Changeset - r10118:487cb3dbf22d
[Not reviewed]
master
0 2 0
rubidium - 16 years ago 2008-09-12 21:58:36
rubidium@openttd.org
(svn r14302) -Codechange: simplify and make the vehicle list and group windows behave the same w.r.t. getting wider (by default) for trains than the other vehicles.
2 files changed with 12 insertions and 62 deletions:
0 comments (0 inline, 0 general)
src/group_gui.cpp
Show inline comments
 
@@ -256,6 +256,7 @@ public:
 
		}
 

	
 
		this->FindWindowPlacementAndResize(desc);
 
		if (this->vehicle_type == VEH_TRAIN) ResizeWindow(this, 65, 0);
 
	}
 

	
 
	~VehicleGroupWindow()
 
@@ -723,9 +724,9 @@ public:
 
};
 

	
 

	
 
static const WindowDesc _group_desc = {
 
	WDP_AUTO, WDP_AUTO, 460, 194, 526, 246,
 
	WC_TRAINS_LIST, WC_NONE,
 
static WindowDesc _group_desc = {
 
	WDP_AUTO, WDP_AUTO, 460, 194, 460, 246,
 
	WC_INVALID, WC_NONE,
 
	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
 
	_group_widgets,
 
};
 
@@ -734,18 +735,7 @@ void ShowPlayerGroup(PlayerID player, Ve
 
{
 
	if (!IsValidPlayerID(player)) return;
 

	
 
	WindowClass wc;
 

	
 
	switch (vehicle_type) {
 
		default: NOT_REACHED();
 
		case VEH_TRAIN:    wc = WC_TRAINS_LIST;   break;
 
		case VEH_ROAD:     wc = WC_ROADVEH_LIST;  break;
 
		case VEH_SHIP:     wc = WC_SHIPS_LIST;    break;
 
		case VEH_AIRCRAFT: wc = WC_AIRCRAFT_LIST; break;
 
	}
 

	
 
	_group_desc.cls = GetWindowClassForVehicleType(vehicle_type);
 
	WindowNumber num = (vehicle_type << 11) | VLW_GROUP_LIST | player;
 
	DeleteWindowById(wc, num);
 
	Window *w = new VehicleGroupWindow(&_group_desc, num);
 
	w->window_class = wc;
 
	AllocateWindowDescFront<VehicleGroupWindow>(&_group_desc, num);
 
}
src/vehicle_gui.cpp
Show inline comments
 
@@ -861,6 +861,7 @@ struct VehicleListWindow : public Window
 
		this->vehicles.NeedResort();
 

	
 
		this->FindWindowPlacementAndResize(desc);
 
		if (this->vehicle_type == VEH_TRAIN) ResizeWindow(this, 65, 0);
 
	}
 

	
 
	~VehicleListWindow()
 
@@ -1100,61 +1101,20 @@ struct VehicleListWindow : public Window
 
	}
 
};
 

	
 
static const WindowDesc _player_vehicle_list_train_desc = {
 
	WDP_AUTO, WDP_AUTO, 260, 194, 325, 246,
 
	WC_TRAINS_LIST, WC_NONE,
 
	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
 
	_vehicle_list_widgets,
 
};
 

	
 
static const WindowDesc _player_vehicle_list_road_veh_desc = {
 
static WindowDesc _vehicle_list_desc = {
 
	WDP_AUTO, WDP_AUTO, 260, 194, 260, 246,
 
	WC_ROADVEH_LIST, WC_NONE,
 
	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
 
	_vehicle_list_widgets,
 
};
 

	
 
static const WindowDesc _player_vehicle_list_ship_desc = {
 
	WDP_AUTO, WDP_AUTO, 260, 194, 260, 246,
 
	WC_SHIPS_LIST, WC_NONE,
 
	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
 
	_vehicle_list_widgets,
 
};
 

	
 
static const WindowDesc _player_vehicle_list_aircraft_desc = {
 
	WDP_AUTO, WDP_AUTO, 260, 194, 260, 246,
 
	WC_AIRCRAFT_LIST, WC_NONE,
 
	WC_INVALID, WC_NONE,
 
	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
 
	_vehicle_list_widgets,
 
};
 

	
 
static void ShowVehicleListWindowLocal(PlayerID player, uint16 VLW_flag, VehicleType vehicle_type, uint16 unique_number)
 
{
 
	VehicleListWindow *w;
 
	WindowNumber num;
 

	
 
	if (!IsValidPlayerID(player)) return;
 

	
 
	num = (unique_number << 16) | (vehicle_type << 11) | VLW_flag | player;
 

	
 
	/* The vehicle list windows have been unified. Just some strings need
 
	 * to be changed which happens in the WE_CREATE event and resizing
 
	 * some of the windows to the correct size */
 
	switch (vehicle_type) {
 
		default: NOT_REACHED();
 
		case VEH_TRAIN:
 
			w = AllocateWindowDescFront<VehicleListWindow>(&_player_vehicle_list_train_desc, num);
 
			break;
 
		case VEH_ROAD:
 
			w = AllocateWindowDescFront<VehicleListWindow>(&_player_vehicle_list_road_veh_desc, num);
 
			break;
 
		case VEH_SHIP:
 
			w = AllocateWindowDescFront<VehicleListWindow>(&_player_vehicle_list_ship_desc, num);
 
			break;
 
		case VEH_AIRCRAFT:
 
			w = AllocateWindowDescFront<VehicleListWindow>(&_player_vehicle_list_aircraft_desc, num);
 
			break;
 
	}
 
	_vehicle_list_desc.cls = GetWindowClassForVehicleType(vehicle_type);
 
	WindowNumber num = (unique_number << 16) | (vehicle_type << 11) | VLW_flag | player;
 
	AllocateWindowDescFront<VehicleListWindow>(&_vehicle_list_desc, num);
 
}
 

	
 
void ShowVehicleListWindow(PlayerID player, VehicleType vehicle_type)
0 comments (0 inline, 0 general)