Changeset - r6317:48fa3b65b6bb
[Not reviewed]
master
0 7 0
rubidium - 17 years ago 2007-03-17 11:36:04
rubidium@openttd.org
(svn r9266) -Codechange: unify the retrieval of the base paths a little more.
7 files changed with 82 insertions and 129 deletions:
0 comments (0 inline, 0 general)
src/fileio.cpp
Show inline comments
 
@@ -12,6 +12,7 @@
 
#include "debug.h"
 
#include "fios.h"
 
#ifndef WIN32
 
#include <unistd.h>
 
#include <sys/stat.h>
 
#endif
 

	
 
@@ -258,24 +259,98 @@ void AppendPathSeparator(char *buf, size
 
	}
 
}
 

	
 
#if defined(WIN32) || defined(WINCE)
 
/**
 
 * Determine the base (personal dir and game data dir) paths
 
 * @param exe the path to the executable
 
 */
 
extern void DetermineBasePaths(const char *exe);
 
#else /* defined(WIN32) || defined(WINCE) */
 

	
 
/**
 
 * Changes the working directory to the path of the give executable.
 
 * For OSX application bundles '.app' is the required extension of the bundle,
 
 * so when we crop the path to there, when can remove the name of the bundle
 
 * in the same way we remove the name from the executable name.
 
 * @param exe the path to the executable
 
 */
 
void ChangeWorkingDirectory(const char *exe)
 
{
 
#ifdef WITH_COCOA
 
	char *app_bundle = strchr(exe, '.');
 
	while (app_bundle != NULL && strncasecmp(app_bundle, ".app", 4) != 0) app_bundle = strchr(&app_bundle[1], '.');
 

	
 
	if (app_bundle != NULL) app_bundle[0] = '\0';
 
#endif /* WITH_COCOA */
 
	char *s = strrchr(exe, PATHSEPCHAR);
 
	if (s != NULL) {
 
		*s = '\0';
 
		chdir(exe);
 
		*s = PATHSEPCHAR;
 
	}
 
#ifdef WITH_COCOA
 
	if (app_bundle != NULL) app_bundle[0] = '.';
 
#endif /* WITH_COCOA */
 
}
 

	
 
/**
 
 * Determine the base (personal dir and game data dir) paths
 
 * @note defined in the OS related files (os2.cpp, win32.cpp, unix.cpp etc)
 
 * @param exe the path to the executable
 
 */
 
extern void DetermineBasePaths();
 
void DetermineBasePaths(const char *exe)
 
{
 
	/* Change the working directory to enable doubleclicking in UIs */
 
	ChangeWorkingDirectory(exe);
 

	
 
	_paths.game_data_dir = MallocT<char>(MAX_PATH);
 
	ttd_strlcpy(_paths.game_data_dir, GAME_DATA_DIR, MAX_PATH);
 
#if defined(SECOND_DATA_DIR)
 
	_paths.second_data_dir = MallocT<char>(MAX_PATH);
 
	ttd_strlcpy(_paths.second_data_dir, SECOND_DATA_DIR, MAX_PATH);
 
#endif
 

	
 
#if defined(USE_HOMEDIR)
 
	const char *homedir = getenv("HOME");
 

	
 
	if (homedir == NULL) {
 
		const struct passwd *pw = getpwuid(getuid());
 
		if (pw != NULL) homedir = pw->pw_dir;
 
	}
 

	
 
	_paths.personal_dir = str_fmt("%s" PATHSEP "%s", homedir, PERSONAL_DIR);
 
#else /* not defined(USE_HOMEDIR) */
 
	_paths.personal_dir = MallocT<char>(MAX_PATH);
 
	ttd_strlcpy(_paths.personal_dir, PERSONAL_DIR, MAX_PATH);
 

	
 
	/* check if absolute or relative path */
 
	const char *s = strchr(_paths.personal_dir, PATHSEPCHAR);
 

	
 
	/* add absolute path */
 
	if (s == NULL || _paths.personal_dir != s) {
 
		getcwd(_paths.personal_dir, MAX_PATH);
 
		AppendPathSeparator(_paths.personal_dir, MAX_PATH);
 
		ttd_strlcat(_paths.personal_dir, PERSONAL_DIR, MAX_PATH);
 
	}
 
#endif /* defined(USE_HOMEDIR) */
 

	
 
	AppendPathSeparator(_paths.personal_dir,  MAX_PATH);
 
	AppendPathSeparator(_paths.game_data_dir, MAX_PATH);
 
}
 
#endif /* defined(WIN32) || defined(WINCE) */
 

	
 
/**
 
 * Acquire the base paths (personal dir and game data dir),
 
 * fill all other paths (save dir, autosave dir etc) and
 
 * make the save and scenario directories.
 
 * @param exe the path to the executable
 
 * @todo for save_dir, autosave_dir, scenario_dir and heightmap_dir the
 
 *       assumption is that there is no path separator, however for gm_dir
 
 *       lang_dir and data_dir that assumption is made.
 
