@@ -367,13 +367,13 @@ static CommandCost ReplaceChain(Vehicle
}
Vehicle *new_head = (new_vehs[0] != NULL ? new_vehs[0] : old_vehs[0]);
/* Separate the head, so we can start constructing the new chain */
/* Note: When autoreplace has already failed here, old_vehs[] is not completely initialized. But it is also not needed. */
if (cost.Succeeded()) {
Vehicle *second = GetNextUnit(old_head);
if (second != NULL) cost.AddCost(MoveVehicle(second, NULL, DC_EXEC | DC_AUTOREPLACE, true));
assert(GetNextUnit(new_head) == NULL);
/* Append engines to the new chain
* We do this from back to front, so that the head of the temporary vehicle chain does not change all the time.
@@ -468,7 +468,9 @@ static CommandCost ReplaceChain(Vehicle
/* If we are not in DC_EXEC undo everything */
/* If we are not in DC_EXEC undo everything, i.e. rearrange old vehicles.
* Note: The vehicle attach callback is disabled here :) */
if ((flags & DC_EXEC) == 0) {
/* Separate the head, so we can reattach the old vehicles */
@@ -476,15 +478,16 @@ static CommandCost ReplaceChain(Vehicle
assert(GetNextUnit(old_head) == NULL);
/* Rearrange old vehicles and sell new
for (int i = num_units - 1; i > 0; i--) {
CommandCost ret = MoveVehicle(old_vehs[i], old_head, DC_EXEC | DC_AUTOREPLACE, false);
assert(ret.Succeeded());
/* Finally undo buying of new vehicles */
for (int i = num_units - 1; i >= 0; i--) {
if (i > 0) {
if (new_vehs[i] != NULL) {
DoCommand(0, new_vehs[i]->index, 0, DC_EXEC, GetCmdSellVeh(new_vehs[i]));
new_vehs[i] = NULL;
Status change: