(המשחק הושהה (אין מספיק משתתפים
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :(המשחק הופשר (יש די משתתפים
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :(המשחק הושהה (משתמש מתחבר
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :(המשחק הופשר (משתמש התחבר
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL           :(המשחק הופשר (חיבור משתמש נכשל
 
############ End of leave-in-this-order
 
STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :עוזב
 
STR_NETWORK_MESSAGE_CLIENT_JOINED                               :הצטרף למשחק {STRING} ***
 
STR_NETWORK_MESSAGE_CLIENT_JOINED_ID                            :*** {STRING} הצטרף למשחק (Client #{2:NUM})
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN                         :{2:NUM} .הצטרף לחברה מס {NBSP}{0:STRING} ***
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE                     :.הצטרף למשחק כצופה {STRING} ***
src/lang/hungarian.txt
Show inline comments
 
@@ -1765,13 +1765,12 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL    
 
STR_NETWORK_SERVER_MESSAGE                                      :*** {2:STRING}
 
############ Leave those lines in this order!!
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS                  :Játék felfüggesztve (nincs elég játékos)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :Játék elindítva (van elég játékos)
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :Játék felfüggesztve (kapcsolódó kliens)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :Játék elindítva (a kliens sikeresen csatlakozott)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL           :Játék elindítva (a kliens csatlakozása nem sikerült)
 
############ End of leave-in-this-order
 
STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :kilépés
 
STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING} csatlakozott a játékhoz
 
STR_NETWORK_MESSAGE_CLIENT_JOINED_ID                            :*** {STRING} csatlakozott a játékhoz ({2:NUM}. számú kliens)
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN                         :*** {STRING} csatlakozott a(z) {2:NUM}. számú vállalathoz
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE                     :*** {STRING} csatlakozott a megfigyelőkhöz
src/lang/icelandic.txt
Show inline comments
 
@@ -1720,13 +1720,12 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL                            :vefþjónn fullur
 
STR_NETWORK_SERVER_MESSAGE                                      :*** {2:STRING}
 
############ Leave those lines in this order!!
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS                  :Leikur í bið (ekki nógu margir leikmenn)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :Leikur gangsettur (nægilega margir leikmenn)
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :Leikur í bið (tengi notanda)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :Leikur gangsettur (notandi tengdur)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL           :Leikur gangsettur (tenging við notanda slitnaði)
 
############ End of leave-in-this-order
 
STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :yfirgefur
 
STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING} tengdist leiknum
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN                         :*** {STRING} hefur gengið í lið með fyrirtæki #{2:NUM}
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE                     :*** {STRING} horfir á
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW                          :*** {STRING} stofnaði nýtt fyrirtæki (#{2:NUM})
src/lang/indonesian.txt
Show inline comments
 
@@ -1731,13 +1731,12 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL    
 
STR_NETWORK_SERVER_MESSAGE                                      :*** {2:STRING}
 
############ Leave those lines in this order!!
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS                  :Permainan Tertahan (pemain tidak mencukupi)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :Permainan Dilanjutkan (pemain cukup)
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :Permainan Tertahan (menghubungi pemain lainnya)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :Permainan Dilanjutkan (pemain telah terhubung)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL           :Permainan Dilanjutkan (gagal menghubungi pemain lainnya)
 
############ End of leave-in-this-order
 
STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :pergi
 
STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING} telah bergabung
 
STR_NETWORK_MESSAGE_CLIENT_JOINED_ID                            :*** {STRING} sudah bergabung ke dalam permainan (Client #{2:NUM})
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN                         :*** {STRING} bergabung dalam perusahaan #{2:NUM}
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE                     :*** {STRING} bergabung menjadi penonton
src/lang/italian.txt
Show inline comments
 
@@ -1733,13 +1733,12 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL    
 
STR_NETWORK_SERVER_MESSAGE                                      :*** {2:STRING}
 
############ Leave those lines in this order!!
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS                  :Partita in pausa (giocatori insufficienti)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :Partita ripresa (giocatori sufficienti)
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :Partita in pausa (connessione client in corso)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :Partita ripresa (client connesso)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL           :Partita ripresa (connessione client fallita)
 
############ End of leave-in-this-order
 
STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :abbandono della partita
 
STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING} è entrato nella partita
 
