Changeset - r23973:490b8210dd15
[Not reviewed]
master
0 17 0
glx - 5 years ago 2019-12-17 21:04:09
glx@openttd.org
Codechange: Replace FOR_ALL_TOWNS with range-based for loops
17 files changed with 39 insertions and 88 deletions:
0 comments (0 inline, 0 general)
src/economy.cpp
Show inline comments
 
@@ -302,8 +302,6 @@ void ChangeOwnershipOfCompanyItems(Owner
 
		assert(old_owner != _local_company);
 
	}
 

	
 
	Town *t;
 

	
 
	assert(old_owner != new_owner);
 

	
 
	{
 
@@ -357,7 +355,7 @@ void ChangeOwnershipOfCompanyItems(Owner
 
	if (new_owner == INVALID_OWNER) RebuildSubsidisedSourceAndDestinationCache();
 

	
 
	/* Take care of rating and transport rights in towns */
 
	FOR_ALL_TOWNS(t) {
 
	for (Town *t : Town::Iterate()) {
 
		/* If a company takes over, give the ratings to that company. */
 
		if (new_owner != INVALID_OWNER) {
 
			if (HasBit(t->have_ratings, old_owner)) {
src/network/network_chat_gui.cpp
Show inline comments
 
@@ -347,9 +347,7 @@ struct NetworkChatWindow : public Window
 
		 * Not that the following assumes all town indices are adjacent, ie no
 
		 * towns have been deleted. */
 
		if (*item < (uint)MAX_CLIENT_SLOTS + Town::GetPoolSize()) {
 
			const Town *t;
 

	
 
			FOR_ALL_TOWNS_FROM(t, *item - MAX_CLIENT_SLOTS) {
 
			for (const Town *t : Town::Iterate(*item - MAX_CLIENT_SLOTS)) {
 
				/* Get the town-name via the string-system */
 
				SetDParam(0, t->index);
 
				GetString(chat_tab_temp_buffer, STR_TOWN_NAME, lastof(chat_tab_temp_buffer));
src/newgrf_house.cpp
Show inline comments
 
@@ -83,8 +83,7 @@ void InitializeBuildingCounts()
 
{
 
	memset(&_building_counts, 0, sizeof(_building_counts));
 

	
 
	Town *t;
 
	FOR_ALL_TOWNS(t) {
 
	for (Town *t : Town::Iterate()) {
 
		memset(&t->cache.building_counts, 0, sizeof(t->cache.building_counts));
 
	}
 
}
src/openttd.cpp
Show inline comments
 
@@ -1188,8 +1188,7 @@ static void CheckCaches()
 

	
 
	/* Check the town caches. */
 
	std::vector<TownCache> old_town_caches;
 
	Town *t;
 
	FOR_ALL_TOWNS(t) {
 
	for (const Town *t : Town::Iterate()) {
 
		old_town_caches.push_back(t->cache);
 
	}
 

	
 
@@ -1198,7 +1197,7 @@ static void CheckCaches()
 
	RebuildSubsidisedSourceAndDestinationCache();
 

	
 
	uint i = 0;
 
	FOR_ALL_TOWNS(t) {
 
	for (Town *t : Town::Iterate()) {
 
		if (MemCmpT(old_town_caches.data() + i, &t->cache) != 0) {
 
			DEBUG(desync, 2, "town cache mismatch: town %i", (int)t->index);
 
		}
src/saveload/afterload.cpp
Show inline comments
 
@@ -169,9 +169,7 @@ static void ConvertTownOwner()
 
/* since savegame version 4.1, exclusive transport rights are stored at towns */
 
static void UpdateExclusiveRights()
 
{
 
	Town *t;
 

	
 
	FOR_ALL_TOWNS(t) {
 
	for (Town *t : Town::Iterate()) {
 
		t->exclusivity = INVALID_COMPANY;
 
	}
 

	
 
@@ -270,8 +268,7 @@ static void InitializeWindowsAndCaches()
 
			s->airport.psa->tile = s->airport.tile;
 
		}
 
	}
 
	Town *t;
 
