Changeset - r6489:47abbb44f4d0
[Not reviewed]
master
0 4 0
rubidium - 17 years ago 2007-04-18 18:20:31
rubidium@openttd.org
(svn r9670) -Documentation: add documentation to some the _map files.
4 files changed with 141 insertions and 18 deletions:
0 comments (0 inline, 0 general)
src/station_map.cpp
Show inline comments
 
@@ -6,7 +6,12 @@
 
#include "openttd.h"
 
#include "station_map.h"
 

	
 

	
 
/**
 
 * Get the station type (rail, airport, truck etc) for the given tile.
 
 * @param t the tile to get the station type of.
 
 * @pre IsTileType(t, MP_STATION)
 
 * @return the station type of the given tile.
 
 */
 
StationType GetStationType(TileIndex t)
 
{
 
	assert(IsTileType(t, MP_STATION));
src/tunnel_map.cpp
Show inline comments
 
@@ -7,6 +7,12 @@
 
#include "tile.h"
 
#include "tunnel_map.h"
 

	
 
/**
 
 * Gets the other end of the tunnel. Where a vehicle would reappear when it
 
 * enters at the given tile.
 
 * @param tile the tile to search from.
 
 * @return the tile of the other end of the tunnel.
 
 */
 
TileIndex GetOtherTunnelEnd(TileIndex tile)
 
{
 
	DiagDirection dir = GetTunnelDirection(tile);
 
@@ -26,6 +32,13 @@ TileIndex GetOtherTunnelEnd(TileIndex ti
 
}
 

	
 

	
 
/**
 
 * Is there a tunnel in the way in the given direction?
 
 * @param tile the tile to search from.
 
 * @param z    the 'z' to search on.
 
 * @param dir  the direction to start searching to.
 
 * @return true if and only if there is a tunnel.
 
 */
 
static bool IsTunnelInWayDir(TileIndex tile, uint z, DiagDirection dir)
 
{
 
	TileIndexDiff delta = TileOffsByDiagDir(dir);
 
@@ -42,6 +55,12 @@ static bool IsTunnelInWayDir(TileIndex t
 
		GetTunnelDirection(tile) == dir;
 
}
 

	
 
/**
 
 * Is there a tunnel in the way in any direction?
 
 * @param tile the tile to search from.
 
 * @param z the 'z' to search on.
 
 * @return true if and only if there is a tunnel.
 
 */
 
bool IsTunnelInWay(TileIndex tile, uint z)
 
{
 
	return
src/unmovable_map.h
Show inline comments
 
@@ -6,88 +6,152 @@
 
#define UNMOVABLE_MAP_H
 

	
 
enum {
 
	HQ_NUM_TILE = 4,
 
	HQ_NUM_SIZE = 5
 
	HQ_NUM_TILE = 4, ///< Number of HQ tiles
 
	HQ_NUM_SIZE = 5  ///< Number of stages of an HQ
 
};
 

	
 
/** Types of unmovable structure */
 
enum UnmovableType {
 
	UNMOVABLE_TRANSMITTER = 0,
 
	UNMOVABLE_LIGHTHOUSE  = 1,
 
	UNMOVABLE_STATUE      = 2,
 
	UNMOVABLE_OWNED_LAND  = 3,
 
	UNMOVABLE_HQ_NORTH    = 0x80,
 
	UNMOVABLE_HQ_WEST     = 0x81,
 
	UNMOVABLE_HQ_EAST     = 0x82,
 
	UNMOVABLE_HQ_SOUTH    = 0x83,
 
	UNMOVABLE_TRANSMITTER = 0,    ///< The large antenna
 
	UNMOVABLE_LIGHTHOUSE  = 1,    ///< The nice lighthouse
 
	UNMOVABLE_STATUE      = 2,    ///< Statue in towns
 
	UNMOVABLE_OWNED_LAND  = 3,    ///< Owned land 'flag'
 
	UNMOVABLE_HQ_NORTH    = 0x80, ///< Offset for the northern HQ tile
 
	UNMOVABLE_HQ_WEST     = 0x81, ///< Offset for the western HQ tile
 
	UNMOVABLE_HQ_EAST     = 0x82, ///< Offset for the eastern HQ tile
 
	UNMOVABLE_HQ_SOUTH    = 0x83, ///< Offset for the southern HQ tile
 

	
 
	/** End of the HQ (rather end + 1 for IS_INT_INSIDE) */
 
	UNMOVABLE_HQ_END      = UNMOVABLE_HQ_NORTH + HQ_NUM_SIZE * HQ_NUM_TILE
 
};
 

	
 

	
 

	
 
/**
 
 * Gets the UnmovableType of the given unmovable tile
 
 * @param t the tile to get the type from.
 