STR_NETWORK_MESSAGE_CLIENT_JOINED_ID                            :*** {STRING} è entrato nella partita (Client #{2:NUM})
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN                         :*** {STRING} ha iniziato a controllare la compagnia #{2:NUM}
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE                     :*** {STRING} è diventato spettatore
src/lang/japanese.txt
Show inline comments
 
@@ -1689,13 +1689,12 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL                            :サーバ満員
 
STR_NETWORK_SERVER_MESSAGE                                      :*** {2:STRING}
 
############ Leave those lines in this order!!
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS                  :ゲームは一時停止(プレヤー人数不足)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :ゲーム停止解除(プレヤー人数十分)
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :ゲームは一時停止(クライアントが接続中)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :ゲーム停止解除(クライアントが接続済み)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL           :ゲーム停止解除(クライアントの接続が失敗)
 
############ End of leave-in-this-order
 
STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :退出
 
STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING} は参加してきました
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN                         :*** {STRING} が 会社 #{2:NUM} の経営に参加しました。
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE                     :*** {STRING} が傍観者として参加しました。
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW                          :*** {STRING} が新会社 (#{2:NUM}) を設立しました。
src/lang/korean.txt
Show inline comments
 
@@ -1729,13 +1729,12 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL                            :서버 꽉참
 
STR_NETWORK_SERVER_MESSAGE                                      :*** {2:STRING}
 
############ Leave those lines in this order!!
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS                  :게임 일시정지됨 (플레이어가 부족합니다)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :게임 재개됨 (플레이어가 충분히 모였습니다)
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :게임 일시정지됨 (클라이언트 연결중)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :게임 재개됨 (클라이언트 연결됨)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL           :게임 재개됨 (클라이언트가 연결에 실패했습니다)
 
############ End of leave-in-this-order
 
STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :떠남
 
STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING}님이 게임에 참여했습니다
 
STR_NETWORK_MESSAGE_CLIENT_JOINED_ID                            :*** {STRING}(이)가 게임에 참여하셨습니다 (클라이언트 #{2:NUM})
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN                         :*** {STRING}님이 회사 #{2:NUM}에 참가하셨습니다
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE                     :*** {STRING}님이 관전을 시작하셨습니다
src/lang/latvian.txt
Show inline comments
 
@@ -1728,13 +1728,12 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL    
 
STR_NETWORK_SERVER_MESSAGE                                      :*** {2:STRING}
 
############ Leave those lines in this order!!
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS                  :Spēle nopauzēta (nepietiek dalībnieku)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :Spēle atsākta (pietiekams dalībnieku skaits)
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :Spēle nopauzēta (pieslēdzas dalībniekam)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :Spēle atsākta (dalībnieks pieslēdzies)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL           :Spēle atsākta (dalībniekam neizdevās pieslēgties)
 
############ End of leave-in-this-order
 
STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :aizeju
 
STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING} ir pievienojies spēlei
 
STR_NETWORK_MESSAGE_CLIENT_JOINED_ID                            :*** {STRING} ir pievienojies spēlei (Client #{2:NUM})
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN                         :*** {STRING} ir pievienojies kompānijai #{2:NUM}
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE                     :*** {STRING} ir pievienojis skatītājus
src/lang/lithuanian.txt
Show inline comments
 
@@ -1759,13 +1759,12 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL    
 
STR_NETWORK_SERVER_MESSAGE                                      :*** {2:STRING}
 
############ Leave those lines in this order!!
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS                  :Žaidimas sustabdytas (trūksta žaidėjų)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :Žaidimas veikia (Užtenka žaidėjų)
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :Žaidimas sustabdytas (Prijungiamas klientas)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :Žaidimas veikia (Klientas pajungtas)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL           :Žaidimas tęsiamas (Klientas neprisijungė)
 
############ End of leave-in-this-order
 
STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :išeinama
 
STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING} prisijungė prie žaidimo
 
STR_NETWORK_MESSAGE_CLIENT_JOINED_ID                            :*** {STRING} pasijungė į žaidimą (Client #{2:NUM})
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN                         :*** {STRING} prisijungė prie #{2:NUM}
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE                     :*** {STRING} prisijungė prie stebėtojų
src/lang/luxembourgish.txt
Show inline comments
 