	FOR_ALL_TOWNS(t) {
 
	for (Town *t : Town::Iterate()) {
 
		for (std::list<PersistentStorage *>::iterator it = t->psa_list.begin(); it != t->psa_list.end(); ++it) {
 
			(*it)->feature = GSF_FAKE_TOWNS;
 
			(*it)->tile = t->xy;
 
@@ -651,8 +648,7 @@ bool AfterLoadGame()
 
			if (st->name != nullptr) st->string_id = STR_SV_STNAME_FALLBACK;
 
		}
 

	
 
		Town *t;
 
		FOR_ALL_TOWNS(t) {
 
		for (Town *t : Town::Iterate()) {
 
			t->name = CopyFromOldName(t->townnametype);
 
			if (t->name != nullptr) t->townnametype = SPECSTR_TOWNNAME_START + _settings_game.game_creation.town_name;
 
		}
 
@@ -980,8 +976,7 @@ bool AfterLoadGame()
 
	/* From version 9.0, we update the max passengers of a town (was sometimes negative
 
	 *  before that. */
 
	if (IsSavegameVersionBefore(SLV_9)) {
 
		Town *t;
 
		FOR_ALL_TOWNS(t) UpdateTownMaxPass(t);
 
		for (Town *t : Town::Iterate()) UpdateTownMaxPass(t);
 
	}
 

	
 
	/* From version 16.0, we included autorenew on engines, which are now saved, but
 
@@ -1570,9 +1565,7 @@ bool AfterLoadGame()
 
	 * fast was added in version 54. From version 56 this is now saved in the
 
	 * town as cities can be built specifically in the scenario editor. */
 
	if (IsSavegameVersionBefore(SLV_56)) {
 
		Town *t;
 

	
 
		FOR_ALL_TOWNS(t) {
 
		for (Town *t : Town::Iterate()) {
 
			if (_settings_game.economy.larger_towns != 0 && (t->index % _settings_game.economy.larger_towns) == 0) {
 
				t->larger_town = true;
 
			}
 
@@ -2018,8 +2011,7 @@ bool AfterLoadGame()
 
			if (e->company_avail == 0xFF) e->company_avail = 0xFFFF;
 
		}
 

	
 
		Town *t;
 
		FOR_ALL_TOWNS(t) {
 
		for (Town *t : Town::Iterate()) {
 
			if (t->have_ratings == 0xFF) t->have_ratings = 0xFFFF;
 
			for (uint i = 8; i != MAX_COMPANIES; i++) t->ratings[i] = RATING_INITIAL;
 
		}
 
@@ -2108,8 +2100,7 @@ bool AfterLoadGame()
 

	
 
		/* Initialize layout of all towns. Older versions were using different
 
		 * generator for random town layout, use it if needed. */
 
		Town *t;
 
		FOR_ALL_TOWNS(t) {
 
		for (Town *t : Town::Iterate()) {
 
			if (_settings_game.economy.town_layout != TL_RANDOM) {
 
				t->layout = _settings_game.economy.town_layout;
 
				continue;
 
@@ -2791,9 +2782,7 @@ bool AfterLoadGame()
 
	if (IsSavegameVersionBefore(SLV_164)) FixupTrainLengths();
 

	
 
	if (IsSavegameVersionBefore(SLV_165)) {
 
		Town *t;
 

	
 
		FOR_ALL_TOWNS(t) {
 
		for (Town *t : Town::Iterate()) {
 
			/* Set the default cargo requirement for town growth */
 
			switch (_settings_game.game_creation.landscape) {
 
				case LT_ARCTIC:
 
@@ -2827,8 +2816,7 @@ bool AfterLoadGame()
 
			Town::Get(GetTownIndex(t))->cargo_accepted.Add(t);
 
		}
 

	
 
		Town *town;
 
		FOR_ALL_TOWNS(town) {
 
		for (Town *town : Town::Iterate()) {
 
			UpdateTownCargoes(town);
 
		}
 
	}
 
@@ -2984,8 +2972,7 @@ bool AfterLoadGame()
 

	
 
	if (IsSavegameVersionBefore(SLV_198)) {
 
		/* Convert towns growth_rate and grow_counter to ticks */
 
		Town *t;
 
