Changeset - r6237:48ff143a04eb
[Not reviewed]
master
0 3 0
bjarni - 17 years ago 2007-03-06 22:11:58
bjarni@openttd.org
(svn r9040) -Codechange: the build window and CmdBuildAircraft() now shares the code to figure out if an aircraft is buildable in the hangar in question
This should help ensuring that the build command and the list are consistent in what aircraft are buildable
3 files changed with 22 insertions and 25 deletions:
0 comments (0 inline, 0 general)
src/aircraft.h
Show inline comments
 
@@ -42,6 +42,20 @@ static inline bool IsAircraftInHangarSto
 
	return IsAircraftInHangar(v) && v->vehstatus & VS_STOPPED;
 
}
 

	
 
/** Checks if an aircraft is buildable at the tile in question
 
 * @param engine The engine to test
 
 * @param tile The tile where the hangar is
 
 * @return true if the aircraft can be build
 
 */
 
static inline bool IsAircraftBuildableAtStation(EngineID engine, TileIndex tile)
 
{
 
	const Station *st = GetStationByTile(tile);
 
	const AirportFTAClass *apc = st->Airport();
 
	const AircraftVehicleInfo *avi = AircraftVehInfo(engine);
 

	
 
	return apc->flags & (avi->subtype & AIR_CTOL ? AirportFTAClass::AIRPLANES : AirportFTAClass::HELICOPTERS);
 
}
 

	
 
uint16 AircraftDefaultCargoCapacity(CargoID cid, const AircraftVehicleInfo*);
 

	
 
void CcBuildAircraft(bool success, TileIndex tile, uint32 p1, uint32 p2);
src/aircraft_cmd.cpp
Show inline comments
 
@@ -227,7 +227,6 @@ uint16 AircraftDefaultCargoCapacity(Carg
 
	}
 
}
 

	
 

	
 
/** Build an aircraft.
 
 * @param tile tile of depot where aircraft is built
 
 * @param flags for command
 
@@ -250,11 +249,7 @@ int32 CmdBuildAircraft(TileIndex tile, u
 
	SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
 

	
 
	/* Prevent building aircraft types at places which can't handle them */
 
	const Station* st = GetStationByTile(tile);
 
	const AirportFTAClass* apc = st->Airport();
 
	if (!(apc->flags & (avi->subtype & AIR_CTOL ? AirportFTAClass::AIRPLANES : AirportFTAClass::HELICOPTERS))) {
 
		return CMD_ERROR;
 
	}
 
	if (!IsAircraftBuildableAtStation(p1, tile)) return CMD_ERROR;
 

	
 
	/* Allocate 2 or 3 vehicle structs, depending on type
 
	 * vl[0] = aircraft, vl[1] = shadow, [vl[2] = rotor] */
 
@@ -367,6 +362,9 @@ int32 CmdBuildAircraft(TileIndex tile, u
 
		 * layout for #th position of depot. Since layout must start with a listing
 
		 * of all depots, it is simple */
 
		for (uint i = 0;; i++) {
 
			const Station *st = GetStationByTile(tile);
 
			const AirportFTAClass *apc = st->Airport();
 

	
 
			assert(i != apc->nof_depots);
 
			if (st->airport_tile + ToTileIndexDiff(apc->airport_depots[i]) == tile) {
 
				assert(apc->layout[i].heading == HANGAR);
src/build_vehicle_gui.cpp
Show inline comments
 
@@ -694,26 +694,11 @@ static void GenerateBuildAircraftList(Wi
 
	 * when planes become obsolete and are removed */
 
	sel_id = INVALID_ENGINE;
 
	for (eid = AIRCRAFT_ENGINES_INDEX; eid < AIRCRAFT_ENGINES_INDEX + NUM_AIRCRAFT_ENGINES; eid++) {
 
		if (IsEngineBuildable(eid, VEH_Aircraft, _local_player)) {
 
			const AircraftVehicleInfo *avi = AircraftVehInfo(eid);
 
			switch (bv->filter.flags & ~AirportFTAClass::SHORT_STRIP) { // we don't care about the length of the runway here
 
				case AirportFTAClass::HELICOPTERS:
 
					if (avi->subtype != AIR_HELI) continue;
 
					break;
 
		if (!IsEngineBuildable(eid, VEH_Aircraft, _local_player)) continue;
 
		if (w->window_number != 0 && !IsAircraftBuildableAtStation(eid, w->window_number)) continue;
 

	
 
				case AirportFTAClass::AIRPLANES:
 
					if (!(avi->subtype & AIR_CTOL)) continue;
 
					break;
 

	
 
				case AirportFTAClass::ALL: break;
 
				default:
 
					NOT_REACHED();
 
			}
 

	
 
			EngList_Add(&bv->eng_list, eid);
 

	
 
			if (eid == bv->sel_engine) sel_id = eid;
 
		}
 
		EngList_Add(&bv->eng_list, eid);
 
		if (eid == bv->sel_engine) sel_id = eid;
 
	}
 

	
 
	bv->sel_engine = sel_id;
0 comments (0 inline, 0 general)