@@ -1716,13 +1716,12 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL    
 
STR_NETWORK_SERVER_MESSAGE                                      :*** {2:STRING}
 
############ Leave those lines in this order!!
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS                  :Spill gepaust (nët genuch Spiller)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :Spill leeft erëm (genuch Spiller)
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :Spill gepaust (Spiller connectéiert)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :Spill leeft erëm (Client ass connectéiert)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL           :Spill leeft erëm (Client konnt net connectéieren)
 
############ End of leave-in-this-order
 
STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :verloossen
 
STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING} ass dem Spill baigetrueden
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN                         :*** {STRING} ass bei d'Firma #{2:NUM} gaangen
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE                     :*** {STRING} ass als Zuschauer do
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW                          :*** {STRING} huet eng nei Firma gegrënnt (#{2:NUM})
src/lang/norwegian_bokmal.txt
Show inline comments
 
@@ -1726,13 +1726,12 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL    
 
STR_NETWORK_SERVER_MESSAGE                                      :*** {2:STRING}
 
############ Leave those lines in this order!!
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS                  :Spill satt på pause (for få spillere)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :Spill gjennopptatt (nok spillere)
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :Spill satt på pause (klient kobler seg til)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :Spill gjennopptatt (klient koblet til)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL           :Spill gjenopptatt (klient kunne ikke koble seg til)
 
############ End of leave-in-this-order
 
STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :forlater
 
STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING} har blitt med i spillet
 
STR_NETWORK_MESSAGE_CLIENT_JOINED_ID                            :*** {STRING} har blitt med i spillet (Klient #{2:NUM})
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN                         :*** {STRING} har blitt med i bedrift nr. {2:NUM}
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE                     :*** {STRING} har blitt med som tilskuer
src/lang/norwegian_nynorsk.txt
Show inline comments
 
@@ -1700,13 +1700,12 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL    
 
STR_NETWORK_SERVER_MESSAGE                                      :*** {2:STRING}
 
############ Leave those lines in this order!!
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS                  :Spel sett på pause (ikkje nok spelarar)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :Spel gjenoppteke (nok spelarar)
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :Spel sett på pause (klient koblar seg til)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :Spel gjenoppteke (klient tilkobla)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL           :Spel gjenoppteke (klient kunne ikkje kobla seg til)
 
############ End of leave-in-this-order
 
STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :forlet
 
STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING} har blitt med i spelet
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN                         :*** {STRING} har slutta seg til firma #{2:NUM}
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE                     :*** {STRING} har slutta seg til sjåarane
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW                          :*** {STRING} har starta eit nytt firma (#{2:NUM})
src/lang/polish.txt
Show inline comments
 
@@ -2111,13 +2111,12 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL                            :serwer jest pełny
 
STR_NETWORK_SERVER_MESSAGE                                      :*** {2:STRING}
 
############ Leave those lines in this order!!
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS                  :Gra zatrzymana (za mało graczy)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :Gra wznowiona (wystarczająca ilość graczy)
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :Gra zatrzymana (łączenie klienta)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :Gra wznowiona (klient połączony)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL           :Gra wznowiona (nieudane połączenie klienta)
 
############ End of leave-in-this-order
 
STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :opuszczanie
 
STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING} dołączył do gry.
 
STR_NETWORK_MESSAGE_CLIENT_JOINED_ID                            :*** {STRING} dołączył do gry (Klient #{2:NUM})
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN                         :*** {STRING} dołączył do firmy #{2:NUM}
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE                     :*** {STRING} dołączył do obserwatorów
src/lang/portuguese.txt
Show inline comments
 
@@ -1731,13 +1731,12 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL    
 
STR_NETWORK_SERVER_MESSAGE                                      :*** {2:STRING}
 
############ Leave those lines in this order!!
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS                  :Jogo em pausa (não existem jogadores suficientes)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :Jogo a decorrer (número de jogadores suficiente)
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :Jogo em pausa (conexão cliente em curso)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :Jogo a decorrer (cliente ligado)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL           :Jogo a decorrer (falhou conexão cliente)
 
############ End of leave-in-this-order
 
STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :a sair
 
STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING} entrou no jogo
 
STR_NETWORK_MESSAGE_CLIENT_JOINED_ID                            :*** {STRING} juntou-se ao jogo (Cliente #{2:NUM})
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN                         :*** {STRING} juntou-se à empresa #{2:NUM}
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE                     :*** {STRING} juntou-se para assistir
src/lang/romanian.txt
Show inline comments
 