		FOR_ALL_TOWNS(t) {
 
		for (Town *t : Town::Iterate()) {
 
			/* 0x8000 = TOWN_GROWTH_RATE_CUSTOM previously */
 
			if (t->growth_rate & 0x8000) SetBit(t->flags, TOWN_CUSTOM_GROWTH);
 
			if (t->growth_rate != TOWN_GROWTH_RATE_NONE) {
src/saveload/oldloader_sl.cpp
Show inline comments
 
@@ -152,10 +152,8 @@ static uint32 RemapOldTownName(uint32 to
 

	
 
static void FixOldTowns()
 
{
 
	Town *town;
 

	
 
	/* Convert town-names if needed */
 
	FOR_ALL_TOWNS(town) {
 
	for (Town *town : Town::Iterate()) {
 
		if (IsInsideMM(town->townnametype, 0x20C1, 0x20C3)) {
 
			town->townnametype = SPECSTR_TOWNNAME_ENGLISH + _settings_game.game_creation.town_name;
 
			town->townnameparts = RemapOldTownName(town->townnameparts, _settings_game.game_creation.town_name);
src/saveload/town_sl.cpp
Show inline comments
 
@@ -24,12 +24,11 @@
 
 */
 
void RebuildTownCaches()
 
{
 
	Town *town;
 
	InitializeBuildingCounts();
 
	RebuildTownKdtree();
 

	
 
	/* Reset town population and num_houses */
 
	FOR_ALL_TOWNS(town) {
 
	for (Town *town : Town::Iterate()) {
 
		town->cache.population = 0;
 
		town->cache.num_houses = 0;
 
	}
 
@@ -38,7 +37,7 @@ void RebuildTownCaches()
 
		if (!IsTileType(t, MP_HOUSE)) continue;
 

	
 
		HouseID house_id = GetHouseType(t);
 
		town = Town::GetByTile(t);
 
		Town *town = Town::GetByTile(t);
 
		IncreaseBuildingCount(town, house_id);
 
		if (IsHouseCompleted(t)) town->cache.population += HouseSpec::Get(house_id)->population;
 

	
 
@@ -47,7 +46,7 @@ void RebuildTownCaches()
 
	}
 

	
 
	/* Update the population and num_house dependent values */
 
	FOR_ALL_TOWNS(town) {
 
	for (Town *town : Town::Iterate()) {
 
		UpdateTownRadius(town);
 
		UpdateTownCargoes(town);
 
	}
 
@@ -263,9 +262,7 @@ static void RealSave_Town(Town *t)
 

	
 
static void Save_TOWN()
 
{
 
	Town *t;
 

	
 
	FOR_ALL_TOWNS(t) {
 
	for (Town *t : Town::Iterate()) {
 
		SlSetArrayIndex(t->index);
 
		SlAutolength((AutolengthProc*)RealSave_Town, t);
 
	}
 
@@ -311,8 +308,7 @@ static void Ptrs_TOWN()
 
	/* Don't run when savegame version lower than 161. */
 
	if (IsSavegameVersionBefore(SLV_161)) return;
 

	
 
	Town *t;
 
	FOR_ALL_TOWNS(t) {
 
	for (Town *t : Town::Iterate()) {
 
		SlObject(t, _town_desc);
 
	}
 
}
src/script/api/script_townlist.cpp
Show inline comments
 
@@ -15,8 +15,7 @@
 

	
 
ScriptTownList::ScriptTownList()
 
{
 
	Town *t;
 
	FOR_ALL_TOWNS(t) {
 
	for (const Town *t : Town::Iterate()) {
 
		this->AddItem(t->index);
 
	}
 
}
src/smallmap_gui.cpp
Show inline comments
 
@@ -914,8 +914,7 @@ void SmallMapWindow::DrawVehicles(const 
 
 */
 
void SmallMapWindow::DrawTowns(const DrawPixelInfo *dpi) const
 
{
 
	const Town *t;
 
	FOR_ALL_TOWNS(t) {
 
	for (const Town *t : Town::Iterate()) {
 
		/* Remap the town coordinate */
 
		Point pt = this->RemapTile(TileX(t->xy), TileY(t->xy));
 
		int x = pt.x - this->subscroll - (t->cache.sign.width_small >> 1);
src/station.cpp
Show inline comments
 
