Changeset - r22258:44facb9494b3
[Not reviewed]
master
0 1 0
frosch - 9 years ago 2015-11-14 22:54:52
frosch@openttd.org
(svn r27446) -Feature: Lower the sell-vehicle button in the depot GUI while dragging a vehicle over it. (Eearslya)
1 file changed with 18 insertions and 1 deletions:
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src/depot_gui.cpp
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@@ -229,6 +229,7 @@ struct DepotWindow : Window {
 
	VehicleID vehicle_over; ///< Rail vehicle over which another one is dragged, \c INVALID_VEHICLE if none.
 
	VehicleType type;
 
	bool generate_list;
 
	bool sell_hovered;      ///< A vehicle is being dragged/hovered over the sell button.
 
	VehicleList vehicle_list;
 
	VehicleList wagon_list;
 
	uint unitnumber_digits;
 
@@ -243,6 +244,7 @@ struct DepotWindow : Window {
 
		this->sel = INVALID_VEHICLE;
 
		this->vehicle_over = INVALID_VEHICLE;
 
		this->generate_list = true;
 
		this->sell_hovered = false;
 
		this->type = type;
 
		this->num_columns = 1; // for non-trains this gets set in FinishInitNested()
 
		this->unitnumber_digits = 2;
 
@@ -867,11 +869,24 @@ struct DepotWindow : Window {
 
		this->sel = INVALID_VEHICLE;
 
		this->vehicle_over = INVALID_VEHICLE;
 
		this->SetWidgetDirty(WID_D_MATRIX);
 

	
 
		if (this->sell_hovered) {
 
			this->SetWidgetLoweredState(WID_D_SELL, false);
 
			this->SetWidgetDirty(WID_D_SELL);
 
			this->sell_hovered = false;
 
		}
 
	}
 

	
 
	virtual void OnMouseDrag(Point pt, int widget)
 
	{
 
		if (this->type != VEH_TRAIN || this->sel == INVALID_VEHICLE) return;
 
		if (this->sel == INVALID_VEHICLE) return;
 
		bool is_sell_widget = widget == WID_D_SELL;
 
		if (is_sell_widget != this->sell_hovered) {
 
			this->sell_hovered = is_sell_widget;
 
			this->SetWidgetLoweredState(WID_D_SELL, is_sell_widget);
 
			this->SetWidgetDirty(WID_D_SELL);
 
		}
 
		if (this->type != VEH_TRAIN) return;
 

	
 
		/* A rail vehicle is dragged.. */
 
		if (widget != WID_D_MATRIX) { // ..outside of the depot matrix.
 
@@ -958,7 +973,9 @@ struct DepotWindow : Window {
 
			default:
 
				this->sel = INVALID_VEHICLE;
 
				this->SetDirty();
 
				break;
 
		}
 
		this->sell_hovered = false;
 
		_cursor.vehchain = false;
 
	}
 

	
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