@@ -1730,13 +1730,12 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL    
 
STR_NETWORK_SERVER_MESSAGE                                      :*** {2:STRING}
 
############ Leave those lines in this order!!
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS                  :Joc suspendat (insuficienţi jucători)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :Joc continuat (suficienţi jucători)
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :Joc suspendat (conectare client)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :Joc continuat (client conectat)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL           :Joc continuat (clientul nu a reuşit să se conecteze)
 
############ End of leave-in-this-order
 
STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :iese
 
STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING} a intrat in joc
 
STR_NETWORK_MESSAGE_CLIENT_JOINED_ID                            :*** {STRING} a intrat în joc (Clientul #{2:NUM})
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN                         :*** {STRING} a intrat în compania #{2:NUM}
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE                     :*** {STRING} a intrat ca spectator
src/lang/russian.txt
Show inline comments
 
@@ -1884,13 +1884,12 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL                            :сервер переполнен
 
STR_NETWORK_SERVER_MESSAGE                                      :*** {2:STRING}
 
############ Leave those lines in this order!!
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS                  :Пауза (нет игроков)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :Игра запущена (есть игроки)
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :Пауза (подключение клиента)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :Игра запущена (клиент подключился)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL           :Игра запущена (клиент не смог подключиться)
 
############ End of leave-in-this-order
 
STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :покинул
 
STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING} подключился к игре
 
STR_NETWORK_MESSAGE_CLIENT_JOINED_ID                            :*** {STRING} подключился к игре (клиент #{2:NUM})
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN                         :*** {STRING} подключился к компании #{2:NUM}
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE                     :*** {STRING} подключился наблюдателем
src/lang/serbian.txt
Show inline comments
 
@@ -1916,13 +1916,12 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL    
 
STR_NETWORK_SERVER_MESSAGE                                      :*** {2:STRING}
 
############ Leave those lines in this order!!
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS                  :Partija pauzirana (nema dovoljno igrača)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :Partija nastavljena (ima dovoljno igrača)
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :Partija pauzirana (igrač se priključuje)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :Partija nastavljena (igrač je priključen)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL           :Partija nastavljena (igrač nije priključen)
 
############ End of leave-in-this-order
 
STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :napušta
 
STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING} se priključio partiji
 
STR_NETWORK_MESSAGE_CLIENT_JOINED_ID                            :*** {STRING} se pridružio partiji (Igrač #{2:NUM})
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN                         :*** {STRING} se pridružio preduzeću #{2:NUM}
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE                     :*** {STRING} se pridružio posmatračima
src/lang/simplified_chinese.txt
Show inline comments
 
@@ -1730,13 +1730,12 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL                            :服务器满员
 
STR_NETWORK_SERVER_MESSAGE                                      :*** {2:STRING}
 
############ Leave those lines in this order!!
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS                  :游戏暂停 (玩家太少)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :游戏继续 (玩家数目达到要求)
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :游戏暂停 (连接玩家)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :游戏继续 (玩家已链入)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL           :游戏继续 (玩家链入失败)
 
############ End of leave-in-this-order
 
STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :离开
 
STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING} 已加入游戏
 
STR_NETWORK_MESSAGE_CLIENT_JOINED_ID                            :*** {STRING} 加入了游戏 (Client #{2:NUM})
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN                         :*** {STRING} 已加入 #{2:NUM} 公司
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE                     :*** {STRING} 已作为观众加入
src/lang/slovak.txt
Show inline comments
 
@@ -1797,13 +1797,12 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL    
 
STR_NETWORK_SERVER_MESSAGE                                      :*** {2:STRING}
 
############ Leave those lines in this order!!
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS                  :Hra pozastavená (nedostatok hráčov)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :Hra spustená (dostatok hráčov)
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :Hra pozastavená (pripája sa klient)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :Hra spustená (klient sa pripojil)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL           :Hra spustená (zlyhalo pripojenie klienta)
 