 *       This inconsistency should be resolved.
 
 */
 
void DeterminePaths()
 
void DeterminePaths(const char *exe)
 
{
 
	DetermineBasePaths();
 
	DetermineBasePaths(exe);
 

	
 
	_paths.save_dir      = str_fmt("%ssave", _paths.personal_dir);
 
	_paths.autosave_dir  = str_fmt("%s" PATHSEP "autosave", _paths.save_dir);
src/fileio.h
Show inline comments
 
@@ -21,6 +21,6 @@ bool FioCheckFileExists(const char *file
 
void FioCreateDirectory(const char *filename);
 

	
 
void AppendPathSeparator(char *buf, size_t buflen);
 
void DeterminePaths();
 
void DeterminePaths(const char *exe);
 

	
 
#endif /* FILEIO_H */
src/openttd.cpp
Show inline comments
 
@@ -433,7 +433,7 @@ int ttd_main(int argc, char *argv[])
 
		}
 
	}
 

	
 
	DeterminePaths();
 
	DeterminePaths(argv[0]);
 
	CheckExternalFiles();
 

	
 
#if defined(UNIX) && !defined(__MORPHOS__)
src/os2.cpp
Show inline comments
 
@@ -122,18 +122,6 @@ bool FiosIsHiddenFile(const struct diren
 
	return ent->d_name[0] == '.';
 
}
 

	
 

	
 
static void ChangeWorkingDirectory(char *exe)
 
{
 
	char *s = strrchr(exe, PATHSEPCHAR);
 

	
 
	if (s != NULL) {
 
		*s = '\0';
 
		chdir(exe);
 
		*s = PATHSEPCHAR;
 
	}
 
}
 

	
 
void ShowInfo(const unsigned char *str)
 
{
 
	HAB hab;
 
@@ -178,43 +166,6 @@ int CDECL main(int argc, char* argv[])
 
	return ttd_main(argc, argv);
 
}
 

	
 
void DetermineBasePaths()
 
{
 
	_paths.game_data_dir = MallocT<char>(MAX_PATH);
 
	ttd_strlcpy(_paths.game_data_dir, GAME_DATA_DIR, MAX_PATH);
 
#if defined(SECOND_DATA_DIR)
 
	_paths.second_data_dir = MallocT<char>(MAX_PATH);
 
	ttd_strlcpy(_paths.second_data_dir, SECOND_DATA_DIR, MAX_PATH);
 
#endif
 

	
 
#if defined(USE_HOMEDIR)
 
	const char *homedir = getenv("HOME");
 

	
 
	if (homedir == NULL) {
 
		const struct passwd *pw = getpwuid(getuid());
 
		if (pw != NULL) homedir = pw->pw_dir;
 
	}
 

	
 
	_paths.personal_dir = str_fmt("%s" PATHSEP "%s", homedir, PERSONAL_DIR);
 
#else /* not defined(USE_HOMEDIR) */
 
	_paths.personal_dir = MallocT<char>(MAX_PATH);
 
	ttd_strlcpy(_paths.personal_dir, PERSONAL_DIR, MAX_PATH);
 

	
 
	/* check if absolute or relative path */
 
	const char *s = strchr(_paths.personal_dir, PATHSEPCHAR);
 

	
 
	/* add absolute path */
 
	if (s == NULL || _paths.personal_dir != s) {
 
		getcwd(_paths.personal_dir, MAX_PATH);
 
		AppendPathSeparator(_paths.personal_dir, MAX_PATH);
 
		ttd_strlcat(_paths.personal_dir, PERSONAL_DIR, MAX_PATH);
 
	}
 
#endif /* defined(USE_HOMEDIR) */
 

	
 
	AppendPathSeparator(_paths.personal_dir,  MAX_PATH);
 
	AppendPathSeparator(_paths.game_data_dir, MAX_PATH);
 
}
 

	
 
/**
 
 * Insert a chunk of text from the clipboard onto the textbuffer. Get TEXT clipboard
 
 * and append this up to the maximum length (either absolute or screenlength). If maxlength
src/unix.cpp
Show inline comments
 
@@ -7,7 +7,6 @@
 
#include "string.h"
 
#include "table/strings.h"
 
#include "variables.h"
 
#include "fileio.h"
 

	
 
#include <dirent.h>
 
#include <unistd.h>
 
@@ -101,18 +100,6 @@ bool FiosIsHiddenFile(const struct diren
 
	return ent->d_name[0] == '.';
 
}
 

	
 
#if defined(__BEOS__) || defined(__linux__)
 
static void ChangeWorkingDirectory(char *exe)
 
{
 
	char *s = strrchr(exe, '/');
 
	if (s != NULL) {
 
		*s = '\0';
 
		chdir(exe);
 
		*s = '/';
 
