Changeset - r4092:46a86f81bb1a
[Not reviewed]
master
0 7 0
Darkvater - 18 years ago 2006-06-28 23:05:00
darkvater@openttd.org
(svn r5415) - Forward-port the release-changes from the 0.4 branch back to trunk. This ensures an updated changelog, known-bugs, etc.
7 files changed with 71 insertions and 33 deletions:
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changelog.txt
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0.4.8-RC1 (2006-06-28)
 
------------------------------------------------------------------------
 
- Feature: Add Turkish town names as we have an official Turkish translation
 
- Feature: Add a fully optional configure script that is a wrapper around the cumbersome makefile.config
 
- Codechange: [NPF] Disable NPF totally for ships as it wholly kills performance (blathijs). Only for 0.4/ branch and 0.4.8.
 
- Fix: Redraw the screen when switching the signal side in the patches window
 
- Fix: It was possible to dig into a tunnel if certain rail combinations were ontop of it
 
- Fix: A HQ could only be flooded at its northern tile, the other 3 were immune to water
 
- Fix: Fix several glitches concerning foundations. Houses, property (rail/road/bridge/etc.) and cursor are now aligned properly
 
- Fix: Prohibit altering a road tile while road works are in progress. This fixes some glitches like "turning" the excavation by adding/removing road bits or removing the road piece
 
- Fix: Only advertise the server to your external IP/network (eg not to 127.0.0.1) and use proper broadcast addresses
 
- Fix: '-f' switch is not valid on windows, so don't show it in help
 
- Fix: [autoreplace] Autoreplaced trains can leave all wagons in depot under certain circumstances
 
- Fix: The wrong IP could get unbanned, e.g. 'unban 1.2.3.42' could result in unbanning 1.2.3.4
 
- Fix: It was possible to convert the railtype of a bridge while a train was on it
 
- Fix: It was possible to rename signs or waypoints with the chat box
 
- Fix: Be more strict what it means for an aircraft to be in a hangar: It's not just being stopped on a hangar tile
 
- Fix: If a road vehicle is on a road depot tile and stopped doesn't mean it's in the depot. Use the proper test for this
 
- Fix: [AI] The AI should send a plane into a hangar if it's not in a hangar _or_ not stopped, not when it's not in a hangar _and_ not stopped
 
- Fix: [AI] The trolly AI used information from the wrong industry when calculating the amount of to be transported goods
 
- Fix: [NTP] Fix NTP over bridges: don't check the rail type when on a bridge
 
- Fix: Truncate text in dropdown lists to stop text overflowing.
 
- Fix: "Erroneous train reversal on waypoints". When processing the next train order, do not even consider reversing the train if the last order was to a waypoint.
 
- Fix: Starting a new scenario did not adhere to local difficulty settings but took it from the scenario itself. That mode is for 'play scenario'
 
- Fix: Vehicles on a sloped tile under a bridge were affected by the bridge speed limit
 
- Fix: Issue with train pathfinding over level crossings.
 
- Fix: [AI] The AI no longer attempts to build signals under bridges.
 
- Fix: Refresh build vehicle window (if opened) when converting rail depot
 
- Fix: Crash when sorting an empty server list.
 
- Fix: The build-tree window button defaulted to a place-push-button on opening where no treetype is selected.
 
- Fix: Game crashes when cloning/autoreplace reaches train-limit
 
- Fix: [NTP] properly check for railtypes on non-plain-rail-tiles
 
- Fix: Trains could enter certain sloped rail tiles under bridges with incompatible rail type
 
- Fix: Ensure the map memory is cleared after it is allocated. This fixes random deserts that sometimes occurred.
 
- Fix: Some weird behaviour with tile selection near bridges
 
- Fix: Don't allow PF to enter train depot from the back (signal updates)
 
- Fix: Game no longer crashes when the last vehicle servicing a station has been deleted
 
- Fix: Reset the last built railtype when starting a new game
 
- Fix: Cloned vehicles get the same service interval as the original vehicle
 
- Fix: Game no longer errors out when "Many random towns" is selected in the scenario editor.
 