############ End of leave-in-this-order
 
STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :odchádza
 
STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING} vstúpil do hry
 
STR_NETWORK_MESSAGE_CLIENT_JOINED_ID                            :*** {STRING} vstúpil do hry (Client #{2:NUM})
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN                         :*** {STRING} sa pripojil do spoločnosti #{2:NUM}
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE                     :*** {STRING} sa pripojil k pozorovateľom
src/lang/slovenian.txt
Show inline comments
 
@@ -1761,13 +1761,12 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL    
 
STR_NETWORK_SERVER_MESSAGE                                      :*** {2:STRING}
 
############ Leave those lines in this order!!
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS                  :Igra v pavzi (ni dovolj igralcev)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :Igra obnovljena (dovolj igralcev)
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :Igra v pavzi (povezovanje gosta)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :Igra obnovljena (gost povezan)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL           :Igra obnovljena (gost se ni uspel priključiti)
 
############ End of leave-in-this-order
 
STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :zapušča
 
STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING} pristopa k igri
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN                         :*** {STRING} se pridružuje podjetju #{2:NUM}
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE                     :*** {STRING} se pridružuje opazovalcem
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW                          :*** {STRING} na novo ustvarja podjetje (#{2:NUM})
src/lang/spanish.txt
Show inline comments
 
@@ -1732,13 +1732,12 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL    
 
STR_NETWORK_SERVER_MESSAGE                                      :*** {2:STRING}
 
############ Leave those lines in this order!!
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS                  :Juego en pausa (no hay suficientes jugadores)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :Juego en marcha (suficientes jugadores)
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :Juego detenido (conectado cliente)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :Juego en marcha (cliente conectado)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL           :Juego en marcha (cliente falló la conexión)
 
############ End of leave-in-this-order
 
STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :abandonando
 
STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING} se ha unido al juego
 
STR_NETWORK_MESSAGE_CLIENT_JOINED_ID                            :*** {STRING} se ha unido al juego (Cliente #{2:NUM})
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN                         :*** {STRING} se ha unido a la compañía #{2:NUM}
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE                     :*** {STRING} se ha unido como espectador
src/lang/swedish.txt
Show inline comments
 
@@ -1729,13 +1729,12 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL                            :servern är full
 
STR_NETWORK_SERVER_MESSAGE                                      :*** {2:STRING}
 
############ Leave those lines in this order!!
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS                  :Spelet pausat (Inte tillräckligt med spelare)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :Spelet fortsätter (Tillräckligt med spelare)
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :Spelet pausat (Spelare ansluter)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :Spelet fortsätter (Spelare ansluten)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL           :Spelet fortsätter (Misslyckat anslutningsförsök av en spelare)
 
############ End of leave-in-this-order
 
STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :lämnar
 
STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING} har gått med i spelet
 
STR_NETWORK_MESSAGE_CLIENT_JOINED_ID                            :*** {STRING} har gått med i spelet (Client #{2:NUM})
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN                         :*** {STRING} har gått med i företag #{2:NUM}
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE                     :*** {STRING} har gått med som åskådare
src/lang/traditional_chinese.txt
Show inline comments
 
@@ -1731,13 +1731,12 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL                            :伺服器已滿
 
STR_NETWORK_SERVER_MESSAGE                                      :*** {2:STRING}
 
############ Leave those lines in this order!!
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS                  :遊戲暫停 (玩家不足)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :遊戲繼續 (玩家足數)
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :遊戲暫停 (鏈入客戶端)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :遊戲繼續 (客戶端鏈入成功)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL           :遊戲繼續 (客戶端鏈入失敗)
 
############ End of leave-in-this-order
 
STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :離開中
 
STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING} 已加入遊戲
 
STR_NETWORK_MESSAGE_CLIENT_JOINED_ID                            :*** {STRING} 已加入此遊戲 (用戶端 #{2:NUM})
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN                         :*** {STRING} 已加入公司 #{2:NUM}
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE                     :*** {STRING} 已加入為旁觀者
src/lang/turkish.txt
Show inline comments
 
@@ -1730,13 +1730,12 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL    
 
STR_NETWORK_SERVER_MESSAGE                                      :*** {2:STRING}
 
############ Leave those lines in this order!!
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS                  :Oyun durdu (yeterli oyuncu yok)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :Oyun devam ediyor (yeterli oyuncu var)
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :Oyun durdu (istemci bağlanıyor)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :Oyun devam ediyor (istemci bağlandı)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL           :Oyun devam ediyor (istemci bağlanamadı)
 