	}
 
}
 
#endif
 

	
 
void ShowInfo(const char *str)
 
{
 
	fprintf(stderr, "%s\n", str);
 
@@ -131,7 +118,6 @@ void ShowOSErrorBox(const char *buf)
 
}
 

	
 
#ifdef WITH_COCOA
 
void cocoaSetWorkingDirectory();
 
void cocoaSetupAutoreleasePool();
 
void cocoaReleaseAutoreleasePool();
 
#endif
 
@@ -146,15 +132,9 @@ int CDECL main(int argc, char* argv[])
 
	if (argc >= 2 && strncmp(argv[1], "-psn", 4) == 0) {
 
		argv[1] = NULL;
 
		argc = 1;
 
		cocoaSetWorkingDirectory();
 
	}
 
#endif
 

	
 
	// change the working directory to enable doubleclicking in UIs
 
#if defined(__BEOS__) || defined(__linux__)
 
	ChangeWorkingDirectory(argv[0]);
 
#endif
 

	
 
	_random_seeds[1][1] = _random_seeds[1][0] = _random_seeds[0][1] = _random_seeds[0][0] = time(NULL);
 
	SeedMT(_random_seeds[0][1]);
 

	
 
@@ -169,43 +149,6 @@ int CDECL main(int argc, char* argv[])
 
	return ret;
 
}
 

	
 
void DetermineBasePaths()
 
{
 
	_paths.game_data_dir = MallocT<char>(MAX_PATH);
 
	ttd_strlcpy(_paths.game_data_dir, GAME_DATA_DIR, MAX_PATH);
 
#if defined(SECOND_DATA_DIR)
 
	_paths.second_data_dir = MallocT<char>(MAX_PATH);
 
	ttd_strlcpy(_paths.second_data_dir, SECOND_DATA_DIR, MAX_PATH);
 
#endif
 

	
 
#if defined(USE_HOMEDIR)
 
	const char *homedir = getenv("HOME");
 

	
 
	if (homedir == NULL) {
 
		const struct passwd *pw = getpwuid(getuid());
 
		if (pw != NULL) homedir = pw->pw_dir;
 
	}
 

	
 
	_paths.personal_dir = str_fmt("%s" PATHSEP "%s", homedir, PERSONAL_DIR);
 
#else /* not defined(USE_HOMEDIR) */
 
	_paths.personal_dir = MallocT<char>(MAX_PATH);
 
	ttd_strlcpy(_paths.personal_dir, PERSONAL_DIR, MAX_PATH);
 

	
 
	/* check if absolute or relative path */
 
	const char *s = strchr(_paths.personal_dir, PATHSEPCHAR);
 

	
 
	/* add absolute path */
 
	if (s == NULL || _paths.personal_dir != s) {
 
		getcwd(_paths.personal_dir, MAX_PATH);
 
		AppendPathSeparator(_paths.personal_dir, MAX_PATH);
 
		ttd_strlcat(_paths.personal_dir, PERSONAL_DIR, MAX_PATH);
 
	}
 
#endif /* defined(USE_HOMEDIR) */
 

	
 
	AppendPathSeparator(_paths.personal_dir,  MAX_PATH);
 
	AppendPathSeparator(_paths.game_data_dir, MAX_PATH);
 
}
 

	
 
bool InsertTextBufferClipboard(Textbuf *tb)
 
{
 
	return false;
src/video/cocoa_v.mm
Show inline comments
 
@@ -2047,22 +2047,6 @@ void CocoaDialog(const char* title, cons
 
	_cocoa_video_dialog = false;
 
}
 

	
 

	
 
/* This is needed since OS X applications are started with the working dir set to / when double-clicked */
 
void cocoaSetWorkingDirectory()
 
{
 
	char parentdir[MAXPATHLEN];
 
	int chdir_ret;
 
	CFURLRef url = CFBundleCopyBundleURL(CFBundleGetMainBundle());
 
	CFURLRef url2 = CFURLCreateCopyDeletingLastPathComponent(0, url);
 
	if (CFURLGetFileSystemRepresentation(url2, true, (unsigned char*)parentdir, MAXPATHLEN)) {
 
		chdir_ret = chdir(parentdir); /* chdir to the binary app's parent */
 
		assert(chdir_ret == 0);
 
	}
 
	CFRelease(url);
 
	CFRelease(url2);
 
}
 

	
 
/* These are called from main() to prevent a _NSAutoreleaseNoPool error when
 
 * exiting before the cocoa video driver has been loaded
 
 */
src/win32.cpp
Show inline comments
 
@@ -943,7 +943,7 @@ void GetCurrentDirectoryW(int length, wc
 
}
 
#endif
 

	
 
void DetermineBasePaths()
 
void DetermineBasePaths(const char *exe)
 
{
 
	_paths.personal_dir = _paths.game_data_dir = MallocT<char>(MAX_PATH);
 
#if defined(UNICODE)
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