 * @pre IsTileType(t, MP_UNMOVABLE)
 
 * @return the type.
 
 */
 
static inline UnmovableType GetUnmovableType(TileIndex t)
 
{
 
	assert(IsTileType(t, MP_UNMOVABLE));
 
	return (UnmovableType)_m[t].m5;
 
}
 

	
 

	
 
/**
 
 * Does the given tile have a transmitter?
 
 * @param t the tile to inspect.
 
 * @return true if and only if the tile has a transmitter.
 
 */
 
static inline bool IsTransmitterTile(TileIndex t)
 
{
 
	return
 
		IsTileType(t, MP_UNMOVABLE) &&
 
		GetUnmovableType(t) == UNMOVABLE_TRANSMITTER;
 
	return IsTileType(t, MP_UNMOVABLE) && GetUnmovableType(t) == UNMOVABLE_TRANSMITTER;
 
}
 

	
 

	
 
/**
 
 * Is this unmovable tile an 'owned land' tile?
 
 * @param t the tile to inspect.
 
 * @pre IsTileType(t, MP_UNMOVABLE)
 
 * @return true if and only if the tile is an 'owned land' tile.
 
 */
 
static inline bool IsOwnedLand(TileIndex t)
 
{
 
	assert(IsTileType(t, MP_UNMOVABLE));
 
	return GetUnmovableType(t) == UNMOVABLE_OWNED_LAND;
 
}
 

	
 
/**
 
 * Is the given tile (pre-)owned by someone (the little flags)?
 
 * @param t the tile to inspect.
 
 * @return true if and only if the tile is an 'owned land' tile.
 
 */
 
static inline bool IsOwnedLandTile(TileIndex t)
 
{
 
	return IsTileType(t, MP_UNMOVABLE) && IsOwnedLand(t);
 
}
 

	
 
/**
 
 * Is this unmovable tile a HQ tile?
 
 * @param t the tile to inspect.
 
 * @pre IsTileType(t, MP_UNMOVABLE)
 
 * @return true if and only if the tile is a HQ tile.
 
 */
 
static inline bool IsCompanyHQ(TileIndex t)
 
{
 
	assert(IsTileType(t, MP_UNMOVABLE));
 
	return IS_INT_INSIDE(GetUnmovableType(t), UNMOVABLE_HQ_NORTH, UNMOVABLE_HQ_END);
 
}
 

	
 
/**
 
 * Is this unmovable tile a statue?
 
 * @param t the tile to inspect.
 
 * @pre IsTileType(t, MP_UNMOVABLE)
 
 * @return true if and only if the tile is a statue.
 
 */
 
static inline bool IsStatue(TileIndex t)
 
{
 
	assert(IsTileType(t, MP_UNMOVABLE));
 
	return GetUnmovableType(t) == UNMOVABLE_STATUE;
 
}
 

	
 
/**
 
 * Is the given tile a statue?
 
 * @param t the tile to inspect.
 
 * @return true if and only if the tile is a statue.
 
 */
 
static inline bool IsStatueTile(TileIndex t)
 
{
 
	return IsTileType(t, MP_UNMOVABLE) && IsStatue(t);
 
}
 

	
 
/**
 
 * Get the town of the given statue tile.
 
 * @param t the tile of the statue.
 
 * @pre IsStatueTile(t)
 
 * @return the town the given statue is in.
 
 */
 
static inline TownID GetStatueTownID(TileIndex t)
 
{
 
	assert(IsStatue(t));
 
	assert(IsStatueTile(t));
 
	return _m[t].m2;
 
}
 

	
 
/**
 
 * Get the 'stage' of the HQ.
 
 * @param t a tile of the HQ.
 
 * @pre IsTileType(t, MP_UNMOVABLE) && IsCompanyHQ(t)
 
 * @return the 'stage' of the HQ.
 
