Changeset - r12015:489eee6f86b7
[Not reviewed]
master
0 4 0
rubidium - 15 years ago 2009-05-26 08:53:16
rubidium@openttd.org
(svn r16427) -Codechange: replace a few magic numbers with an existing constant and unduplicate a few lines.
4 files changed with 10 insertions and 5 deletions:
0 comments (0 inline, 0 general)
src/aircraft_cmd.cpp
Show inline comments
 
@@ -187,7 +187,7 @@ static SpriteID GetAircraftIcon(EngineID
 
		spritenum = Engine::Get(engine)->image_index;
 
	}
 

	
 
	return 6 + _aircraft_sprite[spritenum];
 
	return DIR_W + _aircraft_sprite[spritenum];
 
}
 

	
 
void DrawAircraftEngine(int x, int y, EngineID engine, SpriteID pal)
src/roadveh_cmd.cpp
Show inline comments
 
@@ -93,7 +93,7 @@ static SpriteID GetRoadVehIcon(EngineID 
 
		spritenum = Engine::Get(engine)->image_index;
 
	}
 

	
 
	return 6 + _roadveh_images[spritenum];
 
	return DIR_W + _roadveh_images[spritenum];
 
}
 

	
 
SpriteID RoadVehicle::GetImage(Direction direction) const
src/ship_cmd.cpp
Show inline comments
 
@@ -59,7 +59,7 @@ static SpriteID GetShipIcon(EngineID eng
 
		spritenum = Engine::Get(engine)->image_index;
 
	}
 

	
 
	return 6 + _ship_sprites[spritenum];
 
	return DIR_W + _ship_sprites[spritenum];
 
}
 

	
 
void DrawShipEngine(int x, int y, EngineID engine, SpriteID pal)
src/train_cmd.cpp
Show inline comments
 
@@ -568,6 +568,11 @@ void UpdateTrainAcceleration(Train *v)
 
	v->acceleration = Clamp(power / weight * 4, 1, 255);
 
}
 

	
 
static SpriteID GetDefaultTrainSprite(uint8 spritenum, Direction direction)
 
{
 
	return ((direction + _engine_sprite_add[spritenum]) & _engine_sprite_and[spritenum]) + _engine_sprite_base[spritenum];
 
}
 

	
 
SpriteID Train::GetImage(Direction direction) const
 
{
 
	uint8 spritenum = this->spritenum;
 
@@ -582,7 +587,7 @@ SpriteID Train::GetImage(Direction direc
 
		spritenum = Engine::Get(this->engine_type)->image_index;
 
	}
 

	
 
	sprite = _engine_sprite_base[spritenum] + ((direction + _engine_sprite_add[spritenum]) & _engine_sprite_and[spritenum]);
 
	sprite = GetDefaultTrainSprite(spritenum, direction);
 

	
 
	if (this->cargo.Count() >= this->cargo_cap / 2U) sprite += _wagon_full_adder[spritenum];
 

	
 
@@ -606,7 +611,7 @@ static SpriteID GetRailIcon(EngineID eng
 

	
 
	if (rear_head) spritenum++;
 

	
 
	return ((6 + _engine_sprite_add[spritenum]) & _engine_sprite_and[spritenum]) + _engine_sprite_base[spritenum];
 
	return GetDefaultTrainSprite(spritenum, DIR_W);
 
}
 

	
 
void DrawTrainEngine(int x, int y, EngineID engine, SpriteID pal)
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