- Fix: Obscure road dragging bug. The road build command did not return the appropiate error message of invalid-slope when building road.
 
- Fix: Temperate bank will no longer appear (during game) in tropic landscape. This bug is from the original game.
 
- Fix: Specify the 'stopall' console command as a debug command.
 
- Fix: Fixed a problem that caused DeliverGoodsToIndustry to not work as intended
 
- Fix: Ships and aircraft can now be used as feeders as well
 
- Fix: When a multiheaded train is sold the pointers were not updated correctly causing sporadious crashes/disconnects.
 
- Fix: New plantations now cause the correct ".. being planted .." news item
 
- Fix: Danish town names were saved/loaded as Swiss
 
- Fix: Removing roads on crossings was done without a check for ownership
 
- Fix: [autoreplace] Fix drawing of train list for outdated engines
 
- Fix: Malicious clients/servers could crash the game
 
- Fix: [autoreplace] allow replacement of wagons even when the engine fails to be replaced
 
- Fix: Certain operations involving trains inside a depot could cause a crash
 
- Fix: [autoreplace] cost for refitting a new vehicle is added to the cost animation (player always paid for it, it just wasn't shown)
 
- Fix: [OSX] Save/Load issues solved for OSX 10.3.9 universal binaries
 
- Fix: Illegal servers in the master-server list could kick the client back to the main menu, effectively making Multiplayer impossible
 
- Fix: [NPF] Don't mark tiles when debugging in multiplayer, this will cause desyncs
 
- Fix: Several fixes to chatbox code, mainly plug a buffer overflow
 

	
 
0.4.7 (2006-03-26)
 
------------------------------------------------------------------------
 

	
docs/openttd.6
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.\"                                      Hey, EMACS: -*- nroff -*-
 
.\" Please adjust this date whenever revising the manpage.
 
.Dd March 26, 2006
 
.Dd March June 28, 2006
 
.Dt OPENTTD 6
 
.Sh NAME
 
.Nm openttd
known-bugs.txt
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@@ -15,51 +15,34 @@ or http://bugs.openttd.org.
 
If the bug report is closed, it has been fixed, which then can be verified
 
in the latest SVN version.
 

	
 
Bugs for 0.4.7
 
Bugs for 0.4.8
 
------------------------------------------------------------------------
 
URL: http://bugs.openttd.org
 

	
 
-80	Medium Crash when switching from windowed to fullscreen
 
-78	Low Save vs. Autosave
 
-77	Low cocoa video driver got an artifact in fullscreen
 
-74	Low message settings
 
-73	vehicle selection bug
 
-71	Invalid last_vehicle for station (crash)
 
-68	wagon replacements
 
-66	wagon re-fitting
 
-65	short wagons bug
 
-63	Initial Volume Level not restored
 
-57	(Ship) Pathfinder problem
 
-55	Assertion on TrainController (train_cmd.c:2840)
 
-52	desync when server saves game (on slow hardware)
 
-51	Windows doesn't support CUSTOM_LANG_DIR
 
-50	Trains chosing an alternative path when encountering a 1-way presignal instead of waiting
 
-47	Low rating calculation and cargo loading priority
 
-45	Low NORETURN wrongly declared for gcc
 
-20	Low Saving files when run from gdb 2005-12-06 Unconfirmed
 
- 9	Low [MorphOS] write to NULL when going to device root in filerequester 2005-11-28 Assigned Christian Rosentreter
 

	
 
------------------------------------------------------------------------
 
URL: http://sourceforge.net/tracker/?atid=636365&group_id=103924&func=browse
 

	
 
-1458368	Ships cannot be sent to depot when loading with NPF on, transfer not working
 
-1454591	Street junctions not able to converted
 
-1453676	crash in windowed mode when moving mouse back to openttd
 
-1436419	Vehicles profits gone negitive.......bug
 
-1434000	Error in Transfer-Function
 
-1433315	non-existant crash reporting
 
-1432871	Wrong signalstate when track over track
 
-1427531	Newspapers problem
 
-1417453	Makefile and Variables issue
 
-1397638	Economics bug?
 