@@ -381,8 +381,7 @@ static void AddIndustryToDeliver(Industr
 
 */
 
void Station::RemoveFromAllNearbyLists()
 
{
 
	Town *t;
 
	FOR_ALL_TOWNS(t) { t->stations_near.erase(this); }
 
	for (Town *t : Town::Iterate()) { t->stations_near.erase(this); }
 
	for (Industry *i : Industry::Iterate()) { i->stations_near.erase(this); }
 
}
 

	
src/station_cmd.cpp
Show inline comments
 
@@ -2185,10 +2185,10 @@ uint8 GetAirportNoiseLevelForDistance(co
 
 */
 
Town *AirportGetNearestTown(const AirportSpec *as, const TileIterator &it, uint &mindist)
 
{
 
	Town *t, *nearest = nullptr;
 
	Town *nearest = nullptr;
 
	uint add = as->size_x + as->size_y - 2; // GetMinimalAirportDistanceToTile can differ from DistanceManhattan by this much
 
	mindist = UINT_MAX - add; // prevent overflow
 
	FOR_ALL_TOWNS(t) {
 
	for (Town *t : Town::Iterate()) {
 
		if (DistanceManhattan(t->xy, it) < mindist + add) { // avoid calling GetMinimalAirportDistanceToTile too often
 
			TileIterator *copy = it.Clone();
 
			uint dist = GetMinimalAirportDistanceToTile(*copy, t->xy);
 
@@ -2207,9 +2207,7 @@ Town *AirportGetNearestTown(const Airpor
 
/** Recalculate the noise generated by the airports of each town */
 
void UpdateAirportsNoise()
 
{
 
	Town *t;
 

	
 
	FOR_ALL_TOWNS(t) t->noise_reached = 0;
 
	for (Town *t : Town::Iterate()) t->noise_reached = 0;
 

	
 
	for (const Station *st : Station::Iterate()) {
 
		if (st->airport.tile != INVALID_TILE && st->airport.type != AT_OILRIG) {
src/subsidy.cpp
Show inline comments
 
@@ -130,8 +130,7 @@ static inline void SetPartOfSubsidyFlag(
 
/** Perform a full rebuild of the subsidies cache. */
 
void RebuildSubsidisedSourceAndDestinationCache()
 
{
 
	Town *t;
 
	FOR_ALL_TOWNS(t) t->cache.part_of_subsidy = POS_NONE;
 
	for (Town *t : Town::Iterate()) t->cache.part_of_subsidy = POS_NONE;
 

	
 
	for (Industry *i : Industry::Iterate()) i->part_of_subsidy = POS_NONE;
 

	
src/town.h
Show inline comments
 
@@ -185,9 +185,6 @@ TileIndexDiff GetHouseNorthPart(HouseID 
 

	
 
Town *CalcClosestTownFromTile(TileIndex tile, uint threshold = UINT_MAX);
 

	
 
#define FOR_ALL_TOWNS_FROM(var, start) FOR_ALL_ITEMS_FROM(Town, town_index, var, start)
 
#define FOR_ALL_TOWNS(var) FOR_ALL_TOWNS_FROM(var, 0)
 

	
 
void ResetHouses();
 

	
 
void ClearTownHouse(Town *t, TileIndex tile);
src/town_cmd.cpp
Show inline comments
 
@@ -67,8 +67,7 @@ TownKdtree _town_kdtree(&Kdtree_TownXYFu
 
void RebuildTownKdtree()
 
{
 
	std::vector<TownID> townids;
 
	Town *town;
 
	FOR_ALL_TOWNS(town) {
 
	for (const Town *town : Town::Iterate()) {
 
		townids.push_back(town->index);
 
	}
 
	_town_kdtree.Build(townids.begin(), townids.end());
 
@@ -408,9 +407,7 @@ void Town::UpdateVirtCoord()
 
/** Update the virtual coords needed to draw the town sign for all towns. */
 
void UpdateAllTownVirtCoords()
 