############ End of leave-in-this-order
 
STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :ayrılıyor
 
STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING} oyuna katıldı
 
STR_NETWORK_MESSAGE_CLIENT_JOINED_ID                            :*** {STRING} oyuna katıldı (İstemci #{2:NUM})
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN                         :*** {STRING} #{2:NUM} numaralı şirkete katıldı
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE                     :*** {STRING} gözlemcilere katıldı
src/lang/ukrainian.txt
Show inline comments
 
@@ -1856,13 +1856,12 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL                            :сервер переповнений
 
STR_NETWORK_SERVER_MESSAGE                                      :*** {2:STRING}
 
############ Leave those lines in this order!!
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS                  :Гру призупинено (недостатньо гравців)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :Гру продовжено (достатньо гравців)
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :Гру призупинено (приєднується клієнт)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :Гру продовжено (клієнт приєднався)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL           :Гру продовжено (клієнту не вдалося приєднатися)
 
############ End of leave-in-this-order
 
STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :виходжу...
 
STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING} приєднався до гри
 
STR_NETWORK_MESSAGE_CLIENT_JOINED_ID                            :{G=m}*** {STRING} приєднався до гри (Клієнт #{2:NUM})
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN                         :*** {STRING} приєднався до компанії №{2:NUM}
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE                     :*** {STRING} став спостерігачем
src/lang/welsh.txt
Show inline comments
 
@@ -1719,13 +1719,12 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL    
 
STR_NETWORK_SERVER_MESSAGE                                      :*** {2:STRING}
 
############ Leave those lines in this order!!
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS                  :Gêm wedi'i seibio (dim digon o chwaraewyr)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :Gêm wedi'i ddadseibio (digon o chwaraewyr)
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :Gêm wedi'i seibio (cysylltu â chleient)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :Gêm wedi'i ddadseibio (wedi cysylltu â chleient)
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL           :Gêm wedi'i ddadseibio (wedi methu cysylltu â chleient)
 
############ End of leave-in-this-order
 
STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :wrthi'n gadael
 
STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** Mae {STRING} wedi ymuno â'r gêm
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN                         :*** Mae {STRING} wedi ymuno â chwmni #{2:NUM}
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE                     :*** Mae {STRING} wedi ymuno â'r gwylwyr
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW                          :*** Mae {STRING} wedi dechrau cwmni newydd (#{2:NUM})
src/network/network.cpp
Show inline comments
 
@@ -485,13 +485,13 @@ void NetworkCloseClient(NetworkClientSoc
 

	
 
	DEBUG(net, 1, "Closed client connection %d", cs->client_id);
 

	
 
	/* When the client was PRE_ACTIVE, the server was in pause mode, so unpause */
 
	if (cs->status == STATUS_PRE_ACTIVE && (_pause_mode & PM_PAUSED_JOIN)) {
 
		DoCommandP(0, PM_PAUSED_JOIN, 0, CMD_PAUSE);
 
		NetworkServerSendChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_BROADCAST, 0, "", CLIENT_ID_SERVER, NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL);
 
		NetworkServerSendChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_BROADCAST, 0, "", CLIENT_ID_SERVER, NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT);
 
	}
 

	
 
	if (_network_server) {
 
		/* We just lost one client :( */
 
		if (cs->status >= STATUS_AUTH) _network_game_info.clients_on--;
 
		_network_clients_connected--;
src/network/network_type.h
Show inline comments
 
@@ -87,15 +87,14 @@ enum NetworkAction {
 
};
 

	
 
/** Messages the server can give */
 
enum NetworkServerMessage {
 
	NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS,        ///< Game paused (not enough players)
 
	NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS,      ///< Game unpaused (enough players)
 
	NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT,        ///< Game paused (connecting client)
 
	NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT,      ///< Game unpaused (client connected)
 
	NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL, ///< Game unpaused (client failed to connect)
 
	NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT,        ///< Game paused (connecting clients)
 
	NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT,      ///< Game unpaused (no connecting clients)
 
	NETWORK_SERVER_MESSAGE_END
 
};
 

	
 
enum NetworkErrorCode {
 
	NETWORK_ERROR_GENERAL, // Try to use this one like never
 

	
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