-1395628	Trackpad panning/scrolling broken
 
-1394799	Dual headed engines disagreement
 
-1393415	NPF & one-way sigs
 
-1393411	"Void Order" reporting.
 
-1390260	Mis-reporting of Plane Crash
 
-1389999	Child windows not sticking
 
-1389986	Shares problem (nightly 3330)
 
-1380497	problems with competitors during multiplayer
 
-1362784	Incorrect vehicule profit calcul with inflation on
 
-1299162	Music volume too low
 
-1250094	Towns Shrink when center tile is built on
 
@@ -77,19 +60,15 @@ URL: http://sourceforge.net/tracker/?ati
 
-1106356	re-offered prototypes
 
-1085486	Subsidies: Only count when station is in right suburb
 

	
 
Minor Bugs for 0.4.7
 
Minor Bugs for 0.4.8
 
------------------------------------------------------------------------
 
URL: http://sourceforge.net/tracker/?atid=669662&group_id=103924&func=browse
 

	
 
-1424115	Reversed arrow sign in list view column headers
 
-1412033	autoreplace not possible on monorail/maglev trains
 
-1412031	fast forward scrolling is also fast forward :)
 
-1394316	Multistop traffic jam
 
-1394231	Autorenew glitch on helicopters
 
-1387424	overtake insolvent company is to cheap
 
-1382782	Loan interest calculated 'wrong'
 
-1372891	Performance loss with NTP & NPF
 
-1342383	Last built rail type not cleared when starting new game
 
-1296259	Autosave override for multiplayer games
 
-1242753	Town population minus 10
 
-1236320	Bug in main menu allows moving screen
os/linux/openttd.spec
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@@ -5,7 +5,7 @@
 
#------------------------------------------------------------------------------
 

	
 
%define name openttd
 
%define version 0.4.7
 
%define version 0.4.8
 
%define release 1mdk
 

	
 
#------------------------------------------------------------------------------
os/win32/installer/install.nsi
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; Define your application name
 
!define APPNAME "OpenTTD"
 
!define APPNAMEANDVERSION "OpenTTD 0.4.7.0"
 
!define APPVERSION "0.4.7.0"
 
!define INSTALLERVERSION 19 ;NEED TO UPDATE THIS FOR EVERY RELEASE!!!
 
!define APPNAMEANDVERSION "OpenTTD 0.4.8.0"
 
!define APPVERSION "0.4.8.0"
 
!define INSTALLERVERSION 20 ;NEED TO UPDATE THIS FOR EVERY RELEASE!!!
 
!define MUI_ICON "..\..\..\openttd.ico"
 
!define MUI_UNICON "..\..\..\openttd.ico"
 
!define MUI_WELCOMEFINISHPAGE_BITMAP "welcome.bmp"
ottdres.rc
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@@ -65,8 +65,8 @@ END
 
//
 

	
 
VS_VERSION_INFO VERSIONINFO
 
 FILEVERSION 0,4,7,0
 
 PRODUCTVERSION 0,4,7,0
 
 FILEVERSION 0,4,8,0
 
 PRODUCTVERSION 0,4,8,0
 
 FILEFLAGSMASK 0x3fL
 
#ifdef _DEBUG
 
 FILEFLAGS 0x1L
 
@@ -84,7 +84,7 @@ BEGIN
 
            VALUE "Comments", "This program is licensed under the GNU General Public License.\0"
 
            VALUE "CompanyName", "OpenTTD Development Team\0"
 
            VALUE "FileDescription", "OpenTTD\0"
 
            VALUE "FileVersion", "0.4.7.0\0"
 
            VALUE "FileVersion", "0.4.8.0\0"
 
            VALUE "InternalName", "openttd\0"
 
            VALUE "LegalCopyright", "Copyright © OpenTTD Developers 2002-2006. All Rights Reserved.\0"
 
            VALUE "LegalTrademarks", "\0"
readme.txt
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OpenTTD README
 
Last updated:    2006-03-26
 
Release version: 0.4.7
 
Last updated:    2006-06-28
 
Release version: 0.4.8
 
------------------------------------------------------------------------
 

	
 

	
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