{
 
	Town *t;
 

	
 
	FOR_ALL_TOWNS(t) {
 
	for (Town *t : Town::Iterate()) {
 
		t->UpdateVirtCoord();
 
	}
 
}
 
@@ -437,9 +434,7 @@ static void ChangePopulation(Town *t, in
 
uint32 GetWorldPopulation()
 
{
 
	uint32 pop = 0;
 
	const Town *t;
 

	
 
	FOR_ALL_TOWNS(t) pop += t->cache.population;
 
	for (const Town *t : Town::Iterate()) pop += t->cache.population;
 
	return pop;
 
}
 

	
 
@@ -844,10 +839,9 @@ void UpdateTownCargoes(Town *t)
 
/** Updates the bitmap of all cargoes accepted by houses. */
 
void UpdateTownCargoBitmap()
 
{
 
	Town *town;
 
	_town_cargoes_accepted = 0;
 

	
 
	FOR_ALL_TOWNS(town) {
 
	for (const Town *town : Town::Iterate()) {
 
		_town_cargoes_accepted |= town->cargo_accepted_total;
 
	}
 
}
 
@@ -874,8 +868,7 @@ void OnTick_Town()
 
{
 
	if (_game_mode == GM_EDITOR) return;
 

	
 
	Town *t;
 
	FOR_ALL_TOWNS(t) {
 
	for (Town *t : Town::Iterate()) {
 
		TownTickHandler(t);
 
	}
 
}
 
@@ -1842,9 +1835,7 @@ static CommandCost TownCanBePlacedHere(T
 
 */
 
static bool IsUniqueTownName(const char *name)
 
{
 
	const Town *t;
 

	
 
	FOR_ALL_TOWNS(t) {
 
	for (const Town *t : Town::Iterate()) {
 
		if (t->name != nullptr && strcmp(t->name, name) == 0) return false;
 
	}
 

	
 
@@ -3642,9 +3633,7 @@ CommandCost CheckforTownRating(DoCommand
 

	
 
void TownsMonthlyLoop()
 
{
 
	Town *t;
 

	
 
	FOR_ALL_TOWNS(t) {
 
	for (Town *t : Town::Iterate()) {
 
		if (t->road_build_months != 0) t->road_build_months--;
 

	
 
		if (t->exclusive_counter != 0) {
src/town_gui.cpp
Show inline comments
 
@@ -689,8 +689,7 @@ private:
 
		if (this->towns.NeedRebuild()) {
 
			this->towns.clear();
 

	
 
			const Town *t;
 
			FOR_ALL_TOWNS(t) {
 
			for (const Town *t : Town::Iterate()) {
 
				this->towns.push_back(t);
 
			}
 

	
 
@@ -991,8 +990,7 @@ public:
 
				} else {
 
					this->towns.clear();
 

	
 
					const Town *t;
 
					FOR_ALL_TOWNS(t) {
 
					for (const Town *t : Town::Iterate()) {
 
						this->string_filter.ResetState();
 

	
 
						SetDParam(0, t->index);
src/townname.cpp
Show inline comments
 
@@ -94,8 +94,7 @@ bool VerifyTownName(uint32 r, const Town
 
		if (town_names->find(buf1) != town_names->end()) return false;
 
		town_names->insert(buf1);
 
	} else {
 
		const Town *t;
 
		FOR_ALL_TOWNS(t) {
 
		for (const Town *t : Town::Iterate()) {
 
			/* We can't just compare the numbers since
 
			 * several numbers may map to a single name. */
 
			const char *buf = t->name;
src/viewport.cpp
Show inline comments
 
@@ -2255,8 +2255,7 @@ void RebuildViewportKdtree()
 
		if (wp->sign.kdtree_valid) items.push_back(ViewportSignKdtreeItem::MakeWaypoint(wp->index));
 
	}
 

	
 
	const Town *town;
 
	FOR_ALL_TOWNS(town) {
 
	for (const Town *town : Town::Iterate()) {
 
		if (town->cache.sign.kdtree_valid) items.push_back(ViewportSignKdtreeItem::MakeTown(town->index));
 
	}
 

	
0 comments (0 inline, 0 general)