Changeset - r9606:4a4b9a6d3329
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master
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frosch - 16 years ago 2008-06-27 20:59:30
frosch@openttd.org
(svn r13648) -Cleanup (r5303): Amplitudes should be amplitudes and not amplitudes/16.
1 file changed with 4 insertions and 6 deletions:
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src/tgp.cpp
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@@ -203,13 +203,13 @@ static HeightMap _height_map = {NULL, 0,
 
 * - indexed by "smoothness setting" and log2(frequency) */
 
static const amplitude_t _amplitudes_by_smoothness_and_frequency[4][12] = {
 
	/* Very smooth */
 
	{1000,  350,  123,   43,   15,    1,     1,    0,    0,    0,    0,    0},
 
	{16000,  5600,  1968,   688,   240,    16,    16,    0,    0,    0,    0,    0},
 
	/* Smooth */
 
	{1000, 1000,  403,  200,   64,    8,     1,    0,    0,    0,    0,    0},
 
	{16000, 16000,  6448,  3200,  1024,   128,    16,    0,    0,    0,    0,    0},
 
	/* Rough */
 
	{1000, 1200,  800,  500,  200,   16,     4,    0,    0,    0,    0,    0},
 
	{16000, 19200, 12800,  8000,  3200,   256,    64,    0,    0,    0,    0,    0},
 
	/* Very Rough */
 
	{1500, 1000, 1200, 1000,  500,   32,    20,    0,    0,    0,    0,    0},
 
	{24000, 16000, 19200, 16000,  8000,   512,   320,    0,    0,    0,    0,    0},
 
};
 

	
 
/** Desired water percentage (100% == 1024) - indexed by _settings_game.difficulty.quantity_sea_lakes */
 
@@ -267,8 +267,6 @@ static inline height_t RandomHeight(ampl
 
{
 
	amplitude_t ra = (Random() << 16) | (Random() & 0x0000FFFF);
 
	height_t rh;
 
	/* Scale the amplitude for better resolution */
 
	rMax *= 16;
 
	/* Spread height into range -rMax..+rMax */
 
	rh = A2H(ra % (2 * rMax + 1) - rMax);
 
	return rh;
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