 */
 
static inline byte GetCompanyHQSize(TileIndex t)
 
{
 
	assert(IsTileType(t, MP_UNMOVABLE) && IsCompanyHQ(t));
 
	return GB(_m[t].m5, 2, 3);
 
}
 

	
 
/**
 
 * Get the 'section' (including stage) of the HQ.
 
 * @param t a tile of the HQ.
 
 * @pre IsTileType(t, MP_UNMOVABLE) && IsCompanyHQ(t)
 
 * @return the 'section' of the HQ.
 
 */
 
static inline byte GetCompanyHQSection(TileIndex t)
 
{
 
	assert(IsTileType(t, MP_UNMOVABLE) && IsCompanyHQ(t));
 
	return GB(_m[t].m5, 0, 5);
 
}
 

	
 

	
 
/**
 
 * Enlarge the given HQ to the given size. If the new size
 
 * is larger than the current size, nothing happens.
 
 * @param t the tile of the HQ.
 
 * @param size the new size of the HQ.
 
 * @pre t is the northern tile of the HQ
 
 */
 
static inline void EnlargeCompanyHQ(TileIndex t, byte size)
 
{
 
	assert(GB(GetCompanyHQSection(t), 0, 2) == 0);
 

	
 
	size *= 4;
 
	if (size <= _m[t].m5 - UNMOVABLE_HQ_NORTH) return;
 

	
 
@@ -98,6 +162,13 @@ static inline void EnlargeCompanyHQ(Tile
 
}
 

	
 

	
 
/**
 
 * Make an Unmovable tile.
 
 * @note do not use this function directly. Use one of the other Make* functions.
 
 * @param t the tile to make unmovable.
 
 * @param u the unmovable type of the tile.
 
 * @param o the new owner of the tile.
 
 */
 
static inline void MakeUnmovable(TileIndex t, UnmovableType u, Owner o)
 
{
 
	SetTileType(t, MP_UNMOVABLE);
 
@@ -109,27 +180,51 @@ static inline void MakeUnmovable(TileInd
 
}
 

	
 

	
 
/**
 
 * Make a transmitter tile.
 
 * @param t the tile to make a transmitter.
 
 */
 
static inline void MakeTransmitter(TileIndex t)
 
{
 
	MakeUnmovable(t, UNMOVABLE_TRANSMITTER, OWNER_NONE);
 
}
 

	
 
/**
 
 * Make a lighthouse tile.
 
 * @param t the tile to make a transmitter.
 
 */
 
static inline void MakeLighthouse(TileIndex t)
 
{
 
	MakeUnmovable(t, UNMOVABLE_LIGHTHOUSE, OWNER_NONE);
 
}
 

	
 
/**
 
 * Make a statue tile.
 
 * @param t the tile to make a statue.
 
 * @param o the owner of the statue.
 
 * @param town_id the town the statue was built in.
 
 */
 
static inline void MakeStatue(TileIndex t, Owner o, TownID town_id)
 
{
 
	MakeUnmovable(t, UNMOVABLE_STATUE, o);
 
	_m[t].m2 = town_id;
 
}
 

	
 
/**
 
 * Make an 'owned land' tile.
 
 * @param t the tile to make an 'owned land' tile.
 
 * @param o the owner of the land.
 
 */
 
static inline void MakeOwnedLand(TileIndex t, Owner o)
 
{
 
	MakeUnmovable(t, UNMOVABLE_OWNED_LAND, o);
 
}
 

	
 
/**
 
 * Make an HQ with the give tile as it's northern tile.
 
 * @param t the tile to make the northern tile of a HQ.
 
 * @param o the owner of the HQ.
 
 */
 
static inline void MakeCompanyHQ(TileIndex t, Owner o)
 
{
 
	MakeUnmovable(t + TileDiffXY(0, 0), UNMOVABLE_HQ_NORTH, o);
src/void_map.h
Show inline comments
 
@@ -5,6 +5,10 @@
 
#ifndef VOID_MAP_H
 
#define VOID_MAP_H
 

	
 
/**
 
 * Make a nice void tile ;)
 
 * @param t the tile to make void
 
 */
 
static inline void MakeVoid(TileIndex t)
 
{
 
	SetTileType(t, MP_VOID);
0 comments (0 inline, 0 general)